#base robot_giant.pop #base robot_standard.pop #base robot_click.pop #base robot_click_giant.pop #base robot_hole.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower TeleportWhere spawnbot_mission_sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower TeleportWhere spawnbot_mission_sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 25 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Explosive } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy_Ninja } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Deathray } } Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter_FastBuild TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower TeleportWhere spawnbot_mission_sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Semiauto } } Mission { Objective Engineer Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter_FastBuild TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower TeleportWhere spawnbot_mission_sniper } } Wave //1000$ { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w1_01 TotalCurrency 300 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name w1_01 TotalCurrency 200 TotalCount 48 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Skill Hard Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" } } WaveSpawn { Name w1_02 WaitForAllDead w1_01 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Spammer } TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name w1_02 WaitForAllDead w1_01 TotalCurrency 150 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w1_02 WaitForAllDead w1_01 TotalCurrency 250 TotalCount 100 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_lower TFBot { Template T_TFBot_Demoman } } } Wave //1100$ / 1000$ + 1100$ { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w2_01 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w2_01 TotalCurrency 100 TotalCount 42 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name w2_01 TotalCurrency 100 TotalCount 36 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_Bonk_Expert } } WaveSpawn { Name w2_02 WaitForAllDead w2_01 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name w2_02 WaitForAllDead w2_01 TotalCurrency 100 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Name w2_02 WaitForAllDead w2_01 TotalCurrency 200 TotalCount 32 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name w2_02 WaitForAllDead w2_01 TotalCurrency 200 TotalCount 40 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_lower TFBot { ClassIcon scout Health 125 Name Scout Class scout Skill Hard } } } Wave //1400$ / 2100$ + 1400$ { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w3_01 TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w3_01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Heavy_Penetration } TFBot { Template T_TFBot_Medic_Shield_Quickfix } } } WaveSpawn { Name w3_01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavy_Penetration } TFBot { Template T_TFBot_Medic_Shield_Quickfix } } } WaveSpawn { Name w3_02 WaitForAllDead w3_01 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_Scatter Attributes "AlwaysCrit" } } WaveSpawn { Name w3_02 WaitForAllDead w3_01 TotalCurrency 200 TotalCount 42 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Scout_Blaster_Pusher } } WaveSpawn { Name w3_02 WaitForAllDead w3_01 TotalCurrency 200 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Shield_Quickfix } } } WaveSpawn { Name w3_support1 TotalCurrency 100 TotalCount 50 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Support 1 Where spawnbot_lower TFBot { Template T_TFBot_Soldier_Direct } } WaveSpawn { Name w3_support2 WaitForAllDead w3_01 TotalCurrency 100 TotalCount 50 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 Where spawnbot_lower TFBot { ClassIcon demo Health 175 Name demoman Class demoman Skill Hard } } } Wave //1300$ / 3500$ + 1300$ { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w4_01 TotalCurrency 200 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_Blast Attributes "AlwaysCrit" } } WaveSpawn { Name w4_01 TotalCurrency 400 TotalCount 60 MaxActive 12 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Sniper_Hunter } TFBot { Template T_TFBot_Sniper_Hunter } TFBot { Template T_TFBot_Sniper_Hunter } TFBot { Template T_TFBot_Heavy_Natascha_Hyper } TFBot { Template T_TFBot_Heavy_Natascha_Hyper } TFBot { Template T_TFBot_Soldier_TankBuster } TFBot { Template T_TFBot_Soldier_TankBuster } } } WaveSpawn { Name w4_01 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Tank { Health 25000 Name Scout Speed 70 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4_02 WaitForAllDead w4_01 TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot_left TFBot { Template T_TFBot_Giant_Scout_Fast_Bonk_Expert } } WaveSpawn { Name w4_02 WaitForAllDead w4_01 TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot_right TFBot { Template T_TFBot_Giant_Pyro_Dragon Attributes "AlwaysCrit" } } WaveSpawn { Name w4_02 WaitForAllDead w4_01 TotalCurrency 100 TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_lower TFBot { Template T_TFBot_Soldier_Rocketpush } } WaveSpawn { Name w4_02 WaitForAllDead w4_01 TotalCurrency 100 TotalCount 48 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_FAN_Pusher } } WaveSpawn { Name w4_support1 TotalCurrency 100 TotalCount 50 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 20 Support 1 Where spawnbot TFBot { Template T_TFBot_Soldier_Spammer_Conch Attributes "AlwaysCrit" } } } Wave //1200$ / 4800$ + 1200$ { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w5_01 TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast_Hyper } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire } } } WaveSpawn { Name w5_01 TotalCurrency 150 TotalCount 16 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Blaster_Pusher Attributes "AlwaysCrit" } } WaveSpawn { Name w5_02_1 WaitForAllDead w5_01 TotalCurrency 350 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w5_02 WaitForAllDead w5_01 TotalCurrency 200 TotalCount 18 MaxActive 12 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Scatter_Expert } TFBot { Template T_TFBot_Giant_Medic_Shield } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn { Name w5_03 WaitForAllSpawned w5_02_1 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 60 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 30000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w5_03 WaitForAllDead w5_02 TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_right TFBot { Template T_TFBot_Giant_Scout_Blaster_Pusher Attributes "AlwaysCrit" } } WaveSpawn { Name w5_03 WaitForAllDead w5_02 TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_left TFBot { Template T_TFBot_Giant_Scout_Blaster_Pusher Attributes "AlwaysCrit" } } } Wave //1300$ / 6000$ + 1300$ { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w6_01 TotalCurrency 600 TotalCount 90 MaxActive 16 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman_Hyper } TFBot { Template T_TFBot_Sniper_Huntsman_Hyper } TFBot { Template T_TFBot_Sniper_Huntsman_Hyper } TFBot { Template T_TFBot_Demo_Scatter_Expert } TFBot { Template T_TFBot_Demo_Scatter_Expert } TFBot { Template T_TFBot_Soldier_Stun_Burst_Hyper } TFBot { Template T_TFBot_Soldier_Stun_Burst_Hyper } TFBot { Template T_TFBot_Pyro_Backburner Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Pyro_Backburner Attributes "AlwaysCrit" } } } WaveSpawn { Name w6_01 TotalCurrency 200 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Blaster_Pusher_Armored } } WaveSpawn { Name w6_02 WaitForAllDead w6_01 TotalCurrency 200 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_HealonHit_Hyper } TFBot { Template T_TFBot_Medic_Quickheal_Armored } TFBot { Template T_TFBot_Medic_Quickheal_Armored } TFBot { Template T_TFBot_Medic_Quickheal_Armored } TFBot { Template T_TFBot_Medic_Quickheal_Armored } } } WaveSpawn { Name w6_02 WaitForAllDead w6_01 TotalCurrency 300 TotalCount 90 MaxActive 13 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Support 1 RandomChoice { TFBot { Template T_TFBot_Soldier_Direct_Burst_Buff } TFBot { Template T_TFBot_Demo_Loch_Tankbuster } TFBot { Template T_TFBot_Heavy_Natascha_Hyper } TFBot { Template T_TFBot_Pyro_Future Attributes "AlwaysCrit" } } } } Wave //1300$ / 6000$ + 1300$ { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w7_01 TotalCurrency 150 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Rocketshotgun_Hyper } TFBot { Template T_TFBot_Giant_Medic_Blinking } TFBot { Template T_TFBot_Giant_Medic_Blinking } } } WaveSpawn { Name w7_01 TotalCurrency 150 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavy_Tomislav_Hyper } TFBot { Template T_TFBot_Giant_Medic_Blinking } TFBot { Template T_TFBot_Giant_Medic_Blinking } } } WaveSpawn { Name w7_01 TotalCurrency 100 TotalCount 42 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_lower TFBot { Template T_TFBot_Scout_Bonk_Fast_Type2 Attributes "AlwaysCrit" } } WaveSpawn { Name w7_01 TotalCurrency 100 TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman_Hyper_Spammer_Penetration } } WaveSpawn { Name w7_boss WaitForAllDead w7_01 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon sniper_smg_spammer_giant Name "HAL 90000" Health 40000 Scale 1.8 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Item "corona australis" ItemAttributes { ItemName tf_weapon_smg "bullets per shot bonus" 2 "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 0.5 "slow enemy on hit" 1 "slow enemy on hit major" 3 "bullets per shot bonus" 6 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 200 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } } WaveSpawn { Name w7_02 WaitForAllDead w7_01 TotalCurrency 100 TotalCount 36 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_Milk_Expert } } WaveSpawn { Name w7_support1 WaitForAllDead w7_01 TotalCurrency 100 TotalCount 36 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Support 1 TFBot { Template T_TFBot_Soldier_Direct_Spammer } } WaveSpawn { Name w7_support2 WaitForAllDead w7_01 TotalCurrency 100 TotalCount 36 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Support 1 TFBot { Template T_TFBot_Heavyweapons_Fist_Conch } } WaveSpawn { Name w7_support3 WaitForAllDead w7_01 TotalCurrency 100 TotalCount 36 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Support 1 TFBot { Template T_TFBot_Soldier_TankBuster } } WaveSpawn { Name w7_support4 WaitForAllDead w7_01 TotalCurrency 100 TotalCount 36 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Support 1 TFBot { Template T_TFBot_Demo_Loch_Tankbuster } } } }