#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 900 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 15000 AddSentryBusterWhenKillCountExceeds 15 Templates { T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } Giant_Beggar_s_Soldier { ClassIcon boss_hollowhead Health 4200 Name "Giant Beggar's Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the beggar's bazooka" "damage bonus" 2.0 "Projectile speed decreased" 0.5 "auto fires when full" 1 } CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed penalty" 0.35 } Item "the beggar's bazooka" Item "the captain's cocktails" Item "bucket hat" } Demon_Soldier { ClassIcon soldier Health 200 Name "Demon Soldier" Class Soldier Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 } ItemAttributes { ItemName "the hellmet" "attach particle effect" 80 } Item "the hellmet" Item "brimstone" } Giant_Battle_Hardened_Scout { ClassIcon scout_giant_hardened Health 2200 Name "Giant Battle-Hardened Scout" Scale 1.85 Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the back scatter" "damage bonus" 1.23 "faster reload rate" 0.4 "heal on hit for rapidfire" 50 "clip size bonus" 2.0 } CharacterAttributes { "override footstep sound set" 5 "airblast vulnerability multiplier" 0.7 "damage force reduction" 0.7 } Item "the back scatter" Item "the sole saviors" Item "flak jack" } Loch_Demoman { ClassIcon demo_loch Health 175 Name "Loch Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the loch-n-load" "fire rate bonus" -1 "damage penalty" 0.66 "projectile spread angle penalty" 3 "health on radius damage" 60 } Item "the loch-n-load" } Giant_Heal_on_Kill_Bomber_Demo { ClassIcon demo_giant_bomber_healonkill Health 4250 Name "Giant Heal-on-Kill Bomber Demo" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the iron bomber" "damage bonus" 2.25 "fire rate bonus" 0.25 "projectile spread angle penalty" 4 "Projectile speed increased" 2.75 "heal on kill" 4250 "reload time increased hidden" 1.85 "fuse bonus" 0.2 "dmg falloff decreased" 2.0 } CharacterAttributes { "override footstep sound set" 4 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed penalty" 0.35 } Item "the iron bomber" } T_TFBot_Sniper_SMG { ClassIcon sniper_smg Health 125 Name "SMG Sniper" Class Sniper Skill Hard WeaponRestrictions SecondaryOnly } T_TFBot_Heavyweapons_Deflector2 { ClassIcon heavy_deflector Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName deflector "attack projectiles" 1 } Item "deflector" Item "the u-clank-a" } T_TFBot_Buff_Samurai { Name "Buff Samurai" Template T_TFBot_Soldier_Buff_Banner ItemAttributes { ItemName harvest_rocketlauncher_autumn "set item texture wear" .2 } CharacterAttributes { "increase buff duration" 9.0 } Item "harvest_rocketlauncher_autumn" Item "the half-zatoichi" Item "soldier samurai hat" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name p1-1 TotalCurrency 32 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert } } } WaveSpawn { Name p1-2 TotalCurrency 60 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name p1-3 TotalCurrency 22 TotalCount 22 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name p2-1 WaitForAllDead p1-2 TotalCurrency 120 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name p2-2 WaitForAllDead p1-2 TotalCurrency 16 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name p3-1 WaitForAllSpawned p2-1 TotalCurrency 60 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name p3-2 WaitForAllSpawned p3-1 TotalCurrency 48 TotalCount 48 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro_heal Health 175 Name "Heal-on-Hit Pyro" Class Pyro Skill Normal ItemAttributes { ItemName tf_weapon_flamethrower "heal on hit for rapidfire" 1 } } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name p4-1 WaitForAllSpawned p3-1 TotalCurrency 48 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name p4-2 WaitForAllDead p4-1 TotalCurrency 120 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Health 14300 ClassIcon soldier_spammer_regen Template T_TFBot_Giant_Soldier_Spammer ItemAttributes { ItemName tf_weapon_rocketlauncher "health on radius damage" 100 } } } } WaveSpawn { Name 4-3-s WaitForAllDead p3-2 TotalCurrency 20 TotalCount 10 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { Name p4-3 WaitForAllDead p4-2 TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 37500 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name p1-1 TotalCurrency 225 TotalCount 21 MaxActive 21 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Health 17200 ClassIcon soldier_bazooka_hyper Template Giant_Beggar_s_Soldier ItemAttributes { ItemName "the beggar's bazooka" "damage bonus" 7.0 } } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name p2-1 WaitForAllDead p1-1 TotalCurrency 32 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { Name p2-2 WaitForAllDead p1-1 TotalCurrency 80 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { Name p2-3 WaitForAllSpawned p2-2 TotalCurrency 30 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name p2-4 WaitForAllDead p1-1 TotalCurrency 48 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Shortstop } } } WaveSpawn { Name p3-1 WaitForAllDead p2-3 TotalCurrency 16 TotalCount 16 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name p3-2 WaitForAllDead p2-3 TotalCurrency 30 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } } } WaveSpawn { Name p3-3 WaitForAllDead p2-3 TotalCurrency 90 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Health 4000 ClassIcon pyro_heal Name "Giant Heal-On-Hit Pyro" Template T_TFBot_Giant_Pyro ItemAttributes { ItemName tf_weapon_flamethrower "heal on hit for rapidfire" 5 } } } } WaveSpawn { Name p4-1 WaitForAllDead p3-3 TotalCurrency 0 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name p4-2 WaitForAllDead p3-3 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 55000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name p4-3 WaitForAllDead p3-3 TotalCurrency 120 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name p4-4 WaitForAllDead p3-3 TotalCurrency 35 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } } } WaveSpawn { Name p4-5 WaitForAllDead p3-3 TotalCurrency 60 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name p1-2 TotalCurrency 24 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name p1-2 TotalCurrency 90 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name p2-1 WaitForAllDead p1-2 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 60000 Template T_TFBot_Chief_Heavyweapons_HealOnKill ItemAttributes { ItemName deflector "damage bonus" 1.25 } CharacterAttributes { "rage giving scale" 0.35 } } } } WaveSpawn { Name p3-1 WaitForAllDead p2-1 TotalCurrency 90 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Skill Expert Template T_TFBot_Heavyweapons_Fist Attributes "SpawnWithFullCharge" } } } WaveSpawn { Name p3-2 WaitForAllDead p2-1 TotalCurrency 16 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Crit Soldier" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Item "silver botkiller rocket launcher mk.i" } } } WaveSpawn { Name p3-3 WaitForAllDead p2-1 TotalCurrency 90 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name p3-4 WaitForAllDead p2-1 TotalCurrency 70 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Health 5300 ClassIcon soldier_blackbox_hyper Name "Hyper Black Box Soldier" Template T_TFBot_Giant_Soldier_RocketShotgun Attributes "AlwaysCrit" ItemAttributes { ItemName "the black box" "damage bonus" 1.15 "faster reload rate" 0.95 "heal on hit for rapidfire" 750 } } } } WaveSpawn { Name p4-1 WaitForAllDead p3-3 TotalCurrency 48 TotalCount 48 MaxActive 12 SpawnCount 12 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template Loch_Demoman Attributes "AlwaysCrit" } } } WaveSpawn { Name p4-2 WaitForAllDead p3-3 TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 35000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name p4-3 WaitForAllDead p3-3 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 35000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name p4-4 WaitForAllDead p3-3 TotalCurrency 80 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Health 8250 ClassIcon demo_burst_heal Template Giant_Heal_on_Kill_Bomber_Demo } } } WaveSpawn { Name p5-1 WaitForAllDead p4-1 TotalCurrency 36 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 6 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_SMG } TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } } } WaveSpawn { Name p5-2 WaitForAllDead p4-3 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Health 5420 ClassIcon scout_blaster_push_armored_v2 Template Giant_Battle_Hardened_Scout ItemAttributes { ItemName "the back scatter" "apply z velocity on damage" 250 "apply look velocity on damage" 250 } } } } WaveSpawn { Name p5-1 WaitForAllDead p4-3 TotalCurrency 120 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Health 8400 ClassIcon soldier_burstfire_hyper_lite Name "Hyper Burst Fire Soldier" Template T_TFBot_Soldier_BurstFire ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.33 "fire rate bonus" 0.1 "clip size upgrade atomic" 6.0 } } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name boss WaitForAllDead p5-2 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 66700 ClassIcon soldier_rocketrain_hyper Name "Chief Rocket-Rain Soldier" Scale 1.9 Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the air strike" "faster reload rate" 0.1 "fire rate bonus" -1 "clip size upgrade atomic" 6.0 "Projectile speed increased" 1.15 "projectile spread angle penalty" 12 "damage bonus" 1.5 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "health regen" 75 "move speed bonus" 0.5 } Item "the air strike" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 4000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 177000 ClassIcon demo_nuker Name "Supergiant Demo Nuker" Scale 2.5 Template T_TFBot_Chief_Demo_Atomic ItemAttributes { ItemName "the loose cannon" "faster reload rate" 2.5 "Projectile speed increased" 0.95 "projectile spread angle penalty" 3 "damage bonus" 15.65 "blast radius increased" 2.65 "fuse bonus" 1.2 "apply z velocity on damage" 400 "apply look velocity on damage" 400 "custom projectile model" "models/props_td/atom_bomb.mdl" "clip size upgrade atomic" -1 } CharacterAttributes { "move speed bonus" 0.25 "damage force reduction" 0.000001 "airblast vulnerability multiplier" 0.000001 "cancel falling damage" 1 "health from healers reduced" 0.000001 "hand scale" 1.2 } Item "the battery bandolier" Item "prince tavish's crown" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where spawnbot Squad { TFBot { Health 315 Skill Expert ClassIcon heavy_healonkill Template T_TFBot_Heavyweapons_Deflector2 Attributes "SpawnWithFullCharge" ItemAttributes { ItemName deflector "heal on hit for rapidfire" 1 } Item "treasure hat 3" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 8 WaitBeforeStarting 30 WaitBetweenSpawns 45 Support 1 Where spawnbot Squad { TFBot { Health 225 ClassIcon soldier_hellmet_lite Template Demon_Soldier ItemAttributes { ItemName "the air strike" "damage bonus" 1.25 } Item "the air strike" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 2 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 90 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 120 Support 1 Where spawnbot Squad { TFBot { Health 7200 ClassIcon demo_burst_hyper_lite Name "Hyper Burst Fire Demo" Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.45 "clip size upgrade atomic" 11.0 } } } } } }