//Dia 1 Realmente tava sem ideia do que fazer //Dia 2 chaotic randomizer 2 //Dia 3 Wave 1 pronta //Dia 4 Wave 2 e 3 prontas (aprendi a fazer classe custom) //Dia 5 eu gosto de coisas aleatórias assim vai ter graça até pra mim //Dia 6 acordar cedo para fazer isso aos domingos e sabados de folga virou rotina //Dia 7 vou usar isso como meu diario secreto //Dia 8 Não sei qual foi esse dia mas pelo resumo deve ter sido perto do meu aniversário //Dia 9 termnei a wave 6 finalmente //Dia 10 ainda quero botar o audio do dino e armas tf_allclass agora existem //Dia 11 fiz letras no meio //Dia 12 Fiquei muito atacado da alergia mas consegui fazer mais coisas //Dia 13 dia do PT #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop Waveschedule { BotsAreHumans 1 SentryBusterFriendlyFire 0 BuybacksPerWave 0 BotHumansHaveRobotVoice 1 BluHumanFlagCapture 0 BluHumanFlagPickup 0 DisplayRobotDeathNotice 1 ForceHoliday 2 ForceRobotBleed 1 FixedBuybacks 1 RespecEnabled 0 FlagEscortCountOffset -4 FixSetCustomModelInput 1 HHHNoControlPointLogic 1 HHHNonSolidToPlayers 1 HHHHealthPerPlayer 0 HHHChaseRange 9999 HHHQuitRange 10000 HHHHealthBase 5000 HHHChaseDuration 9999 HealOnKillOverhealMelee 0 MaxSpeedLimit 1337 TextPrintTime 5 MinibossSentrySingleKill 1 ForceRedMoney 1 BonusRatioFull 2 BonusRatioHalf 2 NoHolidayPickups 1 NoThrillerTaunt 1 MaxActiveSkeletons 20 RemoveGrapplingHooks 1.5 SandmanStun 1 StandableHeads 1 SniperAllowHeadshots 1 TextPrintTime 0 NoRomevisionCosmetics 1 WaveStartCountdown 3 StuckTimeMultiplier 3.5 FastNPCUpdate 1 NoCreditsVelocity 1 RobotLimit 22 MaxTotalPlayers 10 NoJoinMidwave 0 MaxRedPlayers 10 LuaScriptFile "scripts/rishi.lua" DisableSound "heavy_mvm_giant_robot01" DisableSound "heavy_mvm_giant_robot02" DisableSound "heavy_mvm_giant_robot03" DisableSound "heavy_mvm_giant_robot04" DisableSound "engineer_mvm_giant_robot01" DisableSound "engineer_mvm_giant_robot02" DisableSound "engineer_mvm_giant_robot03" DisableSound "soldier_mvm_giant_robot01" DisableSound "soldier_mvm_giant_robot02" DisableSound "soldier_mvm_giant_robot03" DisableSound "soldier_mvm_giant_robot04" DisableSound "medic_mvm_giant_robot01" DisableSound "medic_mvm_giant_robot02" DisableSound "medic_mvm_giant_robot03" DisableSound "music.mvm_end_last_wave" DisableSound "music.mvm_end_mid_wave" DisableSound "music.mvm_end_tank_wave" DisableSound "music.mvm_end_wave" DisableSound "music.mvm_lost_wave" DisableSound "music.mvm_start_last_wave" DisableSound "music.mvm_start_mid_wave" DisableSound "music.mvm_start_tank_wave" DisableSound "music.mvm_start_wave" DisableSound "Announcer.MVM_Get_To_Upgrade" DisableSound "Announcer.MVM_Spy_Alert" DisableSound "Announcer.mvm_spybot_death" DisableSound "Announcer.mvm_spybot_death_all" DisableSound "Announcer.MVM_First_Wave_Start" DisableSound "Announcer.MVM_Wave_Start" DisableSound "Announcer.MVM_Wave_End" DisableSound "Announcer.MVM_Wave_Lose" DisableSound "Announcer.MVM_Final_Wave_Start" DisableSound "Announcer.MVM_Final_Wave_End" DisableSound "Announcer.MVM_Robots_Planted" DisableSound "Announcer.MVM_All_Dead" DisableSound "Announcer.MVM_Sentry_Buster_Alert" DisableSound "Announcer.MVM_Sentry_Buster_Alert_Another" DisableSound "Announcer.MVM_General_Wave_Start" DisableSound "Announcer.MVM_Game_Over_Loss" DisableSound "Announcer.MVM_Tank_Planted" DisableSound "Announcer.MVM_Tank_Alert_Another" DisableSound "Announcer.MVM_Tank_Alert_Multiple" DisableSound "Announcer.MVM_Tank_Alert_Halfway" DisableSound "Announcer.MVM_Tank_Alert_Halfway_Multiple" DisableSound "Announcer.MVM_Tank_Alert_Near_Hatch" DisableSound "Announcer.MVM_Tank_Alert_Deploying" DisableSound "Announcer.MVM_Tank_Alert_Spawn" DisableSound "Announcer.MVM_Bomb_Alert_Entered" DisableSound "Announcer.MVM_Bomb_Alert_Near_Hatch" DisableSound "Announcer.MVM_Bomb_Alert_Deploying" AllowCivilianClass 1 PlayerAttributes { "cannot upgrade" 1 "can headshot" 1 "min respawn time" 9999 Civilian { "is miniboss" 1 "override footstep sound set" 7 "max health additive bonus" 3000 } Engineer { "mvm sentry ammo" 0.5 //experimental sentry "mult teleporter recharge rate" 0.25 //make level 1 tele usable "building max level" 2 //make dispenser not meta or essential "mod teleporter speed boost" 1 //teleport buff } } OverrideSounds { "MVM.BombWarning" "rev_meme_alarm.mp3" "MVM.GiantHeavyExplodes" "npc\env_headcrabcanister\explosion.wav" "MVM.GiantCommonExplodes" "npc\env_headcrabcanister\explosion.wav" "Halloween.spell_skeleton_horde_rise" "=80|physics\body\body_medium_break2.wav" "Cleaver.ImpactFlesh" "=80|physics\body\body_medium_break4.wav" "Civilian.Death" "=95|pauling/pauling_death2.wav" "Civilian.CritDeath" "=95|pauling/pauling_critdeath.wav" "Civilian.MeleeDeath" "=95|pauling/pauling_critdeath.wav" "Civilian.ExplosionDeath" "=95|pauling/pauling_death1.wav" "BallBuster.OrnamentImpact" "=80|ambient\levels\citadel\weapon_disintegrate2.wav" "MVM.PlayerDied" "npc/stalker/go_alert2.wav" "MVM.GiantHeavyExplodes" "misc/null.wav" "MVM.GiantCommonExplodes" "misc/null.wav" "Building_Sentrygun.Alert" "misc/null.wav" "Weapon_General.CritPower" "misc/null.wav" "Regenerate.Touch" "misc/null.wav" "BumperCar.SpeedBoostStart" "npc\barnacle\barnacle_tongue_pull1.wav" "BumperCar.SpeedBoostStop" "items\medshot4.wav" } ItemBlacklist { Name "Kritz Or Treat Canteen" Name "Default Power Up Canteen (MvM)" Name "Power Up Canteen (MvM)" Name "Battery Canteens" Name "TF_WEAPON_GRAPPLINGHOOK" //scout Name "The Back Scatter" Name "TF_WEAPON_SCATTERGUN" Name "Upgradeable TF_WEAPON_SCATTERGUN" Name "concealedkiller_scattergun_nightterror" Name "craftsmann_scattergun_tartantorpedo" Name "craftsmann_scattergun_countrycrusher" Name "craftsmann_scattergun_backcountryblaster" Name "teufort_scattergun_sprucedeuce" Name "powerhouse_scattergun_currentevent" Name "harvest_scattergun_macabreweb" Name "harvest_scattergun_nutcracker" Name "pyroland_scattergun_bluemew" Name "pyroland_scattergun_flowerpower" Name "pyroland_scattergun_shottohell" Name "gentlemanne_scattergun_coffinnail" Name "warbird_scattergun_killerbee" Name "warbird_scattergun_corsair" Name "Silver Botkiller Scattergun Mk.I" Name "Gold Botkiller Scattergun Mk.I" Name "Rust Botkiller Scattergun Mk.I" Name "Blood Botkiller Scattergun Mk.I" Name "Carbonado Botkiller Scattergun Mk.I" Name "Diamond Botkiller Scattergun Mk.I" Name "Silver Botkiller Scattergun Mk.II" Name "Gold Botkiller Scattergun Mk.II" ClassName "tf_weapon_pep_brawler_blaster" ClassName "tf_weapon_soda_popper" //soldier ClassName "tf_weapon_rocketlauncher" ClassName "tf_weapon_rocketlauncher_directhit" ClassName "tf_weapon_rocketlauncher_airstrike" ClassName "tf_weapon_particle_cannon" //pyro ClassName "tf_weapon_flamethrower" ClassName "tf_weapon_rocketlauncher_fireball" //demoman ClassName "tf_weapon_grenadelauncher" ClassName "tf_weapon_cannon" ItemName "Stickybomb Jumper" ItemName "Ali Baba's Wee Booties" ItemName "The Bootlegger" //heavy ClassName "tf_weapon_minigun" //engineer //sniper ClassName "tf_weapon_compound_bow" ClassName "tf_weapon_sniperrifle" ClassName "tf_weapon_sniperrifle_decap" ClassName "tf_weapon_sniperrifle_classic" //medic ClassName "tf_weapon_medigun" //sniper ClassName "tf_weapon_invis" ClassName "tf_weapon_pda_spy" //spy ClassName "tf_weapon_invis" ClassName "tf_weapon_pda_spy" Classname "tf_weapon_sapper" Name "The Diamondback" } PointTemplates { pauling_no_switch { logic_relay { "targetname" "anti-crash" "onspawn" "!parent,$displaytextcenter,READ THIS READ THIS READ THIS READ THIS,0,-1" "onspawn" "!parent,$displaytextcenter,cl_hud_playerclass_use_playermodel 0 to avoid crashing in the upgrade station,2,-1" "onspawn" "!parent,$displaytextcenter,Change class and back to fix any oddities,7,-1" "onspawn" "!parent,$displaytextcenter,DO NOT ATTEMPT TO OPEN CHARACTER LOADOUT,12,-1" } logic_relay { "targetname" "pauling_looper" "ontrigger" "!self,trigger,0,1,-1" "ontrigger" "!parent,$removecond,43,0,0,-1" "onspawn" "!self,trigger,0,1,-1" "spawnflags" "2" } tf_glow { "GlowColor" "255 0 255 200" "target" "!parent" "targetname" "pauling_glow" } OnSpawnOutput { Target !activator Action $addcond Param "32 0.1" } OnSpawnOutput { Target !activator Action SetCustomModelVisibleToSelf Param 1 } OnSpawnOutput { Target !activator Action $setprop$m_bUseBossHealthBar Param 1 } OnSpawnOutput { Target !activator Action SetCustomModelWithClassAnimations Param "models\freak_fortress_2\newnepgear\newnepgya.mdl" } OnParentKilledOutput { Target !activator Action SetCustomModelVisibleToSelf Param 0 } OnParentKilledOutput { Target !activator Action $setprop$m_bUseBossHealthBar Param 0 } OnParentKilledOutput { Target pauling_glow Action Kill } } pauling_talk { NoFixUp 1 OnSpawnOutput { Target player Action $PlaySoundToSelf Param plng_give_bigcontract_allclass Delay 2 } } p_skullhead { NoFixup 1 prop_dynamic { "targetname" "skull1" "model" "models\props_viaduct_event\skull_island01.mdl" "rendercolor" "100 100 100" "modelscale" "0.075" "solid" "0" "angles" "0 90 45" "origin" "10 0 100" "disableshadows" "1" "lightingorigin" "barnacle1" } } p_pizzahead { NoFixup 1 prop_dynamic { "targetname" "skull1" "model" "models/lirisports/pizza_tower/pizzaface.mdl" "rendercolor" "100 100 100" "modelscale" "1.0" "solid" "0" "angles" "0 360 360" "origin" "10 0 100" "disableshadows" "1" "lightingorigin" "barnacle1" } } p_barnaclehead { NoFixup 1 prop_dynamic { "targetname" "barnacle1" "model" "models/bornacle.mdl" "rendercolor" "100 100 100" "modelscale" "4" "solid" "0" "angles" "0 0 -180" "origin" "0 0 5" "disableshadows" "1" "DefaultAnim" "chew_humanoid" } } Wave6 { logic_relay { "targetname" "Noheartstand" "OnTrigger" "player,$PlaySoundToSelf,npc/attack_helicopter/aheli_megabomb_siren1.wav,2.2,-1" "OnTrigger" "player,$PlaySoundToSelf,npc/env_headcrabcanister/explosion.wav,5.2,-1" "OnTrigger" "medium_shake,StartShake,,5.2,-1" "OnTrigger" "Noheartstand,Display,,5.2,-1" "OnTrigger" "Noheartstand,Display,,5.2,-1" "OnTrigger" "player,$DisplayTextChat,{8800FF}Now Playing {B800FF}: Kingdom Hearts BBS OST Forze dell'Oscurit ( No Heart ),5.2,-1" } game_text { "origin" "1984 1984 0" "targetname" "Noheartstand" "message" "NO HEART" "x" "-1" "y" "0.45" "channel" "3" "spawnflags" "1" "color" "255 255 255" "fadein" "0.2" "fadeout" "1" "holdtime" "4.8" } logic_relay { "targetname" "no_heart_dead" "OnTrigger" "player,$PlaySoundToSelf,mvm/mvm_tank_explode.wav,0,-1" "OnTrigger" "w4_boss_explosion,Start,,0,-1" "OnTrigger" "w4_boss_explosion,Stop,,4,-1" "OnTrigger" "large_shake,StartShake,,0,-1" "OnTrigger" "hatch_enable,Trigger,,2,-1" "OnTrigger" "w4_music,StopSound,,0,-1" } } } PlayerSpawnTemplate { Name "pauling_no_switch" Class Civilian } PlayerSpawnTemplate { Name "pauling_env" Class Civilian } ClassLimit //Limits the number of specified classes { Heavyweapons 1 Scout 2 Soldier 1 Spy 0 Engineer 1 Demoman 2 Pyro 2 Sniper 2 Medic 1 Civilian 1 } OverrideSounds { "MVM.PlayerDied" "npc/stalker/go_alert2.wav" "MVM.GiantHeavyExplodes" "misc/null.wav" "MVM.GiantCommonExplodes" "misc/null.wav" "Building_Sentrygun.Alert" "misc/null.wav" "Weapon_General.CritPower" "misc/null.wav" "Regenerate.Touch" "misc/null.wav" "BumperCar.SpeedBoostStart" "npc\barnacle\barnacle_tongue_pull1.wav" "BumperCar.SpeedBoostStop" "items\medshot4.wav" } CustomWeapon { Name "Shotgun for Pauling" OriginalItemName "TF_WEAPON_SHOTGUN_PYRO" "use original class weapon animations" 1 "special item description" "Spawn bonus health on kill, extra upgrades" "provide on active" 1 "drop health pack on kill" 1 "taunt attack time mult" 2 //"maxammo secondary reduced" 0.082 "cosmetic taunt sound" "ui\quest_operation_pass_use.wav" //"use original class player animations" 1 } CustomWeapon { Name "Souza's Jungle Mangler" OriginalItemName "The Cow Mangler 5000" "use original class weapon animations" 1 "cannot be upgraded" 1 "Reload time decreased" 0.30 "Set DamageType Ignite" 1 "attach particle effect" 9 "set item tint rgb" 62502 // verde-perto "special item description" "Use essa arma para proteger a planta amado..." } CustomWeapon { Name "Kingdom Key" OriginalItemName "Frying pan" "is invisible" 0 "use original class weapon animations" 0 "custom item model" "models/weapons/c_models/c_keyblade/c_keyblade.mdl" "damage bonus" 6 "cannot be upgraded" 1 "fire rate bonus" 1.25 "attach particle effect" 1 "melee cleave attack" 1 "critboost on kill" 2 "melee range multiplier" 1.15 "special item description" "DUMMY" } CustomWeapon { "Slug Rifle" { OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "use original class weapon animations" 1 "cannot be upgraded" 1 "can headshot" 1 "dmg pierces resists absorbs" 1 "weapon spread bonus" 0.5 "revolver use hit locations" 1 "mark for death" 1 "crit kill will gib" 1 "custom weapon fire sound" "=80|weapons\shotgun\shotgun_fire6.wav" "custom item model" "models\weapons\c_models\c_rapidfire\c_rapidfire_1.mdl" } "Incendiary Rifle" { OriginalItemName "TF_WEAPON_SHOTGUN_PYRO" "use original class weapon animations" 1 "cannot be upgraded" 1 "dmg pierces resists absorbs" 1 "weapon spread bonus" 0.5 "add cond on hit" 126 "Set DamageType Ignite" 1 "minicrit vs burning player" 1 "custom weapon fire sound" "=80|weapons\flaregun\fire.wav" "custom item model" "models\weapons\c_models\c_the_bolshevik_bomber\c_the_bolshevik_bomber_1.mdl" } "Hand Cannon" { OriginalItemName "TF_WEAPON_PISTOL" "use original class weapon animations" 1 "cannot be upgraded" 1 "can headshot" 1 "damage bonus" 3 "fire rate penalty" 2 "clip size penalty" 0.5 "dmg pierces resists absorbs" 1 "revolver use hit locations" 1 "hidden secondary max ammo penalty" 0.68 "custom weapon fire sound" "=80|trespasser/de_shot1.wav" "custom item model" "models\workshop\weapons\c_models\c_winger_distol\c_winger_distol.mdl" } "Heavy Machine Gun" { OriginalItemName "TF_WEAPON_SMG" "use original class weapon animations" 1 "cannot be upgraded" 1 "clip size bonus" 2 "Reload time increased" 2 "damage bonus" 1.5 "dmg pierces resists absorbs" 1 "revolver use hit locations" 1 "maxammo secondary increased" 2 "custom weapon fire sound" "=80|trespasser/mp40f1.wav" "custom item model" models\weapons\c_models\c_hmg\c_hmg.mdl } "The B.M.M.H" { OriginalItemName TF_WEAPON_SHOTGUN_PRIMARY "custom item model" "models\weapons\c_models\c_bmmh\c_bmmh.mdl" "custom weapon fire sound" "=80|shadows/hubby_shoot.mp3" "provide on active" 1 "clip size penalty" 0.5 "damage bonus HIDDEN" 8 "explosive bullets" 116 "fire rate penalty" 1.25 "blast dmg to self increased" 0.1 // lower self damage? "spread penalty" 1.33 "self dmg push force decreased" 0 "can headshot" -1 "penetrate teammates" 1 } "The Giga-Mallet" { OriginalItemName "The Eyelander" "damage bonus" 2 "fire rate bonus" 1.25 "melee cleave attack" 1 "critboost on kill" 2 "apply z velocity on damage" -8000 "custom item model" "models/weapons/c_models/c_big_mallet/c_big_mallet.mdl" "custom kill icon" necro_smasher "custom hit sound" "weapons/halloween_boss/knight_axe_hit.wav" "melee range multiplier" 1.15 } "The Big Shot" { OriginalItemName "TF_WEAPON_REVOLVER" "fire rate bonus" 2 "special item description" "It's time to be a BIG SHOT!" "hand scale" 3 "damage bonus" 3 "cannot disguise" 1 "max health additive bonus" 75 "override projectile type" 2 "projectile speed increased" 2 "projectile trail particle" bullet_distortion_trail "no self blast dmg" 2 // wtf "cannot pick up intelligence" -1 "custom item model" "models/weapons/c_models/c_ttg_sam_gun/c_ttg_sam_gun.mdl" "custom projectile model" "models/weapons/w_models/w_rocketbullet.mdl" "custom kill icon" samrevolver } "Tactigatling" { OriginalItemName TF_WEAPON_SHOTGUN_HWG "use original class weapon animations" 1 "bullets per shot bonus" 1.25 "custom item model" "models\weapons\c_models\c_tgat\c_tgat.mdl" "fire rate bonus HIDDEN" 0.8 "reload time increased" 1 "damage bonus HIDDEN" 4 "mod max primary clip override" 9 "burst fire count" -3 "burst fire rate mult" 2.5 "weapon spread bonus" 0.5 "can headshot" 1 } "Thunder Gun" { OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "custom item model" "models\weapons\c_models\c_drg_phlogistinator\c_drg_phlogistinator.mdl" "custom weapon fire sound" "=80|shadows/thundergun_fire.mp3" "special item description" "Fires a lethal charge of electricity" "attach particle effect" 3045 "fire rate bonus HIDDEN" 2.5 "reload time increased" -1 "max bullet range" 12 "maxammo secondary reduced" 0.2 "custom kill icon" phlogistinator "clip size penalty" 0.35 "can headshot" -1 } "Tokamak" { OriginalItemName "tomislav" "use original class weapon animations" 1 "special item description" "[INFO]: Specialized Minigun that fires Atomic Projectile. Ignites Players on hit." "custom item model" "models/workshop/weapons/c_models/c_tokamak/c_tomislav.mdl" "custom wind up sound" "=60|tokamak_wind_up.wav" "custom wind down sound" "=60|tokamak_wind_down.wav" //"custom minigun spin sound" "=70|tokamak_spin.wav" "mod minigun can holster while spinning" 1 "fire rate penalty" 2.5 "override projectile type" 13 "energy weapon penetration" 0 "set damagetype ignite" 1 //"dmg penalty vs players" 0.75 // Doesn't work? "ragdolls plasma effect" 1 "centerfire projectile" 1 "projectile spread angle penalty" 3 "no crit boost" 1 "crits_become_minicrits" 1 //"minicrit vs burning player" 1 //"dmg penalty vs buildings" 0.2 "mult dmg vs tanks" 2 //"projectile penetration heavy" -6 // Oh yeah i can disable it on extended upgrades oops "custom kill icon" "firedeath" } "Bio Breaker" // APPROVED! { OriginalItemName "Upgradeable tf_weapon_minigun" "use original class weapon animations" 1 "special item description" "[INFO]: Specialized Drill with short range weapon that damages players." "custom item model" "models\weapons\c_models\c_biobreaker\c_biobreaker.mdl" "custom wind up sound" "=60|misc\doomsday_cap_open_start.wav" "custom wind down sound" "=80|misc\doomsday_cap_spin_start.wav" "custom impact sound" "=40|ambient\sawblade_impact1.wav" "centerfire projectile" 1 "particle effect use head origin" 1 "particle effect vertical offset" -5000 "override projectile type" 2 "projectile no deflect" 1 "no self blast dmg" 2 "self dmg push force decreased" 0 "no explosion particles" 1 "projectile lifetime" 0.11 "remove damage type" 64 "special damage type" 128 //1 "custom projectile model" "models/empty.mdl" "custom kill icon" "saw_kill" "crit kill will gib" 1 "damage bonus hidden" 4 "no damage falloff" 1 "minigun spinup time increased" 1.5 "blast radius decreased" 0.25 "dmg pierces resists absorbs" 1 "aiming movespeed increased" 2 "projectile penetration heavy" -6 } "Riot Rifle" { OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "use original class weapon animations" 1 "cannot be upgraded" 1 "dmg pierces resists absorbs" 1 "attack projectiles" 2 "explosive bullets" 74 "bullets per shot bonus" 0.1 "fire rate penalty" 2.5 "mod no reload DISPLAY ONLY" 1 "mod max primary clip override" -1 "hidden secondary max ammo penalty" 0.61 "crit kill will gib" 1 "no damage falloff" 1 "damage bonus" 16.7 "crits_become_minicrits" 1 "self dmg push force decreased" 0.25 "explosion particle" "rd_robot_explosion_smoke_linger" "custom weapon fire sound" "=80|trespasser/sg-1.wav" "custom item model" "models\weapons\c_models\c_chains_of_command\c_chains_of_command.mdl" } "R.S.H Rishi Speedster HasteD" { OriginalItemName "The Tide Turner" "cannot be upgraded" 1 "mult charge turn control" 1 "charge recharge rate increased" 3 "charge time increased" 9 "set item tint rgb" 62502 "attach particle effect" 9 } "Ultimate Realengo Launcher" { OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "use original class weapon animations" 1 "item style override" 1 "mark for death" 1 "is australium item" 1 "cannot be upgraded" 1 "damage bonus" 0.094 "dmg bonus vs buildings" 1000 "blast radius decreased" 0.1 "damage causes airblast" 1 "is_passive_weapon" 1 "clip size bonus" 2 "custom kill icon" "purgatory" "no self blast dmg" 2 "fire rate bonus" 8 "clip size upgrade atomic" -3 "mult projectile scale" 2 "mod projectile heat seek power" 999 "mod projectile heat aim error" 45 "crit vs non burning players" 1 "crit vs burning players" 1 "projectile lifetime" 5 "fire input on hit" "shakeit^startshake^0" "add cond on hit" 25943 "add cond on hit duration" 5 "Custom projectile particle" "eyeboss_projectile" "custom hit sound" "npc\barnacle\barnacle_digesting2.wav" "custom projectile model" "models\weapons\w_bugbait.mdl" "custom weapon fire sound" "npc\headcrab_poison\ph_warning1.wav" "custom weapon reload sound" "npc\barnacle\barnacle_digesting1.wav" "custom impact sound" "npc\antlion_grub\squashed.wav" } "Souza's Jungle Mangler" { OriginalItemName "The Cow Mangler 5000" "cannot be upgraded" 1 "Reload time decreased" 0.30 "Set DamageType Ignite" 1 "attach particle effect" 9 "set item tint rgb" 62502 // verde-perto "special item description" "Use essa arma para proteger a planta amado..." } "Liris's Laugher Launcher" { OriginalItemName "The Iron Bomber" "cannot be upgraded" 1 "rocket specialist" 9 "crit forces victim to laugh" 9 "custom projectile model" "models/props_fortnitecard/fortnite_card.mdl" "damage penalty" 1 "is_festivized" 1 "attach particle effect" 703 "special item description" "Risada" } "Mathx's Events of One" { OriginalItemName "The Black Box" "cannot be upgraded" 1 "damage bonus" 2 "Blast radius increased" 2 "is_festivized" 1 "Projectile speed decreased" 0.30 "Reload time decreased" 4 "clip size penalty" 0.20 "use large smoke explosion" 1 "projectile speed" 0.70 "attach particle effect" 701 "item style override" 1 "is australium item" 1 "mod projectile heat seek power" 5 "mod projectile heat aim error" 360 } "FreddyFists" { OriginalItemName "Warrior's Spirit" "fire rate bonus" 2 "damage bonus" 20 "cannot be upgraded" 1 "custom weapon fire sound" "=40|fnaf_scream.mp3" "melee range multiplier" 2 "melee cleave attack" 1 "slow enemy on hit" 999 } "Darkside's Shadow Headtaker" { OriginalItemName "The Horseless Headless Horseman's Headtaker" "damage bonus" 6 "cannot be upgraded" 1 "fire rate bonus" 1.25 "attach particle effect" 1 "melee cleave attack" 1 "critboost on kill" 2 "melee range multiplier" 1.15 "special item description" "En taro Darkside" } "Double Barrel" { OriginalItemName "TF_WEAPON_SHOTGUN_PYRO" // secondary weapon "custom item model" "models/weapons/c_models/c_shotfun/c_shotfun.mdl" "custom weapon fire sound" "Weapon_Scatter_Gun_Double.Single" "custom weapon reload sound" "Weapon_DoubleBarrel.TubeClose" "fire full clip at once" 1 "reload full clip at once" 1 "damage bonus HIDDEN" 4 "mod max primary clip override" 2 "reload time increased" 1.5 "custom kill icon" force_a_nature "weapon spread bonus" 1.2 "can headshot" 1 } "Tactigatling" { OriginalItemName TF_WEAPON_SHOTGUN_HWG "bullets per shot bonus" 1.25 "custom item model" "models\weapons\c_models\c_tgat\c_tgat.mdl" "fire rate bonus HIDDEN" 0.8 "reload time increased" 1 "damage bonus HIDDEN" 4 "mod max primary clip override" 9 "burst fire count" -3 "burst fire rate mult" 2.5 "weapon spread bonus" 0.5 "can headshot" 1 } "Death Machine" // minigun { OriginalItemName "Upgradeable TF_WEAPON_MINIGUN" "use original class weapon animations" 1 "damage bonus" 1.5 "bullets per shot bonus" 2 "maxammo primary increased" 2.5 "paintkit_proto_def_index" 296 "penetrate teammates" 1 "set_item_texture_wear" 0 "cannot be upgraded" 1 } "Dell-OROM's Lament" // shotgun { OriginalItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "custom item model" "models/workshop/weapons/c_models/c_invasion_sniperrifle/c_invasion_sniperrifle.mdl" "special item description" "Cannot headshot" "override projectile type" 1 "sniper fires tracer" 1 "damage bonus" 7.5 "bullets per shot bonus" 3 "penetrate teammates" 1 "projectile penetration heavy" 1 "fire rate bonus" 2 "faster reload rate" -1 "can headshot" -1 "cannot be upgraded" 1 "ragdolls plasma effect" 1 "custom weapon fire sound" "=80|weapons/cow_mangler_explosion_charge_04.wav" } "Beam Rifle" { OriginalItemName TF_WEAPON_SHOTGUN_HWG "bullets per shot bonus" 0.5 "custom item model" "models/workshop/weapons/c_models/c_drg_pomson/c_drg_pomson.mdl" "custom weapon fire sound" "Weapon_ShootingStar.SingleCharged" "custom kill icon" pomson "sniper fires tracer" 1 "fire rate bonus HIDDEN" 2 "projectile penetration heavy" 1 "reload full clip at once" 1 "reload time increased" 1.65 "damage bonus HIDDEN" 11 "mod max primary clip override" 5 "ragdolls become ash" 1 "can headshot" -1 } "The Shield Projector" { OriginalItemName "The Quick-Fix" "generate rage on heal" 2 "increase buff duration" 3 "ubercharge rate bonus" 1 "overheal decay penalty" 0.1 "overheal penalty" 0 "overheal bonus" 7 "healing mastery" 7 "overheal expert" 7 "heal rate bonus" 1.25 } "Kingdom Key" { OriginalItemName "The Horseless Headless Horseman's Headtaker" "custom item model" "models/weapons/c_models/c_keyblade/c_keyblade.mdl" "damage bonus" 6 "cannot be upgraded" 1 "fire rate bonus" 1.25 "attach particle effect" 1 "melee cleave attack" 1 "critboost on kill" 2 "melee range multiplier" 1.15 "special item description" "DUMMY" } "Senhor dos Mortos" { OriginalItemName "The Disciplinary Action" "damage bonus" 0.1 "melee cleave attack" 1 "fire input on hit" "popscript^$rejuvenatorHit^" } "TF_ALLCLASS_FLAMETHROWER" { OriginalItemName "TF_WEAPON_FLAMETHROWER" "cannot be upgraded" 1 "special item description" "É mais util do que pode imaginar" "use original class weapon animations" 1 } "TF_ALLCLASS_GRENADELAUNCHER" { OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "cannot be upgraded" 1 "special item description" "É uma grenade launcher" "use original class weapon animations" 1 "grenade explode on impact" 1 } "TF_ALLCLASS_MINIGUN" { OriginalItemName "TF_WEAPON_MINIGUN" "cannot be upgraded" 1 "special item description" "É uma Minigun" "use original class weapon animations" 1 "penetrate teammates" 1 "projectile penetration heavy" 1 } "TF_ALLCLASS_SNIPERRIFLE" { OriginalItemName "TF_WEAPON_SNIPERRIFLE" "cannot be upgraded" 1 "explosive sniper shot" 6 "special item description" "É uma Sniper explosiva" "use original class weapon animations" 1 } "Super Magnum Fallen" { OriginalItemName "The AWPer Hand" "explosive sniper shot" 1 "cannot be upgraded" 1 "no headshot" 1 "damage bonus" 6 "sniper no charge" 5 "sniper charge per sec" 0.01 "Reload time increased" 5 "special item description" "Sniper perdida do CSGO usada pelo Fallen" "use original class weapon animations" 1 } "TF_ALLCLASS_CROSSBOW" { OriginalItemName "The Crusader's Crossbow" "cannot be upgraded" 1 "explosive sniper shot" 7 "special item description" "é uma crossbow explosiva?" "use original class weapon animations" 1 } "Parrier" { OriginalItemName "The Crossing Guard" "melee airblast" 1 "mult reflect velocity" 5 "fire rate penalty" 1.4 "melee grants protection" 0.5 "damage penalty" 0.8 "special item description" "I'm not gonna sugarcoat it." } } ExtraSpawnPoint { Name "spawnbot_redhatch" TeamNum 3 X "-71.43" Y "-1824.71" Z "556.73" } ExtraSpawnPoint { Name "spawnbot_liris" TeamNum 3 X "-446.18" Y "-2237.63" Z "727.50" } ExtraSpawnPoint { Name "defende1" TeamNum 3 X "505.10" Y "-1945.02" Z "449.03" } ExtraSpawnPoint { Name "defende2" TeamNum 3 X "760.07" Y "-1923.15" Z "449.03" } ExtraSpawnPoint { Name "noheart" TeamNum 3 X "616" Y "1622" Z "209" } ExtraSpawnPoint { Name "buster1" TeamNum 3 X "-1097.38" Y "605.13" Z "449.00" } ExtraSpawnPoint { Name "buster2" TeamNum 3 X "1255.71" Y "-463.89" Z "449.03" } ExtraSpawnPoint { Name "buster3" TeamNum 3 X "447.00" Y "608.63" Z "449.00" } ExtraSpawnPoint { Name "buster4" TeamNum 3 X "1621.39" Y "824.51" Z "449.00" } ExtraTankPath { Name "tank_redhatch" Node "-71 -1824 556" } ExtraLoadoutItems { Civilian { Primary "TF_ALLCLASS_CROSSBOW" Primary "TF_ALLCLASS_SNIPERRIFLE" Primary "TF_ALLCLASS_MINIGUN" Primary "TF_ALLCLASS_GRENADELAUNCHER" Primary "TF_ALLCLASS_FLAMETHROWER" Primary "Souza's Jungle Mangler" Primary "Liris's Laugher Launcher" Primary "Ultimate Realengo Launcher" Primary "Death Machine" Secondary "The Shield Projector" Secondary "Slug Rifle" Secondary "Double Barrel" Secondary "Beam Rifle" Secondary "Incendiary Rifle" Secondary "Tactigatling" Secondary "Riot Rifle" Primary "Tokamak" Primary "Bio Breaker" Secondary "Double Barrel" Melee "The Giga-Mallet" Melee "Kingdom Key" //Melee "Sentry Buster" Secondary "R.S.H Rishi Speedster HasteD" Melee "Darkside's Shadow Headtaker" Secondary "Beam Rifle" Secondary "Heavy Machine Gun" Melee "Parrier" } Scout { Primary "TF_ALLCLASS_CROSSBOW" Primary "TF_ALLCLASS_SNIPERRIFLE" Primary "TF_ALLCLASS_MINIGUN" Primary "TF_ALLCLASS_GRENADELAUNCHER" Primary "TF_ALLCLASS_FLAMETHROWER" Melee "Parrier" } Soldier { Primary "TF_ALLCLASS_CROSSBOW" Primary "TF_ALLCLASS_SNIPERRIFLE" Primary "TF_ALLCLASS_MINIGUN" Primary "TF_ALLCLASS_GRENADELAUNCHER" Primary "TF_ALLCLASS_FLAMETHROWER" Primary "Souza's Jungle Mangler" Secondary "Slug Rifle" Secondary "Double Barrel" Secondary "Beam Rifle" Melee "Parrier" } Pyro { Primary "TF_ALLCLASS_CROSSBOW" Primary "TF_ALLCLASS_SNIPERRIFLE" Primary "TF_ALLCLASS_MINIGUN" Primary "TF_ALLCLASS_GRENADELAUNCHER" Primary "TF_ALLCLASS_FLAMETHROWER" Secondary "Incendiary Rifle" Secondary "Tactigatling" Melee "Parrier" } HeavyWeapons { Primary "TF_ALLCLASS_CROSSBOW" Primary "TF_ALLCLASS_SNIPERRIFLE" Primary "TF_ALLCLASS_MINIGUN" Primary "TF_ALLCLASS_GRENADELAUNCHER" Primary "TF_ALLCLASS_FLAMETHROWER" Primary "Death Machine" Secondary "Riot Rifle" Primary "Tokamak" Primary "Bio Breaker" Secondary "Double Barrel" Melee "Parrier" } Demoman { Primary "TF_ALLCLASS_CROSSBOW" Primary "TF_ALLCLASS_SNIPERRIFLE" Primary "TF_ALLCLASS_MINIGUN" Primary "TF_ALLCLASS_GRENADELAUNCHER" Primary "TF_ALLCLASS_FLAMETHROWER" Melee "The Giga-Mallet" Melee "Kingdom Key" //Melee "Sentry Buster" Secondary "R.S.H Rishi Speedster HasteD" Melee "Darkside's Shadow Headtaker" Secondary "Beam Rifle" Melee "Parrier" } Engineer { Primary "TF_ALLCLASS_CROSSBOW" Primary "TF_ALLCLASS_SNIPERRIFLE" Primary "TF_ALLCLASS_MINIGUN" Primary "TF_ALLCLASS_GRENADELAUNCHER" Primary "TF_ALLCLASS_FLAMETHROWER" Primary "The B.M.M.H" Secondary "Hand Cannon" Melee "Parrier" } Sniper { Primary "Super Magnum Fallen" Primary "TF_ALLCLASS_CROSSBOW" Primary "TF_ALLCLASS_SNIPERRIFLE" Primary "TF_ALLCLASS_MINIGUN" Primary "TF_ALLCLASS_GRENADELAUNCHER" Primary "TF_ALLCLASS_FLAMETHROWER" Secondary "Heavy Machine Gun" Secondary "Beam Rifle" Melee "Parrier" } Spy { Primary "TF_ALLCLASS_SNIPERRIFLE" Primary "TF_ALLCLASS_FLAMETHROWER" Secondary "The Big Shot" } Medic { Primary "TF_ALLCLASS_CROSSBOW" Primary "TF_ALLCLASS_SNIPERRIFLE" Primary "TF_ALLCLASS_MINIGUN" Primary "TF_ALLCLASS_GRENADELAUNCHER" Primary "TF_ALLCLASS_FLAMETHROWER" Primary "The Black Box" Secondary "The Shield Projector" Melee "Senhor dos Mortos" Melee "Parrier" } } StartingCurrency 1 RespawnWaveTime 15 CanBotsAttackWhileInSpawnRoom no Advanced 1 AddSentryBusterWhenDamageDealtExceeds 200 AddSentryBusterWhenKillCountExceeds 200 FixedRespawnWaveTime yes Templates { } Wave { Explanation { Line "{12E8EE}INSIDE DARKSIDE" Line "{12E8EE}Missão de Halloween do Moriya 2024" Line "{12E8EE}Seja bem-vindo(a) ao Moriya MvM" Line "{12E8EE}AVISO: BAIXE OS ASSETS PARA EVITAR CRASHES" Line "{12E8EE}E DELETE O sound.cache DE SUA PASTA" Line "{12E8EE}discord.gg/NdU3WZtW9j" Line "{FF0000}Virophage esta calmo ele não irá se mexer nessa rodada" Line "{FF0000}Medico você é o unico que pode acalma-lo... caso ele esteja nervoso" Line "{FF3D3D}Enéas {FBECCB}: FIZ A MINHA MAIOR INVENÇÃO PARA VOSSAS SENHORIAS" Line "{FF3D3D}Enéas {FBECCB}: Uma Nepgya Gigante vá até a seleção de classes e clique em Random" Line "{FF3D3D}Enéas {FBECCB}: ESSA É UMA WAVE INTRODUTÓRIA APENAS PARA VOCÊS SABEREM O QUE ESTA POR VIR" } RedTeamWipeCausesWaveLoss 1 WaitWhenDone 120 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 Where spawnbot_redhatch TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 1 WaitBeforeStarting 1 Support 1 RandomChoice { TFBot { Class Soldier Classicon gry_lite Name "Virophage" Tag bot_virophage Scale 2 FastUpdate 1 Skill Expert Health 100000 Action Idle NoIdleSound 1 Attributes UseBossHealthBar Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings Item "The Bat Outta Hell" UseMeleeThreatPrioritization 1 WeaponRestrictions MeleeOnly UseCustomModel models\humans\charple01.mdl RocketCustomModel "models\weapons\w_bugbait.mdl" RocketCustomParticle "eyeboss_projectile" StripItemSlot 1 Message { Name "{FF3D3D}Enéas {FBECCB}: CUIDADO!!! O Virophage esta com sede se sangue!!!" Delay 1 Cooldown 0 Repeats 1 } AddCond { Name "TF_COND_REPROGRAMMED_NEUTRAL" } HomingRockets { Enable 1 IgnoreDisguisedSpies 0 IgnoreStealthedSpies 0 TurnPower 999 MaxAimError 45 RocketSpeed 0.45 } FireWeapon { Delay 10 Cooldown 20 Repeats 999 Duration 10 IfSeeTarget 0 Type "Crouch" } NoCrouchButtonRelease 1 ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "is invisible" 1 "damage bonus" 0.094 "dmg bonus vs buildings" 1000 "blast radius decreased" 0.1 "damage causes airblast" 1 "is_passive_weapon" 1 "custom kill icon" "purgatory" "no self blast dmg" 2 "faster reload rate" 0.0025 "fire rate bonus" 8 "clip size upgrade atomic" -3 "mult projectile scale" 2 "crit vs non burning players" 1 "crit vs burning players" 1 "projectile lifetime" 5 "fire input on hit" "shakeit^startshake^0" "add cond on hit" 25943 "add cond on hit duration" 5 "custom hit sound" "npc\barnacle\barnacle_digesting2.wav" "custom weapon fire sound" "npc\headcrab_poison\ph_warning1.wav" "custom weapon reload sound" "npc\barnacle\barnacle_digesting1.wav" "custom impact sound" "npc\antlion_grub\squashed.wav" } ItemAttributes { ItemName "The Bat Outta Hell" "is invisible" 1 "custom kill icon" "purgatory" "damage bonus" 1 "apply look velocity on damage" -50 "damage blast push" -50 "fire rate bonus" 0.1 "fire input on hit" "shakeit^startshake^0" "remove cond on hit" 25943 "crit vs non burning players" 1 "crit vs burning players" 1 "melee range multiplier" 0.35 "melee bounds multiplier" 0.35 "custom hit sound" npc\barnacle\barnacle_gulp2.wav } FireWeapon { Delay 0 Cooldown 0 Repeats 0 IfSeeTarget 1 Duration 0 Type "Primary" } CharacterAttributes { "cannot be headshot" 1 "wet immunity" 1 "dmg pierces resists absorbs" 1 "increased air control" 100 "increased jump height" 2 "mark for death" 1 "voice pitch scale" 0 "move speed bonus" 1 "heal on kill" 1337 "stomp player damage" 1 "stomp player force" -50 "stomp building damage" 1000 //"stomp player time" 0.015 //"dmg taken from bullets increased" 0.5 "dmg from melee increased" 5 "dmg taken from blast increased" 2 //"dmg taken from fire increased" 2 "cannot be backstabbed" 1 "mult stun resistance" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0 "override footstep sound set" 0 } SpawnTemplate p_barnaclehead SpawnTemplate { Name "p_skullhead" Bone "bip_spine2" } PainSound ambient\creatures\town_scared_breathing2.wav DeathSound vehicles\airboat\pontoon_splash1.wav } TFBot{ Class Soldier Classicon red2_lite Name "Virophage" Tag bot_virophage Scale 2 FastUpdate 1 Skill Expert Health 100000 Action Idle NoIdleSound 1 Attributes UseBossHealthBar Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings Item "The Bat Outta Hell" UseMeleeThreatPrioritization 1 WeaponRestrictions MeleeOnly UseCustomModel models\humans\charple01.mdl RocketCustomModel "models\weapons\w_bugbait.mdl" RocketCustomParticle "eyeboss_projectile" StripItemSlot 1 Message { Name "{FF3D3D}Enéas {FBECCB}: O Virophage não esta enxergando a gente vamos usa-lo ao nosso favor" Delay 1 Cooldown 0 Repeats 1 } AddCond { Name "TF_COND_REPROGRAMMED" } HomingRockets { Enable 1 IgnoreDisguisedSpies 0 IgnoreStealthedSpies 0 TurnPower 999 MaxAimError 45 RocketSpeed 0.45 } FireWeapon { Delay 10 Cooldown 20 Repeats 999 Duration 10 IfSeeTarget 0 Type "Crouch" } NoCrouchButtonRelease 1 ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "is invisible" 1 "damage bonus" 0.094 "dmg bonus vs buildings" 1000 "blast radius decreased" 0.1 "damage causes airblast" 1 "is_passive_weapon" 1 "custom kill icon" "purgatory" "no self blast dmg" 2 "faster reload rate" 0.0025 "fire rate bonus" 8 "clip size upgrade atomic" -3 "mult projectile scale" 2 "crit vs non burning players" 1 "crit vs burning players" 1 "projectile lifetime" 5 "fire input on hit" "shakeit^startshake^0" "add cond on hit" 25943 "add cond on hit duration" 5 "custom hit sound" "npc\barnacle\barnacle_digesting2.wav" "custom weapon fire sound" "npc\headcrab_poison\ph_warning1.wav" "custom weapon reload sound" "npc\barnacle\barnacle_digesting1.wav" "custom impact sound" "npc\antlion_grub\squashed.wav" } ItemAttributes { ItemName "The Bat Outta Hell" "is invisible" 1 "custom kill icon" "purgatory" "damage bonus" 1 "apply look velocity on damage" -50 "damage blast push" -50 "fire rate bonus" 0.1 "fire input on hit" "shakeit^startshake^0" "remove cond on hit" 25943 "crit vs non burning players" 1 "crit vs burning players" 1 "melee range multiplier" 0.35 "melee bounds multiplier" 0.35 "custom hit sound" npc\barnacle\barnacle_gulp2.wav } FireWeapon { Delay 0 Cooldown 0 Repeats 0 IfSeeTarget 1 Duration 0 Type "Primary" } CharacterAttributes { "cannot be headshot" 1 "wet immunity" 1 "dmg pierces resists absorbs" 1 "increased air control" 100 "increased jump height" 2 "voice pitch scale" 0 "move speed bonus" 1 "heal on kill" 1337 "mark for death" 1 "stomp player damage" 1 "stomp player force" -50 "stomp building damage" 1000 //"stomp player time" 0.015 //"dmg taken from bullets increased" 0.5 "dmg from melee increased" 5 "dmg taken from blast increased" 2 //"dmg taken from fire increased" 2 "cannot be backstabbed" 1 "mult stun resistance" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0 "override footstep sound set" 0 } SpawnTemplate p_barnaclehead SpawnTemplate { Name "p_skullhead" Bone "bip_spine2" } PainSound ambient\creatures\town_scared_breathing2.wav DeathSound vehicles\airboat\pontoon_splash1.wav } TFBot{ Class Soldier Classicon blu2_lite Name "Virophage" Tag bot_virophage Scale 2 FastUpdate 1 Skill Expert Health 100000 Action Idle NoIdleSound 1 Attributes UseBossHealthBar Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings Item "The Bat Outta Hell" UseMeleeThreatPrioritization 1 WeaponRestrictions MeleeOnly UseCustomModel models\humans\charple01.mdl RocketCustomModel "models\weapons\w_bugbait.mdl" RocketCustomParticle "eyeboss_projectile" StripItemSlot 1 Message { Name "{FF3D3D}Enéas {FBECCB}: O Virophage só enxerga a nós tome muito cuidado apesar de parado ele é uma grande ameaça" Delay 1 Cooldown 0 Repeats 1 } HomingRockets { Enable 1 IgnoreDisguisedSpies 0 IgnoreStealthedSpies 0 TurnPower 999 MaxAimError 45 RocketSpeed 0.45 } FireWeapon { Delay 10 Cooldown 20 Repeats 999 Duration 10 IfSeeTarget 0 Type "Crouch" } NoCrouchButtonRelease 1 ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "is invisible" 1 "damage bonus" 0.094 "dmg bonus vs buildings" 1000 "blast radius decreased" 0.1 "damage causes airblast" 1 "is_passive_weapon" 1 "custom kill icon" "purgatory" "no self blast dmg" 2 "faster reload rate" 0.0025 "fire rate bonus" 8 "clip size upgrade atomic" -3 "mult projectile scale" 2 "crit vs non burning players" 1 "crit vs burning players" 1 "projectile lifetime" 5 "fire input on hit" "shakeit^startshake^0" "add cond on hit" 25943 "add cond on hit duration" 5 "custom hit sound" "npc\barnacle\barnacle_digesting2.wav" "custom weapon fire sound" "npc\headcrab_poison\ph_warning1.wav" "custom weapon reload sound" "npc\barnacle\barnacle_digesting1.wav" "custom impact sound" "npc\antlion_grub\squashed.wav" } ItemAttributes { ItemName "The Bat Outta Hell" "is invisible" 1 "custom kill icon" "purgatory" "damage bonus" 1 "apply look velocity on damage" -50 "damage blast push" -50 "fire rate bonus" 0.1 "fire input on hit" "shakeit^startshake^0" "remove cond on hit" 25943 "crit vs non burning players" 1 "crit vs burning players" 1 "melee range multiplier" 0.35 "melee bounds multiplier" 0.35 "custom hit sound" npc\barnacle\barnacle_gulp2.wav } FireWeapon { Delay 0 Cooldown 0 Repeats 0 IfSeeTarget 1 Duration 0 Type "Primary" } CharacterAttributes { "cannot be headshot" 1 "wet immunity" 1 "dmg pierces resists absorbs" 1 "increased air control" 100 "increased jump height" 2 "voice pitch scale" 0 "move speed bonus" 1 "heal on kill" 1337 "mark for death" 1 "stomp player damage" 1 "stomp player force" -50 "stomp building damage" 1000 //"stomp player time" 0.015 //"dmg taken from bullets increased" 0.5 "dmg from melee increased" 5 "dmg taken from blast increased" 2 //"dmg taken from fire increased" 2 "cannot be backstabbed" 1 "mult stun resistance" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0 "override footstep sound set" 0 } SpawnTemplate p_barnaclehead SpawnTemplate { Name "p_skullhead" Bone "bip_spine2" } PainSound ambient\creatures\town_scared_breathing2.wav DeathSound vehicles\airboat\pontoon_splash1.wav } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 18 SpawnCount 13 RandomSpawn 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot RandomChoice { TFBot { Class Scout Classicon heavy_zombie_lite Name "Zombie" Scale 1 Skill Expert Health 100 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Scout" Item "Basic Spellbook" Item "The Bat Outta Hell" Item "Baseball Bill's Sports Shine" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "bread_bite" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "is invisible" 1 } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "move speed bonus" 0.65 "damage bonus" 0.72 "fire rate penalty" 2 "heal on kill" 1337 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0.65 "voice pitch scale" 0 "override footstep sound set" 0 "increased jump height" 1.3 } PainSound =65|physics\body\body_medium_break3.wav DeathSound physics\body\body_medium_break2.wav } TFBot { Class Soldier Classicon heavy_zombie_lite Name "Zombie" Scale 1 Skill Expert Health 100 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Soldier" Item "Basic Spellbook" Item "The Bat Outta Hell" Item "Baseball Bill's Sports Shine" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "bread_bite" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "is invisible" 1 } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "move speed bonus" 0.65 "damage bonus" 0.385 "fire rate penalty" 1.5 "heal on kill" 1337 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0.65 "voice pitch scale" 0 "override footstep sound set" 0 "increased jump height" 1.3 } PainSound =65|physics\body\body_medium_break4.wav DeathSound physics\body\body_medium_break3.wav } TFBot { Class Pyro Classicon heavy_zombie_lite Name "Zombie" Scale 1 Skill Expert Health 100 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Pyro" Item "Basic Spellbook" Item "The Bat Outta Hell" Item "The Grisly Gumbo" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "bread_bite" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "is invisible" 1 } ItemModel { ItemName "The Grisly Gumbo" Model "models/empty.mdl" } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "move speed bonus" 0.65 "damage bonus" 0.385 "fire rate penalty" 1.5 "heal on kill" 1337 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0.65 "voice pitch scale" 0 "override footstep sound set" 0 "increased jump height" 1.3 } PainSound =65|physics\body\body_medium_break2.wav DeathSound physics\body\body_medium_break4.wav } TFBot { Class Demoman Classicon heavy_zombie_lite Name "Zombie" Scale 1 Skill Expert Health 100 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Demo" Item "Basic Spellbook" Item "The Bat Outta Hell" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "bread_bite" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "is invisible" 1 } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "move speed bonus" 0.65 "damage bonus" 0.385 "fire rate penalty" 1.5 "heal on kill" 1337 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0.65 "voice pitch scale" 0 "override footstep sound set" 0 "increased jump height" 1.3 } PainSound =65|physics\body\body_medium_break3.wav DeathSound physics\body\body_medium_break2.wav } TFBot { Class Heavyweapons Classicon heavy_zombie_lite Name "Zombie" Scale 1 Skill Expert Health 200 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Heavy" Item "Basic Spellbook" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "TF_WEAPON_FISTS" "custom kill icon" "bread_bite" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "move speed bonus" 0.65 "damage bonus" 0.385 "fire rate penalty" 1.5 "heal on kill" 1337 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0.65 "voice pitch scale" 0 "override footstep sound set" 0 "increased jump height" 1.3 } PainSound =65|physics\body\body_medium_break4.wav DeathSound physics\body\body_medium_break3.wav } TFBot { Class Engineer Classicon heavy_zombie_lite Name "Zombie" Scale 1 Skill Expert Health 100 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Engineer" Item "Basic Spellbook" Item "The Bat Outta Hell" Item "Baseball Bill's Sports Shine" StripItemSlot 0 StripItemSlot 1 StripItemSlot 3 StripItemSlot 4 StripItemSlot 5 StripItemSlot 6 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "bread_bite" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "is invisible" 1 } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "move speed bonus" 0.65 "damage bonus" 0.385 "fire rate penalty" 1.5 "heal on kill" 1337 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0.65 "voice pitch scale" 0 "override footstep sound set" 0 "increased jump height" 1.3 } PainSound =65|physics\body\body_medium_break2.wav DeathSound physics\body\body_medium_break4.wav } TFBot { Class Medic Classicon heavy_zombie_lite Name "Zombie" Scale 1 Skill Expert Health 100 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Medic" Item "Basic Spellbook" Item "The Bat Outta Hell" Item "Emerald Jarate" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "bread_bite" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "is invisible" 1 } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } Taunt { Delay 20 Cooldown 20 Repeats 20 } CharacterAttributes { "enables aoe heal" 1 "move speed bonus" 0.65 "damage bonus" 0.385 "fire rate penalty" 1.5 "heal on kill" 1337 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0.65 "voice pitch scale" 0 "override footstep sound set" 0 "increased jump height" 1.3 } PainSound =65|physics\body\body_medium_break3.wav DeathSound physics\body\body_medium_break2.wav } TFBot { Class Sniper Classicon heavy_zombie_lite Name "Zombie" Scale 1 Skill Expert Health 100 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Sniper" Item "Basic Spellbook" Item "The Bat Outta Hell" Item "Baseball Bill's Sports Shine" Item "The Jarmaments" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "bread_bite" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "is invisible" 1 } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "mark for death" 1 "jarate backstabber" 1 "move speed bonus" 0.65 "damage bonus" 0.385 "fire rate penalty" 1.5 "heal on kill" 1337 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0.65 "voice pitch scale" 0 "override footstep sound set" 0 "increased jump height" 1.3 } PainSound =65|physics\body\body_medium_break4.wav DeathSound physics\body\body_medium_break3.wav } TFBot { Class Medic Classicon heavy_zombie_lite Name "Zombie" Scale 1 Skill Expert Health 100 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Spy" Item "Basic Spellbook" Item "The Bat Outta Hell" UseCustomModel models/player/spy.mdl Skin 23 StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "bread_bite" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "is invisible" 1 } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "crit from behind" 1 "move speed bonus" 0.65 "damage bonus" 0.385 "fire rate penalty" 1.5 "heal on kill" 1337 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0.65 "voice pitch scale" 0 "override footstep sound set" 0 "increased jump height" 1.3 } PainSound =65|physics\body\body_medium_break2.wav DeathSound physics\body\body_medium_break4.wav } TFBot { Class Sniper Skill Expert Health 300 Action Mobber Attributes MiniBoss Attributes DisableDodge DesiredAttackRange 50 ClassIcon sniper_smoker ExtAttr IgnoreBuildings MaxVisionRange 1000 Scale 1 NoIdleSound 1 StripItem "Zombie Sniper" Item "The Huntsman" // Item BRAINS Name "Grappler Zombie" UseCustomModel "models\kirillian\infected\wanker_v4.mdl" DeathSound =80|shadows\smoker_death.mp3 } TFBot { Class Demoman Skill Expert Health 500 StripItem "Zombie Demo" StripItemSlot 0 Action Mobber Attributes MiniBoss // DesiredAttackRange 50 ExtAttr IgnoreBuildings Name "Bruiser Zombie" ClassIcon demo_superfist UseCustomModel "models/kirillian/infected/coomer_v4.mdl" DeathSound =80|shadows/charger_death.mp3 SpawnTemplate "EnemyTracker" SpawnTemplate "Charger_PT" Item "The Chargin' Targe" Scale 1.25 NoIdleSound 1 VoiceCommand { Delay 15 Cooldown 5 Repeats 0 Type "Move up" } VoiceCommand { Delay 2 Cooldown 4 Repeats 0 IfSeeTarget 1 Type "Negative" } ItemAttributes { ItemName "The Chargin' Targe" "is invisible" 1 "damage causes airblast" 1 "effect add attributes" "no_attack|1" // no slap "dmg taken from fire reduced" 1 "dmg taken from blast reduced" 1 // negate resistances since players can't see the shield "charge impact damage increased" 1.75 // bigger damage bash when you can't turn at all "mult charge turn control" 2 } ItemAttributes { ItemName TF_WEAPON_BOTTLE "is invisible" 1 "fire rate penalty" 1.3 "damage bonus" 1.2 "custom kill icon" hot_hand "custom impact sound" =80|player/taunt_chest_thump_alt.wav "charge time increased" 2 } CharacterAttributes { // "voice pitch scale" 0 "cancel falling damage" 1 "override footstep sound set" 0 "mult stun resistance" 0 "increased jump height" 1.3 "cannot be sapped" 1 "force distribute currency on death" 1 "dmg taken from crit reduced" 0.7 } } TFBot { Class Scout Skill Expert Health 225 StripItem "Zombie Scout" StripItemSlot 0 StripItemSlot 1 Action Mobber Attributes MiniBoss ExtAttr IgnoreBuildings DesiredAttackRange 50 Name "Crawler Zombie" Tag crawler ClassIcon scunter UseCustomModel "models\kirillian\infected\scunter_v4.mdl" DeathSound =80|physics\body\body_medium_break3.wav SpawnTemplate "EnemyTracker" Scale 1 NoIdleSound 1 NoCrouchButtonRelease 1 SpawnTemplate "Crawler_PT" FireWeapon // 14 second intervals { Delay 0 Cooldown 14 Repeats 0 Duration 7 Type Crouch } FireWeapon { Delay 13.8 Cooldown 14 Repeats 0 Duration 0.5 Type Jump } Sequence { Delay 14 Cooldown 14 Repeats 0 Name pounce_idle_low } ItemAttributes { ItemName TF_WEAPON_BAT "damage bonus HIDDEN" 0.77 "is invisible" 1 "fire rate penalty" 1.4 "custom impact sound" Weapon_Fist.HitFlesh "alt-fire disabled" 1 // for heavy AI "custom kill icon" unarmed_combat } CharacterAttributes { "move speed bonus" 0.7 "voice pitch scale" 0 "cancel falling damage" 1 "override footstep sound set" 0 "mult stun resistance" 0 "voice pitch scale" 0 "increased jump height" 1.5 "cannot be sapped" 1 "force distribute currency on death" 1 "dmg taken from crit reduced" 0.7 } } TFBot{ Class Pyro Skill Expert Health 300 StripItem "Zombie Pyro" Name "Corroder Zombie" StripItemSlot 0 Action Mobber Attributes MiniBoss ExtAttr IgnoreBuildings DesiredAttackRange 50 ClassIcon pyro_spitter Item "The Gas Passer" UseCustomModel "models/kirillian/infected/spyro_v4.mdl" Scale 1.1 Skin 1 NoIdleSound 1 DeathSound =80|shadows/gas_death.mp3 SpawnTemplate "EnemyTracker" VoiceCommand { Delay 15 Cooldown 4 Repeats 0 Type "Jeers" } WeaponSwitch { Delay 1 Cooldown 0 Repeats 1 Type "Melee" } WeaponSwitch // spittin { Delay 2 Cooldown 10 Repeats 0 IfSeeTarget 1 Type "Secondary" } Sequence { Delay 2.5 Cooldown 10 Repeats 0 IfSeeTarget 1 Name spitter_spitting } WeaponSwitch { Delay 3.5 Cooldown 10 Repeats 0 IfSeeTarget 1 Type "Melee" } ItemAttributes { ItemName tf_weapon_fireaxe "damage bonus HIDDEN" 0.77 "is invisible" 1 "alt-fire disabled" 1 // for heavy AI "custom kill icon" unarmed_combat "custom impact sound" Weapon_Fist.HitFlesh } ItemAttributes { ItemName "The Gas Passer" "provide on active" 1 "is invisible" 1 "move speed penalty" 0.5 "mult_item_meter_charge_rate" 0.1 "weapon burn dmg increased" 1.25 "applies snare effect" 0.4 "weapon burn time reduced" 0.6 // so people don't get infinite afterburn from getting spat on constantly "custom projectile model" models/weapons/w_models/w_drg_ball.mdl "custom weapon fire sound" =80|shadows/gas_spit.mp3 "cannot be sapped" 1 "no_jump" 1 } CharacterAttributes { "move speed bonus" 0.7 // "voice pitch scale" 0 "cancel falling damage" 1 "override footstep sound set" 0 "mult stun resistance" 0 "increased jump height" 1.3 "force distribute currency on death" 1 "dmg taken from crit reduced" 0.7 } } } } } Wave{ Explanation { Line "{FF3D3D}Enéas {FBECCB}: Perfeito! o Virophage não esta por perto mas vocês precisam sobreviver" Line "{FF3D3D}Enéas {FBECCB}: Não temos uma contagem dos infectados porém são muitos e perigosos" } RedTeamWipeCausesWaveLoss 1 WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Timer Where spawnbot_mission_sniper TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead 0 RandomSpawn 1 FirstSpawnWarningSound "c_w6_boss.mp3" WaitBeforeStarting 0 TotalCurrency 500 TFBot { Class Demoman Health 35700 Name "TIMER" Scale 0.02 ClassIcon timer_lite Action Idle Attributes DisableDodge Attributes SuppressFire Attributes UseBossHealthBar UseBusterModel 1 CharacterAttributes { "head scale" 3.2 "is suicide counter" 155 "torso scale" 0 "move speed bonus" 1 } } } WaveSpawn{ TotalCurrency 0 TotalCount 350 MaxActive 20 SpawnCount 13 RandomSpawn 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot Where spawnbot_mission_sniper Support limited RandomChoice { TFBot { Class Scout Classicon heavy_zombie_lite Name "Zombie" Scale 1 Skill Expert Health 100 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Scout" Item "Basic Spellbook" Item "The Bat Outta Hell" Item "Baseball Bill's Sports Shine" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "bread_bite" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "is invisible" 1 } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "move speed bonus" 0.65 "damage bonus" 0.72 "fire rate penalty" 2 "heal on kill" 1337 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0.65 "voice pitch scale" 0 "override footstep sound set" 0 "increased jump height" 1.3 } PainSound =65|physics\body\body_medium_break3.wav DeathSound physics\body\body_medium_break2.wav } TFBot { Class Soldier Classicon heavy_zombie_lite Name "Zombie" Scale 1 Skill Expert Health 100 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Soldier" Item "Basic Spellbook" Item "The Bat Outta Hell" Item "Baseball Bill's Sports Shine" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "bread_bite" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "is invisible" 1 } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "move speed bonus" 0.65 "damage bonus" 0.385 "fire rate penalty" 1.5 "heal on kill" 1337 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0.65 "voice pitch scale" 0 "override footstep sound set" 0 "increased jump height" 1.3 } PainSound =65|physics\body\body_medium_break4.wav DeathSound physics\body\body_medium_break3.wav } TFBot { Class Pyro Classicon heavy_zombie_lite Name "Zombie" Scale 1 Skill Expert Health 100 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Pyro" Item "Basic Spellbook" Item "The Bat Outta Hell" Item "The Grisly Gumbo" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "bread_bite" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "is invisible" 1 } ItemModel { ItemName "The Grisly Gumbo" Model "models/empty.mdl" } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "move speed bonus" 0.65 "damage bonus" 0.385 "fire rate penalty" 1.5 "heal on kill" 1337 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0.65 "voice pitch scale" 0 "override footstep sound set" 0 "increased jump height" 1.3 } PainSound =65|physics\body\body_medium_break2.wav DeathSound physics\body\body_medium_break4.wav } TFBot { Class Demoman Classicon heavy_zombie_lite Name "Zombie" Scale 1 Skill Expert Health 100 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Demo" Item "Basic Spellbook" Item "The Bat Outta Hell" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "bread_bite" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "is invisible" 1 } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "move speed bonus" 0.65 "damage bonus" 0.385 "fire rate penalty" 1.5 "heal on kill" 1337 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0.65 "voice pitch scale" 0 "override footstep sound set" 0 "increased jump height" 1.3 } PainSound =65|physics\body\body_medium_break3.wav DeathSound physics\body\body_medium_break2.wav } TFBot { Class Heavyweapons Classicon heavy_zombie_lite Name "Zombie" Scale 1 Skill Expert Health 200 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Heavy" Item "Basic Spellbook" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "TF_WEAPON_FISTS" "custom kill icon" "bread_bite" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "move speed bonus" 0.65 "damage bonus" 0.385 "fire rate penalty" 1.5 "heal on kill" 1337 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0.65 "voice pitch scale" 0 "override footstep sound set" 0 "increased jump height" 1.3 } PainSound =65|physics\body\body_medium_break4.wav DeathSound physics\body\body_medium_break3.wav } TFBot { Class Engineer Classicon heavy_zombie_lite Name "Zombie" Scale 1 Skill Expert Health 100 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Engineer" Item "Basic Spellbook" Item "The Bat Outta Hell" Item "Baseball Bill's Sports Shine" StripItemSlot 0 StripItemSlot 1 StripItemSlot 3 StripItemSlot 4 StripItemSlot 5 StripItemSlot 6 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "bread_bite" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "is invisible" 1 } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "move speed bonus" 0.65 "damage bonus" 0.385 "fire rate penalty" 1.5 "heal on kill" 1337 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0.65 "voice pitch scale" 0 "override footstep sound set" 0 "increased jump height" 1.3 } PainSound =65|physics\body\body_medium_break2.wav DeathSound physics\body\body_medium_break4.wav } TFBot { Class Medic Classicon heavy_zombie_lite Name "Zombie" Scale 1 Skill Expert Health 100 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Medic" Item "Basic Spellbook" Item "The Bat Outta Hell" Item "Emerald Jarate" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "bread_bite" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "is invisible" 1 } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } Taunt { Delay 20 Cooldown 20 Repeats 20 } CharacterAttributes { "enables aoe heal" 1 "move speed bonus" 0.65 "damage bonus" 0.385 "fire rate penalty" 1.5 "heal on kill" 1337 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0.65 "voice pitch scale" 0 "override footstep sound set" 0 "increased jump height" 1.3 } PainSound =65|physics\body\body_medium_break3.wav DeathSound physics\body\body_medium_break2.wav } TFBot { Class Sniper Classicon heavy_zombie_lite Name "Zombie" Scale 1 Skill Expert Health 100 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Sniper" Item "Basic Spellbook" Item "The Bat Outta Hell" Item "Baseball Bill's Sports Shine" Item "The Jarmaments" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "bread_bite" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "is invisible" 1 } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "mark for death" 1 "jarate backstabber" 1 "move speed bonus" 0.65 "damage bonus" 0.385 "fire rate penalty" 1.5 "heal on kill" 1337 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0.65 "voice pitch scale" 0 "override footstep sound set" 0 "increased jump height" 1.3 } PainSound =65|physics\body\body_medium_break4.wav DeathSound physics\body\body_medium_break3.wav } TFBot { Class Medic Classicon heavy_zombie_lite Name "Zombie" Scale 1 Skill Expert Health 100 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Spy" Item "Basic Spellbook" Item "The Bat Outta Hell" UseCustomModel models/player/spy.mdl Skin 23 StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "bread_bite" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "is invisible" 1 } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "crit from behind" 1 "move speed bonus" 0.65 "damage bonus" 0.385 "fire rate penalty" 1.5 "heal on kill" 1337 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0.65 "voice pitch scale" 0 "override footstep sound set" 0 "increased jump height" 1.3 } PainSound =65|physics\body\body_medium_break2.wav DeathSound physics\body\body_medium_break4.wav } TFBot { Class Sniper Skill Expert Health 300 Action Mobber Attributes MiniBoss Attributes DisableDodge DesiredAttackRange 50 ClassIcon sniper_smoker ExtAttr IgnoreBuildings MaxVisionRange 1000 Scale 1 NoIdleSound 1 StripItem "Zombie Sniper" Item "The Huntsman" // Item BRAINS Name "Grappler Zombie" UseCustomModel "models\kirillian\infected\wanker_v4.mdl" DeathSound =80|shadows\smoker_death.mp3 } TFBot { Class Demoman Skill Expert Health 500 StripItem "Zombie Demo" StripItemSlot 0 Action Mobber Attributes MiniBoss // DesiredAttackRange 50 ExtAttr IgnoreBuildings Name "Bruiser Zombie" ClassIcon demo_superfist UseCustomModel "models/kirillian/infected/coomer_v4.mdl" DeathSound =80|shadows/charger_death.mp3 SpawnTemplate "EnemyTracker" SpawnTemplate "Charger_PT" Item "The Chargin' Targe" Scale 1.25 NoIdleSound 1 VoiceCommand { Delay 15 Cooldown 5 Repeats 0 Type "Move up" } VoiceCommand { Delay 2 Cooldown 4 Repeats 0 IfSeeTarget 1 Type "Negative" } ItemAttributes { ItemName "The Chargin' Targe" "is invisible" 1 "damage causes airblast" 1 "effect add attributes" "no_attack|1" // no slap "dmg taken from fire reduced" 1 "dmg taken from blast reduced" 1 // negate resistances since players can't see the shield "charge impact damage increased" 1.75 // bigger damage bash when you can't turn at all "mult charge turn control" 2 } ItemAttributes { ItemName TF_WEAPON_BOTTLE "is invisible" 1 "fire rate penalty" 1.3 "damage bonus" 1.2 "custom kill icon" hot_hand "custom impact sound" =80|player/taunt_chest_thump_alt.wav "charge time increased" 2 } CharacterAttributes { // "voice pitch scale" 0 "cancel falling damage" 1 "override footstep sound set" 0 "mult stun resistance" 0 "increased jump height" 1.3 "cannot be sapped" 1 "force distribute currency on death" 1 "dmg taken from crit reduced" 0.7 } } TFBot { Class Scout Skill Expert Health 225 StripItem "Zombie Scout" StripItemSlot 0 StripItemSlot 1 Action Mobber Attributes MiniBoss ExtAttr IgnoreBuildings DesiredAttackRange 50 Name "Crawler Zombie" Tag crawler ClassIcon scunter UseCustomModel "models\kirillian\infected\scunter_v4.mdl" DeathSound =80|physics\body\body_medium_break3.wav SpawnTemplate "EnemyTracker" Scale 1 NoIdleSound 1 NoCrouchButtonRelease 1 SpawnTemplate "Crawler_PT" FireWeapon // 14 second intervals { Delay 0 Cooldown 14 Repeats 0 Duration 7 Type Crouch } FireWeapon { Delay 13.8 Cooldown 14 Repeats 0 Duration 0.5 Type Jump } Sequence { Delay 14 Cooldown 14 Repeats 0 Name pounce_idle_low } ItemAttributes { ItemName TF_WEAPON_BAT "damage bonus HIDDEN" 0.77 "is invisible" 1 "fire rate penalty" 1.4 "custom impact sound" Weapon_Fist.HitFlesh "alt-fire disabled" 1 // for heavy AI "custom kill icon" unarmed_combat } CharacterAttributes { "move speed bonus" 0.7 "voice pitch scale" 0 "cancel falling damage" 1 "override footstep sound set" 0 "mult stun resistance" 0 "voice pitch scale" 0 "increased jump height" 1.5 "cannot be sapped" 1 "force distribute currency on death" 1 "dmg taken from crit reduced" 0.7 } } TFBot{ Class Pyro Skill Expert Health 300 StripItem "Zombie Pyro" Name "Corroder Zombie" StripItemSlot 0 Action Mobber Attributes MiniBoss ExtAttr IgnoreBuildings DesiredAttackRange 50 ClassIcon pyro_spitter Item "The Gas Passer" UseCustomModel "models/kirillian/infected/spyro_v4.mdl" Scale 1.1 Skin 1 NoIdleSound 1 DeathSound =80|shadows/gas_death.mp3 SpawnTemplate "EnemyTracker" VoiceCommand { Delay 15 Cooldown 4 Repeats 0 Type "Jeers" } WeaponSwitch { Delay 1 Cooldown 0 Repeats 1 Type "Melee" } WeaponSwitch // spittin { Delay 2 Cooldown 10 Repeats 0 IfSeeTarget 1 Type "Secondary" } Sequence { Delay 2.5 Cooldown 10 Repeats 0 IfSeeTarget 1 Name spitter_spitting } WeaponSwitch { Delay 3.5 Cooldown 10 Repeats 0 IfSeeTarget 1 Type "Melee" } ItemAttributes { ItemName tf_weapon_fireaxe "damage bonus HIDDEN" 0.77 "is invisible" 1 "alt-fire disabled" 1 // for heavy AI "custom kill icon" unarmed_combat "custom impact sound" Weapon_Fist.HitFlesh } ItemAttributes { ItemName "The Gas Passer" "provide on active" 1 "is invisible" 1 "move speed penalty" 0.5 "mult_item_meter_charge_rate" 0.1 "weapon burn dmg increased" 1.25 "applies snare effect" 0.4 "weapon burn time reduced" 0.6 // so people don't get infinite afterburn from getting spat on constantly "custom projectile model" models/weapons/w_models/w_drg_ball.mdl "custom weapon fire sound" =80|shadows/gas_spit.mp3 "cannot be sapped" 1 "no_jump" 1 } CharacterAttributes { "move speed bonus" 0.7 // "voice pitch scale" 0 "cancel falling damage" 1 "override footstep sound set" 0 "mult stun resistance" 0 "increased jump height" 1.3 "force distribute currency on death" 1 "dmg taken from crit reduced" 0.7 } } TFBot{ Class Scout Classicon spy_facepeel_lite Name "Leaper" Tag bot_leaper Scale 1.3 Skill Expert Health 1000 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Scout" Item "Baseball Bill's Sports Shine" Item "The Master Mind" Item "Fuel Injector" Item "Facepeeler" Item "Employee Badge B" Item "The Bat Outta Hell" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "is invisible" 1 "Blast radius decreased" 0.0025 "damage bonus" 0.0025 "dmg bonus vs buildings" 99999 "hit self on miss" 1 "apply look velocity on damage" 1000 "melee range multiplier" 0.0025 "melee bounds multiplier" 0.0025 "custom kill icon" "unarmed_combat" "fire input on hit" "!self^fireuser1^0" "custom hit sound" physics/flesh/flesh_squishy_impact_hard3.wav "remove damage type" 128 "special damage type" 1 "dmg taken mult from special damage type 1" 0.01 } ItemModel { ItemName "Employee Badge B" Model "models/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier.mdl" } FireWeapon { Delay 5 Cooldown 0 Repeats 0 IfSeeTarget 1 Duration 0 Type "Primary" } FireWeapon { Delay 5 Cooldown 0.25 Repeats 0 IfSeeTarget 1 Duration 0 Type "Jump" } CharacterAttributes { "dmg pierces resists absorbs" 1 "move speed bonus" 0.5 "stomp player damage" 12 "stomp building damage" 1337 "stomp player force" 100 "stomp player time" 0.1 "increased air control" 100 "no double jump" 1 "head scale" 1.3 "mult stun resistance" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0 "voice pitch scale" 0.65 "override footstep sound set" 7 } PainSound =85|trespasser/bullethitflesh1.wav DeathSound npc/fast_zombie/fz_frenzy1.wav } TFBot{ Class Scout Classicon pyro_scout_fireaxe_bat Name "Headless Zombie" Scale 1 Skill Expert Health 100 MaxVisionRange 250 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Scout" Item "Basic Spellbook" Item "The Bat Outta Hell" Item "Baseball Bill's Sports Shine" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "fireaxe" "custom hit sound" "weapons\axe_hit_flesh1.wav" } CustomWeaponModel { Slot 2 Model "models/weapons/c_models/c_fireaxe_pyro/c_fireaxe_pyro.mdl" } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "move speed bonus" 0.65 "fire rate penalty" 1.5 "head scale" 0 "cannot be headshot" 1 "cancel falling damage" 1 "cannot be sapped" 1 "voice pitch scale" 0 "override footstep sound set" 0 } PainSound =65|physics\body\body_medium_break3.wav DeathSound physics\body\body_medium_break2.wav } TFBot{ Class Scout Classicon pyro_scout_fireaxe_bat Name "Headless Zombie" Scale 1 Skill Expert Health 100 MaxVisionRange 250 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Scout" Item "Basic Spellbook" Item "The Bat Outta Hell" Item "Baseball Bill's Sports Shine" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "shovel" "custom hit sound" "weapons\axe_hit_flesh3.wav" } CustomWeaponModel { Slot 2 Model "models/weapons/c_models/c_shovel/c_shovel.mdl" } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "move speed bonus" 0.65 "fire rate penalty" 1.5 "head scale" 0 "cannot be headshot" 1 "cancel falling damage" 1 "cannot be sapped" 1 "voice pitch scale" 0 "override footstep sound set" 0 } PainSound =65|physics\body\body_medium_break4.wav DeathSound physics\body\body_medium_break3.wav } TFBot{ Class Soldier Classicon pyro_scout_fireaxe_bat Name "Headless Zombie" Scale 1 Skill Expert Health 100 MaxVisionRange 250 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Soldier" Item "Basic Spellbook" Item "The Bat Outta Hell" Item "Baseball Bill's Sports Shine" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "bat" "custom hit sound" "weapons\bat_hit.wav" } CustomWeaponModel { Slot 2 Model "models/weapons/c_models/c_bat.mdl" } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "hand scale" 1.25 //for bat "move speed bonus" 0.65 "fire rate penalty" 1.5 "head scale" 0 "cannot be headshot" 1 "cancel falling damage" 1 "cannot be sapped" 1 "voice pitch scale" 0 "override footstep sound set" 0 } PainSound =65|physics\body\body_medium_break2.wav DeathSound physics\body\body_medium_break4.wav } TFBot{ Class Soldier Classicon pyro_scout_fireaxe_bat Name "Headless Zombie" Scale 1 Skill Expert Health 100 MaxVisionRange 250 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Soldier" Item "Basic Spellbook" Item "The Bat Outta Hell" Item "Baseball Bill's Sports Shine" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "axtinguisher" "custom hit sound" "weapons\axe_hit_flesh2.wav" } CustomWeaponModel { Slot 2 Model "models/weapons/c_models/c_axtinguisher/c_axtinguisher_pyro.mdl" } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "move speed bonus" 0.65 "fire rate penalty" 1.5 "head scale" 0 "cannot be headshot" 1 "cancel falling damage" 1 "cannot be sapped" 1 "voice pitch scale" 0 "override footstep sound set" 0 } PainSound =65|physics\body\body_medium_break3.wav DeathSound physics\body\body_medium_break2.wav } TFBot{ Class Pyro Classicon pyro_scout_fireaxe_bat Name "Headless Zombie" Scale 1 Skill Expert Health 100 MaxVisionRange 250 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Pyro" Item "Basic Spellbook" Item "The Bat Outta Hell" Item "The Grisly Gumbo" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "demokatana" "custom hit sound" "weapons\samurai\tf_katana_slice_01.wav" } ItemModel { ItemName "The Grisly Gumbo" Model "models/empty.mdl" } CustomWeaponModel { Slot 2 Model "models/workshop_partner/weapons/c_models/c_shogun_katana/c_shogun_katana.mdl" } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "move speed bonus" 0.65 "fire rate penalty" 1.5 "head scale" 0 "cannot be headshot" 1 "cancel falling damage" 1 "cannot be sapped" 1 "voice pitch scale" 0 "override footstep sound set" 0 } PainSound =65|physics\body\body_medium_break4.wav DeathSound physics\body\body_medium_break3.wav } TFBot{ Class Pyro Classicon pyro_scout_fireaxe_bat Name "Headless Zombie" Scale 1 Skill Expert Health 100 MaxVisionRange 250 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Pyro" Item "Basic Spellbook" Item "The Bat Outta Hell" Item "The Grisly Gumbo" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "shovel" "custom hit sound" "weapons\axe_hit_flesh3.wav" } ItemModel { ItemName "The Grisly Gumbo" Model "models/empty.mdl" } CustomWeaponModel { Slot 2 Model "models/weapons/c_models/c_shovel/c_shovel.mdl" } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "move speed bonus" 0.65 "fire rate penalty" 1.5 "head scale" 0 "cannot be headshot" 1 "cancel falling damage" 1 "cannot be sapped" 1 "voice pitch scale" 0 "override footstep sound set" 0 } PainSound =65|physics\body\body_medium_break2.wav DeathSound physics\body\body_medium_break4.wav } TFBot{ Class Demoman Classicon pyro_scout_fireaxe_bat Name "Headless Zombie" Scale 1 Skill Expert Health 100 MaxVisionRange 250 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Demo" Item "Basic Spellbook" Item "The Bat Outta Hell" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "nessieclub" "custom hit sound" "weapons\bat_baseball_hit_world2.wav" } CustomWeaponModel { Slot 2 Model "models/workshop/weapons/c_models/c_golfclub/c_golfclub.mdl" } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "move speed bonus" 0.65 "fire rate penalty" 1.5 "head scale" 0 "cannot be headshot" 1 "cancel falling damage" 1 "cannot be sapped" 1 "voice pitch scale" 0 "override footstep sound set" 0 } PainSound =65|physics\body\body_medium_break3.wav DeathSound physics\body\body_medium_break2.wav } TFBot{ Class Demoman Classicon pyro_scout_fireaxe_bat Name "Headless Zombie" Scale 1 Skill Expert Health 100 MaxVisionRange 250 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Demo" Item "Basic Spellbook" Item "The Bat Outta Hell" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "fireaxe" "custom hit sound" "weapons\axe_hit_flesh1.wav" } CustomWeaponModel { Slot 2 Model "models/weapons/c_models/c_fireaxe_pyro/c_fireaxe_pyro.mdl" } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "move speed bonus" 0.65 "fire rate penalty" 1.5 "head scale" 0 "cannot be headshot" 1 "cancel falling damage" 1 "cannot be sapped" 1 "voice pitch scale" 0 "override footstep sound set" 0 } PainSound =65|physics\body\body_medium_break4.wav DeathSound physics\body\body_medium_break3.wav } TFBot{ Class HeavyWeapons Classicon pyro_scout_fireaxe_bat Name "Headless Zombie" Scale 1 Skill Expert Health 200 MaxVisionRange 250 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Heavy" Item "Basic Spellbook" Item "The Bat Outta Hell" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "paintrain" "custom hit sound" "weapons\cleaver_hit_07.wav" } CustomWeaponModel { Slot 2 Model "models/workshop/weapons/c_models/c_paintrain/c_paintrain.mdl" } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "move speed bonus" 0.65 "fire rate penalty" 1.5 "head scale" 0 "cannot be headshot" 1 "cancel falling damage" 1 "cannot be sapped" 1 "voice pitch scale" 0 "override footstep sound set" 0 } PainSound =65|physics\body\body_medium_break2.wav DeathSound physics\body\body_medium_break4.wav } TFBot{ Class HeavyWeapons Classicon pyro_scout_fireaxe_bat Name "Headless Zombie" Scale 1 Skill Expert Health 200 MaxVisionRange 250 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Heavy" Item "Basic Spellbook" Item "The Bat Outta Hell" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "fireaxe" "custom hit sound" "weapons\axe_hit_flesh1.wav" } CustomWeaponModel { Slot 2 Model "models/weapons/c_models/c_fireaxe_pyro/c_fireaxe_pyro.mdl" } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "move speed bonus" 0.65 "fire rate penalty" 1.5 "head scale" 0 "cannot be headshot" 1 "cancel falling damage" 1 "cannot be sapped" 1 "voice pitch scale" 0 "override footstep sound set" 0 } PainSound =65|physics\body\body_medium_break3.wav DeathSound physics\body\body_medium_break2.wav } TFBot{ Class HeavyWeapons Classicon pyro_scout_fireaxe_bat Name "Headless Zombie" Scale 1 Skill Expert Health 200 MaxVisionRange 250 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Heavy" Item "Basic Spellbook" Item "The Bat Outta Hell" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "fireaxe" "custom hit sound" "weapons\axe_hit_flesh1.wav" } CustomWeaponModel { Slot 2 Model "models/weapons/c_models/c_fireaxe_pyro/c_fireaxe_pyro.mdl" } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "move speed bonus" 0.65 "fire rate penalty" 1.5 "head scale" 0 "cannot be headshot" 1 "cancel falling damage" 1 "cannot be sapped" 1 "voice pitch scale" 0 "override footstep sound set" 0 } PainSound =65|physics\body\body_medium_break3.wav DeathSound physics\body\body_medium_break2.wav } TFBot{ Class Engineer Classicon pyro_scout_fireaxe_bat Name "Headless Zombie" Scale 1 Skill Expert Health 100 MaxVisionRange 250 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Engineer" Item "Basic Spellbook" Item "The Bat Outta Hell" Item "Baseball Bill's Sports Shine" StripItemSlot 0 StripItemSlot 1 StripItemSlot 3 StripItemSlot 4 StripItemSlot 5 StripItemSlot 6 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "fryingpan" "custom hit sound" "FryingPan.HitFlesh" } CustomWeaponModel { Slot 2 Model "models/weapons/c_models/c_frying_pan/c_frying_pan.mdl" } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "move speed bonus" 0.65 "fire rate penalty" 1.5 "head scale" 0 "cannot be headshot" 1 "cancel falling damage" 1 "cannot be sapped" 1 "voice pitch scale" 0 "override footstep sound set" 0 } PainSound =65|physics\body\body_medium_break4.wav DeathSound physics\body\body_medium_break3.wav } TFBot{ Class Engineer Classicon pyro_scout_fireaxe_bat Name "Headless Zombie" Scale 1 Skill Expert Health 100 MaxVisionRange 250 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Engineer" Item "Basic Spellbook" Item "The Bat Outta Hell" Item "Baseball Bill's Sports Shine" StripItemSlot 0 StripItemSlot 1 StripItemSlot 3 StripItemSlot 4 StripItemSlot 5 StripItemSlot 6 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "demokatana" "custom hit sound" "weapons\samurai\tf_katana_slice_01.wav" } CustomWeaponModel { Slot 2 Model "models/workshop_partner/weapons/c_models/c_shogun_katana/c_shogun_katana.mdl" } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "move speed bonus" 0.65 "fire rate penalty" 1.5 "head scale" 0 "cannot be headshot" 1 "cancel falling damage" 1 "cannot be sapped" 1 "voice pitch scale" 0 "override footstep sound set" 0 } PainSound =65|physics\body\body_medium_break2.wav DeathSound physics\body\body_medium_break4.wav } TFBot{ Class Medic Classicon pyro_scout_fireaxe_bat Name "Headless Zombie" Scale 1 Skill Expert Health 100 MaxVisionRange 250 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Medic" Item "Basic Spellbook" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "TF_WEAPON_BONESAW" "custom hit sound" "weapons\axe_hit_flesh1.wav" } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "health regen" 20 "move speed bonus" 0.65 "fire rate penalty" 1.5 "head scale" 0 "cannot be headshot" 1 "cancel falling damage" 1 "cannot be sapped" 1 "voice pitch scale" 0 "override footstep sound set" 0 } PainSound =65|physics\body\body_medium_break3.wav DeathSound physics\body\body_medium_break2.wav } TFBot{ Class Medic Classicon pyro_scout_fireaxe_bat Name "Headless Zombie" Scale 1 Skill Expert Health 100 MaxVisionRange 250 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Medic" Item "Basic Spellbook" Item "The Bat Outta Hell" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "fireaxe" "custom hit sound" "weapons\axe_hit_flesh1.wav" } CustomWeaponModel { Slot 2 Model "models/weapons/c_models/c_fireaxe_pyro/c_fireaxe_pyro.mdl" } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "health regen" 20 "move speed bonus" 0.65 "fire rate penalty" 1.5 "head scale" 0 "cannot be headshot" 1 "cancel falling damage" 1 "cannot be sapped" 1 "voice pitch scale" 0 "override footstep sound set" 0 } PainSound =65|physics\body\body_medium_break4.wav DeathSound physics\body\body_medium_break3.wav } TFBot{ Class Sniper Classicon pyro_scout_fireaxe_bat Name "Headless Zombie" Scale 1 Skill Expert Health 100 MaxVisionRange 250 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Sniper" Item "Basic Spellbook" Item "The Bat Outta Hell" Item "Baseball Bill's Sports Shine" Item "The Jarmaments" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "sandman" } CustomWeaponModel { Slot 2 Model "models/weapons/c_models/c_wooden_bat/c_wooden_bat.mdl" } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "mark for death" 1 "jarate backstabber" 1 "hand scale" 1.25 //for bat "move speed bonus" 0.65 "fire rate penalty" 1.5 "head scale" 0 "cannot be headshot" 1 "cancel falling damage" 1 "cannot be sapped" 1 "voice pitch scale" 0 "override footstep sound set" 0 } PainSound =65|physics\body\body_medium_break2.wav DeathSound physics\body\body_medium_break4.wav } TFBot{ Class Sniper Classicon pyro_scout_fireaxe_bat Name "Headless Zombie" Scale 1 Skill Expert Health 100 MaxVisionRange 250 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Sniper" Item "Basic Spellbook" Item "The Bat Outta Hell" Item "Baseball Bill's Sports Shine" Item "The Jarmaments" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "persian_persuader" "custom hit sound" "weapons\blade_slice_3.wav" } CustomWeaponModel { Slot 2 Model "models/workshop/weapons/c_models/c_demo_sultan_sword/c_demo_sultan_sword.mdl" } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "mark for death" 1 "jarate backstabber" 1 "move speed bonus" 0.65 "fire rate penalty" 1.5 "head scale" 0 "cannot be headshot" 1 "cancel falling damage" 1 "cannot be sapped" 1 "voice pitch scale" 0 "override footstep sound set" 0 } PainSound =65|physics\body\body_medium_break3.wav DeathSound physics\body\body_medium_break2.wav } TFBot{ Class Medic Classicon pyro_scout_fireaxe_bat Name "Headless Zombie" Scale 1 Skill Expert Health 100 MaxVisionRange 250 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Spy" Item "Basic Spellbook" Item "The Bat Outta Hell" UseCustomModel models/player/spy.mdl Skin 23 StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "boston_basher" } CustomWeaponModel { Slot 2 Model "models/workshop/weapons/c_models/c_boston_basher/c_boston_basher.mdl" } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "damage bonus" 0.615 "crit from behind" 1 "move speed bonus" 0.65 "fire rate penalty" 1.5 "head scale" 0 "cannot be headshot" 1 "cancel falling damage" 1 "cannot be sapped" 1 "voice pitch scale" 0 "override footstep sound set" 0 } PainSound =65|physics\body\body_medium_break4.wav DeathSound physics\body\body_medium_break3.wav } TFBot{ Class Medic Classicon pyro_scout_fireaxe_bat Name "Headless Zombie" Scale 1 Skill Expert Health 100 MaxVisionRange 250 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Spy" Item "Basic Spellbook" Item "The Bat Outta Hell" UseCustomModel models/player/spy.mdl Skin 23 StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "pickaxe" "custom hit sound" "weapons\blade_slice_4.wav" } CustomWeaponModel { Slot 2 Model "models/weapons/c_models/c_pickaxe/c_pickaxe.mdl" } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "damage bonus" 0.615 "crit from behind" 1 "move speed bonus" 0.65 "fire rate penalty" 1.5 "head scale" 0 "cannot be headshot" 1 "cancel falling damage" 1 "cannot be sapped" 1 "voice pitch scale" 0 "override footstep sound set" 0 } PainSound =65|physics\body\body_medium_break2.wav DeathSound physics\body\body_medium_break4.wav } TFBot{ Class Pyro Classicon dead_blu_lite Name "Skeleton" UseCustomModel models/bots/skeleton_sniper/skeleton_sniper.mdl Scale 1 Skill Expert Health 200 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Basic Spellbook" Item "Brigade Helm" Item "Trickster's Turnout Gear" Item "Medi-Mask" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "TF_WEAPON_FIREAXE" "is invisible" 1 "custom kill icon" "skull_tf" "dmg taken from bullets increased" 0.5 "dmg from melee increased" 2 "dmg taken from blast increased" 2 "custom hit sound" "trespasser/SKELT03.mp3" } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "move speed bonus" 0.65 "damage bonus" 0.0025 "bleeding duration" 8 "fire rate penalty" 1.5 "afterburn immunity" 1 "increased jump height" 1.3 "not solid to players" 1 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "gesture speed increase" 1.5 "voice pitch scale" 0 "cannot be backstabbed" 1 "override footstep sound set" 0 } DeathSound trespasser/SKELT05.mp3 } TFBot{ Class Sniper Classicon pyro_membrain_lite Name "Poison Zombie" Scale 1 Skill Expert Health 150 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Sniper" Item "Basic Spellbook" Item "The Bat Outta Hell" Item "Conspiratorial Cut" Item "The Mucous Membrain" Item "Skinless Slashers" Item "The Biomech Backpack" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "mannpower_plague" "custom hit sound" "trespasser/dsclaw.wav" "is invisible" 1 } AddCond { Name TF_COND_SPEED_BOOST Duration 3 } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } DamageAppliesCond { Name TF_COND_LOST_FOOTING Duration 5 } DamageAppliesCond { Name TF_COND_HALLOWEEN_KART_DASH Duration 5 } DamageAppliesCond { Name TF_COND_URINE Duration 5 } CharacterAttributes { "hand scale" 1.35 "move speed bonus" 0.85 "damage bonus" 0.385 "fire rate penalty" 1.5 "heal on kill" 1337 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 2 "voice pitch scale" 0.65 "override footstep sound set" 9 "increased jump height" 1.3 } PainSound =65|ambient\levels\canals\toxic_slime_gurgle4.wav DeathSound ambient\levels\canals\toxic_slime_gurgle5.wav } TFBot{ Class Pyro Classicon dead_flame_lite Name "Burning Zombie" Scale 1 Skill Expert Health 175 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "The Backburner" Item "Basic Spellbook" Item "Crusader's Getup" Item "Batter's Bracers" Item "The Hollowhead" StripItemSlot 1 StripItemSlot 2 ItemAttributes { ItemName "The Backburner" "mod flamethrower back crit" 0 "flame_up_speed" -30 "flame_speed" 1 "airblast disabled" 1 "custom kill icon" "firedeath" "is invisible" 1 } ItemAttributes { ItemName "Basic Spellbook" "is_passive_weapon" 1 } ItemAttributes { ItemName "The Hollowhead" "attach particle effect" 2 } CustomWeaponModel { Slot 0 Model "models/empty.mdl" } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "drop health pack on kill" 1 "gesture speed increase" 0.5 "hand scale" 0.01 "cancel falling damage" 1 "cannot be sapped" 1 "crit kill will gib" 1 "voice pitch scale" 0 "override footstep sound set" 0 } } TFBot{ Class HeavyWeapons Classicon heavy_zombie_arm2_lite Name "Brute" Scale 1.5 Skill Expert Health 3000 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "The Bolshevik Biker" //Item "Zombie Heavy" Item "Employee Badge A" Skin 5 ItemModel { ItemName "Employee Badge A" Model "models/player/items/heavy/heavy_zombie.mdl" } Item "Medi-Mask" Item "Support Spurs" Item "The Persian Persuader" Item "The War Goggles" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Persian Persuader" "damage bonus" 1.54 "damage causes airblast" 1 "is_a_sword" 0 "melee range multiplier" 0.85 "melee bounds multiplier" 0.85 "hand scale" 1.25 "custom kill icon" "guillotine" "custom hit sound" "physics/body/body_medium_break2.wav" } CustomWeaponModel { Slot 2 Model "models/workshop_partner/weapons/c_models/c_sd_cleaver/c_sd_cleaver.mdl" } ItemModel { ItemName "Support Spurs" Model "models/workshop/player/items/heavy/hwn2016_mad_mask/hwn2016_mad_mask.mdl" } ItemAttributes { ItemName "The War Goggles" "SPELL: set item tint RGB" 5 } CharacterAttributes { "dmg bonus vs buildings" 1000 "increased jump height" 1.3 "move speed bonus" 0.65 "fire rate penalty" 1.5 "mult stun resistance" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cancel falling damage" 1 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 1.5 "voice pitch scale" 0.65 "override footstep sound set" 7 } PainSound =85|trespasser/bullethitflesh1.wav DeathSound npc\zombie_poison\pz_alert2.wav } TFBot{ Class HeavyWeapons Classicon heavy_zombie_arm2_lite Name "Brute" Scale 1.5 Skill Expert Health 3000 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "The Bolshevik Biker" //Item "Zombie Heavy" Item "Employee Badge A" Skin 5 ItemModel { ItemName "Employee Badge A" Model "models/player/items/heavy/heavy_zombie.mdl" } Item "Medi-Mask" Item "Support Spurs" Item "The Persian Persuader" Item "The War Goggles" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Persian Persuader" "damage bonus" 1.54 "damage causes airblast" 1 "is_a_sword" 0 "melee range multiplier" 0.85 "melee bounds multiplier" 0.85 //"hand scale" 1.25 "custom kill icon" "sledgehammer" "custom hit sound" "player\pl_fallpain3.wav" } CustomWeaponModel { Slot 2 Model "models/workshop/weapons/c_models/c_sledgehammer/c_sledgehammer.mdl" } ItemModel { ItemName "Support Spurs" Model "models/workshop/player/items/heavy/hwn2016_mad_mask/hwn2016_mad_mask.mdl" } ItemAttributes { ItemName "The War Goggles" "SPELL: set item tint RGB" 5 } CharacterAttributes { "dmg bonus vs buildings" 1000 "increased jump height" 1.3 "move speed bonus" 0.65 "fire rate penalty" 1.5 "mult stun resistance" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cancel falling damage" 1 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 1.5 "voice pitch scale" 0.65 "override footstep sound set" 7 } PainSound =85|trespasser/bullethitflesh1.wav DeathSound npc\zombie_poison\pz_alert2.wav } TFBot{ Class Soldier Skill Expert Health 550 Action Mobber Attributes MiniBoss Attributes DisableDodge Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly ExtAttr IgnoreBuildings ClassIcon soldier_shovel_ignited StripItemSlot 0 StripItemSlot 1 Scale 1 NoIdleSound 1 Item "The Space Bracers" Name "Burning Man" DeathSound =80|player\flame_out.wav SpawnTemplate "EnemyTracker" Sequence { Name run_LOSER Cooldown 0.5 Delay 2 Repeats 0 } VoiceCommand { Delay 2 Cooldown 1.25 Repeats 0 Type "No" } FireInput { Target "!activator" Action "$IgnitePlayerDuration" Param "8" Delay 1 Cooldown 8 Repeats 0 } ItemAttributes { ItemName "The Space Bracers" "attach particle effect" 2 } ItemAttributes { ItemName TF_WEAPON_SHOVEL "gesture speed increase" 0 "is invisible" 1 "fire rate penalty" 0.3 "damage bonus" 0.08 "Set DamageType Ignite" 1 "bombinomicon effect on death" 1 "custom impact sound" misc/null.wav "custom kill icon" firedeath "ragdolls become ash" 1 } CharacterAttributes { "move speed bonus" 1.5 "voice pitch scale" 0.9 "cancel falling damage" 1 "increased jump height" 1.3 "cannot be sapped" 1 "attach particle effect" 2 // "fire retardant" 1 // "dmg taken from fire reduced" 0.2 "mult stun resistance" 0 "force distribute currency on death" 1 "dmg taken from crit reduced" 0.7 } } TFBot{ Class Soldier Classicon soldier_gib_lite Name "Corrupted" Health 200 Skill Expert Action Mobber ExtAttr IgnoreBuildings NoBombUpgrades 1 UseMeleeThreatPrioritization 1 UseCustomModel models/bots/soldier/bot_soldier_gibby.mdl Item "The Bat Outta Hell" StripItemSlot 0 StripItemSlot 1 Item "Basic Spellbook" Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "fists" "is invisible" 1 "custom hit sound" npc/zombie/claw_strike3.wav } CharacterAttributes { "voice pitch scale" 0 "damage bonus" 0.385 "fire rate penalty" 1.5 "mult smack time" 0 "gesture speed increase" 1.5 } } TFBot{ Class Soldier Classicon soldier_gib_lite Name "Corrupted" Health 65 Skill Expert ExtAttr IgnoreBuildings Action Mobber Attributes DisableDodge Attributes IgnoreEnemies Attributes SuppressFire NoBombUpgrades 1 Item "The Bat Outta Hell" UseMeleeThreatPrioritization 1 UseCustomModel models/bots/soldier/bot_soldier_gibby.mdl Item "Iron Fist" ItemModel { ItemName "Iron Fist" Model "models\bots\gameplay_cosmetic\bot_light_bomb_helmet.mdl" } ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "fists" "is invisible" 1 "custom hit sound" npc/zombie/claw_strike3.wav } StripItemSlot 0 StripItemSlot 1 CharacterAttributes { "mult flag carrier move speed" 2 "cancel falling damage" 1 "voice pitch scale" 0 "move speed bonus" 0.85 "not solid to players" 1 } PainSound =75|physics\metal\metal_solid_impact_hard1.wav DeathSound =75|physics\metal\metal_solid_impact_bullet2.wav } TFBot{ Class Soldier Classicon shotgun_lite Name "Corrupted" MaxVisionRange 500 Health 175 Skill Expert ExtAttr IgnoreBuildings Action Mobber Item "The Gilded Guard" DropWeapon 1 Attributes DisableDodge Attributes HoldFireUntilFullReload NoBombUpgrades 1 AimTrackingInterval 0.5 UseMeleeThreatPrioritization 1 WeaponRestrictions SecondaryOnly UseCustomModel models/bots/soldier/bot_soldier_gibby.mdl StripItemSlot 0 StripItemSlot 2 } TFBot{ Template T_TFBot_Heavyweapons_Fist Classicon heavy_steelfist_nys Name "Corrupted" Skill Expert MaxVisionRange 500 Action Mobber Attributes DisableDodge ExtAttr IgnoreBuildings CustomEyeGlowColor "255 0 0" UseMeleeThreatPrioritization 1 UseCustomModel models/bots/heavy/bot_heavy_gibby.mdl StripItemSlot 0 StripItemSlot 1 Action Mobber NoBombUpgrades 1 CharacterAttributes { "voice pitch scale" 0.4 "move speed bonus" 0.65 "gesture speed increase" 1.5 } } } } WaveSpawn { Name Lirislocked Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead Timer RandomSpawn 1 FirstSpawnWarningSound "phase2finalboss.mp3" WaitBeforeStarting 0 TotalCurrency 500 TFBot { Name "Liris_the_Sky_Captain" Class Soldier ClassIcon 2c_idiot_1 Scale 2.5 Skill Expert Health 35539 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes IgnoreFlag Attributes UseBossHealthBar Attributes AutoJump UseMeleeThreatPrioritization 1 WeaponRestrictions PrimaryOnly AutoJumpMin 20 AutoJumpMax 20 UseCustomModel "models/lirisports/marisa/marisa.mdl" Action Mobber Item "The Original" Item "The B.A.S.E. Jumper" HomingRockets { Enable 1 IgnoreDisguisedSpies 0 IgnoreStealthedSpies 0 TurnPower 150 MaxAimError 50 RocketSpeed 0.5 } AddCond { Name "TF_COND_REPROGRAMMED_NEUTRAL" } Message { Name "{FF3D3D}Enéas {FBECCB}: Por essa nem eu esperava..." Delay 1 Cooldown 0 Repeats 1 } ItemAttributes { ItemName "The Original" "auto fires full clip" 1 "auto fires when full" 1 "faster reload rate" 0.04 "fire rate bonus" 0.2 "projectile spread angle penalty" 7 "clip size upgrade atomic" 16 "Projectile speed decreased" 0.4 "damage penalty" 0.5 "SPELL: Halloween pumpkin explosions" 1 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "cancel falling damage" 1 "increased jump height" 10 } } } } Wave{ Explanation { Line "{FF3D3D}Enéas {FBECCB}: Ok isso foi épico" } RedTeamWipeCausesWaveLoss 1 WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Planta Where spawnbot_redhatch TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead 0 FirstSpawnWarningSound "freak_fortress_2\hyperdimension_neptunia\nepgya\dimension_zero.mp3" WaitBeforeStarting 0 TotalCurrency 500 Support limited TFBot{ Template T_TFBot_Giant_Heavyweapons Name "Planta" ClassIcon random_lite MaxVisionRange 100 WeaponRestrictions MeleeOnly Action idle NoIdleSound 1 Attributes UseBossHealthBar ExtAttr IgnoreBuildings UseHumanModel 1 Attributes IgnoreEnemies UseCustomModel "models/props_swamp/tallgrass_08.mdl" DeathSound nev_g_playerdeath.wav Message { Name "{FF3D3D}Enéas {FBECCB}: Botamos essa planta para esconder o Hatch protejam a planta das Nepgyas" Delay 1 Cooldown 0 Repeats 1 } AddCond { Name "TF_COND_REPROGRAMMED" } CharacterAttributes { "move speed bonus" 0.1 } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where defende1 Support Limited TFBot { ClassIcon sniper Health 35539 Classicon plane_lite Name Netinho Class Sniper Skill Expert Action idle UseHumanModel 1 WeaponRestrictions SecondaryOnly Item "the cleaner's carbine" Item "Tropical Camo" Item "Battery Canteens" Item "the Triggerman's Tacticals" Item "Unusual Cap" AddCond { Name "TF_COND_REPROGRAMMED" } ItemAttributes { ItemName "the cleaner's carbine" "cannot be upgraded" 1 "clip size bonus" 2 "Reload time increased" 2 "damage bonus" 3 "dmg pierces resists absorbs" 1 "revolver use hit locations" 1 "maxammo secondary increased" 2 "custom weapon fire sound" "=80|trespasser/mp40f1.wav" "custom item model" models\weapons\c_models\c_hmg\c_hmg.mdl "can headshot" 1 "killstreak tier" 3 } Message { Name "Netinho was automatically assigned to team DEFENDERS" Delay 1 Cooldown 0 Repeats 1 } Message { Name "Souza was automatically assigned to team DEFENDERS" Delay 1 Cooldown 0 Repeats 1 } } } WaveSpawn { TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where defende2 Support Limited TFBot { ClassIcon plane_lite Health 35539 Name Souza Class Soldier Skill Expert Action idle UseHumanModel 1 WeaponRestrictions SecondaryOnly Item "the reserve shooter" Item "Ritzy Rick's Hair Fixative" Item "EOTL_Coldfront Curbstompers" Item "The Lone Survivor" Item "Flakcatcher" AddCond { Name "TF_COND_REPROGRAMMED" } ItemAttributes { ItemName "the reserve shooter" "cannot be upgraded" 1 "can headshot" 1 "dmg pierces resists absorbs" 1 "weapon spread bonus" 0.5 "revolver use hit locations" 1 "mark for death" 1 "crit kill will gib" 1 "custom weapon fire sound" "=80|weapons\shotgun\shotgun_fire6.wav" "custom item model" "models\weapons\c_models\c_rapidfire\c_rapidfire_1.mdl" "killstreak tier" 3 } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 18 SpawnCount 13 RandomSpawn 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot RandomChoice { TFBot { Class Scout Skill Normal Health 200 ClassIcon nep FastUpdate 1 Scale 1.5 WeaponRestrictions MeleeOnly Attributes MiniBoss UseHumanAnimations 1 UseMeleeThreatPrioritization 1 BehaviorModifiers Mobber Action Mobber Attributes DisableDodge UseCustomModel "models\freak_fortress_2\newnepgear\newnepgya.mdl" Deathsound "freak_fortress_2\hyperdimension_neptunia\nepgya\nepgya2.mp3" Item "The Holy Mackerel" Name "Super Nepgya" CharacterAttributes { "move speed bonus" 1 "override footstep sound set" 7 } ItemAttributes { ItemName "The Holy Mackerel" "crit mod disabled" 0 } } TFBot{ Name "Nepgya Laugher Launcher" Class Demoman Skill Normal Health 250 Action Mobber UseHumanAnimations 1 WeaponRestrictions PrimaryOnly ClassIcon nep UseCustomModel "models\freak_fortress_2\newnepgear\newnepgya.mdl" Deathsound "freak_fortress_2\hyperdimension_neptunia\nepgya\nepgya2.mp3" Item "Liris's Laugher Launcher" Attributes HoldFireUntilFullReload } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead Planta Where spawnbot Support Limited TFBot { Template T_TFBot_Giant_Metalbeard ClassIcon nep Health 999999 Item "The Half-Zatoichi" Scale 1.5 WeaponRestrictions MeleeOnly UseHumanAnimations 1 UseCustomModel "models\freak_fortress_2\newnepgear\newnepgya.mdl" Deathsound "freak_fortress_2\hyperdimension_neptunia\nepgya\nepgya2.mp3" Name "Nepgya bomber" CharacterAttributes { "move speed bonus" 8 "increased jump height" 2 } Message { Name "{FF3D3D}Enéas {FBECCB}: ESSA NÃO ELAS ACHARAM!!!" Delay 1 Cooldown 0 Repeats 1 } } } } Wave{ Explanation { Line "{FF3D3D}Enéas {FBECCB}: Ok isso foi épico" } RedTeamWipeCausesWaveLoss 1 WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 18 SpawnCount 13 RandomSpawn 1 FirstSpawnWarningSound "thousandmarch.mp3" WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot RandomChoice { TFBot{ Class HeavyWeapons Classicon heavy_zombie_arm2_lite Name "Brute" Scale 1.5 Skill Expert Health 3000 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "The Bolshevik Biker" //Item "Zombie Heavy" Item "Employee Badge A" Skin 5 ItemModel { ItemName "Employee Badge A" Model "models/player/items/heavy/heavy_zombie.mdl" } Item "Medi-Mask" Item "Support Spurs" Item "The Persian Persuader" Item "The War Goggles" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Persian Persuader" "damage bonus" 1.54 "damage causes airblast" 1 "is_a_sword" 0 "melee range multiplier" 0.85 "melee bounds multiplier" 0.85 "hand scale" 1.25 "custom kill icon" "guillotine" "custom hit sound" "physics/body/body_medium_break2.wav" } CustomWeaponModel { Slot 2 Model "models/workshop_partner/weapons/c_models/c_sd_cleaver/c_sd_cleaver.mdl" } ItemModel { ItemName "Support Spurs" Model "models/workshop/player/items/heavy/hwn2016_mad_mask/hwn2016_mad_mask.mdl" } ItemAttributes { ItemName "The War Goggles" "SPELL: set item tint RGB" 5 } CharacterAttributes { "dmg bonus vs buildings" 1000 "increased jump height" 1.3 "move speed bonus" 0.65 "fire rate penalty" 1.5 "mult stun resistance" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cancel falling damage" 1 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 1.5 "voice pitch scale" 0.65 "override footstep sound set" 7 } PainSound =85|trespasser/bullethitflesh1.wav DeathSound npc\zombie_poison\pz_alert2.wav } TFBot{ Class HeavyWeapons Classicon heavy_zombie_arm2_lite Name "Brute" Scale 1.5 Skill Expert Health 3000 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "The Bolshevik Biker" //Item "Zombie Heavy" Item "Employee Badge A" Skin 5 ItemModel { ItemName "Employee Badge A" Model "models/player/items/heavy/heavy_zombie.mdl" } Item "Medi-Mask" Item "Support Spurs" Item "The Persian Persuader" Item "The War Goggles" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Persian Persuader" "damage bonus" 1.54 "damage causes airblast" 1 "is_a_sword" 0 "melee range multiplier" 0.85 "melee bounds multiplier" 0.85 //"hand scale" 1.25 "custom kill icon" "sledgehammer" "custom hit sound" "player\pl_fallpain3.wav" } CustomWeaponModel { Slot 2 Model "models/workshop/weapons/c_models/c_sledgehammer/c_sledgehammer.mdl" } ItemModel { ItemName "Support Spurs" Model "models/workshop/player/items/heavy/hwn2016_mad_mask/hwn2016_mad_mask.mdl" } ItemAttributes { ItemName "The War Goggles" "SPELL: set item tint RGB" 5 } CharacterAttributes { "dmg bonus vs buildings" 1000 "increased jump height" 1.3 "move speed bonus" 0.65 "fire rate penalty" 1.5 "mult stun resistance" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cancel falling damage" 1 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 1.5 "voice pitch scale" 0.65 "override footstep sound set" 7 } PainSound =85|trespasser/bullethitflesh1.wav DeathSound npc\zombie_poison\pz_alert2.wav } TFBot{ Class Scout Classicon spy_facepeel_lite Name "Leaper" Tag bot_leaper Scale 1.3 Skill Expert Health 1000 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Scout" Item "Baseball Bill's Sports Shine" Item "The Master Mind" Item "Fuel Injector" Item "Facepeeler" Item "Employee Badge B" Item "The Bat Outta Hell" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "is invisible" 1 "Blast radius decreased" 0.0025 "damage bonus" 0.0025 "dmg bonus vs buildings" 99999 "hit self on miss" 1 "apply look velocity on damage" 1000 "melee range multiplier" 0.0025 "melee bounds multiplier" 0.0025 "custom kill icon" "unarmed_combat" "fire input on hit" "!self^fireuser1^0" "custom hit sound" physics/flesh/flesh_squishy_impact_hard3.wav "remove damage type" 128 "special damage type" 1 "dmg taken mult from special damage type 1" 0.01 } ItemModel { ItemName "Employee Badge B" Model "models/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier.mdl" } FireWeapon { Delay 5 Cooldown 0 Repeats 0 IfSeeTarget 1 Duration 0 Type "Primary" } FireWeapon { Delay 5 Cooldown 0.25 Repeats 0 IfSeeTarget 1 Duration 0 Type "Jump" } CharacterAttributes { "dmg pierces resists absorbs" 1 "move speed bonus" 0.5 "stomp player damage" 12 "stomp building damage" 1337 "stomp player force" 100 "stomp player time" 0.1 "increased air control" 100 "no double jump" 1 "head scale" 1.3 "mult stun resistance" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0 "voice pitch scale" 0.65 "override footstep sound set" 7 } PainSound =85|trespasser/bullethitflesh1.wav DeathSound npc/fast_zombie/fz_frenzy1.wav } } } WaveSpawn { Name Timer Where spawnbot_mission_sniper TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead 0 RandomSpawn 1 WaitBeforeStarting 0 TotalCurrency 500 Support limited TFBot { Class Demoman Health 45700 Name "TIMER" Scale 0.02 ClassIcon timer_lite Action Idle Attributes DisableDodge Attributes SuppressFire Attributes UseBossHealthBar UseBusterModel 1 CharacterAttributes { "head scale" 3.2 "is suicide counter" 155 "torso scale" 0 "move speed bonus" 1 } Message { Name "{FF3D3D}Enéas {FBECCB}: Segundo a nossa contágem dos infectados teremos os Brutos e Leapers" Delay 1 Cooldown 0 Repeats 1 } Message { Name "Netinho was automatically assigned to team DEFENDERS" Delay 1 Cooldown 0 Repeats 1 } Message { Name "Souza was automatically assigned to team DEFENDERS" Delay 1 Cooldown 0 Repeats 1 } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where defende1 Support 1 TFBot { ClassIcon sniper Health 1000 Classicon plane_lite Name Netinho Class Sniper Skill Expert Action Mobber UseHumanModel 1 WeaponRestrictions SecondaryOnly Item "the cleaner's carbine" Item "Tropical Camo" Item "Battery Canteens" Item "the Triggerman's Tacticals" Item "Unusual Cap" AddCond { Name "TF_COND_REPROGRAMMED" } ItemAttributes { ItemName "the cleaner's carbine" "cannot be upgraded" 1 "clip size bonus" 2 "Reload time increased" 2 "damage bonus" 3 "dmg pierces resists absorbs" 1 "revolver use hit locations" 1 "maxammo secondary increased" 2 "custom weapon fire sound" "=80|trespasser/mp40f1.wav" "custom item model" models\weapons\c_models\c_hmg\c_hmg.mdl "can headshot" 1 "killstreak tier" 3 } Item "Battery Canteens" ItemAttributes { ItemName "Battery Canteens" "ubercharge" 3 "powerup duration" 36 "powerup charges" 5 } } } WaveSpawn { TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where defende2 Support 1 TFBot { ClassIcon plane_lite Health 1000 Name Souza Class Soldier Skill Expert Action Mobber UseHumanModel 1 WeaponRestrictions SecondaryOnly Item "the reserve shooter" Item "Ritzy Rick's Hair Fixative" Item "EOTL_Coldfront Curbstompers" Item "The Lone Survivor" Item "Flakcatcher" Item "Battery Canteens" AddCond { Name "TF_COND_REPROGRAMMED" } ItemAttributes { ItemName "the reserve shooter" "cannot be upgraded" 1 "can headshot" 1 "dmg pierces resists absorbs" 1 "weapon spread bonus" 0.5 "revolver use hit locations" 1 "mark for death" 1 "crit kill will gib" 1 "custom weapon fire sound" "=80|weapons\shotgun\shotgun_fire6.wav" "custom item model" "models\weapons\c_models\c_rapidfire\c_rapidfire_1.mdl" "killstreak tier" 3 } ItemAttributes { ItemName "Battery Canteens" "ubercharge" 3 "powerup duration" 36 "powerup charges" 5 } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead Timer Where spawnbot Support Limited TFBot { Template T_TFBot_Giant_Metalbeard ClassIcon nep Health 999999 Item "The Half-Zatoichi" Scale 1.5 WeaponRestrictions MeleeOnly UseHumanAnimations 1 UseCustomModel "models\freak_fortress_2\newnepgear\newnepgya.mdl" Deathsound "freak_fortress_2\hyperdimension_neptunia\nepgya\nepgya2.mp3" Name "Nepgya bomber" CharacterAttributes { "move speed bonus" 8 "increased jump height" 2 } Message { Name "{FF3D3D}Enéas {FBECCB}: E la vem ela..." Delay 1 Cooldown 0 Repeats 1 } } } } Wave{ Explanation { Line "{FF3D3D}Enéas {FBECCB}: Ok isso foi épico" } RedTeamWipeCausesWaveLoss 1 WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name DPoint TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 RandomSpawn 1 FirstSpawnWarningSound "warthunderdpoint.mp3" WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot Tank{ Name "tankboss_red" ClassIcon tank_red StartingPathTrackNode tank_redhatch_1 Health 25000 DisableSmokestack 1 DisableChildModels 1 //If set to 1, bomb and treads models will be disabled DisableTracks 1 //If set to 1, treads models will be disabled IsCrit 1 //Set to 1 to enable crit treads and the bomb will remain invisible TeamNum 2 StartSound "ambient/machines/teleport1.wav" DeploySound "MVM.FallDamageBots" PingSound "MVM.FallDamageBots" Model "models/props_construction/steamroller.mdl" OnKilledOutput { Target boss_dead_relay Action Trigger } } } WaveSpawn { TotalCurrency 0 TotalCount 80 MaxActive 12 SpawnCount 8 FirstSpawnWarningSound "attackthedpoint.mp3" WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot RandomChoice{ TFBot{ Class Soldier Name "Giant Corrupted" Skill Expert Health 2000 Attributes DisableDodge Attributes HoldFireUntilFullReload NoBombUpgrades 1 NoIdleSound 1 Action Mobber ExtAttr IgnoreBuildings AimLeadProjectileSpeed 1100 UseMeleeThreatPrioritization 1 UseCustomModel models/bots/soldier_boss/bot_soldier_boss_gibby.mdl StripItemSlot 1 StripItemSlot 2 Attributes MiniBoss CharacterAttributes { "voice pitch scale" 0 "move speed bonus" 0.5 "mult stun resistance" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cancel falling damage" 1 "blast radius decreased" 0.1 "blast dmg to self increased" -1 "override footstep sound set" 3 } DeathSound npc\env_headcrabcanister\explosion.wav Message { Name "{99CCFF}Giant BLU {FBECCB}: Attack the D Point!!!" Delay 1 Cooldown 0 Repeats 1 } } TFBot{ Class Soldier Name "Giant Burst Corrupted" ClassIcon soldier_burstfire Skill Expert Health 4000 Attributes AlwaysCrit Attributes DisableDodge Attributes HoldFireUntilFullReload NoBombUpgrades 1 NoIdleSound 1 Action Mobber ExtAttr IgnoreBuildings AimLeadProjectileSpeed 0 AimAt Head UseCustomModel models/bots/soldier_boss/bot_soldier_boss_gibby.mdl StripItemSlot 1 StripItemSlot 2 Attributes MiniBoss Item "Iron Fist" ItemModel { ItemName "Iron Fist" Model "models\bots\soldier\gibhelmetcrit_boss.mdl" } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" //"damage bonus" 2.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 } CharacterAttributes { "voice pitch scale" 0 "move speed bonus" 0.5 "mult stun resistance" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "Projectile speed increased" 0.9 "cancel falling damage" 1 "blast radius decreased" 0.1 "blast dmg to self increased" -1 "override footstep sound set" 3 } DeathSound npc\env_headcrabcanister\explosion.wav } TFBot{ Class Soldier Classicon shotgun_lite Name "Corrupted" MaxVisionRange 500 Health 175 Skill Expert ExtAttr IgnoreBuildings Action Mobber Item "The Gilded Guard" DropWeapon 1 Attributes DisableDodge Attributes HoldFireUntilFullReload NoBombUpgrades 1 AimTrackingInterval 0.5 UseMeleeThreatPrioritization 1 WeaponRestrictions SecondaryOnly UseCustomModel models/bots/soldier/bot_soldier_gibby.mdl StripItemSlot 0 StripItemSlot 2 } } } WaveSpawn { TotalCurrency 0 TotalCount 50 MaxActive 6 SpawnCount 5 FirstSpawnWarningSound "defendd.mp3" RandomSpawn 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where defende1 Support 1 RandomChoice{ TFBot{ Class Soldier Name "Giant Corrupted" Skill Expert Classicon red2_lite NoIdleSound 1 Health 2000 Attributes DisableDodge Attributes HoldFireUntilFullReload NoBombUpgrades 1 Action Mobber ExtAttr IgnoreBuildings AimLeadProjectileSpeed 1100 UseMeleeThreatPrioritization 1 UseCustomModel models/bots/soldier_boss/bot_soldier_boss_gibby.mdl StripItemSlot 1 StripItemSlot 2 Attributes MiniBoss AddCond { Name "TF_COND_REPROGRAMMED" } Message { Name "{FF3D3D}Giant RED {FBECCB}: Defend the D Point!!!" Delay 1 Cooldown 0 Repeats 1 } CharacterAttributes { "voice pitch scale" 0 "move speed bonus" 0.5 "mult stun resistance" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cancel falling damage" 1 "blast radius decreased" 0.1 "blast dmg to self increased" -1 "override footstep sound set" 3 } DeathSound npc\env_headcrabcanister\explosion.wav } TFBot{ Class Soldier Name "Giant Burst Corrupted" ClassIcon soldier_burstfire Skill Expert Health 4000 Attributes AlwaysCrit Attributes DisableDodge Attributes HoldFireUntilFullReload NoBombUpgrades 1 NoIdleSound 1 Action Mobber ExtAttr IgnoreBuildings AimLeadProjectileSpeed 0 AimAt Head UseCustomModel models/bots/soldier_boss/bot_soldier_boss_gibby.mdl StripItemSlot 1 StripItemSlot 2 Attributes MiniBoss Item "Iron Fist" AddCond { Name "TF_COND_REPROGRAMMED" } ItemModel { ItemName "Iron Fist" Model "models\bots\soldier\gibhelmetcrit_boss.mdl" } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" //"damage bonus" 2.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 } CharacterAttributes { "voice pitch scale" 0 "move speed bonus" 0.5 "mult stun resistance" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "Projectile speed increased" 0.9 "cancel falling damage" 1 "blast radius decreased" 0.1 "blast dmg to self increased" -1 "override footstep sound set" 3 } DeathSound npc\env_headcrabcanister\explosion.wav } TFBot{ Class Soldier Classicon shotgun_lite Name "Corrupted" MaxVisionRange 500 Health 175 Skill Expert ExtAttr IgnoreBuildings Action Mobber Item "The Gilded Guard" DropWeapon 1 Attributes DisableDodge Attributes HoldFireUntilFullReload NoBombUpgrades 1 AimTrackingInterval 0.5 UseMeleeThreatPrioritization 1 WeaponRestrictions SecondaryOnly UseCustomModel models/bots/soldier/bot_soldier_gibby.mdl StripItemSlot 0 StripItemSlot 2 AddCond { Name "TF_COND_REPROGRAMMED" } } } } WaveSpawn { Name bomb Where spawnbot TotalCount 1337 MaxActive 1 SpawnCount 1 WaitForAllDead DPoint TotalCurrency 0 Support 1 FirstSpawnWarningSound freak_fortress_2\hyperdimension_neptunia\nepgya\nepgya2.mp3 TFBot { Class Demoman Name "Bubble" Health 99999 Scale 1.9 ClassIcon scout_bombrunner Attributes IgnoreEnemies //Attributes MiniBoss Skill Expert WeaponRestrictions MeleeOnly //FastUpdate 1 NoBombUpgrades 1 UseCustomModel "models\freak_fortress_2\newnepgear\newnepgya.mdl" CustomWeaponModel { Slot 2 Model "models\bots\gameplay_cosmetic\bot_light_bomb_helmet.mdl" } CharacterAttributes { "increased air control" 100 "head scale" 3.3 "increased jump height" 1.9 "torso scale" -0.15 "move speed bonus" 9 "damage force increase hidden" 1.5 //"damage force reduction" 0 "backstab shield" 1 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "mult stun resistance" 0 "override footstep sound set" 7 "air dash count" 2 "rage giving scale" 0 "cancel falling damage" 1 "not solid to players" 1 "voice pitch scale" 0 } } } } Wave{ Explanation { Line "{FF3D3D}Enéas {FBECCB}: Ok isso foi épico" } RedTeamWipeCausesWaveLoss 1 WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } SpawnTemplate Wave6 WaveSpawn { Name noheartmobber WaitForAllDead Noheartstand TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 RandomSpawn 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where Noheart TFBot{ Name "No-Heart" Class Demoman Scale 1.75 Health 70000 Classicon sentry_buster_king Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar Attributes DisableDodge UseHumanAnimations 1 ExtAttr IgnoreBuildings UseCustomModel models/bots/soldier/bot_soldier_gibby.mdl UseMeleeThreatPrioritization 1 Skill Expert MaxVisionRange 3000 Action Mobber //WeaponRestrictions MeleeOnly Tag bot_giant Action Mobber Item "Halloween Spellbook" Item "Corona Australis" Item "Kingdom Key" Item "R.S.H Rishi Speedster HasteD" StripItemSlot 0 StripItemSlot 1 ItemAttributes { Itemname "Kingdom Key" "damage bonus" 1.5 "fire rate bonus" 0.8 } FireWeapon //Periodically fires weapon { Delay 0.1 //Time before the first fire input starts (Default: 10) Cooldown 1 //Time between each fire input (Default: 10) Repeats 99999 //How many times should bot use the fire input in total (Default: 0 - Infinite) IfSeeTarget 1 //When set to 1, this task activates only when the bot can see the target player (Default 0 - Always activate) Duration 0.5 //How long should the button be pressed (Default: 0.1) Type "Action" // Type of fire input, Possible values: } Spell //Gives specified spell to bots. { Delay 3 Cooldown 20 Repeats 9999 IfSeeTarget 1 Charges 1 Limit 1 Type "Fireball" } Spell //Gives specified spell to bots. { Delay 9 Cooldown 20 Repeats 9999 IfSeeTarget 1 Charges 1 Limit 1 Type "Pumpkin MIRV" } Spell //Gives specified spell to bots. { Delay 12 Cooldown 20 Repeats 9999 IfSeeTarget 1 Charges 1 Limit 1 Type "Summon Skeletons" } Spell //Gives specified spell to bots. { Delay 16 Repeats 9999 IfSeeTarget 1 Charges 1 Limit 1 Type "Ball O' Bats" } Spell //Gives specified spell to bots. { Delay 22 Cooldown 20 Repeats 9999 IfSeeTarget 1 Charges 1 Limit 1 Type "Meteor Shower" } CharacterAttributes { "move speed bonus" 0.5 "cannot pick up intelligence" 1 "damage force reduction" 0 "crit mod disabled" 1 "force distribute currency on death" 1 "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 7 // 5=Scout,3=Soldier,6=Pyro,4=Demoman,2=Heavy,7=Buster } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { WaitForAllDead hordedarkness WaitBeforeStarting 0 FirstSpawnOutput { Target Noheartstand Action Trigger } } WaveSpawn { WaitForAllDead hordedarkness Name Noheartstand TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 RandomSpawn 1 FirstSpawnWarningSound "noheart.mp3" WaitBeforeStarting 5.2 WaitBetweenSpawns 1 Where noheart TFBot{ Name "No-Heart" Class Soldier Scale 1.75 Health 70000 Classicon sentry_buster_king Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar Attributes DisableDodge UseHumanAnimations 1 ExtAttr IgnoreBuildings UseCustomModel models/bots/soldier/bot_soldier_gibby.mdl UseMeleeThreatPrioritization 1 Skill Expert MaxVisionRange 3000 Action Mobber //WeaponRestrictions MeleeOnly Tag bot_giant Action Idle Item "Halloween Spellbook" Item "Corona Australis" Item "Kingdom Key" StripItemSlot 0 StripItemSlot 1 ItemAttributes { Itemname "Kingdom Key" "damage bonus" 1.5 "fire rate bonus" 0.8 } FireWeapon //Periodically fires weapon { Delay 0.1 //Time before the first fire input starts (Default: 10) Cooldown 1 //Time between each fire input (Default: 10) Repeats 99999 //How many times should bot use the fire input in total (Default: 0 - Infinite) IfSeeTarget 1 //When set to 1, this task activates only when the bot can see the target player (Default 0 - Always activate) Duration 0.5 //How long should the button be pressed (Default: 0.1) Type "Action" // Type of fire input, Possible values: } Spell //Gives specified spell to bots. { Delay 3 Cooldown 20 Repeats 9999 IfSeeTarget 1 Charges 1 Limit 1 Type "Fireball" } Spell //Gives specified spell to bots. { Delay 9 Cooldown 20 Repeats 9999 IfSeeTarget 1 Charges 1 Limit 1 Type "Pumpkin MIRV" } Spell //Gives specified spell to bots. { Delay 12 Cooldown 20 Repeats 9999 IfSeeTarget 1 Charges 1 Limit 1 Type "Summon Skeletons" } Spell //Gives specified spell to bots. { Delay 16 Repeats 9999 IfSeeTarget 1 Charges 1 Limit 1 Type "Ball O' Bats" } Spell //Gives specified spell to bots. { Delay 22 Cooldown 20 Repeats 9999 IfSeeTarget 1 Charges 1 Limit 1 Type "Meteor Shower" } CharacterAttributes { "move speed bonus" 0.1 "cannot pick up intelligence" 1 "damage force reduction" 0 "crit mod disabled" 1 "force distribute currency on death" 1 "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 7 // 5=Scout,3=Soldier,6=Pyro,4=Demoman,2=Heavy,7=Buster } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { Name hordedarkness TotalCurrency 0 TotalCount 200 MaxActive 20 SpawnCount 13 FirstSpawnWarningSound "dancetothedeath.mp3" RandomSpawn 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot RandomChoice{ TFBot{ Class Scout Classicon heavy_zombie_breach_lite Name "Riot Zombie" Scale 1 Skill Expert Health 200 //ExtAttr IgnoreBots Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Scout" Item "Basic Spellbook" Item "The Bat Outta Hell" Item "Breach and Bomb" Item "Blast Blocker" Item "EOTL_Coldfront Curbstompers" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "bread_bite" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "is invisible" 1 } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "dmg taken from crit reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 "mult dmgtaken from melee" 0.5 //"dmg taken increased" 0.5 //"dmg penalty vs players" 2 "move speed bonus" 0.65 "damage bonus" 0.72 "fire rate penalty" 2 "heal on kill" 1337 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0.65 "voice pitch scale" 0 "override footstep sound set" 0 "increased jump height" 1.3 } PainSound =65|trespasser/hs.wav DeathSound physics\body\body_medium_break2.wav } TFBot{ Class Soldier Classicon heavy_zombie_breach_lite Name "Riot Zombie" Scale 1 Skill Expert Health 200 //ExtAttr IgnoreBots Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Soldier" Item "Basic Spellbook" Item "The Bat Outta Hell" Item "Breach and Bomb" Item "Blast Blocker" Item "EOTL_Coldfront Curbstompers" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "bread_bite" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "is invisible" 1 } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "dmg taken from crit reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 "mult dmgtaken from melee" 0.5 //"dmg taken increased" 0.5 //"dmg penalty vs players" 2 "move speed bonus" 0.65 "damage bonus" 0.385 "fire rate penalty" 2 "heal on kill" 1337 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0.65 "voice pitch scale" 0 "override footstep sound set" 0 "increased jump height" 1.3 } PainSound =65|trespasser/hs.wav DeathSound physics\body\body_medium_break3.wav } TFBot{ Class Pyro Classicon heavy_zombie_breach_lite Name "Riot Zombie" Scale 1 Skill Expert Health 200 //ExtAttr IgnoreBots Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Pyro" Item "Basic Spellbook" Item "The Bat Outta Hell" Item "Breach and Bomb" Item "Blast Blocker" Item "EOTL_Coldfront Curbstompers" Item "The Grisly Gumbo" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "bread_bite" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "is invisible" 1 } ItemModel { ItemName "The Grisly Gumbo" Model "models/empty.mdl" } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "dmg taken from crit reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 "mult dmgtaken from melee" 0.5 //"dmg taken increased" 0.5 //"dmg penalty vs players" 2 "move speed bonus" 0.65 "damage bonus" 0.385 "fire rate penalty" 2 "heal on kill" 1337 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0.65 "voice pitch scale" 0 "override footstep sound set" 0 "increased jump height" 1.3 } PainSound =65|trespasser/hs.wav DeathSound physics\body\body_medium_break4.wav } TFBot{ Class Demoman Classicon heavy_zombie_breach_lite Name "Riot Zombie" Scale 1 Skill Expert Health 200 //ExtAttr IgnoreBots Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Demo" Item "Basic Spellbook" Item "The Bat Outta Hell" Item "Breach and Bomb" Item "Blast Blocker" Item "EOTL_Coldfront Curbstompers" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "bread_bite" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "is invisible" 1 } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "dmg taken from crit reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 "mult dmgtaken from melee" 0.5 //"dmg taken increased" 0.5 //"dmg penalty vs players" 2 "move speed bonus" 0.65 "damage bonus" 0.385 "fire rate penalty" 2 "heal on kill" 1337 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0.65 "voice pitch scale" 0 "override footstep sound set" 0 "increased jump height" 1.3 } PainSound =65|trespasser/hs.wav DeathSound physics\body\body_medium_break2.wav } TFBot{ Class Demoman Classicon heavy_zombie_breach_lite Name "Riot Zombie" Scale 1 Skill Expert AimTrackingInterval 0.5 Health 200 //ExtAttr IgnoreBots Action Mobber NoIdleSound 1 MaxVisionRange 750 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings Attributes HoldFireUntilFullReload Item "Zombie Demo" Item "Breach and Bomb" Item "Blast Blocker" Item "EOTL_Coldfront Curbstompers" StripItemSlot 1 StripItemSlot 2 ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate penalty" 2 "grenade explode on impact" 1 "no self blast dmg" 2 } CharacterAttributes { "dmg taken from crit reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 "mult dmgtaken from melee" 0.5 "move speed bonus" 0.65 "cancel falling damage" 1 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0.65 "voice pitch scale" 0 "override footstep sound set" 0 "increased jump height" 1.3 } PainSound =65|trespasser/hs.wav DeathSound physics\body\body_medium_break2.wav } TFBot{ Class Heavyweapons Classicon heavy_zombie_breach_lite Name "Riot Zombie" Scale 1 Skill Expert Health 400 //ExtAttr IgnoreBots Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Heavy" Item "Basic Spellbook" Item "Breach and Bomb" Item "Blast Blocker" Item "EOTL_Coldfront Curbstompers" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "TF_WEAPON_FISTS" "custom kill icon" "bread_bite" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "dmg taken from crit reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 "mult dmgtaken from melee" 0.5 //"dmg taken increased" 0.5 //"dmg penalty vs players" 2 "move speed bonus" 0.65 "damage bonus" 0.385 "fire rate penalty" 2 "heal on kill" 1337 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0.65 "voice pitch scale" 0 "override footstep sound set" 0 "increased jump height" 1.3 } PainSound =65|trespasser/hs.wav DeathSound physics\body\body_medium_break3.wav } TFBot{ Class Heavyweapons Classicon heavy_zombie_breach_lite Name "Riot Zombie" Scale 1 Skill Expert Health 400 //ExtAttr IgnoreBots Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings DropWeapon 1 MaxVisionRange 500 Item "Zombie Heavy" Item "Breach and Bomb" Item "Blast Blocker" Item "EOTL_Coldfront Curbstompers" Item "Riot Rifle" StripItemSlot 0 StripItemSlot 2 CharacterAttributes { "dmg taken from crit reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 "mult dmgtaken from melee" 0.5 "move speed bonus" 0.65 "cancel falling damage" 1 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0.65 "voice pitch scale" 0 "override footstep sound set" 0 "increased jump height" 1.3 } PainSound =65|trespasser/hs.wav DeathSound physics\body\body_medium_break3.wav } TFBot{ Class Engineer Classicon heavy_zombie_breach_lite Name "Riot Zombie" Scale 1 Skill Expert Health 200 //ExtAttr IgnoreBots Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Engineer" Item "Basic Spellbook" Item "The Bat Outta Hell" Item "Baseball Bill's Sports Shine" Item "Breach and Bomb" Item "Blast Blocker" Item "EOTL_Coldfront Curbstompers" StripItemSlot 0 StripItemSlot 1 StripItemSlot 3 StripItemSlot 4 StripItemSlot 5 StripItemSlot 6 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "bread_bite" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "is invisible" 1 } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "dmg taken from crit reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 "mult dmgtaken from melee" 0.5 //"dmg taken increased" 0.5 //"dmg penalty vs players" 2 "move speed bonus" 0.65 "damage bonus" 0.385 "fire rate penalty" 2 "heal on kill" 1337 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0.65 "voice pitch scale" 0 "override footstep sound set" 0 "increased jump height" 1.3 } PainSound =65|trespasser/hs.wav DeathSound physics\body\body_medium_break4.wav } TFBot{ Class Medic Classicon heavy_zombie_breach_lite Name "Riot Zombie" Scale 1 Skill Expert Health 200 //ExtAttr IgnoreBots Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Medic" Item "Basic Spellbook" Item "The Bat Outta Hell" Item "Breach and Bomb" Item "Blast Blocker" Item "EOTL_Coldfront Curbstompers" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "bread_bite" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "is invisible" 1 } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "heal on hit for rapidfire" 20 "dmg taken from crit reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 "mult dmgtaken from melee" 0.5 //"dmg taken increased" 0.5 //"dmg penalty vs players" 2 "move speed bonus" 0.65 "damage bonus" 0.385 "fire rate penalty" 2 "heal on kill" 1337 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0.65 "voice pitch scale" 0 "override footstep sound set" 0 "increased jump height" 1.3 } PainSound =65|trespasser/hs.wav DeathSound physics\body\body_medium_break2.wav } TFBot{ Class Sniper Classicon heavy_zombie_breach_lite Name "Riot Zombie" Scale 1 Skill Expert Health 200 //ExtAttr IgnoreBots Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Sniper" Item "Basic Spellbook" Item "The Bat Outta Hell" Item "Baseball Bill's Sports Shine" Item "Breach and Bomb" Item "Blast Blocker" Item "EOTL_Coldfront Curbstompers" Item "The Jarmaments" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "bread_bite" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "is invisible" 1 } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "mark for death" 1 "jarate backstabber" 1 "dmg taken from crit reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 "mult dmgtaken from melee" 0.5 //"dmg taken increased" 0.5 //"dmg penalty vs players" 2 "move speed bonus" 0.65 "damage bonus" 0.385 "fire rate penalty" 2 "heal on kill" 1337 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0.65 "voice pitch scale" 0 "override footstep sound set" 0 "increased jump height" 1.3 } PainSound =65|trespasser/hs.wav DeathSound physics\body\body_medium_break3.wav } TFBot{ Class Medic Classicon heavy_zombie_breach_lite Name "Riot Zombie" Scale 1 Skill Expert Health 200 //ExtAttr IgnoreBots Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Spy" Item "Basic Spellbook" Item "The Bat Outta Hell" Item "Breach and Bomb" Item "Blast Blocker" Item "EOTL_Coldfront Curbstompers" UseCustomModel models/player/spy.mdl Skin 23 StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "bread_bite" "custom hit sound" "physics/flesh/flesh_bloody_break.wav" "is invisible" 1 } Spell { delay 150 cooldown 150 IfSeeTarget 1 Type "Fireball" } CharacterAttributes { "crit from behind" 1 "dmg taken from crit reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 "mult dmgtaken from melee" 0.5 //"dmg taken increased" 0.5 //"dmg penalty vs players" 2 "move speed bonus" 0.65 "crit from behind" 1 "damage bonus" 0.385 "fire rate penalty" 2 "heal on kill" 1337 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0.65 "voice pitch scale" 0 "override footstep sound set" 0 "increased jump height" 1.3 } PainSound =65|trespasser/hs.wav DeathSound physics\body\body_medium_break4.wav } } } Wavespawn { TotalCurrency 0 Where defende1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 Support Limited TFBot { Name "Aqua" Class Sniper Health 35539 Classicon red2_lite Attributes DisableDodge UseHumanAnimations 1 ExtAttr IgnoreBuildings UseCustomModel models\lirisports\kh3\aqua\aquakh3.mdl UseMeleeThreatPrioritization 1 Skill Expert Action Mobber Item "Halloween Spellbook" Item "Kingdom Key" StripItemSlot 0 StripItemSlot 1 AddCond { Name "TF_COND_REPROGRAMMED" } Message { Name "Aqua was automatically assigned to team DEFENDERS" Delay 1 Cooldown 0 Repeats 1 } ItemAttributes { Itemname "Kingdom Key" "damage bonus" 1.5 "fire rate bonus" 0.8 } FireWeapon //Periodically fires weapon { Delay 0.1 //Time before the first fire input starts (Default: 10) Cooldown 1 //Time between each fire input (Default: 10) Repeats 99999 //How many times should bot use the fire input in total (Default: 0 - Infinite) IfSeeTarget 1 //When set to 1, this task activates only when the bot can see the target player (Default 0 - Always activate) Duration 0.5 //How long should the button be pressed (Default: 0.1) Type "Action" // Type of fire input, Possible values: } Spell //Gives specified spell to bots. { Delay 3 Cooldown 20 Repeats 9999 IfSeeTarget 1 Charges 1 Limit 1 Type "Fireball" } Spell //Gives specified spell to bots. { Delay 9 Cooldown 20 Repeats 9999 IfSeeTarget 1 Charges 1 Limit 1 Type "Pumpkin MIRV" } Spell //Gives specified spell to bots. { Delay 12 Cooldown 20 Repeats 9999 IfSeeTarget 1 Charges 1 Limit 1 Type "Summon Skeletons" } Spell //Gives specified spell to bots. { Delay 16 Repeats 9999 IfSeeTarget 1 Charges 1 Limit 1 Type "Ball O' Bats" } Spell //Gives specified spell to bots. { Delay 22 Cooldown 20 Repeats 9999 IfSeeTarget 1 Charges 1 Limit 1 Type "Meteor Shower" } CharacterAttributes { "move speed bonus" 0.5 "cannot pick up intelligence" 1 "damage force reduction" 0 "crit mod disabled" 1 "force distribute currency on death" 1 "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 7 // 5=Scout,3=Soldier,6=Pyro,4=Demoman,2=Heavy,7=Buster } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } } Wave{ Explanation { Line "{FF3D3D}Enéas {FBECCB}: Ok isso foi épico" } RedTeamWipeCausesWaveLoss 1 WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name noisesbuster TotalCurrency 10 Where spawnbot_mission_sniper Where spawnbot TotalCount 1 SpawnCount 1 MaxActive 10 RandomSpawn 1 WaitBetweenSpawns 1 WaitBeforeStarting 5 TFBot { Class Demoman Name "Pomu Buster" Skill Expert Health 2500 Item "The Ullapool Caber" WeaponRestrictions MeleeOnly ClassIcon sentry_buster_doomsday Attributes MiniBoss Attributes DisableDodge Attributes IgnoreEnemies Attributes IgnoreFlag Action SuicideBomber UseCustomModel "models/lirisports/pomu/pomu_fix.mdl" CharacterAttributes { "move speed bonus" 1.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 7 "cannot be backstabbed" 1 "not solid to players" 1 "allow friendly fire" 1 "voice pitch scale" 0 "always allow taunt" 1 "health from healers reduced" 0 } } } Wavespawn { WaitForAllDead pomu1 Name pomu2 TotalCurrency 10 Where defende1 TotalCount 1 SpawnCount 1 MaxActive 1 RandomSpawn 1 WaitBetweenSpawns 1 WaitBeforeStarting 1 TFBot{ Class Soldier Action Mobber UseMeleeThreatPrioritization 1 Template T_TFBot_Giant_Soldier ClassIcon shadowfigure Tag bot_giant Name "Hanami MK^15 Pomu" Skill Expert Health 7000 Attributes IgnoreFlag Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes DisableDodge ExtAttr IgnoreBuildings UseCustomModel "models/lirisports/pomu/pomu_fix.mdl" Scale 1.75 UseMeleeThreatPrioritization 1 AimOffset "0 0 200" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.1 TurnPower 360 MaxAimError 360 AimTime 2.2 Acceleration 9999 AccelerationTime 9999 AccelerationStartTime 2 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "add cond when active" 36 "clip size upgrade atomic" 12 "damage bonus" 0.7 "fire rate bonus" 0.001 "faster reload rate" 0.5 "projectile spread angle penalty" 180 "blast radius increased" 1.5 "projectile trail particle" "halloween_rockettrail" "projectile no deflect" 1 } CharacterAttributes{ "no_jump" 1 "crit mod disabled" 0 "force distribute currency on death" 1 "damage force reduction" 0 "voice pitch scale" 0 "blast dmg to self increased" 0 "rage giving scale" 0.1 "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.3 } Attributes IgnoreFlag Attributes DisableDodge Message { Name "{FF3D3D}Enéas {FBECCB}: CUIDADO!!! ATRÁS DE VOCÊS" Delay 1 Cooldown 0 Repeats 1 } } } Wavespawn{ WaitForAllDead noisesbuster Name pomu1 TotalCurrency 10 Where noheart TotalCount 1 FirstSpawnWarningSound "impastasyndrome.mp3" SpawnCount 1 MaxActive 1 RandomSpawn 1 WaitBetweenSpawns 1 WaitBeforeStarting 1 TFBot{ Name Pomu Class Medic Health 7000 ClassIcon shadowfigure Skill Expert BehaviorModifiers Mobber Action Mobber WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" UseMeleeThreatPrioritization 1 UseCustomModel "models/lirisports/pomu/pomu_fix.mdl" Attributes AutoJump AutoJumpMin 20 AutoJumpMax 30 UseMeleeThreatPrioritization 1 Item "festive ubersaw" CharacterAttributes { "backstab shield" 1 "jarate backstabber" 1 "cancel falling damage" 999 "boots falling stomp" 999 "boots falling stomp" 1 "increased jump height" 7 "dmg bonus vs buildings" 999 } ItemAttributes{ ItemName "festive ubersaw" "attach particle effect" 2 "damage bonus" 9 "ragdolls become ash" 1 } } } Wavespawn{ WaitForAllDead pomu2 Name pomu3 TotalCurrency 10 Where noheart TotalCount 1 SpawnCount 1 MaxActive 1 RandomSpawn 1 WaitBetweenSpawns 1 WaitBeforeStarting 1 TFBot{ Class Soldier Classicon shadowfigure Name "Virophage Pomu" Scale 2 FastUpdate 1 Skill Expert Health 8000 Action Mobber NoIdleSound 1 Attributes UseBossHealthBar Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings Item "The Bat Outta Hell" UseMeleeThreatPrioritization 1 WeaponRestrictions MeleeOnly UseCustomModel models\humans\charple01.mdl RocketCustomModel "models\weapons\w_bugbait.mdl" RocketCustomParticle "eyeboss_projectile" StripItemSlot 1 UseCustomModel "models/lirisports/pomu/pomu_fix.mdl" Message { Name "{FF3D3D}Enéas {FBECCB}: CUIDADO!!! O Virophage Pomu esta com sede se sangue!!!" Delay 1 Cooldown 0 Repeats 1 } HomingRockets { Enable 1 IgnoreDisguisedSpies 0 IgnoreStealthedSpies 0 TurnPower 999 MaxAimError 45 RocketSpeed 0.45 } FireWeapon { Delay 10 Cooldown 20 Repeats 999 Duration 10 IfSeeTarget 0 Type "Crouch" } NoCrouchButtonRelease 1 ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "is invisible" 1 "damage bonus" 0.094 "dmg bonus vs buildings" 1000 "blast radius decreased" 0.1 "damage causes airblast" 1 "is_passive_weapon" 1 "custom kill icon" "purgatory" "no self blast dmg" 2 "faster reload rate" 0.0025 "fire rate bonus" 8 "clip size upgrade atomic" -3 "mult projectile scale" 2 "crit vs non burning players" 1 "crit vs burning players" 1 "projectile lifetime" 5 "fire input on hit" "shakeit^startshake^0" "add cond on hit" 25943 "add cond on hit duration" 5 "custom hit sound" "npc\barnacle\barnacle_digesting2.wav" "custom weapon fire sound" "npc\headcrab_poison\ph_warning1.wav" "custom weapon reload sound" "npc\barnacle\barnacle_digesting1.wav" "custom impact sound" "npc\antlion_grub\squashed.wav" } ItemAttributes { ItemName "The Bat Outta Hell" "is invisible" 1 "custom kill icon" "purgatory" "damage bonus" 1 "apply look velocity on damage" -50 "damage blast push" -50 "fire rate bonus" 0.1 "fire input on hit" "shakeit^startshake^0" "remove cond on hit" 25943 "crit vs non burning players" 1 "crit vs burning players" 1 "melee range multiplier" 0.35 "melee bounds multiplier" 0.35 "custom hit sound" npc\barnacle\barnacle_gulp2.wav } FireWeapon { Delay 0 Cooldown 0 Repeats 0 IfSeeTarget 1 Duration 0 Type "Primary" } CharacterAttributes { "cannot be headshot" 1 "wet immunity" 1 "dmg pierces resists absorbs" 1 "increased air control" 100 "increased jump height" 2 "mark for death" 1 "voice pitch scale" 0 "move speed bonus" 1 "heal on kill" 1337 "stomp player damage" 1 "stomp player force" -50 "stomp building damage" 1000 //"stomp player time" 0.015 //"dmg taken from bullets increased" 0.5 "dmg from melee increased" 5 "dmg taken from blast increased" 2 //"dmg taken from fire increased" 2 "cannot be backstabbed" 1 "mult stun resistance" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0 "override footstep sound set" 0 } SpawnTemplate { Name "p_skullhead" } PainSound ambient\creatures\town_scared_breathing2.wav DeathSound vehicles\airboat\pontoon_splash1.wav } } Wavespawn{ WaitForAllDead pomu3 Name pomu4 TotalCurrency 10 Where noheart TotalCount 1 SpawnCount 1 MaxActive 1 RandomSpawn 1 WaitBetweenSpawns 1 WaitBeforeStarting 1 TFbot{ Class Demoman ClassIcon shadowfigure Name "Eye of Pomu" Scale 2 SpawnTemplate "EoCTeleportTarget" RocketCustomParticle eyeboss_projectile RocketCustomModel "models\props_halloween\eyeball_projectile.mdl" UseCustomModel "models/lirisports/pomu/pomu_fix.mdl" Skill Expert Health 8000 Item "MONOCULUS!" Item "The Chargin' Targe" Item "The Eyelander" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysFireWeapon Action Mobber HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.4 TurnPower 90 MaxAimError 360 } ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 } ItemAttributes { ItemName "tf_weapon_grenadelauncher" "override projectile type" 2 "faster reload rate" 0.01 "is invisible" 1 "is_passive_weapon" 1 "fire rate bonus" 5 } ItemAttributes { ItemName "The Eyelander" "melee range multiplier" 1.75 } CharacterAttributes { "dmg taken increased" 0.8 "add_head_on_kill" 0 "charge recharge rate increased" 3 "move speed bonus" 0.4 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 4 "gesture speed increase" 100 "torso scale" 0.2 "head scale" 20 "hand scale" 0.01 "attachment scale" 4 } } } Wavespawn{ WaitForAllDead pomu4 Name pomu5 TotalCurrency 10 Where spawnbot_redhatch TotalCount 1 SpawnCount 1 MaxActive 1 RandomSpawn 1 WaitBetweenSpawns 1 WaitBeforeStarting 1 TFBot{ Name Pomu Class Medic Health 9999 ClassIcon shadowfigure Skill Expert BehaviorModifiers Mobber Action idle WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" UseMeleeThreatPrioritization 1 UseCustomModel "models/lirisports/pomu/pomu_fix.mdl" UseMeleeThreatPrioritization 1 Item "festive ubersaw" AddCond { Name "TF_COND_REPROGRAMMED" } Message { Name "Pomu was automatically assigned to team DEFENDERS?" Delay 1 Cooldown 0 Repeats 1 } Message { Name "{FF3D3D}Pomu {FBECCB}: Desde que fui substituida virei motivo de piada" Delay 7 Cooldown 0 Repeats 1 } Message { Name "{FF3D3D}Pomu {FBECCB}: Agora que estou no seu time não posso ser ferida" Delay 14 Cooldown 0 Repeats 1 } Message { Name "{FF3D3D}Pomu {FBECCB}: vou fazer vocês esperarem :) " Delay 18 Cooldown 0 Repeats 1 } Message { Name "{FF3D3D}Pomu {FBECCB}: isso se ele não aparecer vocês sabem..." Delay 24 Cooldown 0 Repeats 1 } Message { Name "{FF3D3D}Pomu {FBECCB}: essa não... essa presença ameaçadora" Delay 30 Cooldown 0 Repeats 1 } Message { Name "{FF3D3D}Pomu {FBECCB}: Droga.... vou ter minha vingança ainda... " Delay 38 Cooldown 0 Repeats 1 } CharacterAttributes { "backstab shield" 1 "jarate backstabber" 1 "cancel falling damage" 999 "boots falling stomp" 999 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 "boots falling stomp" 1 "increased jump height" 7 "dmg bonus vs buildings" 999 } ItemAttributes{ ItemName "festive ubersaw" "attach particle effect" 2 "damage bonus" 9 "ragdolls become ash" 1 } } } Wavespawn{ WaitForAllSpawned pomu5 Name mistermoriya TotalCurrency 10 Where spawnbot TotalCount 1 SpawnCount 1 MaxActive 1 RandomSpawn 1 WaitBetweenSpawns 1 WaitBeforeStarting 37 Support Limited TFBot{ Name MoriyaGOD Class HeavyWeapons Classicon random_lite Scale 1 Health 40000 Action Mobber Attributes MiniBoss Attributes UseBossHealthBar ExtAttr IgnoreRealPlayers ExtAttr IgnoreBuildings WeaponRestrictions MeleeOnly UseCustomModel "models/lirisports/ff2/Moyai_man.mdl" BehaviorModifiers Push Attributes AlwaysCrit DeathSound "misc/null.wav" AddCond { Name "TF_COND_REPROGRAMMED_NEUTRAL" } CharacterAttributes { "move speed bonus" 6 "damage bonus" 99999 } } } } Wave{ Explanation { Line "{FF3D3D}Enéas {FBECCB}: O DR NEO CORTEX ESTA ENVIANDO MENTIRAS" } RedTeamWipeCausesWaveLoss 1 WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name busterred1 TotalCurrency 10 Where buster1 TotalCount 1 SpawnCount 1 MaxActive 1 RandomSpawn 1 WaitBetweenSpawns 1 WaitBeforeStarting 1 Support Limited TFBot { ClassIcon sentry_buster_antigravity Health 1000 Name "Isso custou 4.33 refs..." Class Demoman AlwaysGlow 1 Skill Expert WeaponRestrictions MeleeOnly Attributes "UseBossHealthBar" Attributes Miniboss Attributes DisableDodge Attributes IgnoreEnemies Attributes UseBossHealthBar UseBusterModel 1 NoIdleSound 1 Scale 1.75 UseCustomModel "models/bots/demo/bot_sentry_buster_antigravity.mdl" ExtAttr IgnoreBuildings UseHumanModel 1 Attributes IgnoreFlag UseMeleeThreatPrioritization 1 AddCond { Name "TF_COND_REPROGRAMMED" } CharacterAttributes { "move speed bonus" 0.001 "cancel falling damage" 999 "no_jump" 1 } } } WaveSpawn { Name busterred2 TotalCurrency 10 Where buster2 TotalCount 1 SpawnCount 1 MaxActive 1 RandomSpawn 1 WaitBetweenSpawns 1 WaitBeforeStarting 1 Support Limited TFBot { ClassIcon sentry_buster_antigravity Health 1000 Name "Vip Platina custa 5 keys" Class Demoman Skill Expert AlwaysGlow 1 WeaponRestrictions MeleeOnly Attributes "UseBossHealthBar" Attributes Miniboss Attributes DisableDodge Attributes IgnoreEnemies Attributes UseBossHealthBar UseBusterModel 1 NoIdleSound 1 Scale 1.75 UseCustomModel "models/bots/demo/bot_sentry_buster_antigravity.mdl" ExtAttr IgnoreBuildings UseHumanModel 1 Attributes IgnoreFlag UseMeleeThreatPrioritization 1 AddCond { Name "TF_COND_REPROGRAMMED" } CharacterAttributes { "move speed bonus" 0.001 "cancel falling damage" 999 "no_jump" 1 } } } WaveSpawn { Name busterred3 TotalCurrency 10 Where buster3 TotalCount 1 SpawnCount 1 MaxActive 1 RandomSpawn 1 WaitBetweenSpawns 1 WaitBeforeStarting 1 Support Limited TFBot { ClassIcon sentry_buster_antigravity Health 1000 Name "Vip Platina custa 5 keys" Class Demoman Skill Expert AlwaysGlow 1 WeaponRestrictions MeleeOnly Attributes "UseBossHealthBar" Attributes Miniboss Attributes DisableDodge Attributes IgnoreEnemies Attributes UseBossHealthBar UseBusterModel 1 NoIdleSound 1 Scale 1.75 UseCustomModel "models/bots/demo/bot_sentry_buster_antigravity.mdl" ExtAttr IgnoreBuildings UseHumanModel 1 Attributes IgnoreFlag UseMeleeThreatPrioritization 1 AddCond { Name "TF_COND_REPROGRAMMED" } CharacterAttributes { "move speed bonus" 0.001 "cancel falling damage" 999 "no_jump" 1 } } } WaveSpawn { Name busterred4 TotalCurrency 10 Where buster4 TotalCount 1 SpawnCount 1 MaxActive 1 RandomSpawn 1 WaitBetweenSpawns 1 WaitBeforeStarting 1 Support Limited TFBot { ClassIcon sentry_buster_antigravity Health 1000 Name "Vip Platina custa 5 keys" Class Demoman Skill Expert AlwaysGlow 1 WeaponRestrictions MeleeOnly Attributes "UseBossHealthBar" Attributes Miniboss Attributes DisableDodge Attributes IgnoreEnemies Attributes UseBossHealthBar UseBusterModel 1 NoIdleSound 1 Scale 1.75 UseCustomModel "models/bots/demo/bot_sentry_buster_antigravity.mdl" ExtAttr IgnoreBuildings UseHumanModel 1 Attributes IgnoreFlag UseMeleeThreatPrioritization 1 AddCond { Name "TF_COND_REPROGRAMMED" } CharacterAttributes { "move speed bonus" 0.001 "cancel falling damage" 999 "no_jump" 1 } } } WaveSpawn { Name busterredefend TotalCurrency 10 Where defende1 TotalCount 1 SpawnCount 1 MaxActive 1 RandomSpawn 1 WaitBetweenSpawns 1 WaitBeforeStarting 1 Support limited TFBot { ClassIcon sentry_buster_antigravity Health 1000 Name "Vip Platina custa 5 keys" Class Demoman Skill Expert AlwaysGlow 1 WeaponRestrictions MeleeOnly Attributes "UseBossHealthBar" Attributes Miniboss Attributes DisableDodge Attributes IgnoreEnemies Attributes UseBossHealthBar UseBusterModel 1 NoIdleSound 1 Scale 1.75 UseCustomModel "models/bots/demo/bot_sentry_buster_antigravity.mdl" ExtAttr IgnoreBuildings UseHumanModel 1 Attributes IgnoreFlag UseMeleeThreatPrioritization 1 AddCond { Name "TF_COND_REPROGRAMMED" } CharacterAttributes { "move speed bonus" 0.001 "cancel falling damage" 999 "no_jump" 1 } } } WaveSpawn { TotalCurrency 0 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 15 WaitBeforeStarting 15 RandomChoice { TFBot { Class Soldier Classicon gry_lite Name "Virophage" Tag bot_virophage Scale 2 FastUpdate 1 Skill Expert Health 100000 Action Mobber NoIdleSound 1 Attributes UseBossHealthBar Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings Item "The Bat Outta Hell" UseMeleeThreatPrioritization 1 WeaponRestrictions MeleeOnly UseCustomModel models\humans\charple01.mdl RocketCustomModel "models\weapons\w_bugbait.mdl" RocketCustomParticle "eyeboss_projectile" StripItemSlot 1 Message { Name "{FF3D3D}Enéas {FBECCB}: CUIDADO!!! O Virophage esta com sede se sangue!!!" Delay 1 Cooldown 0 Repeats 1 } AddCond { Name "TF_COND_REPROGRAMMED_NEUTRAL" } HomingRockets { Enable 1 IgnoreDisguisedSpies 0 IgnoreStealthedSpies 0 TurnPower 999 MaxAimError 45 RocketSpeed 0.45 } FireWeapon { Delay 10 Cooldown 20 Repeats 999 Duration 10 IfSeeTarget 0 Type "Crouch" } NoCrouchButtonRelease 1 ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "is invisible" 1 "damage bonus" 0.094 "dmg bonus vs buildings" 1000 "blast radius decreased" 0.1 "damage causes airblast" 1 "is_passive_weapon" 1 "custom kill icon" "purgatory" "no self blast dmg" 2 "faster reload rate" 0.0025 "fire rate bonus" 8 "clip size upgrade atomic" -3 "mult projectile scale" 2 "crit vs non burning players" 1 "crit vs burning players" 1 "projectile lifetime" 5 "fire input on hit" "shakeit^startshake^0" "add cond on hit" 25943 "add cond on hit duration" 5 "custom hit sound" "npc\barnacle\barnacle_digesting2.wav" "custom weapon fire sound" "npc\headcrab_poison\ph_warning1.wav" "custom weapon reload sound" "npc\barnacle\barnacle_digesting1.wav" "custom impact sound" "npc\antlion_grub\squashed.wav" } ItemAttributes { ItemName "The Bat Outta Hell" "is invisible" 1 "custom kill icon" "purgatory" "damage bonus" 1 "apply look velocity on damage" -50 "damage blast push" -50 "fire rate bonus" 0.1 "fire input on hit" "shakeit^startshake^0" "remove cond on hit" 25943 "crit vs non burning players" 1 "crit vs burning players" 1 "melee range multiplier" 0.35 "melee bounds multiplier" 0.35 "custom hit sound" npc\barnacle\barnacle_gulp2.wav } FireWeapon { Delay 0 Cooldown 0 Repeats 0 IfSeeTarget 1 Duration 0 Type "Primary" } CharacterAttributes { "cannot be headshot" 1 "wet immunity" 1 "dmg pierces resists absorbs" 1 "increased air control" 100 "increased jump height" 2 "mark for death" 1 "voice pitch scale" 0 "move speed bonus" 1 "heal on kill" 1337 "stomp player damage" 1 "stomp player force" -50 "stomp building damage" 1000 //"stomp player time" 0.015 //"dmg taken from bullets increased" 0.5 "dmg from melee increased" 5 "dmg taken from blast increased" 2 //"dmg taken from fire increased" 2 "cannot be backstabbed" 1 "mult stun resistance" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0 "override footstep sound set" 0 } SpawnTemplate p_barnaclehead SpawnTemplate { Name "p_skullhead" Bone "bip_spine2" } PainSound ambient\creatures\town_scared_breathing2.wav DeathSound vehicles\airboat\pontoon_splash1.wav } TFBot{ Class Soldier Classicon red2_lite Name "Virophage" Tag bot_virophage Scale 2 FastUpdate 1 Skill Expert Health 100000 Action Mobber NoIdleSound 1 Attributes UseBossHealthBar Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings Item "The Bat Outta Hell" UseMeleeThreatPrioritization 1 WeaponRestrictions MeleeOnly UseCustomModel models\humans\charple01.mdl RocketCustomModel "models\weapons\w_bugbait.mdl" RocketCustomParticle "eyeboss_projectile" StripItemSlot 1 Message { Name "{FF3D3D}Enéas {FBECCB}: O Virophage não esta enxergando a gente vamos usa-lo ao nosso favor" Delay 1 Cooldown 0 Repeats 1 } AddCond { Name "TF_COND_REPROGRAMMED" } HomingRockets { Enable 1 IgnoreDisguisedSpies 0 IgnoreStealthedSpies 0 TurnPower 999 MaxAimError 45 RocketSpeed 0.45 } FireWeapon { Delay 10 Cooldown 20 Repeats 999 Duration 10 IfSeeTarget 0 Type "Crouch" } NoCrouchButtonRelease 1 ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "is invisible" 1 "damage bonus" 0.094 "dmg bonus vs buildings" 1000 "blast radius decreased" 0.1 "damage causes airblast" 1 "is_passive_weapon" 1 "custom kill icon" "purgatory" "no self blast dmg" 2 "faster reload rate" 0.0025 "fire rate bonus" 8 "clip size upgrade atomic" -3 "mult projectile scale" 2 "crit vs non burning players" 1 "crit vs burning players" 1 "projectile lifetime" 5 "fire input on hit" "shakeit^startshake^0" "add cond on hit" 25943 "add cond on hit duration" 5 "custom hit sound" "npc\barnacle\barnacle_digesting2.wav" "custom weapon fire sound" "npc\headcrab_poison\ph_warning1.wav" "custom weapon reload sound" "npc\barnacle\barnacle_digesting1.wav" "custom impact sound" "npc\antlion_grub\squashed.wav" } ItemAttributes { ItemName "The Bat Outta Hell" "is invisible" 1 "custom kill icon" "purgatory" "damage bonus" 1 "apply look velocity on damage" -50 "damage blast push" -50 "fire rate bonus" 0.1 "fire input on hit" "shakeit^startshake^0" "remove cond on hit" 25943 "crit vs non burning players" 1 "crit vs burning players" 1 "melee range multiplier" 0.35 "melee bounds multiplier" 0.35 "custom hit sound" npc\barnacle\barnacle_gulp2.wav } FireWeapon { Delay 0 Cooldown 0 Repeats 0 IfSeeTarget 1 Duration 0 Type "Primary" } CharacterAttributes { "cannot be headshot" 1 "wet immunity" 1 "dmg pierces resists absorbs" 1 "increased air control" 100 "increased jump height" 2 "voice pitch scale" 0 "move speed bonus" 1 "heal on kill" 1337 "mark for death" 1 "stomp player damage" 1 "stomp player force" -50 "stomp building damage" 1000 //"stomp player time" 0.015 //"dmg taken from bullets increased" 0.5 "dmg from melee increased" 5 "dmg taken from blast increased" 2 //"dmg taken from fire increased" 2 "cannot be backstabbed" 1 "mult stun resistance" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0 "override footstep sound set" 0 } SpawnTemplate p_barnaclehead SpawnTemplate { Name "p_skullhead" Bone "bip_spine2" } PainSound ambient\creatures\town_scared_breathing2.wav DeathSound vehicles\airboat\pontoon_splash1.wav } TFBot{ Class Soldier Classicon blu2_lite Name "Virophage" Tag bot_virophage Scale 2 FastUpdate 1 Skill Expert Health 100000 Action Mobber NoIdleSound 1 Attributes UseBossHealthBar Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings Item "The Bat Outta Hell" UseMeleeThreatPrioritization 1 WeaponRestrictions MeleeOnly UseCustomModel models\humans\charple01.mdl RocketCustomModel "models\weapons\w_bugbait.mdl" RocketCustomParticle "eyeboss_projectile" StripItemSlot 1 Message { Name "{FF3D3D}Enéas {FBECCB}: O Virophage só enxerga a nós e as power busters tome muito cuidado!" Delay 1 Cooldown 0 Repeats 1 } HomingRockets { Enable 1 IgnoreDisguisedSpies 0 IgnoreStealthedSpies 0 TurnPower 999 MaxAimError 45 RocketSpeed 0.45 } FireWeapon { Delay 10 Cooldown 20 Repeats 999 Duration 10 IfSeeTarget 0 Type "Crouch" } NoCrouchButtonRelease 1 ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "is invisible" 1 "damage bonus" 0.094 "dmg bonus vs buildings" 1000 "blast radius decreased" 0.1 "damage causes airblast" 1 "is_passive_weapon" 1 "custom kill icon" "purgatory" "no self blast dmg" 2 "faster reload rate" 0.0025 "fire rate bonus" 8 "clip size upgrade atomic" -3 "mult projectile scale" 2 "crit vs non burning players" 1 "crit vs burning players" 1 "projectile lifetime" 5 "fire input on hit" "shakeit^startshake^0" "add cond on hit" 25943 "add cond on hit duration" 5 "custom hit sound" "npc\barnacle\barnacle_digesting2.wav" "custom weapon fire sound" "npc\headcrab_poison\ph_warning1.wav" "custom weapon reload sound" "npc\barnacle\barnacle_digesting1.wav" "custom impact sound" "npc\antlion_grub\squashed.wav" } ItemAttributes { ItemName "The Bat Outta Hell" "is invisible" 1 "custom kill icon" "purgatory" "damage bonus" 1 "apply look velocity on damage" -50 "damage blast push" -50 "fire rate bonus" 0.1 "fire input on hit" "shakeit^startshake^0" "remove cond on hit" 25943 "crit vs non burning players" 1 "crit vs burning players" 1 "melee range multiplier" 0.35 "melee bounds multiplier" 0.35 "custom hit sound" npc\barnacle\barnacle_gulp2.wav } FireWeapon { Delay 0 Cooldown 0 Repeats 0 IfSeeTarget 1 Duration 0 Type "Primary" } CharacterAttributes { "cannot be headshot" 1 "wet immunity" 1 "dmg pierces resists absorbs" 1 "increased air control" 100 "increased jump height" 2 "voice pitch scale" 0 "move speed bonus" 1 "heal on kill" 1337 "mark for death" 1 "stomp player damage" 1 "stomp player force" -50 "stomp building damage" 1000 //"stomp player time" 0.015 //"dmg taken from bullets increased" 0.5 "dmg from melee increased" 5 "dmg taken from blast increased" 2 //"dmg taken from fire increased" 2 "cannot be backstabbed" 1 "mult stun resistance" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0 "override footstep sound set" 0 } SpawnTemplate p_barnaclehead SpawnTemplate { Name "p_skullhead" Bone "bip_spine2" } PainSound ambient\creatures\town_scared_breathing2.wav DeathSound vehicles\airboat\pontoon_splash1.wav } } } WaveSpawn { TotalCurrency 0 Where spawnbot TotalCount 100 MaxActive 10 SpawnCount 10 WaitBeforeStarting 1 RandomChoice { TFBot { Class Scout Classicon spy_facepeel_lite Name "Leaper" Tag bot_leaper Scale 1.3 Skill Expert Health 1000 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "Zombie Scout" Item "Baseball Bill's Sports Shine" Item "The Master Mind" Item "Fuel Injector" Item "Facepeeler" Item "Employee Badge B" Item "The Bat Outta Hell" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Bat Outta Hell" "is invisible" 1 "Blast radius decreased" 0.0025 "damage bonus" 0.0025 "dmg bonus vs buildings" 99999 "hit self on miss" 1 "apply look velocity on damage" 1000 "melee range multiplier" 0.0025 "melee bounds multiplier" 0.0025 "custom kill icon" "unarmed_combat" "fire input on hit" "!self^fireuser1^0" "custom hit sound" physics/flesh/flesh_squishy_impact_hard3.wav "remove damage type" 128 "special damage type" 1 "dmg taken mult from special damage type 1" 0.01 } ItemModel { ItemName "Employee Badge B" Model "models/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier.mdl" } FireWeapon { Delay 5 Cooldown 0 Repeats 0 IfSeeTarget 1 Duration 0 Type "Primary" } FireWeapon { Delay 5 Cooldown 0.25 Repeats 0 IfSeeTarget 1 Duration 0 Type "Jump" } CharacterAttributes { "dmg pierces resists absorbs" 1 "move speed bonus" 0.5 "stomp player damage" 12 "stomp building damage" 1337 "stomp player force" 100 "stomp player time" 0.1 "increased air control" 100 "no double jump" 1 "head scale" 1.3 "mult stun resistance" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0 "voice pitch scale" 0.65 "override footstep sound set" 7 } PainSound =85|trespasser/bullethitflesh1.wav DeathSound npc/fast_zombie/fz_frenzy1.wav } TFBot{ Class HeavyWeapons Classicon heavy_zombie_arm2_lite Name "Brute" Scale 1.5 Skill Expert Health 3000 Action Mobber NoIdleSound 1 Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings UseMeleeThreatPrioritization 1 Item "The Bolshevik Biker" //Item "Zombie Heavy" Item "Employee Badge A" Skin 5 ItemModel { ItemName "Employee Badge A" Model "models/player/items/heavy/heavy_zombie.mdl" } Item "Medi-Mask" Item "Support Spurs" Item "The Persian Persuader" Item "The War Goggles" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "The Persian Persuader" "damage bonus" 1.54 "damage causes airblast" 1 "is_a_sword" 0 "melee range multiplier" 0.85 "melee bounds multiplier" 0.85 "hand scale" 1.25 "custom kill icon" "guillotine" "custom hit sound" "physics/body/body_medium_break2.wav" } CustomWeaponModel { Slot 2 Model "models/workshop_partner/weapons/c_models/c_sd_cleaver/c_sd_cleaver.mdl" } ItemModel { ItemName "Support Spurs" Model "models/workshop/player/items/heavy/hwn2016_mad_mask/hwn2016_mad_mask.mdl" } ItemAttributes { ItemName "The War Goggles" "SPELL: set item tint RGB" 5 } CharacterAttributes { "dmg bonus vs buildings" 1000 "increased jump height" 1.3 "move speed bonus" 0.65 "fire rate penalty" 1.5 "mult stun resistance" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cancel falling damage" 1 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 1.5 "voice pitch scale" 0.65 "override footstep sound set" 7 } PainSound =85|trespasser/bullethitflesh1.wav DeathSound npc\zombie_poison\pz_alert2.wav } TFBot{ Class Pyro Skill Expert Health 300 StripItem "Zombie Pyro" Name "Corroder Zombie" StripItemSlot 0 Action Mobber Attributes MiniBoss ExtAttr IgnoreBuildings DesiredAttackRange 50 ClassIcon pyro_spitter Item "The Gas Passer" UseCustomModel "models/kirillian/infected/spyro_v4.mdl" Scale 1.1 Skin 1 NoIdleSound 1 DeathSound =80|shadows/gas_death.mp3 SpawnTemplate "EnemyTracker" VoiceCommand { Delay 15 Cooldown 4 Repeats 0 Type "Jeers" } WeaponSwitch { Delay 1 Cooldown 0 Repeats 1 Type "Melee" } WeaponSwitch // spittin { Delay 2 Cooldown 10 Repeats 0 IfSeeTarget 1 Type "Secondary" } Sequence { Delay 2.5 Cooldown 10 Repeats 0 IfSeeTarget 1 Name spitter_spitting } WeaponSwitch { Delay 3.5 Cooldown 10 Repeats 0 IfSeeTarget 1 Type "Melee" } ItemAttributes { ItemName tf_weapon_fireaxe "damage bonus HIDDEN" 0.77 "is invisible" 1 "alt-fire disabled" 1 // for heavy AI "custom kill icon" unarmed_combat "custom impact sound" Weapon_Fist.HitFlesh } ItemAttributes { ItemName "The Gas Passer" "provide on active" 1 "is invisible" 1 "move speed penalty" 0.5 "mult_item_meter_charge_rate" 0.1 "weapon burn dmg increased" 1.25 "applies snare effect" 0.4 "weapon burn time reduced" 0.6 // so people don't get infinite afterburn from getting spat on constantly "custom projectile model" models/weapons/w_models/w_drg_ball.mdl "custom weapon fire sound" =80|shadows/gas_spit.mp3 "cannot be sapped" 1 "no_jump" 1 } CharacterAttributes { "move speed bonus" 0.7 // "voice pitch scale" 0 "cancel falling damage" 1 "override footstep sound set" 0 "mult stun resistance" 0 "increased jump height" 1.3 "force distribute currency on death" 1 "dmg taken from crit reduced" 0.7 } } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where defende1 Support 1 TFBot{ Class Pyro Name "Nepgya Phlogas Engraçadinha" ClassIcon nep Skill Expert Attributes DisableDodge MaxVisionRange 9999 Action Mobber UseMeleeThreatPrioritization 1 UseHumanAnimations 1 FastUpdate 1 WeaponRestrictions SecondaryOnly UseHumanModel 1 Item "The Gas Passer" Item "The Phlogistinator" Item "Tour of Duty Badge Advanced 3" UseCustomModel "models\freak_fortress_2\newnepgear\newnepgya.mdl" Deathsound "freak_fortress_2\hyperdimension_neptunia\nepgya\nepgya2.mp3" ItemAttributes { ItemName "The Phlogistinator" "damage bonus" 2 "heal on kill" 100 } ItemAttributes { ItemName "The Gas Passer" "explode_on_ignite" 1 ///"item_meter_charge_rate" 0.4 ///"effect add attributes" "override projectile type extra|gas|fire rate penalty|2|explode_on_ignite|1" } CharacterAttributes { "dmg taken from fire reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from blast reduced" 0.25 "dmg taken from crit reduced" 0.1 ///"health regen" 10 "move speed bonus" 1.3 "increased jump height" 1.6 "kill forces attacker to laugh" 1 } AddCond { Name TF_COND_REPROGRAMMED } } } } Wave{ Explanation { Line "{FF3D3D}Enéas {FBECCB}: Dino não quer ir lá em cima" } RedTeamWipeCausesWaveLoss 1 WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name dino TotalCurrency 0 Where spawnbot TotalCount 999 SpawnCount 6 MaxActive 6 WaitBetweenSpawns 16 WaitBeforeStarting 16 Support 1 Waitforalldead Timero TFBot { Class Soldier Name "dino não quer ir la em cima" ClassIcon soldier_burstfire Skill Expert Health 4000 Attributes AlwaysCrit Attributes DisableDodge Attributes HoldFireUntilFullReload NoBombUpgrades 1 NoIdleSound 1 ExtAttr IgnoreBuildings AimLeadProjectileSpeed 0 AimAt Head UseCustomModel "models\freak_fortress_2\newnepgear\newnepgya.mdl" Deathsound "freak_fortress_2\hyperdimension_neptunia\nepgya\nepgya2.mp3" StripItemSlot 1 ExtAttr IgnoreRealPlayers ExtAttr IgnoreBuildings StripItemSlot 2 Attributes MiniBoss Item "Iron Fist" ItemModel { ItemName "Iron Fist" Model "models\bots\soldier\gibhelmetcrit_boss.mdl" } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" //"damage bonus" 2.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 } CharacterAttributes { "voice pitch scale" 0 "increased jump height" 1 "move speed bonus" 4 "mult stun resistance" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "Projectile speed increased" 0.9 "cancel falling damage" 1 "blast radius decreased" 0.1 "blast dmg to self increased" -1 "override footstep sound set" 3 } } } Wavespawn { Name Timero Where spawnbot_mission_sniper TotalCount 1 MaxActive 1 SpawnCount 1 RandomSpawn 1 FirstSpawnWarningSound "laemcima.mp3" WaitBetweenSpawns 1 WaitBeforeStarting 1 TotalCurrency 0 TFBot { Class Demoman Health 9 Name "Vai_la_em_cima.mp3" Scale 0.02 Action idle ClassIcon timer_lite Attributes DisableDodge Attributes SuppressFire UseBusterModel 1 CharacterAttributes { "head scale" 3.2 "is suicide counter" 99999 "torso scale" 0 "move speed bonus" 1 } } } Wavespawn { Where spawnbot_redhatch TotalCount 1 MaxActive 1 SpawnCount 1 RandomSpawn 1 WaitBetweenSpawns 1 WaitBeforeStarting 1 TotalCurrency 0 TFBot { Class HeavyWeapons Health 9 Name "me acerta" Action idle ClassIcon red2_lite Attributes DisableDodge Attributes SuppressFire UseBusterModel 1 AddCond { Name "TF_COND_REPROGRAMMED" } } } } Wave{ Explanation { Line "{FF3D3D}Enéas {FBECCB}: funcionou" } RedTeamWipeCausesWaveLoss 1 WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where noheart TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 TotalCurrency 0 TFBot{ Class HeavyWeapons Classicon sentry_buster_king Name "THE KING" Scale 5 FastUpdate 1 Skill Expert Health 35539 Action Idle NoIdleSound 1 Attributes UseBossHealthBar Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings Item "The Conscientious Objector" Item "Class Crown" Item "The Leftover Trap" Item "The Gift Bringer" Item "The Iron Bomber" UseMeleeThreatPrioritization 1 ItemAttributes { ItemName "The Iron Bomber" "rocket jump damage reduction HIDDEN" 0 "projectile spread angle penalty" 10 "self dmg push force increased" 0 "custom projectile model" "models/weapons/w_models/w_drg_ball.mdl" "projectile trail particle" "spell_fireball_small_red" "explosion particle" "taunt_pyro_balloon_explosion" "custom weapon fire sound" "=80|misc/halloween/spell_fireball_cast.wav" "custom impact sound" "=40|misc/halloween/spell_fireball_impact.wav" "custom kill icon" "firedeath" "set damagetype ignite" 1 "paintkit_proto_def_index" 205 "grenade explode on impact" 1 "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.25 "fuse bonus" 5 "blast radius decreased" 1 "killstreak tier" 1 } CharacterAttributes { "move speed bonus" 0.01 } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_redhatch Support 1 TFBot { Class Demoman Name "Colossal Nepgya" Attributes UseBossHealthBar Health 35539 Action Idle ClassIcon nep Item "The Iron Bomber" Scale 5 NoIdleSound 1 UseHumanAnimations 1 UseCustomModel "models\freak_fortress_2\newnepgear\newnepgya.mdl" AddCond { Name "TF_COND_REPROGRAMMED" } ItemAttributes { ItemName "The Iron Bomber" "rocket jump damage reduction HIDDEN" 0 "projectile spread angle penalty" 10 "self dmg push force increased" 0 "custom projectile model" "models/weapons/w_models/w_drg_ball.mdl" "projectile trail particle" "spell_fireball_small_red" "explosion particle" "taunt_pyro_balloon_explosion" "custom weapon fire sound" "=80|misc/halloween/spell_fireball_cast.wav" "custom impact sound" "=40|misc/halloween/spell_fireball_impact.wav" "custom kill icon" "firedeath" "set damagetype ignite" 1 "paintkit_proto_def_index" 205 "grenade explode on impact" 1 "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.25 "fuse bonus" 5 "blast radius decreased" 1 "killstreak tier" 1 } CharacterAttributes { "cannot pick up intelligence" 1 "move speed bonus" 0 "health from packs decreased" 0.01 "voice pitch scale" 0 "dmg taken increased" 2 "rage giving scale" 0.15 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cancel falling damage" 1 "health regen" 0 "no_duck" 1 "no_jump" 1 "afterburn immunity" 1 "projectile no deflect" 1 } } } WaveSpawn { TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 3 Where defende1 Support 1 RandomChoice{ TFBot{ Class Sniper Classicon red2_lite Name "Arqueiro Bob" Skill Expert Action Mobber NoIdleSound 1 Attributes DisableDodge UseMeleeThreatPrioritization 1 Item "The Razor Cut" Item "The Toowoomba Tunic" Item "The Huntsman" Item "The Scoped Spartan" Item "Crocodile Mun-Dee" AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot{ Class Medic Classicon red2_lite Name "Saiyan Nexus Medic" Skill Expert NoIdleSound 1 Action Mobber Attributes DisableDodge WeaponRestrictions MeleeOnly UseMeleeThreatPrioritization 1 Item "Power Spike" Item "Burly Beast" Item "TF_WEAPON_FISTS" Item "Basic Spellbook" ItemAttributes { Itemname "Power Spike" "set item tint rgb" 15185211 } Spell { delay 1 cooldown 5 IfSeeTarget 1 Type "Fireball" } AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot{ Class Sniper Classicon red2_lite Name "Zim Machine Gunner" Skill Expert NoIdleSound 1 Action Mobber Attributes DisableDodge WeaponRestrictions SecondaryOnly Item "The Horrible Horns" Item "Your Worst Nightmare" Item "Villain's Veil" Item "Heavy Machine Gun" Item "Battery Canteens" ItemAttributes { Itemname "The Horrible Horns" "set item tint rgb" 1315860 } ItemAttributes { Itemname "Your Worst Nightmare" "set item tint rgb" 1315860 } ItemAttributes { Itemname "Villain's Veil" "set item tint rgb" 1315860 } ItemAttributes { ItemName "Battery Canteens" "ubercharge" 3 "powerup duration" 36 "powerup charges" 5 } Addcond { Name "TF_COND_REPROGRAMMED" } } TFBot{ Class Sniper Classicon red2_lite Name "Nezay Sniper" Skill Expert NoIdleSound 1 Action Sniper Attributes DisableDodge Item "TTG Max Hat" Item "Villain's Veil" Item "Heavy Machine Gun" Item "Super Magnum Fallen" ItemAttributes { Itemname "TTG Max Hat" "set item tint rgb" 1315860 } ItemAttributes { Itemname "Villain's Veil" "set item tint rgb" 1315860 } Addcond { Name "TF_COND_REPROGRAMMED" } } TFBot{ Class Sniper Classicon red2_lite Name "LucaSWAT Sniper" Skill Expert NoIdleSound 1 Action Sniper Attributes DisableDodge Item "the Teufort Tooth Kicker" Item "Poacher's Safari Jacket" Item "The Anger" Item "The Razorback" Item "Festive Sniper Rifle 2011" ItemAttributes { Itemname "the Teufort Tooth Kicker" "set item tint rgb" 16738740 } ItemAttributes { Itemname "Poacher's Safari Jacket" "set item tint rgb" 16738740 } ItemAttributes { Itemname "The Anger" "set item tint rgb" 16738740 } ItemAttributes { Itemname "Festive Sniper Rifle 2011" "set item tint rgb" 16738740 "explosive sniper shot" 6 } Addcond { Name "TF_COND_REPROGRAMMED" } } TFBot { Name "Liris Soldier" Class Soldier ClassIcon red2_lite Skill Expert Action Mobber Attributes AutoJump WeaponRestrictions PrimaryOnly AutoJumpMin 20 AutoJumpMax 20 Item "The Original" Item "The B.M.O.C." Item "Dead of Night" Item "Cozy Cover-Up" Item "The B.A.S.E. Jumper" ItemAttributes { Itemname "The B.M.O.C." "set item tint rgb" 16738740 } ItemAttributes { Itemname "Dead of Night" "set item tint rgb" 16738740 } ItemAttributes { Itemname "Cozy Cover-Up" "set item tint rgb" 16738740 } ItemAttributes { Itemname "The Original" "set item tint rgb" 16738740 } ItemAttributes { ItemName "The Original" "projectile spread angle penalty" 7 "Projectile speed decreased" 0.4 "damage penalty" 0.5 "SPELL: Halloween pumpkin explosions" 1 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "cancel falling damage" 1 "increased jump height" 10 } HomingRockets { Enable 1 IgnoreDisguisedSpies 0 IgnoreStealthedSpies 0 TurnPower 150 MaxAimError 50 RocketSpeed 0.5 } AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Name "Sanji Soldier" Class Soldier ClassIcon red2_lite Skill Expert Action Sniper Rocketjump 1 Item "The Winter Woodsman" Item "Sledder's Sidekick" Item "Rocket Jumper" Item "The Righteous Bison" Item "The Rocket Jumper" Item "The Market Gardener" Item "Clan Pride" ItemAttributes { Itemname "Sledder's Sidekick" "set item tint rgb" 7511618 } ItemAttributes { Itemname "The Winter Woodsman" "set item tint rgb" 7511618 } ItemAttributes { Itemname "The Righteous Bison" "set item tint rgb" 7511618 } ItemAttributes { ItemName "Clan Pride" "custom texture hi" "3.4459479915219015e-18" "custom texture lo" "1.1012487105489972e-18" } AddCond { Name "TF_COND_REPROGRAMMED" } } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 6 Where noheart Support 1 RandomChoice{ TFBot{ Class Medic Classicon blu2_lite Name "Dakini Medic" Skill Expert NoIdleSound 1 Attributes DisableDodge UseMeleeThreatPrioritization 1 Item "The Alternative Medicine Mann" Item "The Ward" } TFBot{ Class Demoman Classicon blu2_lite Name "Hog Rider" Skill Expert Action Mobber NoIdleSound 1 WeaponRestrictions MeleeOnly Attributes DisableDodge UseMeleeThreatPrioritization 1 Item "The Razor Cut" Item "Dynamite Abs" Item "Necro Smasher" Item "The Cool Breeze" Item "The Tide Turner" } TFBot{ Class HeavyWeapons Classicon blu2_lite Name "Heavy Giant" Skill Expert Action Mobber Attributes Miniboss WeaponRestrictions MeleeOnly NoIdleSound 1 Attributes DisableDodge UseMeleeThreatPrioritization 1 Item "The Mutton Mann" CharacterAttributes { "override footstep sound set" 7 } } } } } Wave{ Explanation { Line "{FF3D3D}Enéas {FBECCB}: funcionou" } RedTeamWipeCausesWaveLoss 1 WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { name pizzaface Where noheart TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead 0 FirstSpawnWarningSound "unexpectancy1.mp3" RandomSpawn 1 WaitBeforeStarting 0 TotalCurrency 500 TFBot { Class Soldier Classicon random_lite Name "Pizzaface" Tag bot_virophage Scale 2 FastUpdate 1 Skill Expert Health 100000 Action Mobber NoIdleSound 1 Attributes UseBossHealthBar Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings Item "The Bat Outta Hell" UseMeleeThreatPrioritization 1 WeaponRestrictions MeleeOnly UseCustomModel "models/empty.mdl" RocketCustomParticle "eyeboss_projectile" StripItemSlot 1 HomingRockets { Enable 1 IgnoreDisguisedSpies 0 IgnoreStealthedSpies 0 TurnPower 150 MaxAimError 50 RocketSpeed 0.45 } FireWeapon { Delay 2 Cooldown 9 Repeats 999 Duration 10 IfSeeTarget 0 Type "Crouch" } NoCrouchButtonRelease 1 ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "is invisible" 1 "damage bonus" 0.094 "dmg bonus vs buildings" 1000 "blast radius decreased" 0.1 "damage causes airblast" 1 "is_passive_weapon" 1 "custom kill icon" "purgatory" "no self blast dmg" 2 "faster reload rate" 0.25 "fire rate bonus" 10 "clip size upgrade atomic" -3 "mult projectile scale" 2 "crit vs non burning players" 1 "crit vs burning players" 1 "fire input on hit" "shakeit^startshake^0" "add cond on hit" 25943 "add cond on hit duration" 5 } ItemAttributes { ItemName "The Bat Outta Hell" "is invisible" 1 "custom kill icon" "purgatory" "damage bonus" 0.01023 "apply look velocity on damage" -50 "damage blast push" -50 "fire rate bonus" 0.1 "fire input on hit" "shakeit^startshake^0" "remove cond on hit" 25943 "crit vs non burning players" 1 "crit vs burning players" 1 "melee range multiplier" 0.35 "melee bounds multiplier" 0.35 } FireWeapon { Delay 0 Cooldown 0 Repeats 0 IfSeeTarget 1 Duration 0 Type "Primary" } CharacterAttributes { "cannot be headshot" 1 "wet immunity" 1 "mark for death" 1 "dmg pierces resists absorbs" 1 "increased air control" 100 "increased jump height" 2 "voice pitch scale" 0 "move speed bonus" 3.0 "heal on kill" 1337 "stomp player damage" 1 "stomp player force" -50 "stomp building damage" 1000 //"stomp player time" 0.015 //"dmg taken from bullets increased" 0.5 "dmg from melee increased" 0 "dmg taken from blast increased" 2 //"dmg taken from fire increased" 2 "cannot be backstabbed" 1 "mult stun resistance" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cancel falling damage" 1 "mult smack time" 0 "cannot be sapped" 1 "crit kill will gib" 1 "gesture speed increase" 0 "override footstep sound set" 0 "turn to gold" 1 } SpawnTemplate p_pizzahead SpawnTemplate { Name "p_pizzahead" } } } WaveSpawn { name pizzahead Where noheart TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead pizzaface FirstSpawnWarningSound "unexpectancy2.mp3" RandomSpawn 1 WaitBeforeStarting 0 TotalCurrency 500 TFBot { ClassIcon chicken Health 9000 Name "Pizzahead" Class Heavyweapons Skill Expert Attributes MiniBoss Scale 1 WeaponRestrictions MeleeOnly Attributes "UseBossHealthBar" Attributes AlwaysCrit Attributes DisableDodge ExtAttr IgnoreBuildings Attributes IgnoreFlag NoIdleSound 1 Action Mobber UseMeleeThreatPrioritization 1 ItemAttributes { ItemName "fists of steel" "melee range multiplier" 3 "fire rate penalty" 2.5 "damage bonus" 7.9 "ragdolls plasma effect" 1 "turn to gold" 1 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "backstab shield" 1 "jarate backstabber" 1 "cancel falling damage" 999 "boots falling stomp" 999 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 "boots falling stomp" 1 "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.3 "increased jump height" 7 } Item "fists of steel" } } WaveSpawn { Name pizzahead Where noheart TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead pizzahead RandomSpawn 1 WaitBeforeStarting 0 TotalCurrency 500 TFBot{ Class Sniper Classicon chicken Health 9000 Name "Pizzahead 2" Skill Expert NoIdleSound 1 NoBombUpgrades 1 Action Mobber Attributes DisableDodge WeaponRestrictions SecondaryOnly Item "The Horrible Horns" Item "Your Worst Nightmare" Item "Villain's Veil" Item "Heavy Machine Gun" Item "Battery Canteens" ItemAttributes { ItemName "Battery Canteens" "ubercharge" 3 "powerup duration" 10 "powerup charges" 5 } } } } }