#base robot_giant.pop #base robot_standard.pop #base ex_upgrade_click.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 8 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 3 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Crocostyle } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Ninja } } // @MISSION: Engineer 01 Mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower TeleportWhere spawnbot_mission_sniper } } // @MISSION: Engineer 02 Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 50 InitialCooldown 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower TeleportWhere spawnbot_mission_sniper } } // @MISSION: Engineer 03 Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 50 InitialCooldown 30 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower TeleportWhere spawnbot_mission_sniper } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 2000 + 100 (2100)" StartWaveOutput { Target bombpath_arrows_clear_relay_ironman Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w1_wave01 TotalCurrency 200 TotalCount 30 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_scouts TotalCurrency 300 TotalCount 48 MaxActive 12 SpawnCount 12 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_lower TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert } } WaveSpawn { Name w1_wave01 WaitForAllDead w1_scouts TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name w1_wave02 WaitForAllDead w1_wave01 TotalCurrency 400 TotalCount 80 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert } } } WaveSpawn { Name w1_wave03 WaitForAllDead w1_wave02 TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_lower TFBot { Template T_TFBot_Scout_Blaster_Pusher } } WaveSpawn { Name w1_wave04 WaitForAllDead w1_wave03 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name w1_wave04 WaitForAllDead w1_wave03 TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 12000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 12000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w1_support WaitForAllDead w1_wave01 TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 4500 + 200 (4700)" StartWaveOutput { Target bombpath_arrows_clear_relay_ironman Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w2_tanka TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Tank { Health 18000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2_tanka TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Tank { Health 18000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2_wave01 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Demo_Spammer } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2_wave01 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Demo_Spammer } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2_wave01 TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot_lower TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert } } WaveSpawn { Name w2_wave02 WaitForAllDead w2_wave01 TotalCurrency 100 TotalCount 32 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_FastRocket_Spammer } } WaveSpawn { Name w2_superscout WaitForAllSpawned w2_wave01 TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast_Bonk } } WaveSpawn { Name w2_wave03 WaitForAllSpawned w2_wave02 TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Spammer } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name w2_wave03 WaitForAllDead w2_wave02 TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 12 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_lower TFBot { Template T_TFBot_Heavy_Deflector } } WaveSpawn { Name w2_wave04 WaitForAllDead w2_wave03 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2_wave04 WaitForAllDead w2_wave03 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Pyro_Dragon_Hard } TFBot { Template T_TFBot_Pyro_Dragon_Hard } TFBot { Template T_TFBot_Pyro_Dragon_Hard } TFBot { Template T_TFBot_Pyro_Dragon_Hard } TFBot { Template T_TFBot_Pyro_Gaspasser_Slow } } } WaveSpawn { Name w2_tankb WaitForAllSpawned w2_wave03 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w2_wave05 WaitForAllDead w2_wave04 TotalCurrency 200 TotalCount 40 MaxActive 20 SpawnCount 20 WaitBeforeStarting 40 WaitBetweenSpawns 20 Where spawnbot_lower TFBot { Template T_TFBot_Scout_Bonk_Expert Attributes "AlwaysCrit" } } WaveSpawn { Name w2_wave06 WaitForAllDead w2_wave05 TotalCurrency 400 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name w2_wave06 WaitForAllDead w2_wave05 TotalCurrency 400 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name w2_wave07 WaitForAllDead w2_wave06 TotalCurrency 200 TotalCount 18 MaxActive 18 SpawnCount 18 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Pusher } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name w2_support WaitForAllDead w2_wave05 TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_lower TFBot { Template T_TFBot_Demo_Charger Skill Expert } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 6000 + 200 (6200)" StartWaveOutput { Target bombpath_arrows_clear_relay_ironman Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w3_superscout01 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast_Expert } } WaveSpawn { Name w3_wave01 TotalCurrency 200 TotalCount 48 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_right TFBot { Template T_TFBot_Heavy_Fire_Crit } } WaveSpawn { Name w3_wave01 TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_left TFBot { Template T_TFBot_Soldier_Scatter Attributes AlwaysCrit } } WaveSpawn { Name w3_superscout02 WaitForAllDead w3_superscout01 TotalCurrency 100 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Blaster_Pusher } } WaveSpawn { Name w3_tankA WaitForAllSpawned w3_wave01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w3_giantsolly WaitForAllSpawned w3_wave01 TotalCurrency 100 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Directhit } TFBot { Template T_TFBot_Medic_Shield_Extended } } } WaveSpawn { Name w3_wave02 WaitForAllDead w3_wave01 TotalCurrency 100 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Powerjack } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w3_wave02 WaitForAllDead w3_wave01 TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_lower TFBot { Template T_TFBot_Pyro_Crit } } WaveSpawn { Name w3_tankB WaitForAllSpawned w3_wave02 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w3_wave03 WaitForAllDead w3_wave02 TotalCurrency 200 TotalCount 16 MaxActive 16 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Penetration Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Shield_Quickheal } TFBot { Template T_TFBot_Pyro_Igniter } TFBot { Template T_TFBot_Pyro_Igniter } } } WaveSpawn { Name w3_wave04 WaitForAllDead w3_wave03 TotalCurrency 200 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Heavy_Penetration Attributes "AlwaysCrit" Skill Expert } TFBot { Template T_TFBot_Heavy_Penetration Attributes "AlwaysCrit" Skill Expert } TFBot { Template T_TFBot_Heavy_Penetration Attributes "AlwaysCrit" Skill Expert } } } WaveSpawn { Name w3_wave04 WaitForAllDead w3_wave03 TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Pyro_Igniter } } WaveSpawn { Name w3_lasttank WaitForAllSpawned w3_wave04 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 32000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 32000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w3_support01 WaitForAllDead w3_wave02 TotalCurrency 0 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 40 WaitBetweenSpawns 0 Support 1 Where spawnbot_lower TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Expert } } WaveSpawn { Name w3_support02 WaitForAllDead w3_wave04 TotalCurrency 0 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Fast } } } }