#base robot_giant.pop #base robot_standard.pop //#base ex_upgrade_click.pop #base robot_click.pop #base robot_click_giant.pop #base robot_hole.pop #base haha_the_memes.pop WaveSchedule { StartingCurrency 600 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 8 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower TeleportWhere spawnbot_mission_sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Ninja } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 6 TFBot { Template T_TFBot_Sniper_Fullauto } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower TeleportWhere spawnbot_mission_sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy_Hyper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Charged } } Mission { Objective Engineer Where spawnbot BeginAtWave 8 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter_Hyper TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower TeleportWhere spawnbot_mission_sniper } } // Wave 1 Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 800 + 100 (900)" StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w1_giantheavy TotalCurrency 400 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w1_demorush WaitForAllDead w1_wave01 TotalCurrency 300 TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w1_support TotalCurrency 300 TotalCount 60 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Support 1 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } } // Wave 2 Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 1600 + 200 (1800)" StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w2_wave01 TotalCurrency 240 TotalCount 48 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { TotalCurrency 200 TotalCount 60 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Expert } } WaveSpawn { Name w2_wave02 WaitForAllDead w2_wave01 TotalCurrency 120 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 16 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert } } WaveSpawn { Name w2_wave02 WaitForAllDead w2_wave01 TotalCurrency 240 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 16 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { TotalCurrency 100 TotalCount 40 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_lower TFBot { Template T_TFBot_Scout_MiniCrit } } } // Wave 3 Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 2600 + 300 (2900)" StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Tank { Health 20000 Name Scout Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_wave01 TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_Armored } } } WaveSpawn { Name w3_wave01 TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_Armored } } } WaveSpawn { Name w3_support01 WaitForAllDead w3_wave01 TotalCurrency 200 TotalCount 48 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert } } WaveSpawn { Name w3_support02 WaitForAllSpawned w3_support01 TotalCurrency 200 TotalCount 48 MaxActive 12 SpawnCount 12 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_DirectHit_Buff } } WaveSpawn { Name w3_wave02 WaitForAllSpawned w3_wave01 TotalCurrency 400 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_Armored } } } WaveSpawn { WaitForAllSpawned w3_wave02 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { WaitForAllSpawned w3_wave02 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 45 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic } } } } // Wave 4 Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 3600 + 400 (4000)" StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w4_wave01 TotalCurrency 150 TotalCount 45 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Demoknight_BattleAxe } } WaveSpawn { TotalCurrency 200 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4_wave02 WaitForAllSpawned w4_wave01 TotalCurrency 300 TotalCount 7 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill } } WaveSpawn { Name w4_wave02 WaitForAllSpawned w4_wave01 TotalCurrency 200 TotalCount 60 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Soldier_RocketPush Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Soldier_RocketPush Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Soldier_RocketPush Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Soldier_RocketPush Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Demo_Loch_Spammer_Shield } TFBot { Template T_TFBot_Demo_Loch_Spammer_Shield } TFBot { Template T_TFBot_Demo_Loch_Spammer_Shield } } } WaveSpawn { Name w4_wave04 WaitForAllDead w4_wave03 TotalCurrency 200 TotalCount 32 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4_wave04 WaitForAllDead w4_wave03 TotalCurrency 50 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Support 1 Where spawnbot_lower TFBot { Template T_TFBot_Scout_Blaster_Pusher } } WaveSpawn // @Engineers { Name "engineers" TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle_Armored TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower TeleportWhere spawnbot_mission_sniper } TFBot { Template T_TFBot_Medic_Shield } } } } // Wave 5 Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 5200 + 500 (5700)" StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 300 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { Tank { Health 20000 Name Scout Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w5_wave01 TotalCurrency 150 TotalCount 30 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Heavy_Juggernaut_Regen } } WaveSpawn { Name w5_wave02 WaitForAllDead w5_wave01 TotalCurrency 150 TotalCount 60 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Deflector_Pusher Attributes "AlwaysCrit" } } WaveSpawn { Name w5_wave03 WaitForAllDead w5_wave02 TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Demo_Loch_Burst_Shield } } WaveSpawn { Name w5_wave03 WaitForAllDead w5_wave02 TotalCurrency 200 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Nuker } } WaveSpawn { Name w5_wave04 WaitForAllSpawned w5_wave03 TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Nuker Attributes "UseBossHealthBar" } TFBot { Template T_TFBot_Medic_Armored } } } WaveSpawn { Name w5_support WaitForAllDead w5_wave01 TotalCurrency 200 TotalCount 40 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Barrage Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Armored } } } } // Wave 6 Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 6200 + 600 (6800)" StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 600 TotalCount 30 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Blaster_Hyper } } WaveSpawn { TotalCurrency 350 TotalCount 70 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Soldier_Spammer_Conch } TFBot { Template T_TFBot_Soldier_DirectHit_Spammer_Buff } TFBot { Template T_TFBot_Soldier_Tanker_Armored } TFBot { Template T_TFBot_Demo_Sticky_Burst Attributes AlwaysCrit } TFBot { Template T_TFBot_Heavy_Natascha_Hyper } } } } // Wave 7 Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 7100 + 700 (7800)" StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w7_wave01 TotalCurrency 600 TotalCount 16 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_HoK_Hyper } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet Health 4500 } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast Health 4500 } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire Health 4500 } } } WaveSpawn { TotalCurrency 300 TotalCount 36 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Hyper } } WaveSpawn { Name w7_wave02 WaitForAllDead w7_wave01 TotalCurrency 250 TotalCount 56 MaxActive 7 SpawnCount 7 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_right TFBot { Template T_TFBot_Demo_Loch_Hyper } } WaveSpawn { Name w7_wave02 WaitForAllDead w7_wave01 TotalCurrency 250 TotalCount 56 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_left TFBot { Template T_TFBot_Soldier_Blackbox_Powershot } } WaveSpawn { Name w7_giant WaitForAllDead w7_wave01 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_HoK_Hyper } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended } } } WaveSpawn { Name w7_wave03 WaitForAllSpawned w7_wave02 TotalCurrency 300 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_HoK_Hyper } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended } } } } // Wave 8 Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 8500 + 700 (9200)" StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w8_wave01 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w8_wave01 TotalCurrency 400 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Hyper } } WaveSpawn { Name w8_wave01 TotalCurrency 150 TotalCount 60 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right TFBot { Template T_TFBot_Demo_Crit } } WaveSpawn { Name w8_wave01 TotalCurrency 150 TotalCount 60 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_left TFBot { Template T_TFBot_Pyro_Dragon_Hyper Attributes AlwaysCrit } } WaveSpawn { Name w8_conch TotalCurrency 200 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Directhit_Barrage Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w8_wave02 WaitForAllDead w8_wave01 TotalCurrency 200 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Heavy_Deflector_HoH_Hyper } } WaveSpawn { Name w8_wave02 WaitForAllDead w8_wave01 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 60 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 35000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 35000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w8_wave02 WaitForAllDead w8_wave01 TotalCurrency 200 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_Scatter_Hyper } } } }