#base robot_giant.pop #base robot_standard.pop #base ex_upgrade_click.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 20 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Fullauto } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Spy_Saharan } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Spy_Ninja } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Crocostyle } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } // @MISSION: Engineer 02 Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 50 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower TeleportWhere spawnbot_mission_sniper } } // @MISSION: Engineer 06 Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 40 InitialCooldown 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower TeleportWhere spawnbot_mission_sniper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w1_wave01 TotalCurrency 200 TotalCount 60 MaxActive 20 SpawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_Marker_Sandman } } WaveSpawn { Name w1_wave02 WaitForAllDead w1_wave01 TotalCurrency 300 TotalCount 32 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_wave03 WaitForAllDead w1_wave02 TotalCurrency 200 TotalCount 24 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Skill Expert Template T_TFBot_Soldier_Extended_Concheror } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w2_tank TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w2_wave01 TotalCurrency 150 TotalCount 45 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name w2_wave02 WaitForAllSpawned w2_wave01 TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Demo_Golfman } } WaveSpawn { Name w2_wave03 WaitForAllDead w2_wave02 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name w2_wave04 WaitForAllDead w2_wave03 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot_lower TFBot { Template T_TFBot_Demo_Loch_Shield } } WaveSpawn { Name w2_wave04 WaitForAllDead w2_wave03 TotalCurrency 200 TotalCount 16 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w3_wave01 TotalCurrency 500 TotalCount 56 MaxActive 14 SpawnCount 14 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert } } WaveSpawn { Name w3_wave01 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w3_wave02 WaitForAllDead w3_wave01 TotalCurrency 300 TotalCount 44 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Scout_Bonk_Expert } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w3_superscout WaitForAllDead w3_wave01 TotalCurrency 200 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name w3_wave03 WaitForAllDead w3_wave02 TotalCurrency 200 TotalCount 14 MaxActive 14 SpawnCount 14 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_Bonk_Expert } } WaveSpawn { Name w3_wave04 WaitForAllDead w3_wave03 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } } WaveSpawn // @Engineers { Name "engineers" TotalCurrency 0 TotalCount 20 MaxActive 4 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot_lower Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower TeleportWhere spawnbot_mission_sniper } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w4_wave01 TotalCurrency 300 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 40 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Steelfist } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn { Name w4_support01 TotalCurrency 100 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support Limited Where spawnbot_lower TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard } } WaveSpawn { Name w4_wave02 WaitForAllDead w4_wave01 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_Spammer } } WaveSpawn { Name w4_wave03 WaitForAllDead w4_wave02 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Nuker } } WaveSpawn { Name w4_support02 WaitForAllDead w4_support01 TotalCurrency 200 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot_lower TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w5_tank01 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w5_wave01 TotalCurrency 300 TotalCount 30 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_lower TFBot { Template T_TFBot_Pyro_Backburner } } WaveSpawn { Name w5_tank01 WaitForAllDead w5_wave01 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w5_wave02 WaitForAllDead w5_wave01 TotalCurrency 400 TotalCount 100 MaxActive 20 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Soldier_Scatter } TFBot { Template T_TFBot_Demo_Scatter } TFBot { Template T_TFBot_Heavy_Deflector_HoH } } } WaveSpawn { Name w5_tank02 WaitForAllDead w5_wave02 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Tank { Health 35000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_wave03 WaitForAllDead w5_wave02 TotalCurrency 200 TotalCount 40 MaxActive 20 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Pyro_Flaregun_Fastshot } } WaveSpawn // @Engineers { Name "engineers" TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower TeleportWhere spawnbot_mission_sniper } TFBot { Template T_TFBot_Medic ClassIcon medic_uber_giant } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w6_wave01 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Demo_Spammer_Hyper } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } } } WaveSpawn { Name w6_wave01 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Demo_Spammer_Hyper } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } } } WaveSpawn { Name w6_wave02 WaitForAllDead w6_wave01 TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Delivery_Hyper } } WaveSpawn { Name w6_wave02 WaitForAllDead w6_wave01 TotalCurrency 100 TotalCount 40 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_FAN Attributes "AlwaysCrit" } } WaveSpawn { Name w6_wave03 WaitForAllDead w6_wave02 TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Flame } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w6_wave03 WaitForAllDead w6_wave02 TotalCurrency 200 TotalCount 72 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_Blast_Spammer } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w7_wave01 TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } WaveSpawn { Name w7_wave01 TotalCurrency 150 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Backburner } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w7_support01 WaitForAllDead w7_wave01 TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w7_wave02 WaitForAllDead w7_wave01 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Backburner } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w7_wave03 WaitForAllSpawned w7_wave02 TotalCurrency 100 TotalCount 21 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w7_wave04 WaitForAllDead w7_wave03 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Pyro_Crit } } WaveSpawn { Name w7_support02 WaitForAllDead w7_support01 TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_lower TFBot { Template T_TFBot_Demoknight_BattleAxe } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w8_wave01 TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer_Crit } } WaveSpawn { Name w8_wave01 TotalCurrency 200 TotalCount 100 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Scout_Fast } TFBot { Template T_TFBot_Scout_Fast } TFBot { Template T_TFBot_Scout_Fast BehaviorModifiers Push } TFBot { Template T_TFBot_Scout_Marker_Spammer BehaviorModifiers Push } TFBot { Template T_TFBot_Scout_Marker_Spammer } } } WaveSpawn { Name w8_wave02 WaitForAllDead w8_wave01 TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer_Crit } } WaveSpawn { Name w8_wave02 WaitForAllDead w8_wave01 TotalCurrency 200 TotalCount 100 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Soldier_Spammer Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Spammer Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Spammer Attributes AlwaysCrit BehaviorModifiers Push } TFBot { Template T_TFBot_Demo_Spammer Attributes AlwaysCrit } TFBot { Template T_TFBot_Demo_Spammer Attributes AlwaysCrit } TFBot { Template T_TFBot_Demo_Spammer Attributes AlwaysCrit BehaviorModifiers Push } } } WaveSpawn { Name w8_wave03 WaitForAllSpawned w8_wave02 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Crit } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w8_lasttank WaitForAllDead w8_wave03 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 45000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 45000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn // @Engineers { Name "engineers" TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_lower Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower TeleportWhere spawnbot_mission_sniper } TFBot { Template T_TFBot_Medic ClassIcon medic_uber_giant } } } } }