#base robot_giant.pop #base robot_standard.pop #base ex_upgrade_click.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop #base robot_hole.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } // Wave 1 Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } // Wave 2 Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower TeleportWhere spawnbot_mission_sniper } } // Wave 3 Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 25 DesiredCount 6 TFBot { Template T_TFBot_Spy } } // Wave 4 Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } // Wave 7 Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydeny_Bleed } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Ninja } } Mission { Objective Engineer Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 45 InitialCooldown 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower TeleportWhere spawnbot_mission_sniper } } // Wave 1: 600 // 400 -> 400 + 600 + 100 (1100) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Class HeavyWeapons Skill Easy } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_wave01 TotalCurrency 100 TotalCount 60 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Class Scout Skill Easy } } WaveSpawn { Name w1_wave01 TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_wave02 WaitForAllSpawned w1_wave01 TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } } } } // Wave 2: 700 // 400 + 600 + 100 (1100) -> 400 + 1300 + 200 (1900) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w2_wave01_giant TotalCurrency 200 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name w2_wave01 TotalCurrency 150 TotalCount 30 MaxActive 15 SpawnCount 15 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot TFBot { Class Demoman Skill Expert } } WaveSpawn { Name w2_wave02 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 0 Where spawnbot Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2_wave02 WaitForAllSpawned w2_wave01 TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_ScorchShot_FastShot Attributes AlwaysCrit } } WaveSpawn { Name w2_wave02 WaitForAllSpawned w2_wave01 TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot_lower TFBot { Template T_TFBot_Demoman_Knight } } } // Wave 3: 700 // 400 + 1300 + 200 (1900) -> 400 + 2000 + 300 (2700) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w3_superscout TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 45 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast_Bonk } } WaveSpawn { TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w3_wave02 WaitForAllDead w3_wave01 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w3_wave02 TotalCurrency 200 TotalCount 60 MaxActive 16 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Scout_Bonk } } } // Wave 4: 800 // 400 + 2000 + 300 (2700) -> 400 + 2800 + 400 (3600) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w4_wave01 TotalCurrency 150 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush } TFBot { Template T_TFBot_Medic_Quickheal } TFBot { Template T_TFBot_Medic_Quickheal } TFBot { Template T_TFBot_Medic_Quickheal } TFBot { Template T_TFBot_Medic_Quickheal } } } WaveSpawn { Name w4_wave01 TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Heavy_Heavyweight_Armored } } WaveSpawn { Name w4_wave02 WaitForAllSpawned w4_wave01 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Scatter } TFBot { Template T_TFBot_Medic_Quickheal_Armored } } } WaveSpawn { Name w4_wave02 WaitForAllSpawned w4_wave01 TotalCurrency 200 TotalCount 60 MaxActive 16 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Class Soldier Skill Hard } TFBot { Class Soldier Skill Hard } TFBot { Class Pyro Skill Hard } TFBot { Class Pyro Skill Hard } TFBot { Class Pyro Skill Hard } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 55 WaitBetweenSpawns 25 Where spawnbot Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower TeleportWhere spawnbot_mission_sniper } } } // Wave 5: 1200 // 400 + 2800 + 400 (3600) -> 400 + 4000 + 500 (4900) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w5_wave01 TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_left TFBot { Template T_TFBot_Heavy_Deflector_Pusher } } WaveSpawn { Name w5_wave01 TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right TFBot { Template T_TFBot_Soldier_Blast_Spammer } } WaveSpawn { Name w5_wave01 TotalCurrency 240 TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Armored } } WaveSpawn { Name w5_wave02 WaitForAllSpawned w5_wave01 TotalCurrency 300 TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Tankbuster } } WaveSpawn { Name w5_wave02 WaitForAllSpawned w5_wave01 TotalCurrency 200 TotalCount 80 MaxActive 16 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_Fast } } WaveSpawn { TotalCurrency 60 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 60 WaitBetweenSpawns 60 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower TeleportWhere spawnbot_mission_sniper } TFBot { Template T_TFBot_Medic } } } } // Wave 6: 1000 // 400 + 4000 + 500 (4900) -> 400 + 5000 + 600 (6000) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w6_main01 TotalCurrency 400 TotalCount 16 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Pusher } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire } TFBot { Template T_TFBot_Heavy_Flame } TFBot { Template T_TFBot_Heavy_Flame } TFBot { Template T_TFBot_Heavy_Flame } TFBot { Template T_TFBot_Heavy_Flame } } } WaveSpawn { Name w6_main02 TotalCurrency 400 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 60 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Pusher } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire } } } WaveSpawn { Name w6_wave01 TotalCurrency 100 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Demo_Scatter } } WaveSpawn { Name w6_wave02 WaitForAllDead w6_main01 TotalCurrency 200 TotalCount 5 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout } } } // Wave 7: 1000 // 400 + 5000 + 600 (6000) -> 400 + 6000 + 600 (7000) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Tank { Health 30000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Tank { Health 30000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_juggernaut TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Juggernaut_Regen } } WaveSpawn { Name w7_wave01 TotalCurrency 200 TotalCount 8 MaxActive 6 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } WaveSpawn { Name w7_wave01 TotalCurrency 100 TotalCount 48 MaxActive 12 SpawnCount 12 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Deflector } } WaveSpawn { Name w7_wave02 WaitForAllSpawned w7_wave01 TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Demo_Loch_Burst } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w7_wave02 WaitForAllSpawned w7_wave01 TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Demo_Loch_Burst } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w7_wave03 WaitForAllSpawned w7_wave02 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Scatter_Hyper } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w7_wave03 WaitForAllSpawned w7_wave02 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Scatter_Hyper } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { WaitForAllDead w7_wave01 TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 Where spawnbot_lower TFBot { Template T_TFBot_Scout_Fast } } } }