#base robot_giant.pop #base robot_standard.pop #base robot_vengeance.pop WaveSchedule { StartingCurrency 800 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission // sentry buster { Objective DestroySentries InitialCooldown 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 8 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission // snipers, wave 2 { Objective Sniper InitialCooldown 10 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 30 TFBot { Template T_TFBot_Sniper } } Mission // spys, wave 2-3 { Objective Spy InitialCooldown 15 Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 2 DesiredCount 2 CooldownTime 40 TFBot { Template T_TFBot_Spy } } Mission // snipers, wave 4 { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 DesiredCount 4 CooldownTime 25 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // spys, wave 6 { Objective Spy InitialCooldown 20 Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 DesiredCount 4 CooldownTime 40 TFBot { Template T_TFBot_Spy } } Mission // razorback snipers, wave 7 { Objective Sniper InitialCooldown 15 Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 DesiredCount 4 CooldownTime 40 TFBot { Template T_TFBot_Sniper_Razorback } } Mission // snipers, wave 8 { Objective Sniper InitialCooldown 10 Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 20 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "The Razorback" } } Mission // spys, wave 8 { Objective Spy InitialCooldown 15 Where spawnbot_mission_spy BeginAtWave 8 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 30 TFBot { Template T_TFBot_Spy } } //WAVE 1 //Currency 400 (rn) /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } Checkpoint Yes //WAVE 1: "oh yeah this wave will have some soldiers and a giant heavy" WaveSpawn //WAVE 1: Horde of Soldiers, nonstop. { Name "1" Where spawnbot TotalCount 80 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 350 TFBot { Class Soldier Skill Hard } } WaveSpawn //WAVE 1: Giant Heavy { Name "1" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons } } } //WAVE 2 //Currency 600 (rn) /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } Checkpoint Yes //WAVE 2: Giant Magnum Pistol Scouts, Demomen, and Crit Dragon's Fury Pyros. Support: Snipers/Spys WaveSpawn //WAVE 2: Giant Magnum Pistol Scouts { Name "2" Where spawnbot TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 300 TFBot { Template T_TFBot_Giant_Pistol_Scout } } WaveSpawn //WAVE 2: Demomen { Name "2" Where spawnbot TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 150 TFBot { Class Demoman Skill Easy } } WaveSpawn //WAVE 2: Crit Dragon's Fury Pyros { Name "2" Where spawnbot_lower TotalCount 12 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 150 RandomSpawn 1 TFBot { Class Pyro Skill Hard Name "Dragon's Fury Pyro" Item "The Dragon's Fury" Attributes AlwaysCrit MaxVisionRange 800 } } } //WAVE 3 //Currency 600 (rn) /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } Checkpoint Yes //WAVE 3: Simultaneous Tanks, 1 Buff Soldier, and Burst Fire Demo Squads. //After BF Demos die, squads of 1 Buff Soldier and 4 Soldiers will start to spawn, as well as a support of crit bat scouts. WaveSpawn //WAVE 3: Extended Buff Soldier, simply there for the bomb { Name "3" Where spawnbot_lower TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 10 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn //WAVE 3: Tank, left { Name "3" TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 70 Tank { Health 12500 Speed 75 Name "tankboss_left" //Must be named this for them to cross properly, real name: Light Tank StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 3: Tank, Right { Name "3" TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 70 Tank { Health 12500 Speed 75 Name "tankboss_right" //Must be named this for them to cross properly, real name: Light Tank StartingPathTrackNode "boss_path2_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 3a: Burst Fire Demo Squads { Name "3a" Where spawnbot TotalCount 40 MaxActive 15 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn //WAVE 3b: Buff Soldier Squads { Name "3b" WaitForAllDead "3a" Where spawnbot TotalCount 40 MaxActive 15 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } } } WaveSpawn //WAVE 3s-CritBat1: Added pressure/backcapping. Spawns after the Tanks are done. { Name "3s-CritBat1" WaitForAllDead "3" Where spawnbot_lower TotalCount 25 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 RandomSpawn 1 Support 1 TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat Attributes AlwaysCrit } } } //WAVE 4 //Currency 700 (rn) /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } Checkpoint Yes //WAVE 4: Giant RF Demos with Shortstop Scouts Squads, two appear simultaneously //Hordes of Heavy bots //An alternation between Two Giant Heater Heavies with Uber medics, and a swarm of 16 crit demoknights WaveSpawn //WAVE 4a: Squads of Rapid Fire Demos and Shortstop Scouts { Name "4a" Where spawnbot TotalCount 16 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 200 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Scout_Shortstop } TFBot { Template T_TFBot_Scout_Shortstop } TFBot { Template T_TFBot_Scout_Shortstop } } } WaveSpawn //WAVE 4s-Pyros: UghgFFFFFF { Name "4s-Pyros" WaitForAllSpawned "4a" Where spawnbot TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 100 Support 1 TFBot { Class Pyro Skill Easy } } WaveSpawn //WAVE 4b: Heavy hordes { Name "4b" WaitForAllDead "4a" Where spawnbot TotalCount 32 MaxActive 16 SpawnCount 8 WaitBeforeStarting 3 WaitBetweenSpawns 18 TotalCurrency 150 TFBot { Class Heavy Skill Normal } } WaveSpawn //WAVE 4c-1: Crit Demoknight Swarm. First wave { Name "4c-1" WaitForAllDead "4b" Where spawnbot TotalCount 16 MaxActive 16 SpawnCount 16 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 50 RandomSpawn 1 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } } WaveSpawn //WAVE 4c-2: Giant Heater Heavies with Uber Medics. First wave { Name "4c-2" WaitForAllDead "4c-1" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 75 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Heater } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 4c-3: Crit Demoknight Swarm. Second wave { Name "4c-3" WaitForAllDead "4c-2" Where spawnbot TotalCount 16 MaxActive 16 SpawnCount 16 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 RandomSpawn 1 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } } WaveSpawn //WAVE 4c-4: Giant Heater Heavies with Uber Medics. Second wave { Name "4c-4" WaitForAllDead "4c-3" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 75 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Heater } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 5 //Currency 600 (rn) /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } Checkpoint Yes //WAVE 5: Scout bots on the left side, pairs of Rapid Fire Demos on the right //Two tanks, then deflector heavies, with soldier + uber medic pairs on support WaveSpawn //WAVE 5a: Scout bots, only spawn on left { Name "5a" Where spawnbot_left TotalCount 60 MaxActive 16 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 150 TFBot { Class Scout Skill Hard } } WaveSpawn //WAVE 5a: Giant RF Demomen, only spawn on right { Name "5a" Where spawnbot_right TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 18 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn //WAVE 5b: Tank, left { Name "5b" WaitForAllSpawned "5a" TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 Tank { Health 12500 Speed 75 Name "tankboss_left" //Must be named this for them to cross properly, real name: Light Tank StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 5b: Tank, Right { Name "5b" WaitForAllSpawned "5a" TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 Tank { Health 12500 Speed 75 Name "tankboss_right" //Must be named this for them to cross properly, real name: Light Tank StartingPathTrackNode "boss_path2_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 5b: Deflector Heavies { Name "5b" WaitForAllDead "5a" Where spawnbot TotalCount 40 MaxActive 16 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 100 RandomSpawn 1 TFBot { Template T_TFBot_Heavyweapons_Deflector } } WaveSpawn //WAVE 5s-Soldiers: I wish I could use Engineers on this map BUT ALAS { Name "5s-Soldiers" WaitForAllDead "5a" Where spawnbot_lower TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 100 Support 1 Squad { TFBot { Class Soldier Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 6 //Currency 900 (rn) /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } Checkpoint Yes //WAVE 6: Blast Soldiers and Super Scouts, the worst combo conceivable by man //Lots of Crit Giant Pyros and a swarm of Demos, Samurai, and small amounts of scouts WaveSpawn //WAVE 6a: Super Scouts { Name "6a" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn //WAVE 6a: Blast Soldiers { Name "6a" Where spawnbot TotalCount 48 MaxActive 16 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 5 TotalCurrency 150 TFBot { Template T_TFBot_Soldier_RocketPush } } WaveSpawn //WAVE 6b: Giant Crit Pyros { Name "6b" WaitForAllDead "6a" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit } } WaveSpawn //WAVE 6b: Demomen { Name "6b" WaitForAllSpawned "6a" Where spawnbot TotalCount 72 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 150 TFBot { Class Demoman Skill Hard } } WaveSpawn //WAVE 6b: Small Amount of Scooters, might backcap be careful!! { Name "6b" WaitForAllSpawned "6a" Where spawnbot_lower TotalCount 12 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 150 RandomSpawn 1 TFBot { Class Scout Skill Normal Attributes AlwaysCrit } } WaveSpawn //WAVE 6b: Samurai Demos { Name "6b" WaitForAllDead "6a" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 50 WaitBetweenSpawns 5 TotalCurrency 100 RandomSpawn 1 TFBot { Template T_TFBot_Demoman_Samurai } } } //WAVE 7 //Currency 600 (rn) /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } Checkpoint Yes //WAVE 7: Four Giant Crit Burst Demos with Giant Medics. Also two Tanks, with higher HP than previous ones. //Support: Razorback Snipers, Scouts, Heavies, Fist of Steel Heavies WaveSpawn //WAVE 7: Giant Crit Burst Demos and Giant Medics { Name "7" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 40 TotalCurrency 250 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn //WAVE 7: Tank, left { Name "7" TotalCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 TotalCurrency 75 Tank { Health 20000 Speed 75 Name "tankboss_left" //Must be named this for them to cross properly, real name: Normal Tank StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 7: Tank, Right { Name "7" TotalCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 TotalCurrency 75 Tank { Health 20000 Speed 75 Name "tankboss_right" //Must be named this for them to cross properly, real name: Normal Tank StartingPathTrackNode "boss_path2_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 7s-Swarms: Massive squads containing scouts and heavies { Name "7s-Swarms" Where spawnbot Where spawnbot_lower TotalCount 50 MaxActive 15 SpawnCount 9 WaitBeforeStarting 1 WaitBetweenSpawns 12 TotalCurrency 150 RandomSpawn 1 Support 1 RandomChoice { TFBot { Class Scout Skill Hard } TFBot { Class Heavyweapons Skill Hard } } } WaveSpawn //WAVE 7s-MiniGiants: Fist of Steel Heavies, not so frequent { Name "7s-MiniGiants" Where spawnbot TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 10 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } } //WAVE 8 //Currency 1500 (rn) /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } Checkpoint Yes //WAVE 8: Four Tanks. Giant Demomen and Uber Medics. Sporadic Crit Conch Soldiers and Demoknights WaveSpawn //WAVE 8a: Tank, left { Name "8a" TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 75 Tank { Health 20000 Speed 75 Name "tankboss_left" //Must be named this for them to cross properly, real name: Normal Tank StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 8a: Tank, Right { Name "8a" TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 75 Tank { Health 20000 Speed 75 Name "tankboss_right" //Must be named this for them to cross properly, real name: Normal Tank StartingPathTrackNode "boss_path2_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 8a: FINAL Tank, left { Name "8a" TotalCount 1 WaitBeforeStarting 65 WaitBetweenSpawns 0 TotalCurrency 75 Tank { Health 20000 Speed 75 Name "tankboss_left" //Must be named this for them to cross properly, real name: Normal Tank StartingPathTrackNode "boss_path_1" Skin 1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 8a: FINAL Tank, Right { Name "8a" TotalCount 1 WaitBeforeStarting 65 WaitBetweenSpawns 0 TotalCurrency 75 Tank { Health 20000 Speed 75 Name "tankboss_right" //Must be named this for them to cross properly, real name: Light Tank StartingPathTrackNode "boss_path2_1" Skin 1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 8a: Demoknights { Name "8a" Where spawnbot TotalCount 100 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 200 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn //WAVE 8a: Demoknights { Name "8a" Where spawnbot Where spawnbot_lower TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 100 RandomSpawn 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes AlwaysCrit } } WaveSpawn //WAVE 8a: Giant Demomen with Uber Medics { Name "8a" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 75 WaitBetweenSpawns 25 TotalCurrency 200 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 8b-1: Machine Pipe Demos { Name "8b-1" WaitForAllSpawned "8a" Where spawnbot TotalCount 27 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Demo_MachinePipes } } WaveSpawn //WAVE 8b-2: Crit Pyros { Name "8b-2" WaitForAllSpawned "8b-1" Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 150 TFBot { Class Pyro Skill Expert Attributes AlwaysCrit Attributes AlwaysFireWeapon } } WaveSpawn //WAVE 8b-2: Deflector Heavy Hordes { Name "8b-2" WaitForAllDead "8a" Where spawnbot TotalCount 50 MaxActive 15 SpawnCount 10 WaitBeforeStarting 4 WaitBetweenSpawns 4 TotalCurrency 150 RandomSpawn 1 TFBot { Template T_TFBot_Heavyweapons_Deflector } } WaveSpawn //WAVE 8c: Giant Demomen with Uber Medics { Name "8c" WaitForAllSpawned "8b-2" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 100 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 8s-CritBonk: Crit Bonk Scouts, a final attempt at backcapping { Name "8s-CritBonk" WaitForAllDead "8b-2" Where spawnbot TotalCount 50 MaxActive 10 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } } WaveSpawn //WAVE 8d: FINAL BOSS { Name "8d" WaitForAllDead "8c" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Commander_Nuker_Boss } } } }