//This file has been generated by http://mvm.tf
//Copy this file in your tf/scripts/population folder
#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	1000
	RespawnWaveTime	8
	CanBotsAttackWhileInSpawnRoom	no
	Templates
	{
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	"Soda Popper Scout"
					Class	Scout
					Skill	Normal
					Item	"the soda popper"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_shotgun
					Health	200
					Name	"Shotgun Soldier"
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"loyalty reward"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demoman
					Health	175
					Name	Demoman
					Class	Demoman
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_shotgun
					Health	300
					Name	"Weak Heavy Shotgun"
					Class	HeavyWeapons
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	2
			WaitBeforeStarting	24
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	sniper
					Health	125
					Name	"Accurate-As-Possible Sniper"
					Class	Sniper
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"IgnoreFlag"
					ItemAttributes
					{
						ItemName	"the awper hand"
						"damage bonus"	1.0
					}
					Item	"the awper hand"
					Item	"corona australis"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	15
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	"Airblasting Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	"the force-a-nature"
						"damage causes airblast"	1
						"faster reload rate"	4.0
					}
					Item	"the force-a-nature"
					Item	"the fed-fightin' fedora"
					Item	"graybanns"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demoman
					Health	175
					Name	Demoman
					Class	Demoman
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	20
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_libertylauncher
					Health	200
					Name	"Liberty Launcher Soldier"
					Class	Soldier
					Skill	Normal
					Item	"the liberty launcher"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	40
			MaxActive	20
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	"Direct Hit Soldier"
					Class	Soldier
					Skill	Easy
					Attributes	"HoldFireUntilFullReload"
					Item	"the direct hit"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	125
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_DemoMan_PrinceTavish
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	"the eyelander"
						"damage bonus"	2.0
					}
					Item	"spine-chilling skull"
					Item	"zombie demo"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	3
			MaxActive	3
			SpawnCount	2
			WaitBeforeStarting	120
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	20
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	"Backburner Pyro"
					Class	Pyro
					Skill	Normal
					Item	"the backburner"
					Item	"the last breath"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	120
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_buff
					Health	200
					Name	"Conch Soldier"
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Attributes	"SpawnWithFullCharge"
					Item	"the concheror"
					Item	"the half-zatoichi"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	3
			MaxActive	3
			SpawnCount	2
			WaitBeforeStarting	120
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Samurai
					ItemAttributes
					{
						ItemName	"the half-zatoichi"
						"critboost on kill"	3
					}
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	15
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demo_Burst
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_shotgun
					Health	200
					Name	"Shotgun Soldier"
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	20
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	155
					Name	"Robot From The Future"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	"the manmelter"
						"damage bonus"	2.5
					}
					Item	"the manmelter"
					Item	"lo-fi longwave"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	20
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	"Small Nuke Soldier"
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Item	"the air strike"
					Item	"jumper's jeepcap"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demoman
					Health	175
					Name	PersianKnight
					Class	Demoman
					Skill	Hard
					Item	"the bootlegger"
					Item	"the chargin' targe"
					Item	"the persian persuader"
					Item	"sultan's ceremonial"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	30
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	60
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_RapidFire
					ItemAttributes
					{
						ItemName	tf_weapon_grenadelauncher
						"slow enemy on hit"	1
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demoman
					Health	175
					Name	"Loch'N'Load Demo"
					Class	Demoman
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Item	"the loch-n-load"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	60
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Burst
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	25
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	30
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavyweapons
					Health	300
					Name	"Mini Super Heavy"
					Class	HeavyWeapons
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	"iron curtain"
						"damage bonus"	1.3
						"clip size bonus"	999
						"fire rate bonus"	2.5
					}
					Item	"iron curtain"
					Item	"officer's ushanka"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	"Pistol Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier
					ItemAttributes
					{
						ItemName	"the liberty launcher"
						"slow enemy on hit"	1
						"critboost on kill"	5
						"heal on kill"	100
						"use large smoke explosion"	1
						"Projectile speed increased"	0.3
					}
					CharacterAttributes
					{
						"hidden primary max ammo bonus"	999
					}
					Item	"the liberty launcher"
					Item	"the concheror"
					Item	"soldier drill hat"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demoman
					ItemAttributes
					{
						ItemName	tf_weapon_grenadelauncher
						"Projectile speed increased"	2.0
						"max pipebombs increased"	30
					}
					Item	"treasure hat 2"
					Item	"the bird-man of aberdeen"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
					ItemAttributes
					{
						ItemName	"iron curtain"
						"clip size bonus"	9999
						"fire rate bonus"	3.0
					}
					Item	"iron curtain"
					Item	"officer's ushanka"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Chief_Gauntlet
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	"the nostromo napalmer"
						"damage bonus"	1.0
					}
					ItemAttributes
					{
						ItemName	"traffic cone"
						"health regen"	25
					}
					Item	"the nostromo napalmer"
					Item	"traffic cone"
				}
			}
		}
	}
}
//This file has been generated by http://mvm.tf
