#base robot_giant.pop #base robot_standard.pop #base robot_package_forever.pop //Mannworks adv, 3rd part of thing I never did //Made by Package O Lies WaveSchedule { StartingCurrency 400 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 20 Advanced 1 //TextPrintTime 0 //NoRomevisionCosmetics 1 //romevision sucks and screws with stuff deal with it. //Weapon Changes //removed /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Templates { T_TFBot_Scout_Pistol { Class Scout WeaponRestrictions SecondaryOnly Name "Pistol Scout" Skill Normal ClassIcon scout_pistol_nys } T_TFBot_Phlog_Pyro { Class Pyro Skill Expert Name "Phlog Pyro" ClassIcon pyro_phlog_v2 Item "The Phlogistinator" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Phlogistinator" "mod rage on hit bonus" 5000 "airblast disabled" 0 } } T_TFBot_Pyro_Fury_Giant { Name "Giant Fury Pyro" Class Pyro Skill Expert ClassIcon pyro_dragon_fury_swordstone MaxVisionRange 800 Attributes MiniBoss Health 3300 Item "The Dragon's Fury" Item "The Sengoku Scorcher" Tag bot_giant ItemAttributes { ItemName "The Dragon's Fury" "item_meter_charge_rate" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 6 } } T_TFBot_Medic_KB_Charge { Name "Infinite-Charge Medic" Class Medic ClassIcon medic_infpop Skill Expert Attributes IgnoreEnemies Attributes SpawnWithFullCharge Item "Das Metalmeatencasen" Item "The Quick-Fix" Item "The Overdose" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 100 "uber duration bonus" 420 "heal rate bonus" 3 "health from healers reduced" 0.1 } CharacterAttributes { "bot medic uber health threshold" 690 } } T_TFBot_Medic_Kritz_Giant { Name "Giant Kritz Medic" Class Medic ClassIcon medic_kritz_giant Skill Expert Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item "The Kritzkrieg" Item "The Overdose" Tag bot_giant ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 92 "heal rate bonus" 100 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.4 "bot medic uber health threshold" 9001 "health regen" 10 } } } Mission //sentry buster { Objective DestroySentries InitialCooldown 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 8 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster Tag bot_giant } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 20 DesiredCount 3 TFBot { Template T_TFBot_Sniper Skill Hard } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 45 InitialCooldown 20 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 2 CooldownTime 45 InitialCooldown 20 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Wave { Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name 1aa Where spawnbot TotalCurrency 150 TotalCount 20 SpawnCount 5 MaxActive 14 WaitBetweenSpawns 8 WaitBeforeStarting 0 TFBot { Class Demoman Skill Normal } } WaveSpawn { Name 1ab Where spawnbot_lower TotalCurrency 200 TotalCount 18 SpawnCount 3 MaxActive 6 WaitBetweenSpawns 17 WaitBeforeStarting 3 Squad { TFBot { Class Heavy Skill Easy attributes aggressive } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick-Uber Medic" } TFBot { Template T_TFBot_Scout_Sandman_FastCharge Skill Expert //You have been duped you have been japed you have been trolled utterly and completely } } } WaveSpawn { Name 1ba WaitForAllDead 1aa Where spawnbot_left TotalCurrency 150 TotalCount 6 SpawnCount 6 MaxActive 6 WaitBetweenSpawns 10 WaitBeforeStarting 0 TFBot { Class Heavy Skill Easy } } WaveSpawn { Name 1ba WaitForAllDead 1aa Where spawnbot_right TotalCurrency 150 TotalCount 7 SpawnCount 7 MaxActive 7 WaitBetweenSpawns 10 WaitBeforeStarting 0 TFBot { Class Soldier } } WaveSpawn { Name 1ca WaitForAllDead 1ba Where spawnbot RandomSpawn 1 TotalCurrency 150 TotalCount 15 SpawnCount 4 MaxActive 8 WaitBetweenSpawns 8 WaitBeforeStarting 0 TFBot { Class Soldier } } WaveSpawn { Name 1ca WaitForAllDead 1ba Where spawnbot_mission_sniper TotalCurrency 150 Support 1 TotalCount 14 SpawnCount 7 MaxActive 8 WaitBetweenSpawns 4 WaitBeforeStarting 10 TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys } } } Wave { Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name 2ab Where spawnbot_lower TotalCurrency 125 TotalCount 8 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 8 WaitBeforeStarting 7 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name 2aa Where spawnbot RandomSpawn 1 TotalCurrency 150 TotalCount 35 SpawnCount 5 MaxActive 11 WaitBetweenSpawns 5 WaitBeforeStarting 1 RandomChoice { TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon } } } WaveSpawn { Name 2ac Where spawnbot RandomSpawn 1 TotalCurrency 125 TotalCount 2 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 45 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name 2ba Where spawnbot WaitForAllSpawned 2aa RandomSpawn 1 Support Limited TotalCurrency 100 TotalCount 8 SpawnCount 4 MaxActive 4 WaitBetweenSpawns 6 WaitBeforeStarting 6 TFBot { Class Scout Skill Easy } } WaveSpawn { Name 2final Where spawnbot WaitForAllDead 2ba RandomSpawn 1 Support 1 TotalCurrency 100 TotalCount 15 SpawnCount 6 MaxActive 8 WaitBetweenSpawns 6 WaitBeforeStarting 0 TFBot { Class Scout Skill Easy } } WaveSpawn { Name 2bb Where spawnbot WaitForAllDead 2aa RandomSpawn 1 TotalCurrency 150 TotalCount 5 SpawnCount 5 MaxActive 5 WaitBetweenSpawns 14 WaitBeforeStarting 3 Squad { TFBot { Template T_TFBot_Pyro_Fury_Giant } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name 2bc Where spawnbot WaitForAllDead 2aa RandomSpawn 1 TotalCurrency 100 TotalCount 1 SpawnCount 1 MaxActive 1 WaitBetweenSpawns 14 WaitBeforeStarting 22 TFBot { Template T_TFBot_Giant_Scout_Fast } } } Wave { Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name 3aa Where spawnbot_left TotalCurrency 50 TotalCount 1 SpawnCount 1 MaxActive 1 WaitBetweenSpawns 14 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { Name 3aa Where spawnbot_right TotalCurrency 50 TotalCount 1 SpawnCount 1 MaxActive 1 WaitBetweenSpawns 14 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { Name 3support1 Where spawnbot RandomSpawn 1 Support 1 TotalCurrency 75 TotalCount 24 SpawnCount 6 MaxActive 8 WaitBetweenSpawns 8 WaitBeforeStarting 18 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name 3s2 Where spawnbot RandomSpawn 1 TotalCurrency 75 TotalCount 10 SpawnCount 2 MaxActive 2 Support 1 WaitBetweenSpawns 10 WaitBeforeStarting 8 TFBot { Name "Fury Pyro" Class Pyro Skill Hard ClassIcon pyro_dragon_fury_swordstone MaxVisionRange 800 Item "The Dragon's Fury" Item "The Sengoku Scorcher" } } WaveSpawn { Name 3ba Where spawnbot_right WaitForAllDead 3aa TotalCurrency 150 TotalCount 2 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 35 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { Name 3ba WaitForAllDead 3aa Where spawnbot_left TotalCurrency 150 TotalCount 2 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 35 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { Name 3bb WaitForAllDead 3aa Where spawnbot RandomSpawn 1 TotalCurrency 75 TotalCount 3 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 13 WaitBeforeStarting 4 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name 3cb WaitForAllSpawned 3bb Where spawnbot RandomSpawn 1 TotalCurrency 75 TotalCount 2 SpawnCount 2 MaxActive 2 WaitBetweenSpawns 8 WaitBeforeStarting 14 TFBot { Template T_TFBot_Heavyweapons_Fist } } } Wave { Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 150 Name "4tank1" TotalCount 1 WaitBeforeStarting 9 Tank { Health 19000 Speed 75 Name "tankboss_left" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 4aa Where spawnbot RandomSpawn 1 TotalCurrency 50 TotalCount 12 SpawnCount 12 MaxActive 12 WaitBetweenSpawns 8 WaitBeforeStarting 0 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Name 4ab Where spawnbot_lower TotalCurrency 25 TotalCount 6 SpawnCount 6 MaxActive 6 WaitBetweenSpawns 8 WaitBeforeStarting 9 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Name 4bb WaitForAllDead 4ab Where spawnbot RandomSpawn 1 TotalCurrency 150 TotalCount 2 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 16 WaitBeforeStarting 8 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name 4ba WaitForAllDead 4aa Where spawnbot RandomSpawn 1 TotalCurrency 50 TotalCount 12 SpawnCount 1 MaxActive 5 WaitBetweenSpawns 3 WaitBeforeStarting 0 TFBot { Class Soldier } } WaveSpawn { Name 4bC WaitForAllDead 4aa Where spawnbot_lower RandomSpawn 1 TotalCurrency 25 Support 1 TotalCount 25 SpawnCount 4 MaxActive 7 WaitBetweenSpawns 8 WaitBeforeStarting 0 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name 4bb WaitForAllDead 4ba Where spawnbot RandomSpawn 1 TotalCurrency 100 Support 1 TotalCount 8 SpawnCount 4 MaxActive 4 WaitBetweenSpawns 16 WaitBeforeStarting 0 TFBot { Class Soldier } } WaveSpawn { TotalCurrency 250 Name "4tank3" WaitForAllSpawned 4tank1 TotalCount 1 WaitBeforeStarting 50 Tank { Health 19000 Speed 75 Name "tankboss_left" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 4ca WaitForAllSpawned 4tank3 Where spawnbot RandomSpawn 1 TotalCurrency 50 TotalCount 2 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 17 WaitBeforeStarting 8 TFBot { Template T_TFBot_Giant_Scout_Fast } } } Wave { Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name 5aa Where spawnbot RandomSpawn 1 TotalCurrency 50 TotalCount 18 SpawnCount 9 MaxActive 12 WaitBetweenSpawns 10 WaitBeforeStarting 0 TFBot { Class Heavy } } WaveSpawn { Name 5ab Where spawnbot RandomSpawn 1 TotalCurrency 50 TotalCount 1 SpawnCount 1 MaxActive 1 WaitBetweenSpawns 6 WaitBeforeStarting 8 TFBot { Template T_TFBot_Giant_Soldier_Spammer BehaviorModifiers Push } } WaveSpawn { Name 5ba Where spawnbot_right WaitForAllDead 5aa TotalCurrency 100 TotalCount 4 SpawnCount 4 MaxActive 4 WaitBetweenSpawns 10 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 5bb Where spawnbot_left TotalCurrency 100 WaitForAllDead 5aa TotalCount 1 SpawnCount 1 MaxActive 1 WaitBetweenSpawns 10 WaitBeforeStarting 8 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name 5ac Where spawnbot_lower TotalCurrency 50 Support 1 TotalCount 28 SpawnCount 3 MaxActive 3 WaitBetweenSpawns 8 WaitBeforeStarting 8 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name 5ba Where spawnbot_left WaitForAllDead 5aa TotalCurrency 75 TotalCount 6 SpawnCount 6 MaxActive 6 WaitBetweenSpawns 2 WaitBeforeStarting 15 TFBot { Class Pyro Skill Easy } } WaveSpawn { Name 5cb Where spawnbot WaitForAllDead 5ca Support 1 TotalCurrency 75 TotalCount 10 SpawnCount 2 MaxActive 2 WaitBetweenSpawns 6 WaitBeforeStarting 0 TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys Attributes AlwaysCrit } } WaveSpawn { Name 5da Where spawnbot_left WaitForAllDead 5ba TotalCurrency 150 TotalCount 4 SpawnCount 4 MaxActive 4 WaitBetweenSpawns 8 WaitBeforeStarting 4 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 5da Where spawnbot_right WaitForAllDead 5ba TotalCurrency 175 TotalCount 1 SpawnCount 1 MaxActive 1 WaitBetweenSpawns 9 WaitBeforeStarting 12 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name 5db Where spawnbot_right WaitForAllDead 5ba TotalCurrency 75 TotalCount 6 SpawnCount 6 MaxActive 6 WaitBetweenSpawns 3 WaitBeforeStarting 15 TFBot { Class Pyro Skill Easy } } } Wave { Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name 6aa Where spawnbot_right WaitForAllDead 5ba RandomSpawn 1 TotalCurrency 200 TotalCount 4 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 10 WaitBeforeStarting 5 TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer } } WaveSpawn { Name 6aa Where spawnbot_left WaitForAllDead 5ba RandomSpawn 1 TotalCurrency 100 TotalCount 2 SpawnCount 1 MaxActive 1 WaitBetweenSpawns 20 WaitBeforeStarting 14 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Name 6ab Where spawnbot RandomSpawn 1 TotalCurrency 150 Support Limited TotalCount 32 SpawnCount 6 MaxActive 8 WaitBetweenSpawns 10 WaitBeforeStarting 0 RandomChoice { TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon BehaviorModifiers Push } TFBot { Template T_TFBot_Phlog_Pyro } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } } } WaveSpawn { Name 6s1 Where spawnbot RandomSpawn 1 WaitForAllDead 6ab TotalCurrency 150 Support 1 TotalCount 16 SpawnCount 6 MaxActive 8 WaitBetweenSpawns 3 WaitBeforeStarting 6 RandomChoice { TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon BehaviorModifiers Push } TFBot { Template T_TFBot_Phlog_Pyro } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } } } WaveSpawn { Name 6ba Where spawnbot WaitForAllDead 6aa RandomSpawn 1 TotalCurrency 100 TotalCount 4 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 18 WaitBeforeStarting 7 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name 6s1 Where spawnbot WaitForAllDead 6ba RandomSpawn 1 Support 1 TotalCurrency 100 TotalCount 12 SpawnCount 5 MaxActive 6 WaitBetweenSpawns 3 WaitBeforeStarting 0 TFBot { Class Scout } } WaveSpawn { Name 6bb Where spawnbot_Right WaitForAllDead 6aa RandomSpawn 1 TotalCurrency 100 TotalCount 1 SpawnCount 1 MaxActive 1 WaitBetweenSpawns 18 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } } WaveSpawn { Name 6bb Where spawnbot_left WaitForAllDead 6aa RandomSpawn 1 TotalCurrency 100 TotalCount 1 SpawnCount 1 MaxActive 1 WaitBetweenSpawns 18 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer } } } WaveSpawn { Name 6bb Where spawnbot_left WaitForAllDead 6aa RandomSpawn 1 TotalCurrency 100 TotalCount 1 SpawnCount 1 MaxActive 1 WaitBetweenSpawns 18 WaitBeforeStarting 19 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } } WaveSpawn { Name 6bb Where spawnbot_right WaitForAllDead 6aa RandomSpawn 1 TotalCurrency 100 TotalCount 1 SpawnCount 1 MaxActive 1 WaitBetweenSpawns 18 WaitBeforeStarting 19 Squad { TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer } } } } Wave { Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name 7aa Where spawnbot RandomSpawn 1 TotalCurrency 100 TotalCount 2 SpawnCount 2 MaxActive 2 WaitBetweenSpawns 18 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_Kritz_Giant } } } WaveSpawn { Name 7ab Where spawnbot_lower TotalCurrency 75 TotalCount 24 SpawnCount 4 MaxActive 8 WaitBetweenSpawns 9 WaitBeforeStarting 5 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name 7ac Where spawnbot RandomSpawn 1 TotalCurrency 75 TotalCount 24 SpawnCount 4 MaxActive 6 WaitBetweenSpawns 15 WaitBeforeStarting 8 Squad { TFBot { Template T_TFBot_Scout_Pistol BehaviorModifiers Push } TFBot { Template T_TFBot_Medic_KB_Charge } } } WaveSpawn { Name 7ba Where spawnbot RandomSpawn 1 WaitForAllDead 7aa TotalCurrency 100 TotalCount 3 SpawnCount 1 MaxActive 3 WaitBetweenSpawns 14 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { TotalCurrency 100 WaitForAllDead 7aa TotalCount 1 WaitBeforeStarting 5 Tank { Health 12000 Speed 75 Name "tankboss_left" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 WaitForAllDead 7aa TotalCount 1 WaitBeforeStarting 5 Tank { Health 12000 Speed 75 Name "tankboss_left" StartingPathTrackNode "boss_path2_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 TotalCount 1 WaitForAllDead 7ba WaitBeforeStarting 10 Tank { Health 12000 Speed 75 Name "tankboss_right" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 TotalCount 1 WaitForAllDead 7ba WaitBeforeStarting 10 Tank { Health 12000 Speed 75 Skin 1 Name "tankboss_right" StartingPathTrackNode "boss_path2_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 7s1 Where spawnbot_lower WaitForAllDead 7ab TotalCurrency 75 Support 1 TotalCount 24 SpawnCount 4 MaxActive 8 WaitBetweenSpawns 9 WaitBeforeStarting 5 TFBot { Class Demoman } } WaveSpawn { Name 7ca Where spawnbot RandomSpawn 1 Support Limited WaitForAllDead 7ac TotalCurrency 75 TotalCount 12 SpawnCount 6 MaxActive 6 WaitBetweenSpawns 9 WaitBeforeStarting 8 TFBot { Class Scout } } WaveSpawn { Name 7cb Where spawnbot RandomSpawn 1 WaitForAllDead 7ba TotalCurrency 100 TotalCount 4 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 22 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } } } }