#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop iwillmakeitabigshot { StartingCurrency 550 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { } Mission { BeginAtWave 3 RunForThisManyWaves 1 Objective Sniper Where spawnbot_lower InitialCooldown 45 CooldownTime 30 DesiredCount 1 TFBot { class Sniper skill normal } } Mission { BeginAtWave 4 RunForThisManyWaves 1 Objective Sniper Where spawnbot_lower InitialCooldown 20 CooldownTime 35 DesiredCount 2 TFBot { class Sniper skill hard } } Mission { BeginAtWave 6 RunForThisManyWaves 1 Objective Spy Where spawnbot_mission_spy InitialCooldown 5 CooldownTime 45 DesiredCount 1 TFBot { class Spy skill Expert } } Mission { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 2 TFBot { Class Spy Skill Expert } } Mission { Objective Spy InitialCooldown 130 Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 2 TFBot { Class Spy Skill Expert } } Mission { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Class Spy Skill Expert } } Mission { BeginAtWave 6 RunForThisManyWaves 1 Objective Sniper Where spawnbot CooldownTime 30 InitialCooldown 20 CooldownTime 45 DesiredCount 2 TFBot { class Sniper skill hard } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name 11 TotalCurrency 96 TotalCount 21 MaxActive 6 SpawnCount 3 Where spawnbot WaitBetweenSpawns 6 TFBot { MaxVisionRange 800 Class Heavyweapons Skill Easy } } WaveSpawn { Name 11 TotalCurrency 150 TotalCount 20 MaxActive 8 SpawnCount 4 Where spawnbot WaitBetweenSpawns 12 TFBot { Class Demoman Skill easy } } WaveSpawn { Name 12 WaitForAllDead 11 TotalCurrency 120 TotalCount 24 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist skill normal } TFBot { Class Soldier Skill normal } TFBot { Class Soldier Skill normal } } } WaveSpawn { Name w1scout WaitForAllDead 11 TotalCurrency 155 TotalCount 24 MaxActive 6 SpawnCount 6 Where spawnbot Randomchoice { TFBot { Class Scout Skill Easy } TFBot { Class Scout skill expert WeaponRestrictions MeleeOnly } TFBot { Class Scout skill expert WeaponRestrictions MeleeOnly } TFBot { Class Scout skill expert WeaponRestrictions MeleeOnly } } } WaveSpawn { WaitForAllSpawned w1scout TotalCurrency 48 TotalCount 12 MaxActive 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { WaitForAllSpawned 12 TotalCurrency 281 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 27 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } } } Wave { StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name 31 TotalCurrency 450 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 31 TotalCurrency 90 TotalCount 30 MaxActive 12 SpawnCount 6 Where spawnbot WaitBetweenSpawns 13 Randomchoice { TFBot { Class Soldier Skill Hard } TFBot { Class Soldier Skill normal } } } WaveSpawn { Name 32 WaitForAllDead 31 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBetweenSpawns 5 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { WaitForAllDead 31 TotalCurrency 50 TotalCount 10 MaxActive 1 SpawnCount 1 Support 1 Where spawnbot WaitBeforeStarting 5 TFBot { Class Pyro skill easy } } WaveSpawn { WaitForAllSpawned 33 TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 4 Support 1 Where spawnbot WaitBeforeStarting 5 TFBot { Class Pyro skill easy } } WaveSpawn { Name 33 WaitForAllDead 32 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { WaitForAllDead 31 name w2scout TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 6 WaitBetweenSpawns 10 Randomchoice { TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Expert WeaponRestrictions MeleeOnly } } } WaveSpawn { Name 34 WaitForAllDead w2scout TotalCurrency 160 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Giant_Demo_Burst } } } Wave { StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name 21 TotalCurrency 140 TotalCount 4 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn { Name 21 TotalCurrency 140 TotalCount 35 MaxActive 7 SpawnCount 7 WaitBeforeStarting 2 Where spawnbot Randomchoice { TFBot { Class Scout Skill easy } TFBot { Class Scout Skill easy } TFBot { Class Scout Skill hard WeaponRestrictions MeleeOnly } } } WaveSpawn { Name pyro TotalCurrency 63 TotalCount 15 MaxActive 3 SpawnCount 3 Where spawnbot TFBot { Class Heavyweapons MaxVisionRange 800 Skill easy } } WaveSpawn { Name 22 WaitForAllDead 21 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 16 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllSpawned pyro TotalCurrency 150 TotalCount 25 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 10 Support 1 TFBot { Class Demoman Skill easy } } WaveSpawn { Name 23 WaitForAllSpawned 22 TotalCurrency 207 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 20 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 25 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 2 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { Name 41 TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { TotalCurrency 50 TotalCount 6 MaxActive 3 SpawnCount 3 Where spawnbot WaitForAllDead w4tank Support Limited TFBot { class Soldier skill normal } } WaveSpawn { Name w4tank TotalCurrency 110 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Tank { Health 15000 Name Tank Speed 80 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead 41 TotalCurrency 40 TotalCount 8 MaxActive 6 SpawnCount 2 Where spawnbot WaitBetweenSpawns 18 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead 41 TotalCurrency 96 TotalCount 32 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 9 TFBot { Class Scout Skill easy } } WaveSpawn { TotalCurrency 54 TotalCount 12 MaxActive 3 SpawnCount 3 Where spawnbot WaitForAllDead 41 WaitBeforeStarting 5 Support 1 TFBot { class Soldier skill normal } } } Wave { StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 27 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 51 TotalCurrency 50 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { class Heavyweapons skill easy } } WaveSpawn { TotalCurrency 90 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Class Soldier Skill hard } } } WaveSpawn { Name 52 WaitForAllDead 51 TotalCurrency 140 TotalCount 28 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name 52 WaitForAllDead 51 TotalCurrency 120 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot TFBot { Class Soldier skill Expert } } WaveSpawn { WaitForAllDead 51 TotalCurrency 160 TotalCount 8 name SS MaxActive 1 SpawnCount 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 53 WaitForAllDead 52 TotalCurrency 120 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { WaitForAllDead 52 TotalCurrency 50 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot Support Limited Randomchoice { TFBot { Class Scout skill easy } TFBot { Class Scout skill expert WeaponRestrictions MeleeOnly } TFBot { Class Scout skill normal } } } WaveSpawn { WaitForAllSpawned SS TotalCurrency 120 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 1 Squad { Tank { Health 15000 Name Tank Speed 80 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 Squad { Tank { Health 15000 Name Tank Speed 80 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 61 TotalCurrency 160 TotalCount 6 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Scout } } } WaveSpawn { TotalCurrency 96 TotalCount 24 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 10 TFBot { Class Soldier Skill Expert } } WaveSpawn { Name 62 WaitForAllDead 61 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon Attributes Alwayscrit } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead 61 TotalCurrency 90 TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 Where spawnbot TFBot { Class Scout skill normal } } WaveSpawn { Name 63 WaitForAllDead 62 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon Attributes Alwayscrit } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead 61 TotalCurrency 160 TotalCount 8 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 35 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { WaitForAllDead 63 TotalCurrency 60 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 9 Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead 63 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 12 Tank { Health 20000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead 61 TotalCurrency 34 TotalCount 34 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 20 Support 1 TFBot { Class Demoman skill hard } } WaveSpawn { WaitForAllDead 63 TotalCurrency 50 TotalCount 25 MaxActive 3 SpawnCount 3 Where spawnbot Support 1 TFBot { Class Demoman skill hard } } } }