// MvM Mannworks: Advanced (Machination) made by UltimentM, with the use of PopExtensionsPlus // @ http://steamcommunity.com/id/ultimentm // Starting Money: $700 #base robot_giant.pop #base robot_standard.pop #base robot_ultimentm.pop WaveSchedule { StartingCurrency 700 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 20 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 0 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 60 DesiredCount 2 TFBot { Class Spy Skill Expert } } Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } // Wave 1 : $500, $700 Current Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" InitWaveOutput { Target bignet Action RunScriptCode Param " IncludeScript(`popextensions_main.nut`, getroottable()) ::PointTemplates <- { EngineerHint = { NoFixup = 1, [0] = { bot_hint_engineer_nest = { targetname = `sentrynest` } } } SentryHint = { NoFixup = 1, [0] = { bot_hint_sentrygun = { targetname = `sentrynest` } } } TeleporterHint = { NoFixup = 1, [0] = { bot_hint_teleporter_exit = { targetname = `sentrynest` } } } } SpawnTemplate(`EngineerHint`, null, `940 2017 164`, `0 270 0`) SpawnTemplate(`SentryHint`, null, `669 1777 141`, `0 270 0`) SpawnTemplate(`TeleporterHint`, null, `669 2183 263`, `0 270 0`) SpawnTemplate(`EngineerHint`, null, `1309 1163 255`, `0 270 0`) SpawnTemplate(`SentryHint`, null, `1260 1290 228`, `0 240 0`) SpawnTemplate(`TeleporterHint`, null, `1446 1290 255`, `0 180 0`) SpawnTemplate(`EngineerHint`, null, `23 1731 209`, `0 270 0`) SpawnTemplate(`SentryHint`, null, `23 1620 209`, `0 270 0`) SpawnTemplate(`TeleporterHint`, null, `68 1875 238`, `0 270 0`) SpawnTemplate(`EngineerHint`, null, `-975 1006 383`, `0 0 0`) SpawnTemplate(`SentryHint`, null, `-834 1006 383`, `0 0 0`) SpawnTemplate(`TeleporterHint`, null, `-975 1264 383`, `0 0 0`) SpawnTemplate(`EngineerHint`, null, `-100 915 448`, `0 0 0`) SpawnTemplate(`SentryHint`, null, `-161 799 448`, `0 225 0`) SpawnTemplate(`TeleporterHint`, null, `67 915 448`, `0 270 0`) SpawnTemplate(`EngineerHint`, null, `770 874 384`, `0 0 0`) SpawnTemplate(`SentryHint`, null, `984 874 388`, `0 0 0`) SpawnTemplate(`TeleporterHint`, null, `770 722 384`, `0 0 0`) SpawnTemplate(`EngineerHint`, null, `1483 800 400`, `0 180 0`) SpawnTemplate(`SentryHint`, null, `1382 733 395`, `0 180 0`) SpawnTemplate(`TeleporterHint`, null, `1634 800 400`, `0 180 0`) SpawnTemplate(`EngineerHint`, null, `-1160 89 384`, `0 270 0`) SpawnTemplate(`SentryHint`, null, `-1031 -41 384`, `0 270 0`) SpawnTemplate(`TeleporterHint`, null, `-1160 227 384`, `0 270 0`) SpawnTemplate(`EngineerHint`, null, `-831 428 384`, `0 0 0`) SpawnTemplate(`SentryHint`, null, `-563 428 384`, `0 0 0`) SpawnTemplate(`TeleporterHint`, null, `-918 227 384`, `0 270 0`) SpawnTemplate(`EngineerHint`, null, `180 190 116`, `0 270 0`) SpawnTemplate(`SentryHint`, null, `69 190 116`, `0 270 0`) SpawnTemplate(`TeleporterHint`, null, `346 190 112`, `0 270 0`) SpawnTemplate(`EngineerHint`, null, `1343 -471 384`, `0 180 0`) SpawnTemplate(`SentryHint`, null, `1176 -356 384`, `0 180 0`) SpawnTemplate(`TeleporterHint`, null, `1539 -376 320`, `0 90 0`) SpawnTemplate(`EngineerHint`, null, `546 -779 380`, `0 180 0`) SpawnTemplate(`SentryHint`, null, `404 -779 380`, `0 180 0`) SpawnTemplate(`TeleporterHint`, null, `546 -559 458`, `0 180 0`) SpawnTemplate(`EngineerHint`, null, `0 -641 512`, `0 0 0`) SpawnTemplate(`SentryHint`, null, `105 -641 512`, `0 0 0`) SpawnTemplate(`TeleporterHint`, null, `-173 -581 512`, `0 270 0`) SpawnTemplate(`EngineerHint`, null, `-646 -673 512`, `0 90 0`) SpawnTemplate(`SentryHint`, null, `-646 -407 512`, `0 90 0`) SpawnTemplate(`TeleporterHint`, null, `-882 -673 512`, `0 0 0`) SpawnTemplate(`EngineerHint`, null, `-1320 -956 257`, `0 0 0`) SpawnTemplate(`SentryHint`, null, `-1225 -956 257`, `0 15 0`) SpawnTemplate(`TeleporterHint`, null, `-1278 -772 248`, `0 0 0`) SpawnTemplate(`EngineerHint`, null, `-1158 -1219 514`, `0 0 0`) SpawnTemplate(`SentryHint`, null, `-1047 -1431 512`, `0 0 0`) SpawnTemplate(`TeleporterHint`, null, `-1093 -872 512`, `0 270 0`) MissionAttrs({ HoldFireUntilFullReloadFix = 1 }) " } StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name wave1a TotalCurrency 20 Where spawnbot_lower TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } } WaveSpawn { Name wave1a TotalCurrency 25 Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name wave1a TotalCurrency 40 Where spawnbot_right TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { Name wave1b TotalCurrency 150 Where spawnbot TotalCount 45 MaxActive 12 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Soldier_Equalizer } } WaveSpawn { Name wave1b TotalCurrency 100 Where spawnbot TotalCount 24 MaxActive 7 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 6 TFBot { Template T_TFBot_Pyro_Dragon } } WaveSpawn { Name wave1c WaitForAllSpawned wave1b TotalCurrency 25 Where spawnbot_left TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name wave1c WaitForAllSpawned wave1b TotalCurrency 40 Where spawnbot_left TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { Name wave1d WaitForAllSpawned wave1b TotalCurrency 25 Where spawnbot_left TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name wave1d WaitForAllSpawned wave1b TotalCurrency 25 Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name wave1d WaitForAllSpawned wave1b TotalCurrency 50 Where spawnbot TotalCount 18 MaxActive 18 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { TotalCurrency 0 Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Support 1 TFBot { Template T_TFBot_Scout_Sandman_Marker } } } // Wave 2 : $700, $1200 + $100 Current Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name wave2a TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 Tank { Name Tank Health 20000 Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave2a TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 80 Tank { Name Tank Health 22500 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave2b TotalCurrency 100 Where spawnbot TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name wave2b TotalCurrency 200 Where spawnbot TotalCount 52 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name wave2b TotalCurrency 100 Where spawnbot TotalCount 50 MaxActive 7 SpawnCount 2 WaitBeforeStarting 80 WaitBetweenSpawns 9 Support 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun ClassIcon heavy_shotgun_giant } TFBot { Template T_TFBot_Medic_QuickFix ClassIcon medic_giant } } } } // Wave 3 : $600, $1900 + $200 Current Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes InitWaveOutput { Target bignet Action RunScriptCode Param " IncludeScript(`popextensions_main.nut`, getroottable()) SpawnTemplate(`EngineerHint`, null, `940 2017 164`, `0 270 0`) SpawnTemplate(`SentryHint`, null, `669 1777 141`, `0 270 0`) SpawnTemplate(`TeleporterHint`, null, `669 2183 263`, `0 270 0`) SpawnTemplate(`EngineerHint`, null, `1309 1163 255`, `0 270 0`) SpawnTemplate(`SentryHint`, null, `1260 1290 228`, `0 240 0`) SpawnTemplate(`TeleporterHint`, null, `1446 1290 255`, `0 180 0`) SpawnTemplate(`EngineerHint`, null, `23 1731 209`, `0 270 0`) SpawnTemplate(`SentryHint`, null, `23 1620 209`, `0 270 0`) SpawnTemplate(`TeleporterHint`, null, `68 1875 238`, `0 270 0`) SpawnTemplate(`EngineerHint`, null, `-975 1006 383`, `0 0 0`) SpawnTemplate(`SentryHint`, null, `-834 1006 383`, `0 0 0`) SpawnTemplate(`TeleporterHint`, null, `-975 1264 383`, `0 0 0`) SpawnTemplate(`EngineerHint`, null, `-100 915 448`, `0 0 0`) SpawnTemplate(`SentryHint`, null, `-161 799 448`, `0 225 0`) SpawnTemplate(`TeleporterHint`, null, `67 915 448`, `0 270 0`) SpawnTemplate(`EngineerHint`, null, `770 874 384`, `0 0 0`) SpawnTemplate(`SentryHint`, null, `984 874 388`, `0 0 0`) SpawnTemplate(`TeleporterHint`, null, `770 722 384`, `0 0 0`) SpawnTemplate(`EngineerHint`, null, `1483 800 400`, `0 180 0`) SpawnTemplate(`SentryHint`, null, `1382 733 395`, `0 180 0`) SpawnTemplate(`TeleporterHint`, null, `1634 800 400`, `0 180 0`) SpawnTemplate(`EngineerHint`, null, `-1160 89 384`, `0 270 0`) SpawnTemplate(`SentryHint`, null, `-1031 -41 384`, `0 270 0`) SpawnTemplate(`TeleporterHint`, null, `-1160 227 384`, `0 270 0`) SpawnTemplate(`EngineerHint`, null, `-831 428 384`, `0 0 0`) SpawnTemplate(`SentryHint`, null, `-563 428 384`, `0 0 0`) SpawnTemplate(`TeleporterHint`, null, `-918 227 384`, `0 270 0`) SpawnTemplate(`EngineerHint`, null, `180 190 116`, `0 270 0`) SpawnTemplate(`SentryHint`, null, `69 190 116`, `0 270 0`) SpawnTemplate(`TeleporterHint`, null, `346 190 112`, `0 270 0`) SpawnTemplate(`EngineerHint`, null, `1343 -471 384`, `0 180 0`) SpawnTemplate(`SentryHint`, null, `1176 -356 384`, `0 180 0`) SpawnTemplate(`TeleporterHint`, null, `1539 -376 320`, `0 90 0`) SpawnTemplate(`EngineerHint`, null, `546 -779 380`, `0 180 0`) SpawnTemplate(`SentryHint`, null, `404 -779 380`, `0 180 0`) SpawnTemplate(`TeleporterHint`, null, `546 -559 458`, `0 180 0`) SpawnTemplate(`EngineerHint`, null, `0 -641 512`, `0 0 0`) SpawnTemplate(`SentryHint`, null, `105 -641 512`, `0 0 0`) SpawnTemplate(`TeleporterHint`, null, `-173 -581 512`, `0 270 0`) SpawnTemplate(`EngineerHint`, null, `-646 -673 512`, `0 90 0`) SpawnTemplate(`SentryHint`, null, `-646 -407 512`, `0 90 0`) SpawnTemplate(`TeleporterHint`, null, `-882 -673 512`, `0 0 0`) SpawnTemplate(`EngineerHint`, null, `-1320 -956 257`, `0 0 0`) SpawnTemplate(`SentryHint`, null, `-1225 -956 257`, `0 15 0`) SpawnTemplate(`TeleporterHint`, null, `-1278 -772 248`, `0 0 0`) SpawnTemplate(`EngineerHint`, null, `-1158 -1219 514`, `0 0 0`) SpawnTemplate(`SentryHint`, null, `-1047 -1431 512`, `0 0 0`) SpawnTemplate(`TeleporterHint`, null, `-1093 -872 512`, `0 270 0`) " } StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name wave3a TotalCurrency 25 Where spawnbot_left TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn { Name wave3a TotalCurrency 25 Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn { Name wave3a TotalCurrency 150 Where spawnbot TotalCount 42 MaxActive 12 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name wave3a TotalCurrency 50 Where spawnbot TotalCount 18 MaxActive 8 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Heavy_Heater Skill Hard } } WaveSpawn { Name wave3b WaitForAllSpawned wave3a TotalCurrency 25 Where spawnbot_left TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 TFBot { Template T_TFBot_Giant_Pyro_Flare_Crit } } WaveSpawn { Name wave3b WaitForAllSpawned wave3a TotalCurrency 25 Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 TFBot { Template T_TFBot_Giant_Pyro_Flare_Crit } } WaveSpawn { Name wave3b WaitForAllSpawned wave3a TotalCurrency 100 Where spawnbot TotalCount 32 MaxActive 10 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name wave3b WaitForAllSpawned wave3a TotalCurrency 100 Where spawnbot TotalCount 30 MaxActive 8 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 4 TFBot { Class Demoman } } WaveSpawn { Name wave3c WaitForAllSpawned wave3b TotalCurrency 50 Where spawnbot_left TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 TFBot { Template T_TFBot_Giant_Pyro_Dragon } } WaveSpawn { Name wave3c WaitForAllSpawned wave3b TotalCurrency 50 Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 TFBot { Template T_TFBot_Giant_Pyro_Dragon } } } // Wave 4 : $1000, $2500 + $300 Current Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name wave4a TotalCurrency 100 Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 TFBot { Template T_TFBot_Scout_Shortstop } } WaveSpawn { Name wave4a TotalCurrency 100 Where spawnbot TotalCount 24 MaxActive 11 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 6 TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name wave4a TotalCurrency 125 Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Pyro_AlwaysFire Name "Crit Pyro" Skill Expert Attributes AlwaysCrit } } WaveSpawn { Name wave4b WaitForAllSpawned wave4a TotalCurrency 50 Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Pocket } TFBot { Template T_TFBot_Medic_Uber } } } WaveSpawn { Name wave4c WaitForAllDead wave4b TotalCurrency 200 Where spawnbot TotalCount 50 MaxActive 12 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Scout_Cola Skill Normal } } WaveSpawn { Name wave4c WaitForAllDead wave4b TotalCurrency 250 Where spawnbot TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 16 Squad { TFBot { Template T_TFBot_Giant_Demo_Spammer } TFBot { Template T_TFBot_Medic_Uber_Easy } } } WaveSpawn { Name wave4d WaitForAllSpawned wave4c TotalCurrency 50 Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Pocket } TFBot { Template T_TFBot_Medic_Uber_Hard } } } WaveSpawn { Name wave4d WaitForAllSpawned wave4c TotalCurrency 25 Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Pyro_AlwaysFire Name "Crit Pyro" Skill Expert Attributes AlwaysCrit } } WaveSpawn { WaitForAllDead wave4b TotalCurrency 100 Where spawnbot TotalCount 50 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Support 1 TFBot { Template T_TFBot_Pyro_Reflect } } } // Wave 5 : $900, $3500 + $400 Current Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes InitWaveOutput { Target bignet Action RunScriptCode Param " IncludeScript(`popextensions_main.nut`, getroottable()) PopExt.CustomTank(`fasttank`, { Icon = `tank_fast_ult` StartTrack = `extratankpath1_1` }) PopExt.CustomTank(`fasttank1`, { Icon = `tank_fast_ult` }) " } StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name wave5a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 Tank { Name "fasttank" Health 20000 Speed 150 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave5a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 Tank { Name "fasttank1" Health 20000 Speed 150 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave5b TotalCurrency 50 Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } WaveSpawn { Name wave5c TotalCurrency 75 Where spawnbot TotalCount 36 MaxActive 8 SpawnCount 3 WaitBeforeStarting 35 WaitBetweenSpawns 6 RandomChoice { TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name wave5c WaitForAllDead wave5a TotalCurrency 125 Where spawnbot TotalCount 40 MaxActive 12 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Class Soldier Skill Hard } TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Medic_Shield_Hard } } } WaveSpawn { Name wave5d WaitForAllSpawned wave5c TotalCurrency 250 Where spawnbot TotalCount 25 MaxActive 12 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Template T_TFBot_Medic_Shield_Hard } } } WaveSpawn { Name wave5d WaitForAllSpawned wave5c TotalCurrency 100 Where spawnbot TotalCount 50 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Support 1 TFBot { Class Scout } } WaveSpawn { Name wave5d WaitForAllSpawned wave5c TotalCurrency 100 Where spawnbot TotalCount 50 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 TFBot { Template T_TFBot_Demoman_Mortar } } } // Wave 6 : $800, $4400 + $500 Current Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes InitWaveOutput { Target bignet Action RunScriptCode Param " IncludeScript(`popextensions_main.nut`, getroottable()) SpawnTemplate(`EngineerHint`, null, `940 2017 164`, `0 270 0`) SpawnTemplate(`SentryHint`, null, `669 1777 141`, `0 270 0`) SpawnTemplate(`TeleporterHint`, null, `669 2183 263`, `0 270 0`) SpawnTemplate(`EngineerHint`, null, `1309 1163 255`, `0 270 0`) SpawnTemplate(`SentryHint`, null, `1260 1290 228`, `0 240 0`) SpawnTemplate(`TeleporterHint`, null, `1446 1290 255`, `0 180 0`) SpawnTemplate(`EngineerHint`, null, `23 1731 209`, `0 270 0`) SpawnTemplate(`SentryHint`, null, `23 1620 209`, `0 270 0`) SpawnTemplate(`TeleporterHint`, null, `68 1875 238`, `0 270 0`) SpawnTemplate(`EngineerHint`, null, `-975 1006 383`, `0 0 0`) SpawnTemplate(`SentryHint`, null, `-834 1006 383`, `0 0 0`) SpawnTemplate(`TeleporterHint`, null, `-975 1264 383`, `0 0 0`) SpawnTemplate(`EngineerHint`, null, `-100 915 448`, `0 0 0`) SpawnTemplate(`SentryHint`, null, `-161 799 448`, `0 225 0`) SpawnTemplate(`TeleporterHint`, null, `67 915 448`, `0 270 0`) SpawnTemplate(`EngineerHint`, null, `770 874 384`, `0 0 0`) SpawnTemplate(`SentryHint`, null, `984 874 388`, `0 0 0`) SpawnTemplate(`TeleporterHint`, null, `770 722 384`, `0 0 0`) SpawnTemplate(`EngineerHint`, null, `1483 800 400`, `0 180 0`) SpawnTemplate(`SentryHint`, null, `1382 733 395`, `0 180 0`) SpawnTemplate(`TeleporterHint`, null, `1634 800 400`, `0 180 0`) SpawnTemplate(`EngineerHint`, null, `-1160 89 384`, `0 270 0`) SpawnTemplate(`SentryHint`, null, `-1031 -41 384`, `0 270 0`) SpawnTemplate(`TeleporterHint`, null, `-1160 227 384`, `0 270 0`) SpawnTemplate(`EngineerHint`, null, `-831 428 384`, `0 0 0`) SpawnTemplate(`SentryHint`, null, `-563 428 384`, `0 0 0`) SpawnTemplate(`TeleporterHint`, null, `-918 227 384`, `0 270 0`) SpawnTemplate(`EngineerHint`, null, `180 190 116`, `0 270 0`) SpawnTemplate(`SentryHint`, null, `69 190 116`, `0 270 0`) SpawnTemplate(`TeleporterHint`, null, `346 190 112`, `0 270 0`) SpawnTemplate(`EngineerHint`, null, `1343 -471 384`, `0 180 0`) SpawnTemplate(`SentryHint`, null, `1176 -356 384`, `0 180 0`) SpawnTemplate(`TeleporterHint`, null, `1539 -376 320`, `0 90 0`) SpawnTemplate(`EngineerHint`, null, `546 -779 380`, `0 180 0`) SpawnTemplate(`SentryHint`, null, `404 -779 380`, `0 180 0`) SpawnTemplate(`TeleporterHint`, null, `546 -559 458`, `0 180 0`) SpawnTemplate(`EngineerHint`, null, `0 -641 512`, `0 0 0`) SpawnTemplate(`SentryHint`, null, `105 -641 512`, `0 0 0`) SpawnTemplate(`TeleporterHint`, null, `-173 -581 512`, `0 270 0`) SpawnTemplate(`EngineerHint`, null, `-646 -673 512`, `0 90 0`) SpawnTemplate(`SentryHint`, null, `-646 -407 512`, `0 90 0`) SpawnTemplate(`TeleporterHint`, null, `-882 -673 512`, `0 0 0`) SpawnTemplate(`EngineerHint`, null, `-1320 -956 257`, `0 0 0`) SpawnTemplate(`SentryHint`, null, `-1225 -956 257`, `0 15 0`) SpawnTemplate(`TeleporterHint`, null, `-1278 -772 248`, `0 0 0`) SpawnTemplate(`EngineerHint`, null, `-1158 -1219 514`, `0 0 0`) SpawnTemplate(`SentryHint`, null, `-1047 -1431 512`, `0 0 0`) SpawnTemplate(`TeleporterHint`, null, `-1093 -872 512`, `0 270 0`) " } StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name wave6a TotalCurrency 50 Where spawnbot_lower TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } WaveSpawn { Name wave6b TotalCurrency 150 Where spawnbot TotalCount 30 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Soldier_BlackBox } TFBot { Template T_TFBot_Medic_Crit_Hard } } } WaveSpawn { Name wave6b TotalCurrency 105 Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Scout_BonkPunch WeaponRestrictions PrimaryOnly Skill Normal } } WaveSpawn { Name wave6c WaitForAllSpawned wave6b TotalCurrency 25 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 TFBot { Template T_TFBot_Giant_Pyro Name "Giant Crit Pyro" Attributes AlwaysCrit Attributes AlwaysFireWeapon } } WaveSpawn { Name wave6c WaitForAllSpawned wave6b TotalCurrency 25 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 TFBot { Template T_TFBot_Giant_Pyro Name "Giant Crit Pyro" Attributes AlwaysCrit Attributes AlwaysFireWeapon BehaviorModifiers Push } } WaveSpawn { Name wave6c WaitForAllSpawned wave6b TotalCurrency 25 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Name wave6d WaitForAllDead wave6c TotalCurrency 40 Where spawnbot TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name wave6e WaitForAllSpawned wave6d TotalCurrency 40 Where spawnbot TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Giant_Scout_Ult } } WaveSpawn { Name wave6f WaitForAllSpawned wave6e TotalCurrency 40 Where spawnbot TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Giant_Scout_Blaster } } //WaveSpawn //{ // Name wave6f // WaitForAllDead wave6c // TotalCurrency 120 // Where spawnbot // TotalCount 12 // MaxActive 5 // SpawnCount 1 // WaitBeforeStarting 5 // WaitBetweenSpawns 10 // RandomChoice // { // TFBot // { // Template T_TFBot_Giant_Soldier_Spammer_Reload // } // TFBot // { // Template T_TFBot_Giant_Demo_Burst // } // TFBot // { // Template T_TFBot_Giant_Pyro_Flare_Barrage // } // } //} WaveSpawn { Name wave6g WaitForAllDead wave6f TotalCurrency 25 Where spawnbot_left TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Pyro Name "Giant Crit Pyro" Attributes AlwaysCrit Attributes AlwaysFireWeapon } } WaveSpawn { Name wave6g WaitForAllDead wave6f TotalCurrency 25 Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Pyro Name "Giant Crit Pyro" Attributes AlwaysCrit Attributes AlwaysFireWeapon } } WaveSpawn { Name wave6g WaitForAllDead wave6f TotalCurrency 75 Where spawnbot_left TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 6 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Pyro Name "Giant Crit Pyro" Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Shield_Hard ClassIcon medic_shield_ala_giant } } } WaveSpawn { Name wave6g WaitForAllDead wave6f TotalCurrency 75 Where spawnbot_right TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 6 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Pyro Name "Giant Crit Pyro" Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Shield_Hard ClassIcon medic_shield_ala_giant } } } WaveSpawn { WaitForAllDead wave6c TotalCurrency 100 Where spawnbot TotalCount 50 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 Squad { TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Medic_Shield } } } } }