#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 5000 AddSentryBusterWhenKillCountExceeds 13 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name A TotalCurrency 75 TotalCount 10 MaxActive 5 SpawnCount 5 Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 125 Name "Hype Scout" Class Scout Skill Hard Item "baby face's blaster" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" Item "killer exclusive" } } } WaveSpawn { Name A-A TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 5 Where spawnbot_right WaitBeforeStarting 10 WaitBetweenSpawns 5 Squad { TFBot { Health 125 Name "Pocket Pistol Scout" Class Scout Skill Hard WeaponRestrictions SecondaryOnly Item "tf_weapon_scattergun" Item "pretty boy's pocket pistol" Item "tf_weapon_bat" Item "the fed-fightin' fedora" Item "graybanns" ItemAttributes { ItemName "pretty boy's pocket pistol" "cancel falling damage" 1 } } } } WaveSpawn { Name A-B TotalCurrency 20 TotalCount 6 MaxActive 6 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun Item "the family business" } } } WaveSpawn { Name A1 WaitForAllDead A TotalCurrency 100 TotalCount 28 MaxActive 12 SpawnCount 12 Where spawnbot_left WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { Health 175 Name "Pirate Demoman" Class Demoman Skill Normal Item "the loose cannon" Item "the splendid screen" Item "tf_weapon_bottle" Item "the buccaneer's bicorne" } TFBot { Template T_TFBot_Heavyweapons_Shotgun Item "the family business" } } } WaveSpawn { Name A2-A WaitForAllDead A1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { Name A2-B WaitForAllDead A1 TotalCurrency 250 TotalCount 40 MaxActive 8 SpawnCount 8 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" Item "the phlogistinator" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" ItemAttributes { ItemName "the phlogistinator" "critboost on kill" 4 } } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name A3 WaitForAllDead A2-B TotalCurrency 300 TotalCount 40 MaxActive 20 SpawnCount 10 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } } WaveSpawn { Name AS TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 2 Where spawnbot_mission_sniper WaitBeforeStarting 18 WaitBetweenSpawns 35 Support 1 Squad { TFBot { Health 125 Name Sniper Class Sniper Skill Normal Item "tf_weapon_sniperrifle" Item "tf_weapon_smg" Item "tf_weapon_club" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name B-A TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 250 Name "Heater Heavyweapons" Class HeavyWeapons Skill Normal Item "the huo long heatmaker" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "tw_heavybot_helmet" ItemAttributes { ItemName "the huo long heatmaker" "minigun spinup time increased" 1.3 "damage penalty" 0.3 "Set DamageType Ignite" 1 "fire retardant" 1 "attach particle effect" 1 "dmg taken from fire reduced" 0.50 } } } } WaveSpawn { Name B-A1 TotalCurrency 400 TotalCount 24 MaxActive 12 SpawnCount 6 Where spawnbot_right WaitBeforeStarting 5 WaitBetweenSpawns 11 Squad { TFBot { Health 175 Name "Axe Pyro" Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "the axtinguisher" Item "firewall helmet" ItemAttributes { ItemName "the axtinguisher" "move speed bonus" 1.15 } } TFBot { Health 200 Name "Burst Shotgun Soldier" Class Soldier Skill Easy WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "l4d hat" ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 0.20 "damage penalty" 0.31 "clip size penalty" 0.50 } } } } WaveSpawn { Name B-B WaitForAllDead B-A1 TotalCurrency 100 TotalCount 32 MaxActive 16 SpawnCount 16 Where spawnbot_right WaitBeforeStarting 5 WaitBetweenSpawns 8 Squad { TFBot { Health 175 Name Demoman Class Demoman Skill Normal Item "the loch-n-load" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" Item "scotch bonnet" } TFBot { Health 200 Name Soldier Class Soldier Skill Normal Item "the cow mangler 5000" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { Name B-B1 WaitForAllSpawned B-B TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 10 Squad { Tank { Health 50000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name BS TotalCurrency 0 TotalCount 60 MaxActive 5 SpawnCount 5 Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Health 125 Name Scout Class Scout Skill Normal Item "the shortstop" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" Item "the delinquent's down vest" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name C-A TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 4000 Name "Giant SMG Sniper" Class Sniper Skill Hard WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Item "tf_weapon_sniperrifle" Item "tf_weapon_smg" Item "tf_weapon_club" Item "letch's led" Item "the chronomancer" ItemAttributes { ItemName tf_weapon_smg "fire rate bonus" 0.7 "faster reload rate" 1.9 "clip size bonus" 1.3 "damage penalty" 0.9 } } } } WaveSpawn { Name C-A1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun ItemAttributes { ItemName tf_weapon_shotgun_hwg "attack projectiles" 1 "crit kill will gib" 1 } } TFBot { Name "Giant Kritz Medic" Template T_TFBot_Giant_Medic_Regen Item "the kritzkrieg" Item "halogen head lamp" CharacterAttributes { "heal rate bonus" 100 } } } } WaveSpawn { Name C-A2 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 5 Where spawnbot_right WaitBeforeStarting 30 WaitBetweenSpawns 0 Squad { TFBot { Health 150 MaxVisionRange 1500 Name "Crossbow Medic" Class Medic Skill Easy WeaponRestrictions PrimaryOnly Item "the crusader's crossbow" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" Item "platinum pickelhaube" ItemAttributes { ItemName "the crusader's crossbow" "damage penalty" 0.9 "Projectile speed decreased" 0.8 } } } } WaveSpawn { Name C-B WaitForAllDead C-A TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 5000 Name Pyro Class Pyro Skill Expert Attributes "MiniBoss" Item "the degreaser" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" ItemAttributes { ItemName "the degreaser" "flame life bonus" 2.5 "flame size bonus" 1.2 } } } } WaveSpawn { Name C-B1 WaitForAllSpawned C-B TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 11 Squad { TFBot { Health 175 Name "Axe Pyro" Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "the axtinguisher" Item "firewall helmet" ItemAttributes { ItemName "the axtinguisher" "move speed bonus" 1.15 } } } } WaveSpawn { Name C-C WaitForAllDead C-B TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_lower WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } } WaveSpawn { Name C-C2 WaitForAllSpawned C-C TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 8 Where spawnbot_right WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Health 200 Name "Burst Shotgun Soldier" Class Soldier Skill Easy WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "l4d hat" ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 0.20 "clip size penalty" 0.50 "damage penalty" 0.31 } } } } WaveSpawn { Name C-D WaitForAllDead C-C2 TotalCurrency 300 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name C-S TotalCurrency 0 TotalCount 20 MaxActive 5 SpawnCount 5 Where spawnbot_mission_spy WaitBeforeStarting 20 WaitBetweenSpawns 30 Support 1 Squad { TFBot { Health 125 Name Spy Class Spy Skill Easy Item "tf_weapon_revolver" Item "the big earner" } } } WaveSpawn { Name C-S2 TotalCurrency 0 TotalCount 30 MaxActive 6 SpawnCount 3 Where spawnbot_left WaitBeforeStarting 21 WaitBetweenSpawns 20 Support 1 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_rocketlauncher" Item "the righteous bison" Item "tf_weapon_shovel" Item "full metal drill hat" Item "dr. grordbort's silver crest" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name D-1 TotalCurrency 100 TotalCount 28 MaxActive 14 SpawnCount 14 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 125 Name "Pocket Pistol Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_scattergun" Item "pretty boy's pocket pistol" Item "tf_weapon_bat" Item "killer exclusive" Item "dillinger's duffel" } TFBot { Health 125 Name "Hype Scout" Class Scout Skill Hard Item "baby face's blaster" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" Item "the fed-fightin' fedora" Item "friendly item" } } } WaveSpawn { Name D-2 WaitForAllDead D-1 TotalCurrency 200 TotalCount 45 MaxActive 15 SpawnCount 15 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Name "Tank Buster Soldier" Skill Hard Template T_TFBot_Soldier_Extended_Battalion Item "the black box" Item "the grenadier's softcap" ItemAttributes { ItemName "the battalion's backup" "dmg taken from bullets reduced" 0.80 } } TFBot { Health 125 Template T_TFBot_Scout_Shortstop Item "the delinquent's down vest" } TFBot { Health 125 Name "Smg Sniper" Class Sniper Skill Hard WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item "tf_weapon_sniperrifle" Item "tf_weapon_smg" Item "tf_weapon_club" Item "letch's led" } } } WaveSpawn { Name D-2A WaitForAllDead D-1 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 25 WaitBetweenSpawns 10 Squad { Tank { Health 45000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 10000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name D-3 WaitForAllDead D-2A TotalCurrency 125 TotalCount 28 MaxActive 16 SpawnCount 8 Where spawnbot_lower WaitBeforeStarting 5 WaitBetweenSpawns 7 Squad { TFBot { Health 125 Name "Pocket Pistol Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_scattergun" Item "pretty boy's pocket pistol" Item "tf_weapon_bat" Item "killer exclusive" Item "dillinger's duffel" } TFBot { Health 150 MaxVisionRange 1300 Name "EMP Engineer" Class Engineer Skill Hard WeaponRestrictions PrimaryOnly Item "the pomson 6000" Item "tf_weapon_pistol" Item "tf_weapon_wrench" Item "professor's peculiarity" Item "the dogfighter" ItemAttributes { ItemName "the pomson 6000" "projectile penetration" 1 } } } } WaveSpawn { Name D-3B WaitForAllDead D-2A TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 10 WaitBetweenSpawns 15 Squad { TFBot { Health 125 Template T_TFBot_Scout_Shortstop Item "the delinquent's down vest" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name E TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 10 Where spawnbot_lower WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 125 Skill Hard Template T_TFBot_Scout_Shortstop Item "the delinquent's down vest" } } } WaveSpawn { Name E-A WaitForAllDead E TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 8 Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 125 Name "SMG Sniper" BehaviorModifiers Push Class Sniper Skill Hard WeaponRestrictions SecondaryOnly Item "tf_weapon_sniperrifle" Item "tf_weapon_smg" Item "tf_weapon_club" Item "letch's led" } } } WaveSpawn { Name E-A2 WaitForAllDead E TotalCurrency 100 TotalCount 30 MaxActive 6 SpawnCount 6 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Hard Item "the cow mangler 5000" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } TFBot { Health 200 Name "Bison Soldier" Class Soldier Skill Hard WeaponRestrictions SecondaryOnly Item "tf_weapon_rocketlauncher" Item "the righteous bison" Item "tf_weapon_shovel" Item "full metal drill hat" } } } WaveSpawn { Name E-A3 WaitForAllSpawned E-A2 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_lower WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } } WaveSpawn { Name E-A4 WaitForAllDead E-A2 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 8 Where spawnbot_lower WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Health 200 MaxVisionRange 1200 Name "Natascha Heavy" Class HeavyWeapons Skill Easy Item "natascha" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "officer's ushanka" ItemAttributes { ItemName natascha "fire rate penalty" 1.6 } } } } WaveSpawn { Name E-B WaitForAllDead E-A3 TotalCurrency 275 TotalCount 16 MaxActive 8 SpawnCount 8 Where spawnbot_lower WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Normal Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } } } WaveSpawn { Name E-B WaitForAllDead E-A3 TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 12 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Hard Item "the cow mangler 5000" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "web easteregg medal" ItemAttributes { ItemName "the cow mangler 5000" "crit vs burning players" 1 } } TFBot { Health 125 Name "EMP Enginer" Class Engineer Skill Normal WeaponRestrictions PrimaryOnly Item "the pomson 6000" Item "tf_weapon_pistol" Item "tf_weapon_wrench" Item "professor's peculiarity" Item "the dogfighter" ItemAttributes { ItemName "the pomson 6000" "projectile penetration" 1 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name F TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_lower WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 40000 Name "Shotgun Supreme" Template T_TFBot_Heavyweapons_Shotgun Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "the outdoorsman" Item "the apparatchik's apparel" CharacterAttributes { "override footstep sound set" 2 "airblast vulnerability multiplier" 0.9 "move speed penalty" 0.5 } ItemAttributes { ItemName tf_weapon_shotgun_hwg "faster reload rate" 1.5 "fire rate bonus" 0.5 "bullets per shot bonus" 10 "attack projectiles" 2 "attach particle effect" 2 "critboost on kill" 5 "rage giving scale" 0.7 } } } } WaveSpawn { Name FS TotalCurrency 0 TotalCount 40 MaxActive 4 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 20 WaitBetweenSpawns 30 Support 1 Squad { TFBot { Health 150 Name "Crossbow Medic" Class Medic Skill Easy WeaponRestrictions PrimaryOnly Item "the crusader's crossbow" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" Item "platinum pickelhaube" ItemAttributes { ItemName "the crusader's crossbow" "damage penalty" 0.7 } } } } WaveSpawn { Name FS2 TotalCurrency 0 TotalCount 120 MaxActive 12 SpawnCount 6 Where spawnbot_lower WaitBeforeStarting 10 WaitBetweenSpawns 20 Support 1 Squad { TFBot { Health 125 Name Scout Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } TFBot { Health 150 Name "Heavy Brawler" Class HeavyWeapons Skill Easy WeaponRestrictions MeleeOnly Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "the cuban bristle crisis" } } } } } //This file has been generated by http://mvm.tf