#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_spidertank.pop #base robot_gatebot_modular.pop population { StartingCurrency 250 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no LuaScriptFile "scripts/build_ally_bot.lua" WaveStartCountdown 3 // Wave start countdown duration once all players are ready. Values below 10 disable announcer, values below 9 disable starting music (default: 10) ForceRedMoney 1 PrecacheSound "pvzmusic/pvzmusic.wav" PointTemplates { Teleporter //Template name { OnSpawnOutput { Target "tp" action "addoutput" //Physics collision model (0- No collision, 1 - BSP, 2 - Bounding box, 3 - Oriented bounding box, 6 - VPhysics)= Param "0" Delay 5 } obj_teleporter { "targetname" "tp" "origin" "10 0 160" "teamnum" "3" "spawnflags" "2" "TeleportWhere" "robolane1" "TeleportWhere" "robolane2" } } } ExtraTankPath //Adds tank path to follow { Name "tankpath1" //name of the starting path node prefix. First tank node name would be name_1 Node "2919.97 -5 -1009.70" // note XYZ coordinates. First node is the starting point Node "202 4.94 -1009.70" } CustomWeapon { Name "Heavy Machine Gun" OriginalItemName "TF_WEAPON_SMG" "clip size bonus" 2 "Reload time increased" 2 "damage bonus" 1.5 "dmg pierces resists absorbs" 1 "revolver use hit locations" 1 "maxammo secondary increased" 2 "custom weapon fire sound" "=80|trespasser/mp40f1.wav" "custom item model" models\weapons\c_models\c_hmg\c_hmg.mdl } CustomWeapon { Name "Incendiary Rifle" OriginalItemName "TF_WEAPON_SHOTGUN_PYRO" "dmg pierces resists absorbs" 1 "weapon spread bonus" 0.5 "add cond on hit" 126 "Set DamageType Ignite" 1 "minicrit vs burning player" 1 "custom weapon fire sound" "=80|weapons\flaregun\fire.wav" "custom item model" "models\weapons\c_models\c_the_bolshevik_bomber\c_the_bolshevik_bomber_1.mdl" } CustomWeapon { Name "Riot Rifle" OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "dmg pierces resists absorbs" 1 "attack projectiles" 2 "explosive bullets" 74 "bullets per shot bonus" 0.1 "fire rate penalty" 2.5 "mod no reload DISPLAY ONLY" 1 "mod max primary clip override" -1 "hidden secondary max ammo penalty" 0.61 "crit kill will gib" 1 "no damage falloff" 1 "damage bonus" 16.7 "crits_become_minicrits" 1 "self dmg push force decreased" 0.25 "explosion particle" "rd_robot_explosion_smoke_linger" "custom weapon fire sound" "=80|trespasser/sg-1.wav" "custom item model" "models\weapons\c_models\c_chains_of_command\c_chains_of_command.mdl" } CustomWeapon { Name "Hand Cannon" OriginalItemName "TF_WEAPON_PISTOL" "can headshot" 1 "damage bonus" 3 "fire rate penalty" 2 "clip size penalty" 0.5 "dmg pierces resists absorbs" 1 "revolver use hit locations" 1 "hidden secondary max ammo penalty" 0.68 "custom weapon fire sound" "=80|trespasser/de_shot1.wav" "custom item model" "models\workshop\weapons\c_models\c_winger_distol\c_winger_distol.mdl" } CustomWeapon { "Portable Robotic Companion" { OriginalItemName "The Gunslinger" } } ExtraLoadoutItems { Engineer { Melee "Portable Robotic Companion" Secondary "Hand Cannon" } HeavyWeapons { Secondary "Riot Rifle" } Sniper { Secondary "Heavy Machine Gun" } Soldier { Secondary "Slug Rifle" } Pyro { Secondary "Incendiary Rifle" } Scout { Secondary "Hand Cannon" } } ExtendedUpgrades { companion_upgrade { Name "Companion Hardware Upgrade" Attribute "throwable fire speed" Cap 6 Increment 1 Cost 0 Description "Upgrades bot type" AllowedWeapons { ItemName "Portable Robotic Companion" } OnApply { Output "popscript,$TierPurchase,,0" } OnDowngrade { Output "popscript,$TierPurchase,,0" } } } PointTemplates { OnSentryBuild { OnSpawnOutput { Target "popscript" Action "$SentrySpawned" Delay 0.01 } } } BuildingSpawnTemplate { ItemName "Portable Robotic Companion" Name OnSentryBuild BuildingType "Sentry" Delay 0.1 } Templates { Basic_Zombie { Health 200 Name "Basic Zombie" Class Soldier Skill Hard WeaponRestrictions MeleeOnly Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" ClassIcon basic CharacterAttributes { "cancel falling damage" 1 } ItemAttributes { ItemName tf_weapon_shovel "fire rate penalty" 2 "damage bonus" 1.8 } } Heavy_Zombie { Health 300 Name "Heavy Zombie" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "Frying Pan" ClassIcon buckethead CharacterAttributes { "cancel falling damage" 1 } ItemAttributes { ItemName tf_weapon_fists "fire rate penalty" 2 "damage bonus" 1.8 } } Projectile_Zombie { Health 175 Name "Peashooter Zombie" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" CharacterAttributes { "cancel falling damage" 1 "move speed penalty" 0.5 } ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 1.2 "fire rate penalty" 4 } } Flag_Zombie { Health 175 Name "Flag Zombie" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "the conscientious objector" ClassIcon pvz_flag2 AddTemplate GatebotPyro CharacterAttributes { "cancel falling damage" 1 } ItemAttributes { ItemName "the conscientious objector" "fire rate penalty" 2 "damage bonus" 1.8 } } Jumper_Zombie { Health 125 Name "Jumper Zombie" Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" ClassIcon scout_fast Tag jumper CharacterAttributes { "cancel falling damage" 1 "move speed penalty" 0.5 } ItemAttributes { ItemName tf_weapon_bat "fire rate penalty" 2 "damage bonus" 1.8 } } Rush_Zombie { Health 125 Name "Rush Zombie" Class Sniper Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_sniperrifle" Item "tf_weapon_smg" Item "the freedom staff" ClassIcon football CharacterAttributes { "cancel falling damage" 1 } ItemAttributes { ItemName "the freedom staff" "damage bonus" 2 "fire rate penalty" 5 } } Giant_Zombie { Health 10000 Name "Giant Zombie" Scale 1.8 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" ClassIcon Heavy_giant CharacterAttributes { "move speed penalty" 0.3 "cancel falling damage" 1 "airblast vulnerability multiplier" 0.3 } ItemAttributes { ItemName tf_weapon_fists "damage bonus" 3 "fire rate penalty" 2 } } Giant_Rush_Zombie { Health 2500 Name "Giant Rush Zombie" Scale 1.7 Class Sniper Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ClassIcon football Item "tf_weapon_sniperrifle" Item "tf_weapon_smg" Item "the freedom staff" ClassIcon Sniper CharacterAttributes { "airblast vulnerability multiplier" 0.5 "move speed penalty" 0.7 } ItemAttributes { ItemName "the freedom staff" "fire rate penalty" 2 "damage bonus" 3 } } Porter_Zombie { Health 300 Name "Gravestone Zombie" Scale 1.2 Class Pyro Skill Expert WeaponRestrictions MeleeOnly Item "The Crossing Guard" ClassIcon Engineer Tag tent CharacterAttributes { "airblast vulnerability multiplier" 0.5 "move speed penalty" 0.7 } ItemAttributes { ItemName "the crossing guard" "fire rate penalty" 2 "damage bonus" 3 "health regen" -3 } } Jumping_Porter_Zombie { Health 40 Name "Ambush Gravestone Zombie" Scale 1.2 Class Pyro Skill Expert WeaponRestrictions MeleeOnly Item "The Crossing Guard" ClassIcon teleporter Tag tent Tag jumper CharacterAttributes { "airblast vulnerability multiplier" 0.5 "move speed penalty" 0.7 } ItemAttributes { ItemName "the crossing guard" "fire rate penalty" 2 "damage bonus" 3 "health regen" -3 } } Giant_Porter_Zombie { Health 2500 Name "Giant Gravestone Zombie" Scale 1.7 Class Pyro Skill Expert Attributes "MiniBoss" WeaponRestrictions MeleeOnly Item "The Crossing Guard" ClassIcon engineer_giant Tag tent CharacterAttributes { "airblast vulnerability multiplier" 0.25 "move speed penalty" 0.4 } ItemAttributes { ItemName "the crossing guard" "fire rate penalty" 2 "damage bonus" 3 "health regen" -3 } } Giant_Jumper_Zombie { Health 1250 Name "Giant Jumper Zombie" Scale 1.7 Class Scout Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_bat" Attributes "MiniBoss" ClassIcon Scout_giant_fast Tag jumper CharacterAttributes { "airblast vulnerability multiplier" 0.25 "move speed penalty" 0.4 } ItemAttributes { ItemName tf_weapon_bat "fire rate penalty" 2 "damage bonus" 1.8 } } } PlayerAttributes { Engineer { "building max level" 2 } } ItemAttributes { ItemName "The Southern Hospitality" "engy sentry radius increased" 0.15 "engy building health bonus" 16 "maxammo metal reduced" 0.5 } ItemAttributes { ItemName "The Jag" "engy sentry damage bonus" 0.4 "engy sentry fire rate increased" 0.5 "build rate bonus" 0.75 } ItemAttributes { ItemName "The Eureka Effect" "engy sentry damage bonus" 4 "engy sentry fire rate increased" 5 } Wave // WAVE 1 { WaitWhenDone 65 Checkpoint Yes Explanation { Line "{blue}Some zombies create dangerous events or buildings. Gravestones can be destroyed with enough damage." Line "{blue}If a robot gets to the end of a lane, the lane's 'save' is used, killing everything in the lane." Line "{blue}Saves that are not used give $25 bonus cash at the end of each wave." Line "{red}if you lose, but music is still playing type snd_restart in console." } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } // SpawnTemplate //Spawn template once the wave starts // { // Name "bruh" // Origin "1003.33 -21.01 -809" // Delay 1 //Delay before spawning after the wave has started // } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane5 WaitBeforeStarting 0 WaitBetweenSpawns 10 StartWaveWarningSound "pvzmusic/pvzmusic.wav" TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane2 WaitBeforeStarting 3 WaitBetweenSpawns 10 TFBot { Template Basic_Zombie } } WaveSpawn { Name "wave01a" TotalCount 1 WaitBeforeStarting 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 1000 Speed 150 Name "tankboss" StartingPathTrackNode "tankpath1" Gravity 0 SpawnTemplate Teleporter OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane4 WaitBeforeStarting 6 WaitBetweenSpawns 10 TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane3 WaitBeforeStarting 9 WaitBetweenSpawns 10 TFBot { Template Basic_Zombie } } WaveSpawn { Name Pre5 TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 WaitBeforeStarting 12 WaitBetweenSpawns 10 TFBot { Template Basic_Zombie } } WaveSpawn { WaitForAllSpawned Pre5 Name Main1 TotalCurrency 30 TotalCount 15 MaxActive 10 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 2 RandomSpawn 1 TFBot { Template Basic_Zombie } } WaveSpawn { WaitForAllDead Main1 Name Main2 TotalCurrency 50 TotalCount 15 MaxActive 12 SpawnCount 3 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 0 WaitBetweenSpawns 7 RandomSpawn 1 TFBot { Template Heavy_Zombie } } WaveSpawn { WaitForAllSpawned Main2 Name Main3 TotalCurrency 30 TotalCount 5 MaxActive 10 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 2 RandomSpawn 1 TFBot { Template Jumper_Zombie } } WaveSpawn { WaitForAllSpawned Main3 Name Flag1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Flag_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 TotalCurrency 30 TotalCount 10 MaxActive 10 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Basic_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 TotalCurrency 30 TotalCount 8 MaxActive 10 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 2 RandomSpawn 1 TFBot { Template Heavy_Zombie } } } Wave // WAVE 2 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 WaitBeforeStarting 0 WaitBetweenSpawns 10 StartWaveWarningSound "pvzmusic/pvzmusic.wav" TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane2 WaitBeforeStarting 4 WaitBetweenSpawns 10 TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane5 WaitBeforeStarting 4 WaitBetweenSpawns 10 TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane4 WaitBeforeStarting 8 WaitBetweenSpawns 10 TFBot { Template Basic_Zombie } } WaveSpawn { Name Pre5 TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane3 WaitBeforeStarting 8 WaitBetweenSpawns 10 TFBot { Template Basic_Zombie } } WaveSpawn { WaitForAllSpawned Pre5 Name Main1 TotalCurrency 40 TotalCount 4 MaxActive 4 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 2 RandomSpawn 1 TFBot { Template Projectile_Zombie } } WaveSpawn { WaitForAllSpawned Main1 TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 WaitBeforeStarting 5 WaitBetweenSpawns 3 TFBot { Template Porter_Zombie } } WaveSpawn { WaitForAllSpawned Main1 TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane3 WaitBeforeStarting 5 WaitBetweenSpawns 3 TFBot { Template Porter_Zombie } } WaveSpawn { Name "wave01a" TotalCount 2 WaitBeforeStarting 15 MaxActive 1 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 1500 Speed 60 Name "tankboss" StartingPathTrackNode "tankpath1" Gravity 0 Template SpiderTank SpawnTemplate Teleporter OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned Main1 Name Main2 TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 3 TFBot { Template Porter_Zombie } } WaveSpawn { WaitForAllSpawned Main2 Name Main3 TotalCurrency 30 TotalCount 10 MaxActive 10 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 15 WaitBetweenSpawns 2 RandomSpawn 1 TFBot { Template Jumper_Zombie } } WaveSpawn { WaitForAllDead Main3 Name Flag1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Flag_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane2 WaitBeforeStarting 5 WaitBetweenSpawns 3 TFBot { Template Porter_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane4 WaitBeforeStarting 5 WaitBetweenSpawns 3 TFBot { Template Porter_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 TotalCurrency 30 TotalCount 4 MaxActive 4 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 2 RandomSpawn 1 TFBot { Template Projectile_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 Name Main4 TotalCurrency 30 TotalCount 16 MaxActive 16 SpawnCount 2 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Basic_Zombie } } WaveSpawn { WaitForAllDead Main4 Name Main5 TotalCurrency 20 TotalCount 10 MaxActive 10 SpawnCount 2 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Heavy_Zombie } } WaveSpawn { WaitForAllDead Main5 TotalCurrency 30 TotalCount 15 MaxActive 15 SpawnCount 5 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 3 WaitBetweenSpawns 12 RandomSpawn 1 TFBot { Template Jumper_Zombie } } WaveSpawn { WaitForAllDead Main5 TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane5 WaitBeforeStarting 10 WaitBetweenSpawns 3 TFBot { Template Porter_Zombie } } WaveSpawn { WaitForAllDead Main5 TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane2 WaitBeforeStarting 10 WaitBetweenSpawns 3 TFBot { Template Porter_Zombie } }WaveSpawn { WaitForAllDead Main5 TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 WaitBeforeStarting 10 WaitBetweenSpawns 3 TFBot { Template Porter_Zombie } } WaveSpawn { WaitForAllDead Main5 Name Main6 TotalCurrency 20 TotalCount 12 MaxActive 12 SpawnCount 2 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 3 WaitBetweenSpawns 5 RandomSpawn 1 TFBot { Template Basic_Zombie } } WaveSpawn { WaitForAllSpawned Main6 Name Main7 TotalCurrency 20 TotalCount 8 MaxActive 8 SpawnCount 2 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 12 WaitBetweenSpawns 5 RandomSpawn 1 TFBot { Template Projectile_Zombie } } WaveSpawn { WaitForAllDead Main7 Name Flag2 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Flag_Zombie } } WaveSpawn { WaitForAllSpawned Flag2 TotalCurrency 20 TotalCount 15 MaxActive 15 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Basic_Zombie } } WaveSpawn { WaitForAllSpawned Flag2 TotalCurrency 20 TotalCount 8 MaxActive 8 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 2 RandomSpawn 1 TFBot { Template Heavy_Zombie } } WaveSpawn { WaitForAllSpawned Flag2 TotalCurrency 30 TotalCount 8 MaxActive 8 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 2 RandomSpawn 1 TFBot { Template Jumper_Zombie } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where ztent1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 RandomChoice { TFBot { Template Basic_Zombie ClassIcon blu2_lite } TFBot { Template Heavy_Zombie ClassIcon blu2_lite } TFBot { Template Projectile_Zombie ClassIcon blu2_lite } } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where ztent2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 RandomChoice { TFBot { Template Basic_Zombie ClassIcon blu2_lite } TFBot { Template Heavy_Zombie ClassIcon blu2_lite } TFBot { Template Projectile_Zombie ClassIcon blu2_lite } } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where ztent3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 RandomChoice { TFBot { Template Basic_Zombie ClassIcon blu2_lite } TFBot { Template Heavy_Zombie ClassIcon blu2_lite } TFBot { Template Projectile_Zombie ClassIcon blu2_lite } } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where ztent4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 RandomChoice { TFBot { Template Basic_Zombie ClassIcon blu2_lite } TFBot { Template Heavy_Zombie ClassIcon blu2_lite } TFBot { Template Projectile_Zombie ClassIcon blu2_lite } } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where ztent5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 RandomChoice { TFBot { Template Basic_Zombie ClassIcon blu2_lite } TFBot { Template Heavy_Zombie ClassIcon blu2_lite } TFBot { Template Projectile_Zombie ClassIcon blu2_lite } } } } Wave // WAVE 3 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane4 WaitBeforeStarting 0 WaitBetweenSpawns 10 StartWaveWarningSound "pvzmusic/pvzmusic.wav" TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane2 WaitBeforeStarting 2 WaitBetweenSpawns 10 TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane3 WaitBeforeStarting 8 WaitBetweenSpawns 10 TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane5 WaitBeforeStarting 4 WaitBetweenSpawns 10 TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 WaitBeforeStarting 6 WaitBetweenSpawns 10 TFBot { Template Basic_Zombie } } WaveSpawn { Name Pre5 TotalCurrency 5 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane3 WaitBeforeStarting 8 WaitBetweenSpawns 10 TFBot { Template Giant_Jumper_Zombie } } WaveSpawn { WaitForAllSpawned Pre5 Name Main1 TotalCurrency 30 TotalCount 8 MaxActive 8 SpawnCount 2 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Jumper_Zombie } } WaveSpawn { Name "wave01a" TotalCount 5 WaitBeforeStarting 15 MaxActive 1 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 1500 Speed 60 Name "tankboss" StartingPathTrackNode "tankpath1" Gravity 0 Template SpiderTank SpawnTemplate Teleporter OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned Main1 Name Main2 TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane3 WaitBeforeStarting 5 WaitBetweenSpawns 2 TFBot { Template Rush_Zombie } } WaveSpawn { WaitForAllSpawned Main2 Name Main3 TotalCurrency 30 TotalCount 15 MaxActive 15 SpawnCount 3 Where robolane2 Where robolane3 Where robolane4 WaitBeforeStarting 5 WaitBetweenSpawns 5 RandomSpawn 1 TFBot { Template Heavy_Zombie } } WaveSpawn { WaitForAllSpawned Main3 Name Main4 TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 WaitBeforeStarting 5 WaitBetweenSpawns 2 RandomSpawn 1 TFBot { Template Rush_Zombie } } WaveSpawn { WaitForAllSpawned Main3 TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 2 RandomSpawn 1 TFBot { Template Rush_Zombie } } WaveSpawn { WaitForAllSpawned Main4 TotalCurrency 20 TotalCount 2 MaxActive 2 SpawnCount 1 Where robolane1 Where robolane2 WaitBeforeStarting 5 WaitBetweenSpawns 5 RandomSpawn 1 TFBot { Template Porter_Zombie } } WaveSpawn { WaitForAllSpawned Main4 TotalCurrency 20 TotalCount 2 MaxActive 2 SpawnCount 1 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 5 RandomSpawn 1 TFBot { Template Porter_Zombie } } WaveSpawn { WaitForAllSpawned Main4 Name Main5 TotalCurrency 30 TotalCount 14 MaxActive 14 SpawnCount 1 Where robolane1 Where robolane2 Where robolane4 Where robolane5 WaitBeforeStarting 12 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Basic_Zombie } } WaveSpawn { WaitForAllDead Main5 TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { Template Giant_Jumper_Zombie } } WaveSpawn { WaitForAllDead Main5 TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane3 WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { Template Giant_Jumper_Zombie } } WaveSpawn { WaitForAllDead Main5 TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane5 WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { Template Giant_Jumper_Zombie } } WaveSpawn { WaitForAllDead Main5 Name Main6 TotalCurrency 30 TotalCount 15 MaxActive 15 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 0 WaitBetweenSpawns 2 RandomSpawn 1 TFBot { Template Jumper_Zombie } } WaveSpawn { WaitForAllDead Main6 Name Flag1 TotalCurrency 110 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Flag_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 TotalCurrency 30 TotalCount 12 MaxActive 12 SpawnCount 2 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Jumper_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 TotalCurrency 10 TotalCount 9 MaxActive 9 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Heavy_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 TotalCurrency 10 TotalCount 12 MaxActive 12 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Basic_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 15 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Giant_Zombie } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where ztent1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 RandomChoice { TFBot { Template Basic_Zombie ClassIcon blu2_lite } TFBot { Template Heavy_Zombie ClassIcon blu2_lite } TFBot { Template Projectile_Zombie ClassIcon blu2_lite } } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where ztent2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 RandomChoice { TFBot { Template Basic_Zombie ClassIcon blu2_lite } TFBot { Template Heavy_Zombie ClassIcon blu2_lite } TFBot { Template Projectile_Zombie ClassIcon blu2_lite } } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where ztent3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 RandomChoice { TFBot { Template Basic_Zombie ClassIcon blu2_lite } TFBot { Template Heavy_Zombie ClassIcon blu2_lite } TFBot { Template Projectile_Zombie ClassIcon blu2_lite } } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where ztent4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 RandomChoice { TFBot { Template Basic_Zombie ClassIcon blu2_lite } TFBot { Template Heavy_Zombie ClassIcon blu2_lite } TFBot { Template Projectile_Zombie ClassIcon blu2_lite } } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where ztent5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 RandomChoice { TFBot { Template Basic_Zombie ClassIcon blu2_lite } TFBot { Template Heavy_Zombie ClassIcon blu2_lite } TFBot { Template Projectile_Zombie ClassIcon blu2_lite } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 WaitBeforeStarting 2 WaitBetweenSpawns 10 TFBot { Template Basic_Zombie } } WaveSpawn { Name "wave01a" TotalCount 1 WaitBeforeStarting 15 MaxActive 1 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 1500 Speed 60 Name "tankboss" StartingPathTrackNode "tankpath1" Gravity 0 Template SpiderTank SpawnTemplate Teleporter OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane4 WaitBeforeStarting 8 WaitBetweenSpawns 10 StartWaveWarningSound "pvzmusic/pvzmusic.wav" TFBot { Template Projectile_Zombie } } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane3 WaitBeforeStarting 4 WaitBetweenSpawns 10 TFBot { Template Basic_Zombie } } WaveSpawn { Name Pre5 TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane2 WaitBeforeStarting 6 WaitBetweenSpawns 10 TFBot { Template Projectile_Zombie } } WaveSpawn { WaitForAllSpawned Pre5 Name Main1 TotalCurrency 30 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane3 WaitBeforeStarting 5 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Giant_Porter_Zombie } } WaveSpawn { Name "wave01a" TotalCount 1 WaitBeforeStarting 60 MaxActive 1 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 1500 Speed 60 Name "tankboss" StartingPathTrackNode "tankpath1" Gravity 0 Template SpiderTank SpawnTemplate Teleporter OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned Main1 Name Main2 TotalCurrency 20 TotalCount 12 MaxActive 12 SpawnCount 2 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Heavy_Zombie } } WaveSpawn { WaitForAllSpawned Main2 Name Main3 TotalCurrency 20 TotalCount 10 MaxActive 10 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Projectile_Zombie } } WaveSpawn { WaitForAllSpawned Main2 TotalCurrency 20 TotalCount 15 MaxActive 15 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 2 RandomSpawn 1 TFBot { Template Basic_Zombie } } WaveSpawn { WaitForAllDead Main3 Name Flag1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 0 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Flag_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 TotalCurrency 20 TotalCount 10 MaxActive 10 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Jumper_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 Name Main4 TotalCurrency 20 TotalCount 12 MaxActive 12 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Heavy_Zombie } } WaveSpawn { WaitForAllDead Main4 TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 WaitBeforeStarting 0 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Porter_Zombie } } WaveSpawn { WaitForAllDead Main4 TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane2 WaitBeforeStarting 0 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Porter_Zombie } } WaveSpawn { WaitForAllDead Main4 TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane3 WaitBeforeStarting 0 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Porter_Zombie } } WaveSpawn { WaitForAllDead Main4 TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane4 WaitBeforeStarting 0 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Porter_Zombie } } WaveSpawn { WaitForAllDead Main4 Name Main5 TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane5 WaitBeforeStarting 0 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Porter_Zombie } } WaveSpawn { WaitForAllSpawned Main5 Name Main6 TotalCurrency 20 TotalCount 12 MaxActive 12 SpawnCount 3 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 4 RandomSpawn 1 TFBot { Template Basic_Zombie } } WaveSpawn { WaitForAllSpawned Main6 Name Main7 TotalCurrency 20 TotalCount 12 MaxActive 12 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Jumper_Zombie } } WaveSpawn { WaitForAllDead Main7 Name Flag2 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 0 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Flag_Zombie } } WaveSpawn { WaitForAllSpawned Flag2 TotalCurrency 30 TotalCount 20 MaxActive 20 SpawnCount 4 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 2 RandomSpawn 1 TFBot { Template Jumper_Zombie } } WaveSpawn { WaitForAllSpawned Flag2 TotalCurrency 20 TotalCount 12 MaxActive 12 SpawnCount 2 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Basic_Zombie } } WaveSpawn { WaitForAllSpawned Flag2 Name Main8 TotalCurrency 55 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 10 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Giant_Zombie } } WaveSpawn { WaitForAllDead Main8 Name Main9 TotalCurrency 20 TotalCount 16 MaxActive 16 SpawnCount 2 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 0 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Heavy_Zombie } } WaveSpawn { WaitForAllDead Main9 TotalCurrency 20 TotalCount 16 MaxActive 16 SpawnCount 8 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 0 WaitBetweenSpawns 7 RandomSpawn 1 TFBot { Template Jumper_Zombie } } WaveSpawn { WaitForAllSpawned Main9 Name Main10 TotalCurrency 20 TotalCount 9 MaxActive 9 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 2 RandomSpawn 1 TFBot { Template Basic_Zombie } } WaveSpawn { WaitForAllSpawned Main10 Name Main11 TotalCurrency 20 TotalCount 6 MaxActive 6 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Projectile_Zombie } } WaveSpawn { WaitForAllDead Main11 Name Flag3 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 0 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Flag_Zombie } } WaveSpawn { WaitForAllSpawned Flag3 TotalCurrency 20 TotalCount 4 MaxActive 4 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 2 RandomSpawn 1 TFBot { Template Projectile_Zombie } } WaveSpawn { WaitForAllSpawned Flag3 TotalCurrency 20 TotalCount 9 MaxActive 9 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Heavy_Zombie } } WaveSpawn { WaitForAllSpawned Flag3 TotalCurrency 20 TotalCount 7 MaxActive 7 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Jumper_Zombie } } WaveSpawn { WaitForAllSpawned Flag3 TotalCurrency 30 TotalCount 2 MaxActive 2 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 8 RandomSpawn 1 TFBot { Template Giant_Zombie } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where ztent1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 RandomChoice { TFBot { Template Basic_Zombie ClassIcon blu2_lite } TFBot { Template Heavy_Zombie ClassIcon blu2_lite } TFBot { Template Projectile_Zombie ClassIcon blu2_lite } } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where ztent2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 RandomChoice { TFBot { Template Basic_Zombie ClassIcon blu2_lite } TFBot { Template Heavy_Zombie ClassIcon blu2_lite } TFBot { Template Projectile_Zombie ClassIcon blu2_lite } } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where ztent3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 RandomChoice { TFBot { Template Basic_Zombie ClassIcon blu2_lite } TFBot { Template Heavy_Zombie ClassIcon blu2_lite } TFBot { Template Projectile_Zombie ClassIcon blu2_lite } } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where ztent4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 RandomChoice { TFBot { Template Basic_Zombie ClassIcon blu2_lite } TFBot { Template Heavy_Zombie ClassIcon blu2_lite } TFBot { Template Projectile_Zombie ClassIcon blu2_lite } } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where ztent5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 RandomChoice { TFBot { Template Basic_Zombie ClassIcon blu2_lite } TFBot { Template Heavy_Zombie ClassIcon blu2_lite } TFBot { Template Projectile_Zombie ClassIcon blu2_lite } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target allpanels Action Trigger } DoneOutput { Target panelsreset Action Trigger } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 WaitBeforeStarting 2 WaitBetweenSpawns 10 TFBot { Template Projectile_Zombie } } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane4 WaitBeforeStarting 8 WaitBetweenSpawns 10 TFBot { Template Projectile_Zombie } } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane2 WaitBeforeStarting 4 WaitBetweenSpawns 10 TFBot { Template Heavy_Zombie } } WaveSpawn { Name Pre5 TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane3 WaitBeforeStarting 6 WaitBetweenSpawns 10 TFBot { Template Heavy_Zombie } } WaveSpawn { WaitForAllSpawned Pre5 Name Main1 TotalCurrency 30 TotalCount 14 MaxActive 14 SpawnCount 2 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Heavy_Zombie } } WaveSpawn { WaitForAllSpawned Main1 Name Main2 TotalCurrency 20 TotalCount 12 MaxActive 12 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Jumper_Zombie } } WaveSpawn { WaitForAllSpawned Main2 Name Main3 TotalCurrency 20 TotalCount 18 MaxActive 18 SpawnCount 3 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 5 RandomSpawn 1 TFBot { Template Projectile_Zombie } } WaveSpawn { WaitForAllSpawned Main3 Name Main4 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 10 RandomSpawn 1 TFBot { Template Giant_Jumper_Zombie } } WaveSpawn { WaitForAllDead Main4 Name Flag1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 5 RandomSpawn 1 TFBot { Template Flag_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 Name Main5 TotalCurrency 20 TotalCount 2 MaxActive 2 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 8 RandomSpawn 1 TFBot { Template Giant_Porter_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 TotalCurrency 20 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Giant_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 TotalCurrency 20 TotalCount 15 MaxActive 15 SpawnCount 3 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Basic_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 TotalCurrency 20 TotalCount 6 MaxActive 6 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Jumper_Zombie } } WaveSpawn { WaitForAllDead Main5 Name Main6 TotalCurrency 20 TotalCount 14 MaxActive 14 SpawnCount 2 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 10 WaitBetweenSpawns 4 RandomSpawn 1 TFBot { Template Projectile_Zombie } } WaveSpawn { WaitForAllDead Main5 Name Main6 TotalCurrency 25 TotalCount 2 MaxActive 2 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 10 RandomSpawn 1 TFBot { Template Porter_Zombie } } WaveSpawn { WaitForAllDead Main5 TotalCurrency 25 TotalCount 25 MaxActive 25 SpawnCount 5 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 10 RandomSpawn 1 TFBot { Template Heavy_Zombie } } WaveSpawn { WaitForAllSpawned Main6 Name Main7 TotalCurrency 25 TotalCount 16 MaxActive 16 SpawnCount 2 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 2 RandomSpawn 1 TFBot { Template Basic_Zombie } } WaveSpawn { WaitForAllSpawned Main7 Name Main8 TotalCurrency 25 TotalCount 2 MaxActive 2 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 4 RandomSpawn 1 TFBot { Template Giant_Jumper_Zombie } } WaveSpawn { WaitForAllDead Main8 Name Flag2 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 5 RandomSpawn 1 TFBot { Template Flag_Zombie } } WaveSpawn { WaitForAllSpawned Flag2 TotalCurrency 25 TotalCount 9 MaxActive 9 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Basic_Zombie } } WaveSpawn { WaitForAllSpawned Flag2 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 WaitBeforeStarting 5 WaitBetweenSpawns 5 RandomSpawn 1 TFBot { Template Giant_Jumper_Zombie } } WaveSpawn { WaitForAllSpawned Flag2 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 5 RandomSpawn 1 TFBot { Template Giant_Jumper_Zombie } } WaveSpawn { WaitForAllSpawned Flag2 TotalCurrency 25 TotalCount 18 MaxActive 18 SpawnCount 2 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Jumper_Zombie } } WaveSpawn { WaitForAllSpawned Flag2 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 15 RandomSpawn 1 TFBot { Template Giant_Zombie } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where ztent1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 RandomChoice { TFBot { Template Basic_Zombie ClassIcon blu2_lite } TFBot { Template Heavy_Zombie ClassIcon blu2_lite } TFBot { Template Projectile_Zombie ClassIcon blu2_lite } } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where ztent2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 RandomChoice { TFBot { Template Basic_Zombie ClassIcon blu2_lite } TFBot { Template Heavy_Zombie ClassIcon blu2_lite } TFBot { Template Projectile_Zombie ClassIcon blu2_lite } } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where ztent3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 RandomChoice { TFBot { Template Basic_Zombie ClassIcon blu2_lite } TFBot { Template Heavy_Zombie ClassIcon blu2_lite } TFBot { Template Projectile_Zombie ClassIcon blu2_lite } } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where ztent4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 RandomChoice { TFBot { Template Basic_Zombie ClassIcon blu2_lite } TFBot { Template Heavy_Zombie ClassIcon blu2_lite } TFBot { Template Projectile_Zombie ClassIcon blu2_lite } } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where ztent5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 RandomChoice { TFBot { Template Basic_Zombie ClassIcon holehazard } TFBot { Template Heavy_Zombie ClassIcon holehazard } TFBot { Template Projectile_Zombie ClassIcon holehazard } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TFBot { Template Porter_Zombie } } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane3 WaitBeforeStarting 0 WaitBetweenSpawns 10 TFBot { Template Porter_Zombie } } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane2 WaitBeforeStarting 3 WaitBetweenSpawns 10 TFBot { Template Projectile_Zombie } } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 WaitBeforeStarting 3 WaitBetweenSpawns 10 TFBot { Template Projectile_Zombie } } WaveSpawn { Name Pre5 TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane4 WaitBeforeStarting 3 WaitBetweenSpawns 10 TFBot { Template Projectile_Zombie } } WaveSpawn { WaitForAllSpawned Pre5 Name Main1 TotalCurrency 20 TotalCount 15 MaxActive 15 SpawnCount 3 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 2 RandomSpawn 1 TFBot { Template Basic_Zombie } } WaveSpawn { WaitForAllSpawned Main1 Name Main2 TotalCurrency 25 TotalCount 22 MaxActive 22 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Jumper_Zombie } } WaveSpawn { WaitForAllSpawned Main1 TotalCurrency 25 TotalCount 4 MaxActive 4 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 5 RandomSpawn 1 TFBot { Template Giant_Jumper_Zombie } } WaveSpawn { WaitForAllSpawned Main2 Name Main3 TotalCurrency 20 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane3 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Giant_Rush_Zombie } } WaveSpawn { WaitForAllSpawned Main2 TotalCurrency 15 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane2 WaitBeforeStarting 8 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Giant_Rush_Zombie } } WaveSpawn { WaitForAllSpawned Main2 TotalCurrency 15 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane4 WaitBeforeStarting 8 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Giant_Rush_Zombie } } WaveSpawn { WaitForAllSpawned Main3 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane3 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Giant_Jumper_Zombie } } WaveSpawn { WaitForAllSpawned Main3 Name Main4 TotalCurrency 25 TotalCount 32 MaxActive 24 SpawnCount 4 Where robolane2 Where robolane3 Where robolane4 WaitBeforeStarting 8 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Heavy_Zombie } } WaveSpawn { WaitForAllSpawned Main4 Name Main5 TotalCurrency 25 TotalCount 16 MaxActive 16 SpawnCount 2 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Jumper_Zombie } } WaveSpawn { WaitForAllDead Main5 Name Flag1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Flag_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 Name Main6 TotalCurrency 25 TotalCount 5 MaxActive 5 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 2 RandomSpawn 1 TFBot { Template Giant_Jumper_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 TotalCurrency 25 TotalCount 10 MaxActive 10 SpawnCount 2 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Projectile_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 TotalCurrency 25 TotalCount 3 MaxActive 3 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Porter_Zombie } } WaveSpawn { WaitForAllDead Main6 Name Main7 TotalCurrency 25 TotalCount 14 MaxActive 14 SpawnCount 2 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 10 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Heavy_Zombie } } WaveSpawn { WaitForAllSpawned Main7 Name Main8 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Giant_Zombie } } WaveSpawn { WaitForAllSpawned Main8 Name Main9 TotalCurrency 25 TotalCount 24 MaxActive 24 SpawnCount 2 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 10 WaitBetweenSpawns 4 RandomSpawn 1 TFBot { Template Projectile_Zombie } } WaveSpawn { WaitForAllSpawned Main8 TotalCurrency 25 TotalCount 20 MaxActive 20 SpawnCount 2 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 15 WaitBetweenSpawns 4 RandomSpawn 1 TFBot { Template Jumper_Zombie } } WaveSpawn { WaitForAllSpawned Main9 Name Flag2 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Flag_Zombie } } WaveSpawn { WaitForAllSpawned Flag2 TotalCurrency 25 TotalCount 3 MaxActive 3 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 5 RandomSpawn 1 TFBot { Template Giant_Zombie } } WaveSpawn { WaitForAllSpawned Flag2 TotalCurrency 25 TotalCount 16 MaxActive 10 SpawnCount 2 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Basic_Zombie } } WaveSpawn { WaitForAllSpawned Flag2 TotalCurrency 25 TotalCount 8 MaxActive 6 SpawnCount 2 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Projectile_Zombie } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where ztent1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 RandomChoice { TFBot { Template Basic_Zombie ClassIcon blu2_lite } TFBot { Template Heavy_Zombie ClassIcon blu2_lite } TFBot { Template Projectile_Zombie ClassIcon blu2_lite } } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where ztent2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 RandomChoice { TFBot { Template Basic_Zombie ClassIcon blu2_lite } TFBot { Template Heavy_Zombie ClassIcon blu2_lite } TFBot { Template Projectile_Zombie ClassIcon blu2_lite } } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where ztent3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 RandomChoice { TFBot { Template Basic_Zombie ClassIcon blu2_lite } TFBot { Template Heavy_Zombie ClassIcon blu2_lite } TFBot { Template Projectile_Zombie ClassIcon blu2_lite } } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where ztent4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 RandomChoice { TFBot { Template Basic_Zombie ClassIcon blu2_lite } TFBot { Template Heavy_Zombie ClassIcon blu2_lite } TFBot { Template Projectile_Zombie ClassIcon blu2_lite } } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where ztent5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 RandomChoice { TFBot { Template Basic_Zombie ClassIcon blu2_lite } TFBot { Template Heavy_Zombie ClassIcon blu2_lite } TFBot { Template Projectile_Zombie ClassIcon blu2_lite } } } } Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target logicfinalsetup Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support limited TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support limited TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support limited TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support limited TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support limited TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 1337 TotalCount 1 MaxActive 1 SpawnCount 1 Where bigbossman WaitBeforeStarting 2 WaitBetweenSpawns 10 TFBot { Health 100000 Name "Zuper Zombie Zniper" Scale 7 Class Sniper Skill Expert Tag boss Item "tf_weapon_smg" WeaponRestrictions SecondaryOnly Attributes "IgnoreFlag" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "fire rate bonus" 10 "spread penalty" 5 "bullets per shot bonus" 5 } } } WaveSpawn { TotalCurrency 1000 TotalCount 1000 MaxActive 8 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 15 WaitBetweenSpawns 2 Support 1 RandomSpawn 1 RandomChoice { TFBot { Template Basic_Zombie } TFBot { Template Heavy_Zombie } } } WaveSpawn { TotalCurrency 1000 TotalCount 500 MaxActive 5 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 16 WaitBetweenSpawns 4 Support 1 RandomSpawn 1 RandomChoice { TFBot { Template Projectile_zombie } TFBot { Template Jumper_Zombie } } } WaveSpawn { TotalCurrency 10000 TotalCount 100 MaxActive 2 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 60 WaitBetweenSpawns 60 Support 1 RandomSpawn 1 TFBot { Template Giant_Zombie } } WaveSpawn { TotalCurrency 5000 TotalCount 500 MaxActive 3 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 WaitBeforeStarting 25 WaitBetweenSpawns 25 Support 1 RandomSpawn 1 TFBot { Template Giant_Jumper_Zombie } } } }