#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_mannsvszombies.pop population { StartingCurrency 600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { } PlayerAttributes { Engineer { "building max level" 1 } } ItemBlacklist { ItemName "The Wrangler" } Wave //Wave 1 { WaitWhenDone 65 Checkpoint Yes Explanation { Line "{blue}Some zombies create dangerous events or buildings. Gravestones can be destroyed with enough damage." Line "{blue}If a robot gets to the end of a lane, the lane's 'save' is used, killing everything in the lane." Line "{blue}Saves that are not used give $25 bonus cash at the end of each wave." } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane5 WaitBeforeStarting 1 WaitBetweenSpawns 2 TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane6 WaitBeforeStarting 1 WaitBetweenSpawns 2 TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane3 WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane4 WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { Template Basic_Zombie } } WaveSpawn { Name Main1 TotalCurrency 25 TotalCount 12 MaxActive 8 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 2.5 RandomSpawn 1 TFBot { Template Heavy_Zombie } } WaveSpawn { WaitForAllSpawned Main1 Name Main2 TotalCurrency 25 TotalCount 12 MaxActive 6 SpawnCount 3 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 5 RandomSpawn 1 TFBot { Template Basic_Zombie } } WaveSpawn { WaitForAllSpawned Main2 Name Main3 TotalCurrency 25 TotalCount 10 MaxActive 6 SpawnCount 2 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 4 RandomSpawn 1 TFBot { Template Projectile_Zombie } } WaveSpawn { WaitForAllDead Main3 Name Flag1 TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 8 WaitBetweenSpawns 4 RandomSpawn 1 TFBot { Template Flag_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 Name Main4 TotalCurrency 25 TotalCount 5 MaxActive 5 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Basic_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 Name Main4 TotalCurrency 25 TotalCount 3 MaxActive 3 SpawnCount 1 Where robolane3 Where robolane4 WaitBeforeStarting 6 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Basic_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 Name Main4 TotalCurrency 25 TotalCount 4 MaxActive 4 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Projectile_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 Name Main4 TotalCurrency 25 TotalCount 3 MaxActive 3 SpawnCount 1 Where robolane3 Where robolane4 WaitBeforeStarting 6 WaitBetweenSpawns 2 RandomSpawn 1 TFBot { Template Heavy_Zombie } } } Wave //Wave 2 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane6 WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane2 WaitBeforeStarting 1 WaitBetweenSpawns 2 TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 WaitBeforeStarting 1 WaitBetweenSpawns 2 TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane5 WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane3 WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane4 WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { Template Basic_Zombie } } WaveSpawn { Name Main1 TotalCurrency 25 TotalCount 14 MaxActive 8 SpawnCount 2 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 5 RandomSpawn 1 TFBot { Template Basic_Zombie } } WaveSpawn { WaitForAllSpawned Main1 Name Main2 TotalCurrency 25 TotalCount 8 MaxActive 8 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 2 RandomSpawn 1 TFBot { Template Heavy_Zombie } } WaveSpawn { WaitForAllSpawned Main2 Name Main3 TotalCurrency 25 TotalCount 16 MaxActive 6 SpawnCount 4 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 7 RandomSpawn 1 TFBot { Template Jumper_Zombie } } WaveSpawn { WaitForAllDead Main3 Name Flag1 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 7 RandomSpawn 1 TFBot { Template Flag_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 Name Main4 TotalCurrency 25 TotalCount 6 MaxActive 6 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 8 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Jumper_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 Name Main4 TotalCurrency 25 TotalCount 9 MaxActive 9 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 Where robolane6 WaitBeforeStarting 8 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Heavy_Zombie } } WaveSpawn { WaitForAllDead Main4 Name Main5 TotalCurrency 25 TotalCount 7 MaxActive 7 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 8 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Heavy_Zombie } } WaveSpawn { WaitForAllSpawned Main5 Name Main6 TotalCurrency 25 TotalCount 12 MaxActive 8 SpawnCount 4 Where robolane3 Where robolane4 WaitBeforeStarting 6 WaitBetweenSpawns 6 RandomSpawn 1 TFBot { Template Heavy_Zombie } } WaveSpawn { WaitForAllSpawned Main6 Name Main7 TotalCurrency 25 TotalCount 10 MaxActive 10 SpawnCount 2 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 2 RandomSpawn 1 TFBot { Template Basic_Zombie } } WaveSpawn { WaitForAllSpawned Main7 Name Main8 TotalCurrency 25 TotalCount 10 MaxActive 10 SpawnCount 2 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 2 RandomSpawn 1 TFBot { Template Jumper_Zombie } } WaveSpawn { WaitForAllDead Main8 Name Flag2 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 7 RandomSpawn 1 TFBot { Template Flag_Zombie } } WaveSpawn { WaitForAllSpawned Flag2 Name Main9 TotalCurrency 25 TotalCount 6 MaxActive 6 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 8 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Pogo_Zombie } } WaveSpawn { WaitForAllSpawned Flag2 Name Main9 TotalCurrency 25 TotalCount 6 MaxActive 6 SpawnCount 1 Where robolane3 Where robolane4 WaitBeforeStarting 8 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Basic_Zombie } } WaveSpawn { WaitForAllSpawned Flag2 Name Main9 TotalCurrency 25 TotalCount 8 MaxActive 8 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 8 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Projectile_Zombie } } } Wave //Wave 3 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane4 WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 WaitBeforeStarting 1 WaitBetweenSpawns 2 TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane2 WaitBeforeStarting 1 WaitBetweenSpawns 2 TFBot { Template Pogo_Zombie } } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane5 WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane6 WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { Template Pogo_Zombie } } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane3 WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { Template Basic_Zombie } } WaveSpawn { Name Main1 TotalCurrency 25 TotalCount 6 MaxActive 6 SpawnCount 2 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Porter_Zombie } } WaveSpawn { WaitForAllSpawned Main1 Name Main2 TotalCurrency 25 TotalCount 8 MaxActive 8 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Projectile_Zombie } } WaveSpawn { WaitForAllSpawned Main2 Name Main3 TotalCurrency 25 TotalCount 8 MaxActive 8 SpawnCount 2 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Jumper_Zombie } } WaveSpawn { WaitForAllSpawned Main3 Name Main4 TotalCurrency 25 TotalCount 4 MaxActive 4 SpawnCount 4 Where robolane3 Where robolane4 WaitBeforeStarting 6 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Shark_Zombie } } WaveSpawn { WaitForAllSpawned Main4 Name Main5 TotalCurrency 25 TotalCount 14 MaxActive 6 SpawnCount 2 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Heavy_Zombie } } WaveSpawn { WaitForAllDead Main5 Name Flag1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 7 RandomSpawn 1 TFBot { Template Flag_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 Name Main6 TotalCurrency 25 TotalCount 11 MaxActive 8 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 8 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Pogo_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 Name Main6 TotalCurrency 25 TotalCount 6 MaxActive 6 SpawnCount 1 Where robolane3 Where robolane4 WaitBeforeStarting 8 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Shark_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 Name Main6 TotalCurrency 25 TotalCount 11 MaxActive 8 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 Where robolane6 WaitBeforeStarting 8 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where ztent1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 RandomChoice { TFBot { Template Basic_Zombie ClassIcon blu2_lite } TFBot { Template Heavy_Zombie ClassIcon blu2_lite } TFBot { Template Projectile_Zombie ClassIcon blu2_lite } } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where ztent2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 RandomChoice { TFBot { Template Basic_Zombie ClassIcon blu2_lite } TFBot { Template Heavy_Zombie ClassIcon blu2_lite } TFBot { Template Projectile_Zombie ClassIcon blu2_lite } } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where ztent5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 RandomChoice { TFBot { Template Basic_Zombie ClassIcon blu2_lite } TFBot { Template Heavy_Zombie ClassIcon blu2_lite } TFBot { Template Projectile_Zombie ClassIcon blu2_lite } } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where ztent6 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 RandomChoice { TFBot { Template Basic_Zombie ClassIcon blu2_lite } TFBot { Template Heavy_Zombie ClassIcon blu2_lite } TFBot { Template Projectile_Zombie ClassIcon blu2_lite } } } } Wave //Wave 4 { WaitWhenDone 65 Checkpoint Yes Explanation { Line "{red}Pollution!! The water is deadly this wave!" } StartWaveOutput { Target wave_start_water_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane4 WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 WaitBeforeStarting 1 WaitBetweenSpawns 2 TFBot { Template Projectile_Zombie } } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane2 WaitBeforeStarting 1 WaitBetweenSpawns 2 TFBot { Template Pogo_Zombie } } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane5 WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { Template Projectile_Zombie } } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane6 WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { Template Projectile_Zombie } } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane3 WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { Template Basic_Zombie } } WaveSpawn { Name Main1 TotalCurrency 25 TotalCount 18 MaxActive 9 SpawnCount 6 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 8 RandomSpawn 1 TFBot { Template Jumper_Zombie } } WaveSpawn { WaitForAllSpawned Main1 Name Main2 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane3 WaitBeforeStarting 6 WaitBetweenSpawns 8 RandomSpawn 1 TFBot { Template Giant_Rush_Zombie } } WaveSpawn { WaitForAllSpawned Main1 Name Main2 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane4 WaitBeforeStarting 6 WaitBetweenSpawns 8 RandomSpawn 1 TFBot { Template Giant_Rush_Zombie } } WaveSpawn { WaitForAllSpawned Main2 Name Main3 TotalCurrency 25 TotalCount 20 MaxActive 7 SpawnCount 1 Where robolane3 Where robolane4 WaitBeforeStarting 6 WaitBetweenSpawns 2 RandomSpawn 1 RandomChoice { TFBot { Template Shark_Zombie } TFBot { Template Heavy_Zombie } } } WaveSpawn { WaitForAllDead Main3 Name Flag1 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 4 RandomSpawn 1 TFBot { Template Flag_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 Name Main4 TotalCurrency 25 TotalCount 8 MaxActive 8 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 0.5 RandomSpawn 1 TFBot { Template Basic_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 Name Main4 TotalCurrency 25 TotalCount 4 MaxActive 4 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 0.5 RandomSpawn 1 TFBot { Template Pogo_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 Name Main4 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 0.5 RandomSpawn 1 TFBot { Template Zomboni_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 Name Main4 TotalCurrency 25 TotalCount 3 MaxActive 3 SpawnCount 1 Where robolane3 Where robolane4 WaitBeforeStarting 6 WaitBetweenSpawns 0.5 RandomSpawn 1 TFBot { Template Shark_Zombie } } WaveSpawn { WaitForAllDead Main4 Name Main5 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 8 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Zomboni_Zombie } } WaveSpawn { WaitForAllSpawned Main5 Name Main6 TotalCurrency 25 TotalCount 12 MaxActive 8 SpawnCount 2 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Projectile_Zombie } } WaveSpawn { WaitForAllSpawned Main6 Name Main7 TotalCurrency 25 TotalCount 9 MaxActive 6 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 4 RandomSpawn 1 TFBot { Template Jumper_Zombie } } WaveSpawn { WaitForAllSpawned Main6 Name Main7 TotalCurrency 25 TotalCount 9 MaxActive 6 SpawnCount 1 Where robolane3 Where robolane4 WaitBeforeStarting 6 WaitBetweenSpawns 4 RandomSpawn 1 TFBot { Template Shark_Zombie } } WaveSpawn { WaitForAllDead Main7 Name Flag2 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 5 RandomSpawn 1 TFBot { Template Flag_Zombie } } WaveSpawn { WaitForAllSpawned Flag2 Name Main8 TotalCurrency 25 TotalCount 5 MaxActive 5 SpawnCount 1 Where robolane3 Where robolane4 WaitBeforeStarting 6 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Shark_Zombie } } WaveSpawn { WaitForAllSpawned Flag2 Name Main8 TotalCurrency 25 TotalCount 7 MaxActive 7 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Pogo_Zombie } } WaveSpawn { WaitForAllSpawned Flag2 Name Main8 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Zomboni_Zombie } } WaveSpawn { WaitForAllSpawned Flag2 Name Main8 TotalCurrency 25 TotalCount 9 MaxActive 9 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Basic_Zombie } } } Wave //Wave 5 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane5 WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Template Heavy_Zombie } } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane6 WaitBeforeStarting 1 WaitBetweenSpawns 2 TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane3 WaitBeforeStarting 1 WaitBetweenSpawns 2 TFBot { Template Heavy_Zombie } } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane2 WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { Template Basic_Zombie } } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane4 WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { Template Heavy_Zombie } } WaveSpawn { Name Main1 TotalCurrency 25 TotalCount 14 MaxActive 8 SpawnCount 2 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Basic_Zombie } } WaveSpawn { WaitForAllSpawned Main1 Name Main2 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane2 WaitBeforeStarting 6 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Zomboni_Zombie } } WaveSpawn { WaitForAllSpawned Main1 Name Main2 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane5 WaitBeforeStarting 6 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Zomboni_Zombie } } WaveSpawn { WaitForAllSpawned Main2 Name Main3 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Jumper_Zombie } } WaveSpawn { WaitForAllSpawned Main3 Name Main4 TotalCurrency 25 TotalCount 6 MaxActive 6 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Porter_Zombie } } WaveSpawn { WaitForAllDead Main4 Name Flag1 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 8 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Flag_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 Name Main5 TotalCurrency 25 TotalCount 2 MaxActive 2 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 8 WaitBetweenSpawns 6 RandomSpawn 1 TFBot { Template Zomboni_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 Name Main5 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 8 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Giant_Zombie } } WaveSpawn { WaitForAllSpawned Flag1 Name Main5 TotalCurrency 25 TotalCount 11 MaxActive 11 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 8 WaitBetweenSpawns 0.5 RandomSpawn 1 TFBot { Template Pogo_Zombie } } WaveSpawn { WaitForAllDead Main5 Name Main6 TotalCurrency 25 TotalCount 15 MaxActive 9 SpawnCount 3 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 Where robolane6 WaitBeforeStarting 8 WaitBetweenSpawns 2 RandomSpawn 1 TFBot { Template Heavy_Zombie } } WaveSpawn { WaitForAllSpawned Main6 Name Main7 TotalCurrency 25 TotalCount 8 MaxActive 8 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Jumper_Zombie } } WaveSpawn { WaitForAllSpawned Main7 Name Main8 TotalCurrency 25 TotalCount 3 MaxActive 2 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 6 WaitBetweenSpawns 6 RandomSpawn 1 TFBot { Template Zomboni_Zombie } } WaveSpawn { WaitForAllDead Main8 Name Flag2 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 8 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Flag_Zombie } } WaveSpawn { WaitForAllSpawned Flag2 Name Main9 TotalCurrency 25 TotalCount 8 MaxActive 8 SpawnCount 1 Where robolane1 Where robolane2 Where robolane3 Where robolane4 Where robolane5 Where robolane6 WaitBeforeStarting 8 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Heavy_Zombie } } WaveSpawn { WaitForAllSpawned Flag2 Name Main9 TotalCurrency 25 TotalCount 8 MaxActive 8 SpawnCount 1 Where robolane3 Where robolane4 WaitBeforeStarting 8 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template Shark_Zombie } } WaveSpawn { WaitForAllSpawned Flag2 Name Main9 TotalCurrency 25 TotalCount 2 MaxActive 2 SpawnCount 1 Where robolane1 Where robolane2 Where robolane5 Where robolane6 WaitBeforeStarting 8 WaitBetweenSpawns 6 RandomSpawn 1 TFBot { Template Giant_Zombie } } } Wave //Wave 6 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } } }