//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 5000 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenDamageDealtExceeds 999999999 AddSentryBusterWhenKillCountExceeds 9999999999 Advanced 1 Templates { T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave01 TotalCurrency 200 TotalCount 100 MaxActive 40 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name wave03 WaitForAllSpawned wave02 TotalCurrency 100 TotalCount 50 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } } } WaveSpawn { Name wave05 WaitForAllSpawned wave04 TotalCurrency 100 TotalCount 50 MaxActive 40 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name wave06 WaitForAllSpawned wave05 TotalCurrency 20 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllSpawned wave06 TotalCurrency 200 TotalCount 100 MaxActive 40 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name wave02 WaitForAllSpawned wave01 TotalCurrency 120 TotalCount 60 MaxActive 40 SpawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal } } } WaveSpawn { WaitForAllDead wave06 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight_boss_tavish Health 50000 Name "Chief Tavish" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the eyelander" "damage bonus" 5 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the eyelander" } } } WaveSpawn { Name wave04 WaitForAllSpawned wave03 TotalCurrency 60 TotalCount 30 MaxActive 30 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Demoman } TFBot { Template T_TFBot_Demoman } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave01 TotalCurrency 60 TotalCount 30 MaxActive 20 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon demo_burst Health 175 Name Demoman Class Demoman Skill Normal } } } WaveSpawn { Name wave02 WaitForAllSpawned wave01 TotalCurrency 60 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { TotalCurrency 120 TotalCount 100 MaxActive 22 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon spy Health 125 Name Spy Class Spy Skill Normal } } } WaveSpawn { Name wave03 WaitForAllDead wave02 TotalCurrency 80 TotalCount 40 MaxActive 40 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } } } WaveSpawn { Name wave04 WaitForAllDead wave03 TotalCurrency 40 TotalCount 20 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { Name wave05 WaitForAllSpawned wave04 TotalCurrency 200 TotalCount 100 MaxActive 22 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name wave06 WaitForAllSpawned wave05 TotalCurrency 100 TotalCount 50 MaxActive 40 SpawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { WaitForAllSpawned wave06 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_bomber Health 40000 Name "Major Bomber" Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 } CharacterAttributes { "move speed bonus" 0.32 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "prince tavish's crown" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave01 TotalCurrency 10 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit Tag "bot_giant" } } } WaveSpawn { Name wave02 WaitForAllSpawned wave01 TotalCurrency 50 TotalCount 25 MaxActive 25 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Wrap_Assassin Attributes "AlwaysCrit" } } } WaveSpawn { Name wave03 WaitForAllSpawned wave02 TotalCurrency 100 TotalCount 50 MaxActive 40 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketPush ItemAttributes { ItemName "the liberty launcher" "blast radius increased" 1.25 "heal on hit for rapidfire" 1000 } } } } WaveSpawn { Name wave04 WaitForAllSpawned wave03 TotalCurrency 200 TotalCount 50 MaxActive 50 SpawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon banner_conch_backup Health 3800 Name "Giant Support Soldier" Scale 1.7 Class Soldier EventChangeAttributes { Default { Skill Expert Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } Item "the battalion's backup" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } } } } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name wave05 WaitForAllSpawned wave04 TotalCurrency 16 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name wave06 WaitForAllSpawned wave05 TotalCurrency 200 TotalCount 100 MaxActive 60 SpawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavy_heater Health 300 Name "Fire Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "the huo long heatmaker" } } } WaveSpawn { Name wave07 WaitForAllSpawned wave06 TotalCurrency 200 TotalCount 50 MaxActive 50 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { WaitForAllDead wave07 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Soldier } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave01 TotalCurrency 160 TotalCount 80 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon scout_sun Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "sun-on-a-stick" Item "the bolt boy" } TFBot { Template T_TFBot_Pyro } } } WaveSpawn { Name wave02 WaitForAllSpawned wave01 TotalCurrency 120 TotalCount 60 MaxActive 60 SpawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name wave03 WaitForAllSpawned wave02 TotalCurrency 24 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier ItemAttributes { ItemName tf_weapon_shotgun_soldier "damage bonus" 1 "fire rate bonus" 0.75 "faster reload rate" 1 "Projectile speed increased" 1.3 } ItemAttributes { ItemName tf_weapon_shovel "effect bar recharge rate increased" 0.1 } } TFBot { ClassIcon medic_vacc_trio Health 150 Name "Vaccinator Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 "uber duration bonus" 100 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 } Item "the vaccinator" } TFBot { ClassIcon medic_vacc_trio Health 150 Name "Vaccinator Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "VaccinatorBlast" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 "uber duration bonus" 100 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 } Item "the vaccinator" } TFBot { ClassIcon medic_vacc_trio Health 150 Name "Vaccinator Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "VaccinatorFire" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 "uber duration bonus" 100 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 } Item "the vaccinator" } } } WaveSpawn { Name wave04 WaitForAllDead wave03 TotalCurrency 30 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } } WaveSpawn { Name wave05 WaitForAllSpawned wave04 TotalCurrency 200 TotalCount 100 MaxActive 25 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { Name wave06 WaitForAllSpawned wave05 TotalCurrency 80 TotalCount 40 MaxActive 40 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } } } WaveSpawn { Name wave07 WaitForAllSpawned wave06 TotalCurrency 120 TotalCount 60 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon pyro_phlog Health 175 Name "phlogistinator pyro" Class Pyro Skill Normal Item "the phlogistinator" } } } WaveSpawn { WaitForAllSpawned wave08 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Soldier_RocketPush } } } WaveSpawn { Name wave08 WaitForAllSpawned wave07 TotalCurrency 200 TotalCount 100 MaxActive 40 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes "MiniBoss" } } } WaveSpawn { TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave01 TotalCurrency 40 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Heavyweapons_Shotgun Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Heavyweapons_Shotgun Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Heavyweapons_Shotgun Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Heavyweapons_Shotgun Attributes "AlwaysCrit" } } } WaveSpawn { Name wave02 WaitForAllSpawned wave01 TotalCurrency 160 TotalCount 80 MaxActive 22 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon spy Health 125 Name Spy Class Spy Skill Normal Attributes "AlwaysCrit" } } } WaveSpawn { Name wave03 WaitForAllSpawned wave02 TotalCurrency 24 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast Attributes "AlwaysCrit" } } } WaveSpawn { Name wave04 WaitForAllSpawned wave03 TotalCurrency 240 TotalCount 120 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Flaregun Attributes "AlwaysCrit" ItemAttributes { ItemName "the flare gun" "damage bonus" 1 "fire rate bonus" 0.75 "faster reload rate" 1.25 "Projectile speed increased" 0.35 } } TFBot { Template T_TFBot_Scout_FAN Attributes "AlwaysCrit" } } } WaveSpawn { Name wave05 WaitForAllSpawned wave04 TotalCurrency 200 TotalCount 100 MaxActive 50 SpawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Pyro Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Pyro Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Pyro Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Pyro Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Pyro_Flaregun Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllSpawned wave07 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_conch Health 65000 Name "Chief Concheror Soldier" Scale 1.9 Class Soldier Skill Expert Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the concheror" } } } WaveSpawn { Name wave07 WaitForAllSpawned wave06 TotalCurrency 200 TotalCount 100 MaxActive 40 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Attributes "AlwaysCrit" } } } WaveSpawn { Name wave06 TotalCurrency 22 TotalCount 22 MaxActive 22 SpawnCount 22 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 } } TFBot { Template T_TFBot_Giant_Medic Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Soldier_Extended_Battalion Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Soldier_Extended_Battalion Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Soldier_Extended_Battalion Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave01 TotalCurrency 50 TotalCount 25 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon soldier Health 400 Name "Elite Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2 } Item "the salty dog" } } } WaveSpawn { Name wave02 WaitForAllSpawned wave01 TotalCurrency 80 TotalCount 40 MaxActive 40 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 600 Name "Elite heavy" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2 } Item "duel medal silver" } TFBot { ClassIcon medic Health 300 Name "Elite Medic" Class Medic Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 2 } Item "the salty dog" } } } WaveSpawn { WaitForAllSpawned wave02 TotalCurrency 4 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_crit Health 7600 Name "Elite Giant Charged Soldier" Scale 1.9 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 "damage bonus" 2.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the original" Item "the salty dog" } } } WaveSpawn { Name wave03 WaitForAllSpawned wave02 TotalCurrency 60 TotalCount 30 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout Health 250 Name "Elite Scout" Class Scout Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 2 } Item "the salty dog" } } } WaveSpawn { Name wave04 WaitForAllSpawned wave03 TotalCurrency 40 TotalCount 20 MaxActive 20 SpawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_stun Health 250 Name "Elite Hyper League Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "undefined" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.1 "damage bonus" 2 } Item "the sandman" Item "the salty dog" } } } WaveSpawn { WaitForAllSpawned wave05 TotalCurrency 20 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon soldier_buff Health 400 Name "Elite Buff Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2 } CharacterAttributes { "increase buff duration" 9.0 } Item "the buff banner" Item "the salty dog" } } } WaveSpawn { Name wave05 WaitForAllSpawned wave04 TotalCurrency 80 TotalCount 40 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 350 Name "Elite Demoknight" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "damage bonus" 2 } Item "the chargin' targe" Item "the eyelander" Item "wiki cap" } } } WaveSpawn { WaitForAllDead wave05 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Demo_Atomic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 120 TotalCount 60 MaxActive 25 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } } } } //This file has been generated by http://mvm.tf