#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop WaveSchedule { StartingCurrency 1200 CanBotsAttackWhileInSpawnRoom Yes AddSentryBusterWhenKillCountExceeds 40 AddSentryBusterWhenDamageDealtExceeds 7000 Wave { StartWaveOutput { Target wave_start_relay_endurance Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "test" Where spawnbot Where spawnbot_main0 Where spawnbot_main0_squad Where spawnbot_main1 Where spawnbot_main1_slow Where spawnbot_main2 Where spawnbot_main2_giants TotalCount 1 SpawnCount 1 MaxActive 1 StartWaveWarningSound "vo\announcer_begins_10sec.mp3" TFBot { Class Heavyweapons Name "Giant Deflector Heavy" Health 5000 ClassIcon heavy_deflector EventChangeAttributes { Default { BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "The U-clank-a" Item "Deflector" Item "MvM GateBot Light Heavy" Skill Normal WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "The U-clank-a" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 1400 Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } } } } } } }