#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop ScheduleMoment { StartingCurrency 1000 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom No Advanced 1 ExtraSpawnPoint { Name "gate1_open" TeamNum 3 X "1687" Y "-1320" Z "0" } Wave // Wave 3 { StartWaveOutPut { Target wave_start_relay Action trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } /////////////////////// 3rd subwave (2 giant gatebot hok heavies + 2 giant medic regen - GATE A) WaveSpawn // GATE A open { Name "3_c_gate_A_trigger" WaitBetweenSpawns 1 WaitBeforeStarting 10 WaitForAllDead "3_b" Where gate1_open TotalCount 1 MaxActive 1 SpawnCount 1 Support Limited TFBot { Class Scout ClassIcon sign_a Health 1000 Scale 0.01 NoGlow 1 EventChangeAttributes { Default { Attributes IgnoreFlag Attributes IgnoreEnemies Tag bot_gatebot Tag bot_giant UseHumanModel 1 CharacterAttributes { "voice pitch scale" 0 "damage force reduction" 0.001 "dmg from ranged reduced" 0.001 "dmg from melee increased" 0.001 } } } } } WaveSpawn // 2 giant gatebot hok heavies + 2 giant medic regen { Name "3_c" TotalCurrency 100 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_upper2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 25 WaitForAllSpawned "3_c_gate_A_trigger" TFBot { Template T_TFGateBot_Giant_Soldier_Spammer } } } }