// mvm_warehouse // normal skill #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop WaveSchedule { StartingCurrency 1300 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 8 BluHumanInfiniteAmmo 0 // MISSION: Sentry Buster Mission { Objective DestroySentries Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 CooldownTime 60 TFBot { Template T_TFBot_SentryBuster Tag bot_sentrybuster } } //========================================================================= //WAVE 01 900 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn // Soldiers GATEBOT { TotalCurrency 100 WaitForAllSpawned "w1_scouts_melee" Name "w1_soldier_gatebot" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 199 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 5 RandomSpawn 1 TFBot { Class Heavy Skill Expert UseBestWeapon 1 AddCond { Name TF_COND_RUNE_HASTE } AddCond { Name TF_COND_REPROGRAMMED Delay 0.01 } ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "mod minigun can holster while spinning" 1 "uses ammo while aiming" 200 "mod ammo per shot" 200 "fire rate bonus" 0.01 "deploy time increased" 0.01 "hidden primary max ammo bonus" 0.01 } } } } }