// mvm_warehouse // advanced skill #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop WaveSchedule { StartingCurrency 1200 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 2 PlayerMiniBossMinRespawnTime 10 Advanced 1 RedPlayersAreRobots 1 AllowBotExtraSlots 1 RobotLimit 30 PlayerAttributes { "increased air control" 4 "always allow taunt" 1 "can breathe under water" 1 Scout { "is miniboss" 1 "no damage view flinch" 1 "voice pitch scale" 0.7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "max health additive bonus" 1375 "mult_health_fromhealers_penalty_active" 2 "mult_patient_overheal_penalty_active" 0 "patient overheal penalty" 0 "move speed bonus" 2.0 "override footstep sound set" 0 "maxammo primary increased" 5.0 "maxammo secondary increased" 5.0 } Soldier { "is miniboss" 1 "no damage view flinch" 1 "voice pitch scale" 0.7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.25 "max health additive bonus" 3800 "health from packs increased" 0.5 "mult_health_fromhealers_penalty_active" 2 "mult_patient_overheal_penalty_active" 0 "patient overheal penalty" 0 "move speed bonus" 0.75 "boots falling stomp" 1 "override footstep sound set" 0 "maxammo primary increased" 5.0 "maxammo secondary increased" 5.0 } Pyro { "is miniboss" 1 "no damage view flinch" 1 "flame_speed" 520 "voice pitch scale" 0.7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.25 "max health additive bonus" 3325 "health from packs increased" 0.5 "mult_health_fromhealers_penalty_active" 2 "mult_patient_overheal_penalty_active" 0 "patient overheal penalty" 0 "move speed bonus" 0.75 "boots falling stomp" 1 "override footstep sound set" 0 "maxammo primary increased" 5.0 "maxammo secondary increased" 5.0 } Demoman { "is miniboss" 1 "no damage view flinch" 1 "charge time increased" 3 "charge impact damage increased" 3 "Attack not cancel charge" 1 "melee cleave attack" 1 "full charge turn control" 100 "lose demo charge on damage when charging" 0 "voice pitch scale" 0.7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.25 "mult_health_fromhealers_penalty_active" 2 "mult_patient_overheal_penalty_active" 0 "patient overheal penalty" 0 "max health additive bonus" 3325 "health from packs increased" 0.5 "move speed bonus" 0.75 "boots falling stomp" 1 "override footstep sound set" 0 "maxammo primary increased" 5.0 "maxammo secondary increased" 5.0 } Heavyweapons { "is miniboss" 1 "no damage view flinch" 1 "voice pitch scale" 0.7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0 "max health additive bonus" 4700 "health from packs increased" 0.5 "mult_health_fromhealers_penalty_active" 2 "mult_patient_overheal_penalty_active" 0 "patient overheal penalty" 0 "lunchbox healing decreased" -10.0 "move speed bonus" 0.75 "boots falling stomp" 1 "override footstep sound set" 0 "maxammo primary increased" 5.0 "maxammo secondary increased" 5.0 } Engineer { "max health additive bonus" 150 "mult dispenser rate" 2 "maxammo primary increased" 5.0 "maxammo secondary increased" 5.0 } Medic { "heal rate bonus" 5.0 "maxammo primary increased" 5.0 "maxammo secondary increased" 5.0 } Sniper { "damage bonus" 2 "maxammo primary increased" 5.0 "maxammo secondary increased" 5.0 } Spy { "mult cloak meter consume rate" 0.1 "maxammo primary increased" 5.0 "maxammo secondary increased" 5.0 } } ItemAttributes { ClassName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.25 "faster reload rate" 0.5 "Projectile speed decreased" 0.35 "projectile spread angle penalty" 0.90 } ItemAttributes { ClassName "tf_weapon_rocketlauncher_directhit" "fire rate bonus" 0.25 "faster reload rate" 0.5 "Projectile speed decreased" 0.35 "projectile spread angle penalty" 0.90 } ItemAttributes { ClassName "tf_weapon_rocketlauncher_airstrike" "fire rate bonus" 0.25 "faster reload rate" 0.5 "Projectile speed decreased" 0.35 "projectile spread angle penalty" 0.90 } ItemAttributes { ClassName "tf_weapon_flamethrower" "flame size bonus" 2.0 } ItemAttributes { ClassName "tf_weapon_rocketlauncher_fireball" "flame size bonus" 2.0 } ItemAttributes { ClassName "tf_weapon_grenadelauncher" "fire rate bonus" 0.25 "faster reload rate" 0.5 "projectile spread angle penalty" 0.90 } ItemAttributes { ClassName "tf_weapon_minigun" "damage bonus" 1.25 } ExtraSpawnPoint //Adds spawn points on specified location { Name "spawnred" TeamNum 3 // 2 - Red team 3 - Robots. If you are adding spawn for reprogrammed robots, use team 3 X "-30.39" Y "2012.32" Z "-83" } Mission { Objective DestroySentries Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main1 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster Tag bot_sentrybuster } } Mission { Objective Sniper InitialCooldown 40 Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 85 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 4000 } } Mission { Objective Spy InitialCooldown 60 Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 85 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission { Objective Sniper InitialCooldown 120 Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 4000 } } Mission { Objective Spy InitialCooldown 15 Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 4000 } } //WAVE 01// Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_centerpath_relay Action Trigger } WaveSpawn { TotalCurrency 0 Name "W1_S1" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Support 1 TFBot { Class Scout WeaponRestrictions MeleeOnly ClassIcon scout_bat_nys } } WaveSpawn { TotalCurrency 200 Name "W1_1A" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 40 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 5 WaitBeforeStarting 0 TFBot { Class Soldier Skill Easy } } WaveSpawn { TotalCurrency 300 Name "W1_1B" Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 0 WaitBeforeStarting 20 TFBot { Template T_TFGateBot_Giant_Scout_FAN } } WaveSpawn { TotalCurrency 250 Name "W1_1C" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 5 WaitBeforeStarting 20 TFBot { Class Heavyweapons Skill Normal } } WaveSpawn { TotalCurrency 250 Name "W1_2A" Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 5 WaitBeforeStarting 20 WaitForAllDead "W1_1B" Squad { TFBot { Class Demoman Skill Normal EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } TFBot { Class Medic ClassIcon medic_kritz Name "Kritzkrieg Medic" Skill Expert Attributes SpawnWithFullCharge Item "The KritzKrieg" Item "The Virus Doctor" Item "Medic Mask" ItemAttributes { ItemName "The KritzKrieg" "uber duration bonus" 900 "ubercharge rate bonus" 900 } CharacterAttributes { "heal rate bonus" 2 "bot medic uber health threshold" 226 } EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Medic" } RevertGateBotsBehavior { Item "MvM GateBot Light Medic" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Medic" "item style override" 1 } } } } } } WaveSpawn { TotalCurrency 200 Name "W1_2B" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 10 WaitBeforeStarting 20 WaitForAllDead "W1_1A" TFBot { Template T_TFBot_Giant_Pyro Skill Easy Attributes AlwaysFireWeapon } } WaveSpawn { TotalCurrency 300 Name "W1_3A" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 10 WaitBeforeStarting 20 WaitForAllDead "W1_2B" Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Skill Easy } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } } } } // WAVE 02 // Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { TotalCurrency 0 Name "W2_S1" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 10 WaitBeforeStarting 5 Support 1 TFBot { Template T_TFGateBot_Scout_Melee ClassIcon scout_bat_nys } } WaveSpawn { TotalCurrency 0 Name "W2_S1" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 10 WaitBeforeStarting 0 Support 1 TFBot { Class Soldier Skill Easy } } WaveSpawn { TotalCurrency 300 Name "W2_A1" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 32 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 10 WaitBeforeStarting 0 Squad { TFBot { Class Soldier Skill Easy } TFBot { Template T_TFBot_Medic_SlowRecharge Skill Easy } TFBot { Template T_TFBot_Medic_SlowRecharge Skill Easy } TFBot { Template T_TFBot_Medic_SlowRecharge Skill Easy } } } WaveSpawn { TotalCurrency 150 Name "W2_A2" Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 10 WaitBeforeStarting 5 TFBot { Template T_TFGateBot_Giant_Demo_Burst Skill Normal } } WaveSpawn { TotalCurrency 150 Name "W2_A3" Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 5 WaitBeforeStarting 10 TFBot { Template T_TFBot_Pyro_Flaregun Skill Normal Attributes AlwaysCrit } } WaveSpawn { TotalCurrency 250 Name "W2_B1" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 50 MaxActive 20 SpawnCount 10 WaitBetweenSpawns 5 WaitBeforeStarting 0 WaitForAllDead "W1_1A" TFBot { Template T_TFBot_Sniper_Huntsman Skill Normal } } WaveSpawn { TotalCurrency 250 Name "W2_B2" Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 5 WaitBeforeStarting 0 WaitForAllDead "W1_1A" TFBot { Class Spy Skill Normal } } WaveSpawn { TotalCurrency 300 Name "W2_C1" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 60 MaxActive 20 SpawnCount 10 WaitBetweenSpawns 5 WaitBeforeStarting 0 WaitForAllDead "W1_B1" TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { TotalCurrency 200 Name "W2_C2" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 5 WaitBeforeStarting 0 WaitForAllDead "W1_B1" TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { TotalCurrency 200 Name "W2_C3" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 5 WaitBeforeStarting 0 WaitForAllDead "W1_B1" TFBot { Template T_TFGateBot_Soldier_Normal } } WaveSpawn { TotalCurrency 250 Name "W2_C4" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 30 WaitForAllDead "W1_B1" TFBot { Template T_TFBot_Giant_Soldier_Crit } } } // WAVE 03 // Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { TotalCurrency 0 Name "W3_S1" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 2 Support 1 TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } WaveSpawn { TotalCurrency 0 Name "W3_S2" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 30 WaitBeforeStarting 30 Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn Attributes IgnoreFlag } } WaveSpawn { TotalCurrency 125 Name "W3_A1" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 5 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } } } WaveSpawn { TotalCurrency 125 Name "W3_A1" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 5 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } } } WaveSpawn { TotalCurrency 125 Name "W3_A1" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 5 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } } } WaveSpawn { TotalCurrency 200 Name "W3_A4" Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 5 WaitBeforeStarting 20 TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon Attributes AlwaysCrit } } WaveSpawn { TotalCurrency 400 Name "W3_B1" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 5 WaitBeforeStarting 20 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 200 Name "W3_A5" Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 20 TFBot { Template T_TFBot_Giant_Scout_Fast } } } // WAVE 04 // Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { TotalCurrency 0 Name "W4_S1" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 20 Support 1 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { TotalCurrency 0 Name "W4_S1" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 10 WaitBeforeStarting 0 Support 1 Squad { TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys } TFBot { Class Medic ClassIcon medic_kritz Name "Kritzkrieg Medic" Skill Expert Attributes SpawnWithFullCharge Item "The KritzKrieg" Item "The Virus Doctor" Item "Medic Mask" ItemAttributes { ItemName "The KritzKrieg" "uber duration bonus" 900 "ubercharge rate bonus" 900 } CharacterAttributes { "heal rate bonus" 2 "bot medic uber health threshold" 226 } } } } WaveSpawn { TotalCurrency 200 Name "W4_A1" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 15 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 20 WaitBeforeStarting 20 TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn { TotalCurrency 200 Name "W4_A2" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 15 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 20 WaitBeforeStarting 20 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } WaveSpawn { TotalCurrency 400 Name "W4_A3" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 60 MaxActive 20 SpawnCount 20 WaitBetweenSpawns 20 WaitBeforeStarting 10 TFBot { Class Heavy Skill Normal Attributes AlwaysCrit } } WaveSpawn { TotalCurrency 400 Name "W4_A3" Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 30 MaxActive 20 SpawnCount 10 WaitBetweenSpawns 10 WaitBeforeStarting 10 Squad { TFBot { Template T_TFGateBot_Sniper_Huntsman_Spammer_Crit } TFBot { Template T_TFBot_Medic_BigHeal EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Medic" } RevertGateBotsBehavior { Item "MvM GateBot Light Medic" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Medic" "item style override" 1 } } } } } } WaveSpawn { TotalCurrency 400 Name "W4_A4" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 20 WaitBeforeStarting 10 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { TotalCurrency 400 Name "W4_A5" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 80 MaxActive 20 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 20 TFBot { Class Pyro Skill Easy Attributes AlwaysCrit Attributes AlwaysFireWeapon } } } // WAVE 05// Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { TotalCurrency 100 Name "W5_S1" Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 20 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Support 1 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { TotalCurrency 400 Name "W5_1A" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 15 WaitBeforeStarting 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { TotalCurrency 100 Name "W5_2A" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 5 WaitBeforeStarting 0 TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { TotalCurrency 100 Name "W5_3A" Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 5 WaitBeforeStarting 5 TFBot { Template T_TFGateBot_Soldier_Normal_DirectHit_Crit } } WaveSpawn { TotalCurrency 200 Name "W5_1B" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 40 MaxActive 20 SpawnCount 10 WaitBetweenSpawns 5 WaitBeforeStarting 0 WaitForAllDead "W5_1A" TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { TotalCurrency 300 Name "W5_2B" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 60 MaxActive 20 SpawnCount 10 WaitBetweenSpawns 5 WaitBeforeStarting 0 WaitForAllDead "W5_1A" TFBot { Class Demoman ClassIcon demo_caber_nys Name "Caberknight" Skill Expert WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Chargin' Targe" Item "The Ullapool Caber" Item "Ali Baba's Wee Booties" ItemAttributes { ItemName "The Ullapool Caber" } } } WaveSpawn { TotalCurrency 200 Name "W5_1B" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 40 MaxActive 20 SpawnCount 10 WaitBetweenSpawns 5 WaitBeforeStarting 0 WaitForAllDead "W5_1A" TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { TotalCurrency 350 Name "W5_1C" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 5 WaitBeforeStarting 0 WaitForAllDead "W5_1B" Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } } } } // WAVE 06 // Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_centerpath_relay Action Trigger } WaveSpawn { TotalCurrency 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 20 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Support 1 TFBot { Class Heavyweapons Skill Normal Attributes AlwaysCrit } } WaveSpawn { TotalCurrency 200 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 5 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Name "Giant Bullet Vaccinator Medic" Class Medic Skill Expert Health 4500 ClassIcon medic_bullet_giant WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge Attributes VaccinatorBullets Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 200 "medigun bullet resist deployed" 0.9 "medigun bullet resist passive" 0.9 "lunchbox adds minicrits" 3 "medigun charge is resists" 3 "ubercharge rate bonus" 200 } CharacterAttributes { "airblast vulnerability multiplier" 0.60 "bot medic uber health threshold" 5000 "health from healers increased" 0.005 "damage force reduction" 0.6 "move speed bonus" 0.6 } } TFBot { Name "Giant Blast Vaccinator Medic" Class Medic Skill Expert Health 4500 ClassIcon medic_blast_giant WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge Attributes VaccinatorBlast Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 200 "medigun blast resist deployed" 0.9 "medigun blast resist passive" 0.9 "lunchbox adds minicrits" 3 "medigun charge is resists" 4 "ubercharge rate bonus" 200 } CharacterAttributes { "airblast vulnerability multiplier" 0.60 "bot medic uber health threshold" 5000 "health from healers increased" 0.005 "damage force reduction" 0.6 "move speed bonus" 0.6 } } TFBot { Name "Giant Fire Vaccinator Medic" Class Medic Skill Expert Health 4500 ClassIcon medic_fire_giant WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge Attributes VaccinatorFire Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 200 "medigun fire resist deployed" 0.9 "medigun fire resist passive" 0.9 "lunchbox adds minicrits" 3 "medigun charge is resists" 5 "ubercharge rate bonus" 200 } CharacterAttributes { "airblast vulnerability multiplier" 0.60 "bot medic uber health threshold" 5000 "health from healers increased" 0.005 "damage force reduction" 0.6 "move speed bonus" 0.6 } } } } WaveSpawn { TotalCurrency 200 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 80 MaxActive 20 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 0 TFBot { Template T_TFBot_Soldier_RocketShotgun Skill Normal Attributes AlwaysCrit } } WaveSpawn { TotalCurrency 200 Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 80 MaxActive 20 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 0 TFBot { Template T_TFGateBot_Pyro_Normal Skill Normal Attributes AlwaysCrit } } WaveSpawn { TotalCurrency 200 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 20 WaitBeforeStarting 20 TFBot { Template T_TFBot_Giant_Scout_Bonk } } WaveSpawn { TotalCurrency 200 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 80 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 40 TFBot { Class Sniper ClassIcon sniper_smg_tind Name "SMG Sniper" Skill Normal WeaponRestrictions SecondaryOnly Attributes AlwaysCrit } } WaveSpawn { TotalCurrency 200 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 40 MaxActive 20 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 80 TFBot { Template T_TFBot_Pyro_Flaregun Attributes AlwaysCrit } } WaveSpawn { TotalCurrency 200 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 40 MaxActive 20 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 80 TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes AlwaysCrit } } } }