#base robot_standard.pop #base robot_giant.pop #base robot_officialtemplatefix_b855.pop #base b855_addtemplates.pop WaveSchedule { StartingCurrency 500 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 2 WaveStartCountdown 0 ExtraTankPath { Name tankpath Node "-1845 -1943 -71" Node "-1856 -2422 -71" Node "-1726 -2768 -84" Node "-1460 -2979 -104" Node "-1133 -3038 -351" Node "-889 -2837 -351" Node "-617 -2525 -239" Node "-281 -2829 -239" Node "-176 -2939 -239" Node "-12 -2886 -240" Node "155 -2616 -238" Node "275 -2352 -239" Node "535 -2336 -239" Node "794 -2574 -239" Node "929 -2806 -239" Node "1180 -2947 -239" Node "1379 -2864 -239" Node "1589 -2791 -239" Node "1594 -2300 -63" Node "1553 -2100 -62" Node "1210 -1670 -63" Node "982 -1549 -63" Node "296 -1785 -64" Node "-497 -1631 -64" Node "-833 -1344 -63" Node "-698 -872 -63" Node "-636 -247 -151" Node "-495 -118 -159" Node "-158 -43 -158" Node "-41 101 -159" Node "-34 1269 -157" } PointTemplates { tank_prep { NoFixup 1 OnSpawnOutput { Target boss_deploy_relay Action AddOutput Param "ontrigger tankboss:sethealth:0:0:-1" } OnSpawnOutput { Target boss_deploy_relay Action AddOutput Param "ontrigger tankboss:ignite:0:0:-1" } env_shake { "targetname" "shake_it_baby" "amplitude" "255" "frequency" "255" "spawnflags" "5" "radius" "99999" "duration" "1" } logic_relay { "targetname" "tank_spawn_relay" "ontrigger" "tankboss,$playsound,physics/metal/metal_large_debris2.wav,17.75,0" "ontrigger" "shake_it_baby,startshake,0,17.75,-1" } } } SpawnTemplate tank_prep Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name tnk TotalCount 1 SpawnCount 1 MaxActive 1 FirstSpawnOutput { Target tank_spawn_relay Action Trigger } Tank { Name tankboss Speed 75 Health 10000 StartingPathTrackNode tankpath_1 Gravity 650 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }