//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 4000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_end_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 38000 Name "Chief Shot Spreading Soldier" Scale 1.9 Template T_TFBot_Giant_Soldier_Spammer Attributes "UseBossHealthBar" Item "stainless pot" Item "the marxman" CharacterAttributes { "no self blast dmg" 1 } ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.5 "projectile spread angle penalty" 90 "Blast radius increased" 2 "use large smoke explosion" 0 "damage bonus" 3 } } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 60 WaitBetweenSpawns 10 Squad { TFBot { Health 40000 Name "Captain Cannonball" Template T_TFBot_Chief_Demo_Atomic ItemAttributes { ItemName "the loose cannon" "faster reload rate" 0.3 "Projectile speed increased" 2 "damage bonus" 3 "blast radius increased" 2 } } } } WaveSpawn { TotalCurrency 0 TotalCount 1000 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Health 125 Name Scout Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_end_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 32000 Name "Pistol Man" Scale 1.9 Skill Expert WeaponRestrictions SecondaryOnly Template T_TFBot_Giant_Scout_Fast Attributes "UseBossHealthBar" Item "batter's helmet" CharacterAttributes { "move speed bonus" 0.6 "airblast vulnerability multiplier" 0.3 } ItemAttributes { ItemName tf_weapon_pistol_scout "fire rate bonus" -0.8 "clip size bonus" 5 "bullets per shot bonus" 5 } } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 90 WaitBetweenSpawns 10 Squad { TFBot { Health 50000 Name "Shotgun Man" WeaponRestrictions SecondaryOnly Template T_TFBot_Giant_Heavyweapons Attributes "UseBossHealthBar" Item "tough stuff muffs" Item "the macho mann" ItemAttributes { ItemName tf_weapon_shotgun_hwg "bullets per shot bonus" 6 "Reload time increased" 1.5 "clip size penalty" 0.34 "damage bonus" 2 } } } } WaveSpawn { TotalCurrency 0 TotalCount 1000 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Health 125 Name Scout Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_end_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 45000 Name "Flare Fanatic" Scale 1.9 Template T_TFBot_Pyro_Flaregun Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed penalty" 0.5 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "damage force reduction" 0.3 } ItemAttributes { ItemName "the scorch shot" "Reload time decreased" -0.99 "fire rate bonus" 99 } } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 90 WaitBetweenSpawns 10 Squad { TFBot { Health 50000 Name "Chief Flame Heavy" Scale 1.9 Template T_TFbot_Heavyweapons_Heater Attributes "UseBossHealthBar" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 2 "Set DamageType Ignite" 1 "afterburn immunity" 1 "weapon burn dmg increased" 12 "fire rate bonus" 1.25 } } } } WaveSpawn { TotalCurrency 400 TotalCount 1000 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Health 125 Name Scout Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } } } //This file has been generated by http://mvm.tf