#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 900 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 ExtraSpawnPoint { Name "spawnbot_boss" TeamNum 3 X "-1183.93" Y "-2926.31" Z "-283.97" } Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name steel TotalCurrency 85 TotalCount 32 MaxActive 8 SpawnCount 8 WaitBeforeStarting 1 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { BehaviorModifiers Push Template T_TFBot_Heavyweapons_Fist ItemAttributes { ItemName "fists of steel" "damage causes airblast" 1 "damage bonus" 2 } Item "the cotton head" Item "the tuxxy" } TFBot { ClassIcon scout_stun Health 125 Name "Hyper League Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.25 } CharacterAttributes { "increase buff duration" 9.0 } Item "the sandman" Item "batter's helmet" } } } WaveSpawn { WaitForAllDead steel TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 5 Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Soldier_RocketShotgun_Expert EventChangeAttributes { Default { BehaviorModifiers Push Attributes "AlwaysCrit" Item "honcho's headgear" } RevertGateBotsBehavior { } } } } } WaveSpawn { Name med WaitForAllDead steel TotalCurrency 100 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 8 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit Tag "bot_giant" } TFBot { Template T_TFBot_Medic_QuickUber Attributes "VaccinatorBullets" Attributes "VaccinatorBlast" Item "the ubersaw" Item "that '70s chapeau" } } } WaveSpawn { Name simp WaitForAllDead med TotalCurrency 65 TotalCount 15 MaxActive 5 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { ClassIcon pyro_flare Health 500 Name Imp Scale 1.4 Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Item "the flare gun" Item "the gas guzzler" Item "the rusty reaper" } } } WaveSpawn { Name "fuck you" WaitForAllSpawned simp TotalCurrency 125 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Pyro Health 5000 Item "the nostromo napalmer" Item "graybanns" Item "the soot suit" } TFBot { ClassIcon soldier_directhit_giant Health 5000 Name "Giant Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the direct hit" Item "the federal casemaker" Item "the cuban bristle crisis" } } } WaveSpawn { TotalCurrency 10 TotalCount 100 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 7 Support 1 Where spawnbot_upper0 Where spawnbot_upper2 Where spawnbot_main1 Squad { TFBot { ClassIcon sniper_bow Health 125 Name Bowman Class Sniper Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_gatebot" ItemAttributes { ItemName "the huntsman" "damage bonus" 0.5 } Item "the huntsman" Item "larrikin robin" Item "the falconer" } } } WaveSpawn { WaitForAllSpawned steel TotalCurrency 15 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { ClassIcon scout_pistol Health 650 Name "Pistol Scout" Scale 1.4 Class Scout Skill Expert WeaponRestrictions SecondaryOnly Item "the digit divulger" } } } WaveSpawn { WaitForAllDead "fuck you" TotalCurrency 25 TotalCount 15 MaxActive 15 SpawnCount 15 WaitBeforeStarting 7 Support Limited Where spawnbot_main1 Where spawnbot_upper0 Where spawnbot_upper2 Squad { TFBot { ClassIcon sniper_bow Health 125 Name Bowman Class Sniper Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "damage bonus" 0.5 } Item "the huntsman" Item "larrikin robin" Item "villain's veil" } } } WaveSpawn { WaitForAllDead "fuck you" TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { ClassIcon sniper_bow_multi Health 1250 Name "Giant Rapid Fire Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.01 } CharacterAttributes { "head scale" 0.7 } Item "the huntsman" Item "the dread hiding hood" Item "the criminal cloak" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name knight TotalCurrency 75 TotalCount 34 MaxActive 8 SpawnCount 8 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Demoman_Knight Tag "bot_gatebot" Item "spiral sallet" Item "the king of scotland cape" } } } WaveSpawn { Name buff WaitForAllSpawned knight TotalCurrency 60 TotalCount 40 MaxActive 20 SpawnCount 20 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { WeaponRestrictions PrimaryOnly Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { WeaponRestrictions PrimaryOnly Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name king WaitForAllDead music TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 Where spawnbot_boss Squad { TFBot { ClassIcon demoknight_scrapblade Health 20000 Name "King Novik" Scale 1.8 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the eyelander" "critboost on kill" 15 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the eyelander" Item "prince tavish's crown" Item "the king of scotland cape" } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot Squad { TFBot { Name "GateBot Bat Scout" Template T_TFGateBot_Scout_Melee EventChangeAttributes { Default { Item "the digit divulger" } RevertGateBotsBehavior { } } } } } WaveSpawn { Name sold WaitForAllSpawned buff TotalCurrency 60 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { Template T_TFBot_Giant_Soldier Tag "bot_giant" Item "defiant spartan" Item "the shogun's shoulder guard" } } } WaveSpawn { Name music WaitForAllDead sold TotalCurrency 15 TotalCount 13 MaxActive 5 SpawnCount 5 DoneWarningSound "mvm\boss2.mp3" WaitBeforeStarting 15 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Charged Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly } } } WaveSpawn { WaitForAllDead music TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 5 Where spawnbot_boss Squad { TFBot { Template T_TFBot_Demoman_Knight Attributes "SpawnWithFullCharge" } } } WaveSpawn { WaitForAllSpawned buff TotalCurrency 40 TotalCount 14 MaxActive 7 SpawnCount 7 WaitBeforeStarting 7 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 300 Name "Instructor Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_hwg "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } Item "the company man" Item "the professor speks" } } } } }