#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 30000 ExtraSpawnPoint //Adds spawn points on specified location { Name "spawnbot_red" // StartDisabled 1 // If the spawn point starts disabled (Default: 0) TeamNum 3 // 2 - Red team 3 - Robots. If you are adding spawn for reprogrammed robots, use team 3 X "-31.96" Y "1816.28" Z "-28.72" } PlayerAttributes { "ammo regen" 9999 } BluPlayersAreRobots 1 //If set, blu players use robot models RedPlayersAreRobots 1 //If set, red players use robot models ItemAttributes //Adds attributes to specified item given to players { ItemName "TF_WEAPON_SHOTGUN_HWG" "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "override footstep sound set" 2 "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 "is miniboss" 1 "max health additive bonus" 4700 } RespawnWaveTime 10 CanBotsAttackWhileInSpawnRoom Yes FixedRespawnWaveTime Yes Advanced 1 Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Support 1 Where spawnbot_red Squad { TFBot { Template T_TFBot_SentryBuster UseCustomModel models/bots/demo/red_sentry_buster.mdl AddCond { Index 43 } Action SuicideBomber Health 20000 ClassIcon sentry_buster_red CharacterAttributes { "cannot taunt" 1 } } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 999999999999999 WaitBetweenSpawns 999999999999999 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_upper0 Squad { TFBot { ClassIcon soldier_shovel Health 50000 Name "Magical Barrage Shovel" // I need a better name for this Class Soldier Skill Expert Action Mobber WeaponRestrictions PrimaryOnly Tag "bot_giant" scale 1.9 Item "the crown of the old kingdom" ItemModel { ItemName "tf_weapon_rocketlauncher" Model "models/weapons/c_models/c_shovel/c_shovel.mdl" } Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 36.0 "damage bonus" 1.6 "custom kill icon" shovel "faster reload rate" 0.22 "fire rate bonus" 0.2 "Projectile speed increased" 0.4 "projectile spread angle penalty" 5 } ItemAttributes { ItemName tf_weapon_shovel "is_passive_weapon" 1 "damage bonus" -0 "fire rate bonus" 9999 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0 } } } } } } //This. idk