#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop #base robot_click_gatebot.pop population { StartingCurrency 1000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { T_TFGateBot_Soldier_Scatter { Health 200 ClassIcon soldier_rocketrain Name "Scatter Soldier" Class Soldier EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.9 "fire rate bonus" 0.001 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 5 } } RevertGateBotsBehavior { ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Item "MvM GateBot Light Soldier" Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.9 "fire rate bonus" 0.001 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 5 } } } } T_TFGateBot_Pyro_Igniter { ClassIcon pyro_igniter Name "Igniter Pyro" Class Pyro Health 175 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the degreaser" "flame_drag" 0.5 "flame_spread_degree" 5 "flame_speed" 1000 "flame_up_speed" 25 "weapon burn dmg increased" 1.25 "weapon burn time increased" 1.25 "lunchbox adds minicrits" 2 } Item "the degreaser" Item "the backpack broiler" Item "employee of the mmmph" } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the degreaser" "flame_drag" 0.5 "flame_spread_degree" 5 "flame_speed" 1000 "flame_up_speed" 25 "weapon burn dmg increased" 1.25 "weapon burn time increased" 1.25 "lunchbox adds minicrits" 2 } Item "the degreaser" Item "the backpack broiler" Item "employee of the mmmph" } } } T_TFGateBot_Heavy_Tomislav_Alwaysfire { ClassIcon heavy_accurate_lite Health 300 Name "Mafia Heavy" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Expert Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" ItemAttributes { ItemName "tomislav" "aiming movespeed increased" 1.6 "weapon spread bonus" 0.75 } Item "tomislav" Item "the family business" Item "the eviction notice" } RevertGateBotsBehavior { Skill Expert Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" ItemAttributes { ItemName "tomislav" "aiming movespeed increased" 1.6 "weapon spread bonus" 0.75 } Item "tomislav" Item "the family business" Item "the eviction notice" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } T_TFGateBot_Giant_Pyro_Dragon_Heal { Class Pyro Name "Giant Heal-on-Hit Dragon Pyro" ClassIcon pyro_dragon_fury_heal_giant Health 3800 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Expert Tag bot_giant WeaponRestrictions PrimaryOnly Attributes MiniBoss MaxVisionRange 800 ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 0.7 "damage bonus" 1.5 "heal on hit for rapidfire" 750 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "The Dragon's Fury" } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert Tag bot_giant WeaponRestrictions PrimaryOnly Attributes MiniBoss MaxVisionRange 800 ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 0.7 "damage bonus" 1.5 "heal on hit for rapidfire" 750 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "The Dragon's Fury" } } } T_TFGateBot_Giant_Demo_Spammer_Alwayscrit { ClassIcon demo_spammer_giant Health 3800 Name "Giant Rapid Fire Demoman" Class Demoman EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Demoman" Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } RevertGateBotsBehavior { Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } T_TFGateBot_Giant_Scout_Blaster_Pusher { ClassIcon scout_blaster_push_giant Health 1600 Name "Giant Blaster Pusher" Class Scout EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "baby face's blaster" "bullets per shot bonus" 4 "scattergun has knockback" 5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Tag bot_giant Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "baby face's blaster" "bullets per shot bonus" 4 "scattergun has knockback" 5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } T_TFGateBot_Giant_Soldier_Fastrocket_Spammer_Chief { ClassIcon soldier_infinite_blast_giant Health 30000 Name "Giant Chief Rapid Pusher Soldier" Class Soldier EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Skill Expert Tag bot_giant Item "the liberty launcher" Item "the reserve shooter" Item "the market gardener" Item "jumper's jeepcap" WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "fire rate bonus" 0.5 "faster reload rate" -0.8 "damage bonus" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" Skill Expert Tag bot_giant ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Item "the liberty launcher" Item "the reserve shooter" Item "the market gardener" Item "jumper's jeepcap" WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "fire rate bonus" 0.5 "faster reload rate" -0.8 "damage bonus" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } T_TFGateBot_Giant_Soldier_Fastrocket_Spammer { ClassIcon soldier_infinite_blast_giant Health 6500 Name "Giant Pusher Soldier" Class Soldier EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Skill Expert Tag bot_giant Item "the liberty launcher" Item "the reserve shooter" Item "the market gardener" WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "fire rate bonus" 0.5 "faster reload rate" -0.8 "damage bonus" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" Skill Expert Tag bot_giant ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Item "the liberty launcher" Item "the reserve shooter" Item "the market gardener" WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "fire rate bonus" 0.5 "faster reload rate" -0.8 "damage bonus" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } } Mission { Objective DestroySentries Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper ClassIcon sniper_magnet Name "Magnetic Bullet Sniper" ItemAttributes { ItemName "Shooting Star" "apply z velocity on damage" 250 "apply look velocity on damage" -1000 "faster reload rate" 1.5 } Item "Shooting Star" } } Mission { Objective Engineer Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 35 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } } Mission { Objective Sniper Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Acid } } Mission { Objective Engineer Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } } Mission { Objective Sniper Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper ClassIcon sniper_magnet_hyper Name "Hyper Magnetic Bullet Sniper" Attributes "AlwaysCrit" ItemAttributes { ItemName "Shooting Star" "apply z velocity on damage" 500 "apply look velocity on damage" -3000 "sniper charge per sec" 10.0 "fire rate bonus" 2.0 "faster reload rate" 2.0 } Item "Shooting Star" Item "the swagman's swatter" } } //Wave1 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name w1_a TotalCurrency 300 TotalCount 28 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner Tag "bot_giant" } } } WaveSpawn { Name w1_a TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 6 WaitBetweenSpawns 6 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Scout_Batsaber } } } WaveSpawn { Name w1_b WaitForAllDead w1_a TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 20 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_RocketShotgun Tag "bot_giant" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_b WaitForAllDead w1_a TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 4 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Penetration_Easy } } } WaveSpawn { Name w1_b WaitForAllDead w1_a TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name w1_c WaitForAllDead w1_b TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire Tag "bot_giant" } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w1_c WaitForAllDead w1_b TotalCurrency 200 TotalCount 36 MaxActive 18 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 RandomChoice { TFBot { Template T_TFGateBot_Scout_Batsaber } TFBot { Template T_TFBot_Scout_Batsaber } } } } //Wave2 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name w2_a TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons Tag "bot_giant" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2_a TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Pyro_Normal } } } WaveSpawn { Name w2_a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Scout_Marker Tag "bot_giant" } } } WaveSpawn { Name w2_b1 WaitForAllDead w2_a TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 3 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2_b WaitForAllDead w2_a TotalCurrency 200 TotalCount 32 MaxActive 8 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 2 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal } } } WaveSpawn { Name w2_b WaitForAllDead w2_a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 0 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons Tag "bot_giant" } } } WaveSpawn { Name w2_b WaitForAllDead w2_b1 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag "bot_giant" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes "AlwaysCrit" } } } WaveSpawn { Name w2_b WaitForAllDead w2_b1 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Scout_Marker Tag "bot_giant" } } } WaveSpawn { Name w2_c2 WaitForAllDead w2_b TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Demoknight_Persian } } } WaveSpawn { Name w2_support WaitForAllDead w2_b TotalCurrency 50 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 4 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { Name w2_c1 WaitForAllDead w2_b TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 0 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Pyro_AlwaysFire_Crit Tag "bot_giant" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2_c WaitForAllDead w2_c2 TotalCurrency 50 TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 4 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { Name w2_c WaitForAllDead w2_c1 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Pyro Tag "bot_giant" Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2_c WaitForAllDead w2_c2 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 12 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Scout_Marker Tag "bot_giant" } } } } //Wave3 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name w3_a1 TotalCurrency 100 TotalCount 24 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support Limited Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Heavy_Deflector } } } WaveSpawn { Name w3_a TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Tag "bot_giant" } } } WaveSpawn { Name w3_a WaitForAllDead w3_a1 TotalCurrency 200 TotalCount 32 MaxActive 16 SpawnCount 8 WaitBeforeStarting 2 WaitBetweenSpawns 6 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Soldier_Scatter } TFBot { Template T_TFBot_Medic_Shield_Quickfix } } } WaveSpawn { Name w3_b1 WaitForAllDead w3_a TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Tag "bot_giant" } } } WaveSpawn { Name w3_b WaitForAllDead w3_a TotalCurrency 100 TotalCount 60 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Heavy_Deflector } } } WaveSpawn { Name w3_b1 WaitForAllDead w3_a TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 16 WaitBetweenSpawns 4 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Pyro_Igniter } } } WaveSpawn { Name w3_b WaitForAllDead w3_b1 TotalCurrency 100 TotalCount 60 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 4 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Scout_Fast } } } WaveSpawn { Name w3_b WaitForAllDead w3_b1 TotalCurrency 300 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Buff Tag "bot_giant" } TFBot { Template T_TFBot_Giant_Soldier_Spammer_Backup Tag "bot_giant" } TFBot { Template T_TFBot_Giant_Soldier_Spammer_Conch Tag "bot_giant" } } } } //Wave4 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name w4_a1 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Tag "bot_giant" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w4_a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w4_a TotalCurrency 300 TotalCount 60 MaxActive 8 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 4 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Demo_Scatter } } } WaveSpawn { Name w4_a1 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist_Conch } } } WaveSpawn { Name w4_a WaitForAllDead w4_a1 TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 12 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Heavy_Tomislav Tag "bot_giant" } TFBot { Template T_TFBot_Medic_Shield_Kritzkrieg } } } WaveSpawn { Name w4_a WaitForAllDead w4_a1 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Soldier_Samurai } } } WaveSpawn { Name w4_b1 WaitForAllDead w4_a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 12 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon_Heal Tag "bot_giant" } TFBot { Template T_TFBot_Medic_Shield_Kritzkrieg } } } WaveSpawn { Name w4_b1 WaitForAllDead w4_a TotalCurrency 200 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 4 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Soldier_Stun_Burst Attributes "AlwaysCrit" } } } WaveSpawn { Name w4_b WaitForAllDead w4_b1 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 20 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon_Heal Tag "bot_giant" } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Soldier_Stun_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Soldier_Stun_Burst Attributes "AlwaysCrit" } } } WaveSpawn { Name w4_b WaitForAllDead w4_b1 TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 4 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Scout_FastFire Attributes "AlwaysCrit" } } } } //Wave5 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name w5_a TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 24 WaitBetweenSpawns 12 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Scout_FAN Tag "bot_giant" } } } WaveSpawn { Name w5_a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Fastrocket_Spammer_Chief Tag "bot_giant" } } } WaveSpawn { Name w5_a TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 18 WaitBetweenSpawns 26 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Soldier_Fastrocket_Spammer Tag "bot_giant" } } } WaveSpawn { Name w5_a TotalCurrency 350 TotalCount 28 MaxActive 14 SpawnCount 7 WaitBeforeStarting 26 WaitBetweenSpawns 4 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 RandomChoice { TFBot { Template T_TFGateBot_Heavy_Brassbeast_Crit } TFBot { Template T_TFGateBot_Heavy_Deflector_Healonkill_Crit } } } WaveSpawn { Name w5_b WaitForAllDead w5_a TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 20 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Fastrocket_Spammer Tag "bot_giant" } } } WaveSpawn { Name w5_b WaitForAllDead w5_a TotalCurrency 100 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 8 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Scout_FAN Tag "bot_giant" } } } WaveSpawn { Name w5_b WaitForAllDead w5_a TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 30 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Heavy_Deflector_Fire Tag "bot_giant" } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg_Quickheal } } } WaveSpawn { Name w5_b1 WaitForAllDead w5_a TotalCurrency 150 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Demoknight_BattleAxe_Armored } } } WaveSpawn { Name w5_b WaitForAllDead w5_b1 TotalCurrency 150 TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Bleed_Penetration Attributes "AlwaysCrit" } } } WaveSpawn { Name w5_c WaitForAllDead w5_b TotalCurrency 100 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 18 WaitBetweenSpawns 28 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast_Bonk Tag "bot_giant" } } } WaveSpawn { Name w5_support WaitForAllDead w5_b TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 4 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Pyro_Magnetic Attributes "AlwaysCrit" } } } WaveSpawn { Name w5_c WaitForAllDead w5_b TotalCurrency 200 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 RandomChoice { TFBot { Template T_TFBot_Heavy_Deflector_Healonkill BehaviorModifiers Mobber Attributes IgnoreFlag Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Heavy_Brassbeast BehaviorModifiers Mobber Attributes IgnoreFlag Attributes "AlwaysCrit" } } } } //Wave6 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name w6_a1 TotalCurrency 100 TotalCount 24 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Heavy_Fire_Crit } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w6_a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 30 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Demo_Spammer Tag "bot_giant" Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended_QuickHeal } } } WaveSpawn { Name w6_a WaitForAllDead w6_a1 TotalCurrency 100 TotalCount 24 MaxActive 16 SpawnCount 8 WaitBeforeStarting 2 WaitBetweenSpawns 4 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Soldier_Crit } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w6_b WaitForAllDead w6_a TotalCurrency 50 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Scout_Blaster_Pusher Tag "bot_giant" } } } WaveSpawn { Name w6_b WaitForAllDead w6_a TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 30 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Demo_Spammer_Alwayscrit Tag "bot_giant" } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended_QuickHeal } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended_QuickHeal } } } WaveSpawn { Name w6_b WaitForAllDead w6_a TotalCurrency 150 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 4 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Heavy_Tomislav_Alwaysfire } } } WaveSpawn { Name w6_c WaitForAllDead w6_b TotalCurrency 100 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Scout_Blaster_Pusher Tag "bot_giant" } } } WaveSpawn { Name w6_c1 WaitForAllDead w6_b TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 6 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Pyro_Backburner_Crit Tag "bot_giant" } } } WaveSpawn { Name w6_support1 WaitForAllDead w6_b TotalCurrency 100 TotalCount 60 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 6 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Soldier_Direct_Spammer } } } WaveSpawn { Name w6_c2 WaitForAllDead w6_b TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 4 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Demo_Loch_Burst Attributes "AlwaysCrit" } } } WaveSpawn { Name w6_c WaitForAllDead w6_c1 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 6 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Pyro_Backburner_Crit Tag "bot_giant" } } } WaveSpawn { Name w6_support2 WaitForAllDead w6_c2 TotalCurrency 100 TotalCount 60 MaxActive 10 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 4 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 RandomChoice { TFBot { Template T_TFBot_Scout_FAN_Pusher } TFBot { Template T_TFBot_Pyro_Future_Taunt } } } WaveSpawn { Name w6_d WaitForAllDead w6_c TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Health 20000 Name "Major Rocketer" Template T_TFBot_Chief_Soldier Tag "bot_giant" ItemAttributes { ItemName gentlemanne_rocketlauncher_highrollers "damage bonus" 2.0 "faster reload rate" 0.1 "fire rate bonus" 0.1 "clip size upgrade atomic" 16.0 "Projectile speed increased" 2.0 } CharacterAttributes { "health regen" 100 "move speed bonus" 0.45 } Item "gentlemanne_rocketlauncher_highrollers" } } } } }