#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop #base robot_click_gatebot.pop #base robot_hole.pop #base robot_hole_gatebot.pop WaveSchedule { StartingCurrency 900 RespawnWaveTime 8 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Objective DestroySentries Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 40 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster Tag bot_sentrybuster } } Mission { Objective Spy Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Sapper } } Mission { Objective Sniper Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Charged } } Mission { Objective Sniper Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Deathray } } Mission { Objective Spy Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 4 TFBot { Template T_TFBot_Spy_Hyper } } //wave01 - 900 + 950 = 1850(1950) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name w1_a0 TotalCurrency 150 TotalCount 16 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Tag "bot_giant" } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name w1_a0 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFGateBot_Scout_FAN } } } WaveSpawn { Name w1_b0 WaitForAllSpawned w1_a0 TotalCurrency 150 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 6 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFGateBot_Heavy_IronFist_Airblast } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name w1_b0 WaitForAllSpawned w1_a0 TotalCurrency 150 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TFBot { Template T_TFGateBot_Soldier_Hard } } WaveSpawn { Name w1_b0 WaitForAllSpawned w1_a0 TotalCurrency 100 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TFBot { Template T_TFBot_Giant_Scout_Fast Tag "bot_giant" } } WaveSpawn { Name w1_c0 WaitForAllDead w1_b0 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Demo_Spammer Tag "bot_giant" } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg_Quickheal Tag bot_squad_member Tag "bot_giant" } } } WaveSpawn { Name w1_support WaitForAllDead w1_b0 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 3 Support 1 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Demoman_Knight } } } } //wave02 - 1950 + 1050 = 3000(3100) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name w2_a0 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Heavyweapons_Heater } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_squad_member Tag "bot_giant" } } } WaveSpawn { Name w2_a0 TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Spammer Name "Giant Burst Fire Soldier" } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name w2_a0 TotalCurrency 150 TotalCount 60 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Pyro_Flaregun Attributes AlwaysCrit } } } WaveSpawn { Name w2_b0 WaitForAllDead w2_a0 TotalCurrency 150 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons_Heater } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name w2_b0 WaitForAllDead w2_a0 TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman_Penetration } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name w2_b0 WaitForAllDead w2_a0 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Demoman_Samurai Tag "bot_giant" } } } WaveSpawn { Name w2_c0 WaitForAllDead w2_b0 TotalCurrency 75 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag "bot_giant" } } } WaveSpawn { Name w2_c0 WaitForAllDead w2_b0 TotalCurrency 75 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 8 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag "bot_giant" } } } WaveSpawn { Name w2_support TotalCurrency 50 TotalCount 25 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } } WaveSpawn { Name w2_support WaitForAllDead w2_b0 TotalCurrency 50 TotalCount 25 MaxActive 6 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 3 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } } } //wave03 - 3100 + 1200 = 4300(4400) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name w3_a0 TotalCurrency 200 TotalCount 8 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Scout_FAN Tag "bot_giant" } } } WaveSpawn { Name w3_a0 TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 8 WaitBeforeStarting 2 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Pyro_AlwaysFireWeapon } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name w3_b0 WaitForAllDead w3_a0 TotalCurrency 150 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 4 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Class Pyro Skill Expert } } } WaveSpawn { Name w3_b0 WaitForAllDead w3_a0 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Heavy_Tomislav } } } WaveSpawn { Name w3_engi01 WaitForAllDead w3_a0 TotalCurrency 0 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn Attributes IgnoreFlag } } WaveSpawn { Name w3_b1 WaitForAllDead w3_b0 TotalCurrency 100 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name w3_b1 WaitForAllDead w3_b0 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFGateBot_Giant_Scout_FAN } } } WaveSpawn { Name w3_b1 WaitForAllDead w3_b0 TotalCurrency 150 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Demo_Blast Attributes AlwaysCrit } } } WaveSpawn { Name w3_b2 WaitForAllDead w3_b1 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 3 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast_Bonk Tag "bot_giant" } } } WaveSpawn { Name w3_support WaitForAllDead w3_b1 TotalCurrency 150 TotalCount 50 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Support 1 RandomChoice { TFBot { Template T_TFBot_Soldier_Scatter } TFBot { Class Heavyweapons Skill Expert Attributes "AlwaysCrit" } } } WaveSpawn { Name w3_support WaitForAllDead w3_b1 TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes IgnoreFlag } } } //wave04 - 4400 + 1300 = 5700(5800) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name w4_a0 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush Tag "bot_giant" } TFBot { Template T_TFBot_Giant_Medic Tag "bot_giant" Tag bot_squad_member } TFBot { Template T_TFBot_Giant_Medic Tag "bot_giant" Tag bot_squad_member } } } WaveSpawn { Name w4_a0 TotalCurrency 100 TotalCount 48 MaxActive 16 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Scout_FastFire } } } WaveSpawn { Name w4_b0 WaitForAllSpawned w4_a0 TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Pyro_Future Tag "bot_giant" } TFBot { Template T_TFBot_Medic_Armored Tag bot_squad_member } TFBot { Template T_TFBot_Medic_Armored Tag bot_squad_member } TFBot { Template T_TFBot_Medic_Armored Tag bot_squad_member } } } WaveSpawn { Name w4_b0 WaitForAllSpawned w4_a0 TotalCurrency 150 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Soldier_Direct_Burst } } } WaveSpawn { Name w4_c0 WaitForAllDead w4_b0 TotalCurrency 200 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFGateBot_Giant_Demo_Burst_Bomber_Crit } TFBot { Template T_TFBot_Medic_Shield_Extended_Quickfix Tag bot_squad_member } } } WaveSpawn { Name w4_c0 WaitForAllDead w4_b0 TotalCurrency 100 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Scout_FastFire } } } WaveSpawn { Name w4_d0 WaitForAllDead w4_c0 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Giant_Heavy_Raygun Attributes AlwaysCrit Tag "bot_giant" } TFBot { Template T_TFBot_Giant_Medic_Regen Tag "bot_giant" Tag bot_squad_member } } } WaveSpawn { Name w4_d0 WaitForAllDead w4_c0 TotalCurrency 150 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush Tag "bot_giant" } TFBot { Template T_TFBot_Medic_Armored Tag bot_squad_member } TFBot { Template T_TFBot_Medic_Armored Tag bot_squad_member } } } WaveSpawn { Name w4_support WaitForAllDead w4_c0 TotalCurrency 50 TotalCount 50 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Soldier_Future_Ray Tag "bot_giant" Attributes "AlwaysCrit" } } } } //wave05 - 5800 + 1350 = 7150(7250) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name w5_a1 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 45 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Heavy_Brassbeast } TFBot { Template T_TFBot_Giant_Medic_Shield Tag "bot_giant" Tag "bot_squad_member" } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg_Quickheal Tag "bot_giant" Tag "bot_squad_member" } } } WaveSpawn { Name w5_a1 TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Demo_PowerShot } } } WaveSpawn { Name w5_a1 TotalCurrency 100 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast_Expert Tag "bot_giant" } } } WaveSpawn { Name w5_b0 WaitForAllDead w5_a1 TotalCurrency 150 TotalCount 15 MaxActive 15 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Soldier_Barrage Attributes AlwaysCrit } } } WaveSpawn { Name w5_b0 WaitForAllDead w5_a1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Demo_Scatter_Hyper } TFBot { Template T_TFBot_Giant_Medic_Shield_Quickheal Tag "bot_giant" Tag "bot_squad_member" } } } WaveSpawn { Name w5_c0 WaitForAllDead w5_b0 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg_Quickheal Tag "bot_giant" Tag "bot_squad_member" } } } WaveSpawn { Name w5_c0 WaitForAllDead w5_b0 TotalCurrency 150 TotalCount 30 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFGateBot_Soldier_Barrage_Crit } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } } } WaveSpawn { Name w5_d0 WaitForAllDead w5_c0 TotalCurrency 300 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Giant_Soldier_Barrage_Hyper } TFBot { Template T_TFBot_Medic_Quickuber_Faster Tag "bot_squad_member" } } } WaveSpawn { Name w5_support WaitForAllDead w5_c0 TotalCurrency 100 TotalCount 100 MaxActive 12 SpawnCount 4 Support 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Scout_Hyper } } } } //wave06 - 7250 + 800 = 8050(8150) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name w6_b TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Chief_Soldier_Barrage } } } WaveSpawn { Name w6_a0 TotalCurrency 200 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFGateBot_Giant_Scout_Blaster_Hyper } } } WaveSpawn { Name w6_a0 TotalCurrency 200 TotalCount 40 MaxActive 18 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal_Crit } } } WaveSpawn { Name w6_b0 WaitForAllSpawned w6_a0 TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Soldier_Burst_Expert } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w6_last WaitForAllDead w6_b0 TotalCurrency 0 TotalCount 6 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Scout_Hyper_Bonk } } } WaveSpawn { Name w6_last WaitForAllDead w6_b0 TotalCurrency 0 TotalCount 6 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Giant_Scout_Hyper_Bonk } } } WaveSpawn { Name w6_support TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle_Hyper Attributes IgnoreFlag } } } } }