//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { Hitscan_soldier { ClassIcon soldier Health 200 Name "Hitscan Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 4 } Item "the gentle munitionne of leisure" } Uber_Steal_Scout { ClassIcon scout Health 125 Name "Uber Steal Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the shortstop" "subtract victim medigun charge on hit" 2 "subtract victim cloak on hit" 5 } Item "the shortstop" Item "the virtual viewfinder" } Giant_Hyper_Burst_Hitscan_Soldier { ClassIcon soldier_burstfire Health 3800 Name "Giant Hyper Hitscan Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.3 "fire rate bonus" 0.05 "clip size upgrade atomic" 12 "dmg taken from blast reduced" 0.1 "Projectile speed increased" 4 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 3 } Item "the gentle munitionne of leisure" } Gangster_Scout { ClassIcon scout Health 125 Name "Gangster Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "ttg max pistol" "weapon spread bonus" 0.8 } Item "ttg max pistol" Item "the bruiser's bandanna" } Giant_Mafia_Heavy { ClassIcon heavy_giant Health 5000 Name "Giant Mafia Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tomislav "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "tomislav" Item "capone's capper" } Giant_Gate_Mafia_Heavy { ClassIcon heavy_giant Health 5000 Name "Giant Mafia Heavy" Class HeavyWeapons EventChangeAttributes { Default { Skill Expert MaxVisionRange 1200 BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" ItemAttributes { ItemName tomislav "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "tomislav" Item "capone's capper" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tomislav "damage bonus" 1.5 "attack projectiles" 1 } ItemAttributes { ItemName "capone's capper" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "tomislav" Item "capone's capper" } } } Gangster_Scout_Gate { ClassIcon scout Health 125 Name "Gangster Scout" Class Scout EventChangeAttributes { Default { Skill Hard MaxVisionRange 1300 BehaviorModifiers Push WeaponRestrictions SecondaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Attributes "IgnoreFlag" ItemAttributes { ItemName "ttg max pistol - poker night" "weapon spread bonus" 0.8 } Item "ttg max pistol - poker night" Item "mvm gatebot light scout" Item "the bruiser's bandanna" } RevertGateBotsBehavior { Skill Hard ItemAttributes { ItemName "mvm gatebot light scout" "item style override" 1 } Item "mvm gatebot light scout" } } } Extended_Buff_Soldier_Gate { ClassIcon soldier_buff Health 200 Name "Extended Buff Soldier" Class Soldier EventChangeAttributes { Default { Skill Hard Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the buff banner" } RevertGateBotsBehavior { Skill Normal Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" } } } Bowman_Gate { ClassIcon sniper_bow Health 125 Name Bowman Class Sniper EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" ItemAttributes { ItemName "the huntsman" "damage bonus" 0.5 } Item "the huntsman" } RevertGateBotsBehavior { Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { "item style override" 1 } } } } Reserver_Soldier { ClassIcon heavy_shotgun Health 200 Name "Reserve Soldier" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the reserve shooter" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage penalty" 0.33 } Item "the reserve shooter" Item "jumper's jeepcap" } Mafia_Heavy { ClassIcon heavy Health 300 Name "Mafia Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Item "tomislav" Item "capone's capper" } Mafia_Heavy_Gate { ClassIcon heavy Health 300 Name "Mafia Heavy" Class HeavyWeapons EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "tomislav" Item "capone's capper" } RevertGateBotsBehavior { Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { "item style override" 1 } } } } Giant_Family_Heavy { ClassIcon heavy_shotgun_giant Health 5000 Name "Giant Family Heavy" Class HeavyWeapons EventChangeAttributes { Default { Skill Expert MaxVisionRange 1400 BehaviorModifiers Push WeaponRestrictions SecondaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" ItemAttributes { ItemName "the family business" "fire rate bonus" 2.65 "bullets per shot bonus" 10 "damage penalty" 0.15 "faster reload rate" 0.1 "clip size bonus" 2 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "override footstep sound set" 2 } Item "the family business" Item "the cuban bristle crisis" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } ItemAttributes { ItemName "mvm gatebot light heavy" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "override footstep sound set" 2 } Item "mvm gatebot light heavy" } } } Demoman_gatebot_crits { ClassIcon demo Health 175 Name Demoman Class Demoman EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "mvm gatebot light demoman" } RevertGateBotsBehavior { Skill Hard ItemAttributes { ItemName "mvm gatebot light demoman" "item style override" 1 } Item "mvm gatebot light demoman" } } } Giant_Hitscan_Bowman_Gate { ClassIcon sniper_bow Health 3000 Name "Giant Hitscan Bowman Gate" Class Sniper EventChangeAttributes { Default { Skill Expert MaxVisionRange 2000 BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "IgnoreFlag" ItemAttributes { ItemName "the fortified compound" "damage bonus" 1.3 "Reload time decreased" 0.8 "fire rate bonus" 0.8 "Projectile speed increased" 2.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the fortified compound" Item "the fruit shoot" } RevertGateBotsBehavior { Skill Normal Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { "item style override" 1 } } } } Mafia_Heavy_Crits { ClassIcon heavy Health 300 Name "Mafia Heavy" Class HeavyWeapons EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Item "tomislav" Item "capone's capper" } RevertGateBotsBehavior { Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { "item style override" 1 } } } } Giant_Gangster_Scout { ClassIcon scout_giant_fast Health 1600 Name "Giant Gangster Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "ttg max pistol" "weapon spread bonus" 0.6 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "ttg max pistol" Item "the bruiser's bandanna" } Giant_Homewreacker_Pyro_gate { ClassIcon pyro Health 3000 Name "Giant Wreack Pyro" Class Pyro EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the homewrecker" "fire rate bonus" 0.8 "melee bounds multiplier" 1.5 "damage causes airblast" 1 "damage bonus" 1.2 "dmg bonus vs buildings" 2 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the homewrecker" Item "mvm gatebot light pyro" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" ItemAttributes { ItemName "mvm gatebot light pyro" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "mvm gatebot light pyro" } } } The_Godfather { ClassIcon heavy_deflector Health 80000 Name "The Godfather" Scale 1.8 Class HeavyWeapons Skill Expert MaxVisionRange 1600 BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "UseBossHealthBar" Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName tomislav "damage bonus" 1.2 "attack projectiles" 2 "minigun no spin sounds" 0.3 "aiming movespeed increased" 1.2 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "override footstep sound set" 2 "health regen" 300 "increase player capture value" 19 } Item "tomislav" Item "capone's capper" Item "the apparatchik's apparel" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper0 BeginAtWave 2 RunForThisManyWaves 4 InitialCooldown 20 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_sniper0 BeginAtWave 3 RunForThisManyWaves 4 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Checkpoint Yes Sound Announcer.IncomingMob StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name rocketrush TotalCurrency 200 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name stealrush TotalCurrency 200 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_main1_slow Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { Template T_TFGateBot_Heavy_IronFist EventChangeAttributes { Default { } RevertGateBotsBehavior { Skill Normal } } } } } WaveSpawn { Name solderusha WaitForAllSpawned rocketrush TotalCurrency 100 TotalCount 16 MaxActive 24 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_main2 Where spawnbot_main0 Where spawnbot_main1 Squad { TFBot { Template T_TFBot_Demoman } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { WaitForAllSpawned solderusha TotalCurrency 200 TotalCount 21 MaxActive 7 SpawnCount 7 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name scoutrush WaitForAllDead solderusha TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template Gangster_Scout } } } WaveSpawn { Name solderushb WaitForAllSpawned stealrush TotalCurrency 100 TotalCount 16 MaxActive 24 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot_main1_slow Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { Template T_TFGateBot_Demoman_Hard EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template Extended_Buff_Soldier_Gate EventChangeAttributes { Default { Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" } RevertGateBotsBehavior { } } } } } } Wave { WaitWhenDone 65 Checkpoint Yes Sound Announcer.IncomingMob StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name HeavyA TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_main1_slow Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { Template Giant_Gate_Mafia_Heavy } } } WaveSpawn { Name HeavyB TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template Giant_Mafia_Heavy } } } WaveSpawn { Name soldierrush WaitForAllDead HeavyA TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal EventChangeAttributes { Default { Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage causes airblast" 1 "damage bonus" .6 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } } RevertGateBotsBehavior { } } } } } WaveSpawn { Name scoutrush WaitForAllDead HeavyB TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_main1_slow Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_scattergun "damage penalty" 0.5 "damage bonus" 0.05 "fire rate bonus" 1 "airblast pushback scale" 5 } ItemAttributes { ItemName tf_weapon_pistol_scout "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "batter's helmet" "attach particle effect" 17 } } } } WaveSpawn { WaitForAllDead HeavyB TotalCurrency 100 TotalCount 12 MaxActive 8 SpawnCount 8 WaitBeforeStarting 7 WaitBetweenSpawns 10 Where spawnbot_main1_slow Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { Template Gangster_Scout_Gate EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } } } WaveSpawn { Name demorush WaitForAllDead soldierrush TotalCurrency 200 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name pyroarrowrush WaitForAllDead scoutrush TotalCurrency 100 TotalCount 64 MaxActive 24 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_main1_slow Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Attributes "AlwaysFireWeapon" } RevertGateBotsBehavior { Skill Normal ItemAttributes { "item style override" 1 } } } } TFBot { Template Bowman_Gate EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } } } WaveSpawn { WaitForAllDead pyroarrowrush TotalCurrency 200 TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead pyroarrowrush TotalCurrency 200 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template Reserver_Soldier ItemAttributes { ItemName tf_weapon_rocketlauncher "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } ItemAttributes { ItemName "the reserve shooter" "mod mini-crit airborne" 1 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes Sound Announcer.IncomingMob StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name soldierrush TotalCurrency 200 TotalCount 21 MaxActive 14 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Extended_Concheror } TFBot { Template Mafia_Heavy_Gate EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template Mafia_Heavy_Gate EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template Mafia_Heavy_Gate EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template Mafia_Heavy_Gate EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Soldier_Extended_Battalion_Hard EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Soldier_Extended_Battalion_Hard EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } } } WaveSpawn { Name scoutrush TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 8 WaitBetweenSpawns 16 Where spawnbot_main1_slow Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { Template T_TFGateBot_Scout_FAN_Crit EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } } } WaveSpawn { Name samurairush WaitForAllDead soldierrush TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name demomanrush WaitForAllDead soldierrush TotalCurrency 200 TotalCount 35 MaxActive 14 SpawnCount 7 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_main1_slow Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { Template Demoman_gatebot_crits EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } } } WaveSpawn { Name shotgunrush WaitForAllDead samurairush TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template Giant_Family_Heavy } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template Gangster_Scout } } } WaveSpawn { WaitForAllDead shotgunrush TotalCurrency 200 TotalCount 24 MaxActive 16 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot_main1_slow Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { Template Giant_Mafia_Heavy } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template Mafia_Heavy } TFBot { Template Mafia_Heavy } TFBot { Template Mafia_Heavy } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } } Wave { WaitWhenDone 65 Checkpoint Yes Sound Announcer.IncomingMob StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 36 MaxActive 18 SpawnCount 6 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name superscout TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk Tag "bot_giant" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_scattergun "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 "clip size upgrade atomic" 7.0 } } } } WaveSpawn { Name soldierrush WaitForAllDead superscout TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_BurstFire } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead superscout TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template Gangster_Scout Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead superscout TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_main1_slow Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { Template Mafia_Heavy_Crits EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } } } WaveSpawn { Name blackboxsoldier WaitForAllDead soldierrush TotalCurrency 300 TotalCount 18 MaxActive 30 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead superscout TotalCurrency 100 TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 60 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn Attributes "IgnoreFlag" } } } WaveSpawn { WaitForAllDead soldierrush TotalCurrency 200 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_main1_slow Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { Template Giant_Hitscan_Bowman_Gate } TFBot { Template T_TFGateBot_Soldier_Extended_Battalion_Hard EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Soldier_Extended_Battalion_Hard EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Pyro_AlwaysFireWeapon EventChangeAttributes { Default { Attributes "AlwaysCrit" } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Pyro_AlwaysFireWeapon EventChangeAttributes { Default { Attributes "AlwaysCrit" } RevertGateBotsBehavior { } } } } } WaveSpawn { WaitForAllDead blackboxsoldier TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template Giant_Gangster_Scout } } } } Wave { WaitWhenDone 65 Checkpoint Yes Sound Announcer.IncomingMob StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name pyrohitscan TotalCurrency 200 TotalCount 18 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Pyro_AlwaysFire_Crit } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template Giant_Hitscan_Bowman_Gate } TFBot { Template Giant_Hitscan_Bowman_Gate } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template Gangster_Scout Attributes "AlwaysCrit" } } } WaveSpawn { Name soldierrush TotalCurrency 200 TotalCount 24 MaxActive 16 SpawnCount 8 WaitBeforeStarting 35 WaitBetweenSpawns 5 Where spawnbot_main1_slow Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { Template Hitscan_soldier Attributes "AlwaysCrit" } } } WaveSpawn { Name pyrorush WaitForAllDead soldierrush TotalCurrency 200 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where spawnbot_main1_slow Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { Template Giant_Homewreacker_Pyro_gate } } } WaveSpawn { Name shotgunrush WaitForAllDead pyrohitscan TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template Giant_Family_Heavy } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name heavyrushA WaitForAllDead shotgunrush TotalCurrency 200 TotalCount 48 MaxActive 24 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template Mafia_Heavy Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name heavyrushB WaitForAllSpawned heavyrushA TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template Giant_Gate_Mafia_Heavy } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { WaitForAllDead heavyrushB TotalCurrency 400 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_main1_slow Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { Template Giant_Hyper_Burst_Hitscan_Soldier } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead heavyrushB TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_main1_slow Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { Template Hitscan_soldier Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes Sound Announcer.IncomingMob StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { TotalCurrency 10000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template The_Godfather } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template Giant_Gate_Mafia_Heavy } } } WaveSpawn { TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template Mafia_Heavy_Gate EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } } } WaveSpawn { TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_main1_slow Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { Template Uber_Steal_Scout } } } } } //This file has been generated by http://mvm.tf