//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 900 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Mission { Objective DestroySentries Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 BeginAtWave 2 RunForThisManyWaves 4 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } Micro_Sentry_Buster { Health 125 Name "Skinny Weapons Guy" Class Scout Skill Normal WeaponRestrictions PrimaryOnly Item "the soda popper" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" Item "baseball bill's sports shine" ItemAttributes { ItemName "baseball bill's sports shine" "clip size bonus" 5 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name bots1 TotalCurrency 50 TotalCount 20 MaxActive 5 SpawnCount 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Scout_Normal } } } WaveSpawn { TotalCurrency 50 TotalCount 20 MaxActive 5 SpawnCount 5 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 WaitBeforeStarting 3 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Scout_Normal } } } WaveSpawn { Name bots2 WaitForAllSpawned bots1 TotalCurrency 30 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Giant_Scout Item "the boston basher" } } } WaveSpawn { Name bots3 WaitForAllSpawned bots2 WaitForAllDead bots1 TotalCurrency 30 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 1 WaitBetweenSpawns 10 Squad { TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Giant_Scout Item "the boston basher" } } } WaveSpawn { Name bots5 WaitForAllDead bots3 TotalCurrency 500 TotalCount 10 MaxActive 4 SpawnCount 4 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Scout_Shortstop Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead bots5 TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 5 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 WaitBeforeStarting 1 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Demoman_Normal } } } WaveSpawn { Name bots4 WaitForAllDead bots5 TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 5 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 WaitBeforeStarting 2 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Demoman_Normal } } } WaveSpawn { WaitForAllDead bots4 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Demoman Attributes "AlwaysCrit" Item "ghostly gibus" } } } WaveSpawn { WaitForAllDead bots4 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Demoman Attributes "AlwaysCrit" Item "ghostly gibus" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Pyro_Flaregun Item "the manmelter" } } } WaveSpawn { TotalCurrency 50 TotalCount 20 MaxActive 5 SpawnCount 5 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 125 Name "Sun On A Stick" BehaviorModifiers Push Class Scout Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "sun-on-a-stick" } } } WaveSpawn { Name w2_bots1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" } } } WaveSpawn { Name w2_bots2 WaitForAllDead w2_bots1 TotalCurrency 150 TotalCount 15 MaxActive 5 SpawnCount 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Soldier_Hard } } } WaveSpawn { Name w2_bots3 WaitForAllDead w2_bots2 TotalCurrency 200 TotalCount 20 MaxActive 5 SpawnCount 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Soldier_Hard } } } WaveSpawn { Name w2_bots3 WaitForAllDead w2_bots2 TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Scout_Sandman } } } WaveSpawn { Name w2_bots3 WaitForAllDead w2_bots2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball } } } WaveSpawn { Name w2_bots3 WaitForAllDead w2_bots2 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 1 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball } } } WaveSpawn { WaitForAllDead w2_bots3 TotalCurrency 0 TotalCount 50 MaxActive 5 SpawnCount 3 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { WaitForAllDead w2_bots3 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 2 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_ScorchShot Attributes "MiniBoss" } } } WaveSpawn { WaitForAllDead w2_bots3 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Soldier_BurstFire } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_bots1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { Name w3_bots1 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFGateBot_Pyro_Hard Item "the flare gun" Item "the powerjack" } } } WaveSpawn { Name w3_bots1 TotalCurrency 60 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } } } WaveSpawn { Name w3_bots3 WaitForAllDead w3_bots1 TotalCurrency 250 TotalCount 40 MaxActive 20 SpawnCount 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name w3_bots2 WaitForAllDead w3_bots1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { Name w3_bots3 WaitForAllDead w3_bots2 TotalCurrency 50 TotalCount 20 MaxActive 20 SpawnCount 5 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Pyro_Expert } } } WaveSpawn { WaitForAllDead w3_bots3 TotalCurrency 0 TotalCount 200 MaxActive 5 SpawnCount 3 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Template T_TFGateBot_Soldier_Normal } } } WaveSpawn { WaitForAllDead w3_bots3 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Soldier_BurstFire } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_bots2 TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Demo_Burst_Normal } } } WaveSpawn { Name w4_bots1 TotalCurrency 30 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } } WaveSpawn { Name w4_bots2 WaitForAllDead w4_bots1 TotalCurrency 60 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "AlwaysCrit" } } } WaveSpawn { Name w4_bots3 WaitForAllDead w4_bots2 TotalCurrency 300 TotalCount 60 MaxActive 20 SpawnCount 20 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { WaitForAllDead w4_bots3 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } } } WaveSpawn { Name w4_bots4 WaitForAllDead w4_bots3 TotalCurrency 200 TotalCount 90 MaxActive 30 SpawnCount 15 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name w4_bots5 WaitForAllDead w4_bots4 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Scout_FAN Attributes "AlwaysCrit" } } } WaveSpawn { Name w4_bots5 WaitForAllDead w4_bots4 TotalCurrency 60 TotalCount 20 MaxActive 10 SpawnCount 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 300 Name Soldier Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { WaitForAllDead w4_bots4 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "UseBossHealthBar" } } } WaveSpawn { WaitForAllDead w4_bots4 TotalCurrency 0 TotalCount 200 MaxActive 2 SpawnCount 4 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Template T_TFGateBot_Soldier_Normal } TFBot { Template T_TFGateBot_Demoman_Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_bots1 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "festive minigun 2011" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "the b.m.o.c." Item "the all-father" } } } WaveSpawn { Name w5_bots1 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Scout_Hard Item "festive force-a-nature" Item "the big elfin deal" Item "the merc's muffler" } } } WaveSpawn { WaitForAllDead w5_bots1 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Heavy_Hard Item "festive scattergun 2011" Item "the big elfin deal" Item "the merc's muffler" } } } WaveSpawn { Name w5_bots2 WaitForAllDead w5_bots1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Item "festive minigun 2011" Item "the b.m.o.c." Item "the all-father" } } } WaveSpawn { Name w5_bots3 WaitForAllDead w5_bots2 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 30000 Template T_TFBot_Giant_Heavyweapons Item "festive minigun 2011" } TFBot { Health 30000 Template T_TFBot_Giant_Medic Item "a rather festive tree" } } } WaveSpawn { Name w5_bots4 WaitForAllDead w5_bots3 TotalCurrency 237 TotalCount 5 MaxActive 5 SpawnCount 5 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Item "festive huntsman" } } } WaveSpawn { WaitForAllDead w5_bots4 TotalCurrency 0 TotalCount 400 MaxActive 2 SpawnCount 8 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Gnome Item "tough guy's toque" } TFBot { Template MVM_TF_Santa_Heavy Item "festive minigun 2011" } } } WaveSpawn { Name w5_bots5 WaitForAllDead w5_bots4 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "the b.m.o.c." Item "the all-father" } } } WaveSpawn { Name w5_bots5 WaitForAllDead w5_bots4 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Scout_Melee Item "mad milk" Item "the big elfin deal" Item "the merc's muffler" ItemAttributes { ItemName "mad milk" "effect bar recharge rate increased" 2 } } } } WaveSpawn { Name w5_bots5 WaitForAllDead w5_bots4 TotalCurrency 40 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Scout Item "mad milk" ItemAttributes { ItemName "mad milk" "effect bar recharge rate increased" 2 } } } } WaveSpawn { WaitForAllDead w5_bots5 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 50000 Template T_TFGateBot_Giant_Heavyweapons_Deflector Attributes "HoldFireUntilFullReload" Item "festive minigun 2011" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_bots1 TotalCurrency 100 TotalCount 60 MaxActive 20 SpawnCount 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { TotalCurrency 10000 TotalCount 20 MaxActive 1 SpawnCount 1 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 1000000 Template T_TFBot_Chief_Heavyweapons_HealOnKill CharacterAttributes { "airblast vulnerability multiplier" 1 } } } } WaveSpawn { Name w6_bots2 WaitForAllDead w6_bots1 TotalCurrency 400 TotalCount 40 MaxActive 20 SpawnCount 8 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Scout_FAN Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name w6_bots3 WaitForAllDead w6_bots2 TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 2 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Skill Hard Template T_TFBot_Scout_Shortstop } } } WaveSpawn { Name w6_bots3 WaitForAllDead w6_bots2 TotalCurrency 100 TotalCount 20 MaxActive 3 SpawnCount 2 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Skill Expert Template T_TFGateBot_Soldier_Hard } } } WaveSpawn { Name w6_bots4 WaitForAllDead w6_bots3 TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Soldier_BurstFire } } } WaveSpawn { Name w6_bots5 WaitForAllDead w6_bots4 TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy } } } WaveSpawn { Name w6_bots5 WaitForAllDead w6_bots4 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } } WaveSpawn { Name w6_bots6 WaitForAllDead w6_bots5 TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 4 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Sniper_Huntsman_Spammer_Crit Attributes "AlwaysCrit" } } } WaveSpawn { Name w6_bots6 WaitForAllDead w6_bots5 TotalCurrency 300 TotalCount 30 MaxActive 10 SpawnCount 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal } } } WaveSpawn { Name w6_bots7 WaitForAllDead w6_bots6 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 50000 Template T_TFBot_Chief_Soldier_Atomic Item "tf_weapon_rocketlauncher" } } } WaveSpawn { WaitForAllDead w6_bots7 TotalCurrency 10000 TotalCount 10000 MaxActive 100 SpawnCount 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 RandomSpawn 1 Squad { TFBot { Template T_TFGateBot_Heavy_Hard } TFBot { Template T_TFGateBot_Demoman_Hard } TFBot { Template T_TFGateBot_Pyro_Hard } TFBot { Template T_TFGateBot_Soldier_Hard } TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } TFBot { Template T_TFBot_Heavyweapons_Gnome } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Spy } TFBot { Template T_TFBot_Engineer_Sentry_Battle } TFBot { Template T_TFBot_Sniper } } } } } //This file has been generated by http://mvm.tf