//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1500 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Templates { Medic_Kritz { ClassIcon medic_kritz Health 150 Name "Kritzkrieg Medic" Class Medic Skill Expert Tag "bot_squad_member" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 200 } Item "the kritzkrieg" Item "vintage tyrolean" } Medic_Shield { ClassIcon medic_shield_qf Health 150 Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "ProjectileShield" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the quick-fix" "generate rage on heal" 2 "increase buff duration" 3 } CharacterAttributes { "bot medic uber deploy delay duration" 9999 } Item "the quick-fix" Item "das metalmeatencasen" Item "das naggenvatcher" } T_TFBot_Medic_VacBullet { ClassIcon medic_bullet Health 150 Name "Vaccinator Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" ItemAttributes { ItemName "the vaccinator" "ubercharge rate bonus" 10 "bot medic uber health threshold" 151 } Item "the vaccinator" } T_TFBot_Medic_VacBlast { ClassIcon medic_blast Health 150 Name "Vaccinator Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" Attributes "VaccinatorBlast" ItemAttributes { ItemName "the vaccinator" "ubercharge rate bonus" 10 "bot medic uber health threshold" 151 } Item "the vaccinator" } T_TFBot_Medic_VacFire { ClassIcon medic_fire Health 150 Name "Vaccinator Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" Attributes "VaccinatorFire" ItemAttributes { ItemName "the vaccinator" "ubercharge rate bonus" 10 "bot medic uber health threshold" 151 } Item "the vaccinator" } T_TFBot_Medic_Kritzkrieg { ClassIcon medic_kritzkrieg Health 150 Name "Kritz Medic" Class Medic Skill Hard Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 10 "bot medic uber health threshold" 151 } Item "the kritzkrieg" } T_TFBot_Giant_Heavyweapons_Deflector_Warmup { ClassIcon heavy_deflector_giant Health 8000 Name "Giant Warmup Deflector" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName warbird_minigun_butcherbird "set item texture wear" .8 "attack projectiles" 1 "damage bonus" .5 "fire rate bonus" .6 "fire rate bonus with reduced health" .15 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "warbird_minigun_butcherbird" Item "the u-clank-a" Item "commissar's coat" } T_TFBot_Giant_Medic_VacBullet { ClassIcon medic_bullet Health 4500 Name "Giant Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" Attributes "Miniboss" ItemAttributes { ItemName "the vaccinator" "ubercharge rate bonus" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 4501 } Item "the vaccinator" } T_TFBot_Giant_Medic_VacBlast { ClassIcon medic_blast Health 4500 Name "Giant Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorBlast" Attributes "Miniboss" ItemAttributes { ItemName "the vaccinator" "ubercharge rate bonus" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 4501 } Item "the vaccinator" } T_TFBot_Giant_Medic_VacFire { ClassIcon medic_fire Health 4500 Name "Giant Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorFire" Attributes "Miniboss" ItemAttributes { ItemName "the vaccinator" "ubercharge rate bonus" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 4501 } Item "the vaccinator" } T_TFBot_Giant_Medic_Uber { ClassIcon medic_uber Health 4500 Name "Giant Uber Medic" Class Medic Skill Expert Attributes "Miniboss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 7 "uber duration bonus" -6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "bot medic uber health threshold" 4501 } Item "platinum pickelhaube" } T_TFBot_Giant_Heavyweapons_Shotgun_Burst { ClassIcon heavy_shotgun_burst Health 5000 Name "Giant Burst Shotgun Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_hwg "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus with reduced health" 0.4 "fire rate bonus" 0.6 "spread penalty" 0.5 "bullets per shot bonus" 3 "damage penalty" 0.5 "faster reload rate" 0.6 } ItemAttributes { ItemName "the eliminators safeguard" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 2 "override footstep sound set" 2 } Item "the eliminators safeguard" } T_TFBot_Giant_Medic_Kritz { ClassIcon medic_kritz_giant Health 4500 Name "Giant Kritzkrieg Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "bot medic uber health threshold" 4400 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the kritzkrieg" Item "medic goggles" } T_TFBot_Original_Giant_Scout_FAN { ClassIcon scout_fan_giant Health 1600 Name "Giant Force-a-Nature Scout" Class Scout Skill Hard MaxVisionRange 1200 Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 6 "damage penalty" 0.35 "weapon spread bonus" 0.4 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the force-a-nature" Item "the fed-fightin' fedora" Item "the bolt boy" } T_TFBot_Ultimate_Giant_Scout_Fast { ClassIcon scout_giant_fast Health 1600 Name "Ultimate Super Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "bonk boy" } T_TFBot_Heavyweapons_Deflector { ClassIcon heavy_deflector Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName deflector "attack projectiles" 1 } Item "deflector" Item "the u-clank-a" } T_TFBot_Heavyweapons_Deflector_Pusher { ClassIcon heavy_deflector_push Health 300 Name "Deflector Heavy Pusher" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName deflector "damage bonus" 0.45 "blast radius decreased" 1.2 "projectile spread angle penalty" 2 "attack projectiles" 1 } Item "deflector" Item "der maschinensoldaten-helm" } T_TFBot_Heavyweapons_Ironfists { ClassIcon heavy_chief Health 900 Name "Brute Heavy" Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Item "fists of steel" } T_TFBot_Heavy_SuperIronFist_Airblast { ClassIcon heavy_chief Health 900 Name "Brute Heavy Pusher" Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "damage causes airblast" 1 "damage bonus" 1.5 } Item "fists of steel" Item "the carl" } T_TFBot_Giant_Heavyweapons_Deflector_Pusher { ClassIcon heavy_deflector_push_giant Health 5000 Name "Giant Deflector Heavy Pusher" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName deflector "damage bonus" 1.5 "attack projectiles" 1 "blast radius decreased" 1.2 "projectile spread angle penalty" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "rage giving scale" 0.6 "override footstep sound set" 2 } Item "deflector" Item "der maschinensoldaten-helm" } T_TFBot_Heavyweapons_HealOnKill_Deflector { ClassIcon heavy_deflector_healonkill Health 300 Name "Heal-On-Kill Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName deflector "attack projectiles" 1 "heal on kill" 25 } Item "deflector" Item "the tungsten toque" } T_TFBot_Heavyweapons_Deflector_Warmup { ClassIcon heavy_deflector Health 1000 Name "Warmup Deflector Heavy" Scale 1.5 Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName warbird_minigun_butcherbird "set item texture wear" .8 "attack projectiles" 1 "damage bonus" .5 "fire rate bonus" .6 "fire rate bonus with reduced health" .15 } Item "warbird_minigun_butcherbird" Item "the u-clank-a" Item "commissar's coat" } T_TFBot_Chief_Heavyweapons_OverHealOnKill { ClassIcon heavy_deflector_healonkill_giant Health 60000 Name "Giant Overheal-On-Kill Heavy" Scale 1.8 Class HeavyWeapons Skill Expert MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Attributes "UseBossHealthBar" Attributes "MiniBoss" ItemAttributes { ItemName deflector "damage bonus" 1.5 "attack projectiles" 2 "heal on kill" 15000 "increase player capture value" 2 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.9 "override footstep sound set" 2 } Item "deflector" Item "the u-clank-a" } T_TFBot_DracoHeavy_Heater_Chief { ClassIcon heavy_heater_giant Health 30000 Name "Chief Draco Heavy" Scale 1.8 Class HeavyWeapons Skill Expert MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Attributes "UseBossHealthBar" Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the huo long heatmaker" Item "dragonborn helmet" Item "the viking braider" } } Mission { Objective Sniper Where spawnbot_upper0 BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_upper0 BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_upper0 BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { Objective Sniper Where spawnbot_upper0 BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_upper0 BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Heavy TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Heavy_Hard EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } } } WaveSpawn { Name Defheavy WaitForAllSpawned Heavy TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Heavyweapons_Deflector } } } WaveSpawn { Name Healheavy WaitForAllSpawned Defheavy TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Heavyweapons_HealOnKill_Deflector } } } WaveSpawn { Name Pushheavy WaitForAllSpawned Defheavy TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Heavyweapons_Deflector_Pusher } } } WaveSpawn { Name G1 WaitForAllSpawned Pushheavy TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name G3 WaitForAllSpawned G2 TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Name "Giant Heal-On-Kill Heavy" Health 5000 Template T_TFGateBot_Giant_Heavyweapons_HealOnKill ClassIcon heavy_deflector_healonkill_giant EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert Item "The Tungsten Toque" Item "Deflector" MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.9 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert Item "The Tungsten Toque" Item "Deflector" Tag bot_giant MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.9 "override footstep sound set" 2 } } } } } } WaveSpawn { Name G2 WaitForAllSpawned G1 TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons_Deflector ClassIcon heavy_deflector_giant EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "The U-clank-a" Item "Deflector" Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "The U-clank-a" Item "Deflector" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } } } WaveSpawn { Name G4 WaitForAllSpawned G3 TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector_Pusher } } } WaveSpawn { WaitForAllSpawned Healheavy TotalCurrency 0 TotalCount 1000 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Pyro1 WaitForAllSpawned Super TotalCurrency 200 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Giant_Pyro_Pusher Tag "bot_squad_member" ClassIcon pyro_airblast_giant } } } WaveSpawn { Name Pyro2 WaitForAllSpawned Pyro1 TotalCurrency 200 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot ClassIcon pyro_scorch_giant Tag "bot_squad_member" } } } WaveSpawn { Name Super WaitForAllSpawned 3 TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 100 TotalCount 63 MaxActive 9 SpawnCount 9 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { Template T_TFGateBot_Heavyweapons_Shotgun EventChangeAttributes { Default { Tag "bot_squad_member" } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Pyro_AlwaysFireWeapon EventChangeAttributes { Default { Tag "bot_squad_member" } RevertGateBotsBehavior { } } } } } WaveSpawn { Name 3 WaitForAllSpawned 1 TotalCurrency 100 TotalCount 63 MaxActive 9 SpawnCount 9 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Demo_Burst Tag "bot_squad_member" } TFBot { Template T_TFGateBot_Pyro_Flaregun EventChangeAttributes { Default { Tag "bot_squad_member" } RevertGateBotsBehavior { } } } } } WaveSpawn { WaitForAllSpawned 3 TotalCurrency 0 TotalCount 2000 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Scout_Hard EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Scout_FAN EventChangeAttributes { Default { Tag "bot_squad_member" } RevertGateBotsBehavior { } } } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Heavyweapons_Ironfists Item "war head" } } } WaveSpawn { Name Warmup WaitForAllSpawned 1 TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 5 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Heavyweapons_Deflector_Warmup } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Heavy1 TotalCurrency 200 TotalCount 80 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Tag "bot_squad_member" } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Tag "bot_squad_member" } TFBot { Template T_TFBot_Heavyweapons_Gnome Tag "bot_squad_member" } } } WaveSpawn { Name Squad WaitForAllSpawned Heavy1 TotalCurrency 200 TotalCount 63 MaxActive 15 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Name "Jumping Sandman Scout" Template T_TFBot_Scout_Jumping_Sandman } TFBot { Template T_TFBot_Demoman_Knight Tag "bot_squad_member" } TFBot { Template T_TFBot_ScorchShot ClassIcon pyro_scorchshot Tag "bot_squad_member" } } } WaveSpawn { Name Warmup WaitForAllSpawned Squad TotalCurrency 300 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector_Warmup } } } WaveSpawn { TotalCurrency 0 TotalCount 2000 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Demoman } TFBot { Template T_TFGateBot_Demo_Burst_Normal EventChangeAttributes { Default { Tag "bot_squad_member" } RevertGateBotsBehavior { } } } } } WaveSpawn { Name Shotgun WaitForAllSpawned Warmup TotalCurrency 600 TotalCount 21 MaxActive 7 SpawnCount 7 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun ClassIcon heavy_shotgun_giant } TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun_Burst Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_Kritzkrieg Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_VacFire Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_VacBlast Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_VacBullet Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Name "Giant Jumping Sandman Scout" Template T_TFBot_Giant_Scout_Jumping_Sandman } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Demo WaitForAllSpawned Draco TotalCurrency 200 TotalCount 60 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 3 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Demoman } TFBot { Template T_TFBot_Demo_Burst Tag "bot_squad_member" } } } WaveSpawn { Name Squad WaitForAllSpawned Draco TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBeforeStarting 40 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Name "Jumping Sandman Scout" Template T_TFBot_Scout_Jumping_Sandman } TFBot { Template T_TFBot_Demoman_Knight Tag "bot_squad_member" } } } WaveSpawn { Name Bonk WaitForAllSpawned Squad TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Name "Bonk Scout" WeaponRestrictions PrimaryOnly Template T_TFBot_Scout_Bonk } TFBot { Name "Bonk Scout" Template T_TFBot_Scout_Bonk Tag "bot_squad_member" } } } WaveSpawn { Name Scout WaitForAllSpawned Bonk TotalCurrency 0 TotalCount 2000 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 2 Support 1 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { Template T_TFGateBot_Scout_FAN EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } } } WaveSpawn { Name Heater WaitForAllSpawned Bonk TotalCurrency 500 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Name "Giant Heater Heavy" Template T_TFBot_Heavyweapons_Heater } } } WaveSpawn { Name Shotgun WaitForAllSpawned Bonk TotalCurrency 0 TotalCount 100 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Heavyweapons_Shotgun EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } } } WaveSpawn { Name Draco TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_DracoHeavy_Heater_Chief } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Scout TotalCurrency 200 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Scout } TFBot { Template T_TFBot_Original_Giant_Scout_FAN Tag "bot_squad_member" } } } WaveSpawn { Name Heavy1 WaitForAllSpawned Scout TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name Heavy2 WaitForAllSpawned Heavy1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector ClassIcon heavy_deflector_giant } } } WaveSpawn { Name Heavy3 WaitForAllSpawned Heavy2 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Name "Giant Heal-On-Kill Heavy" Template T_TFBot_Giant_Heavyweapons_HealOnKill ClassIcon heavy_deflector_healonkill_giant Item "the tungsten toque" } } } WaveSpawn { Name Heavy4 WaitForAllSpawned Heavy3 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector_Pusher } } } WaveSpawn { Name Heavy5 WaitForAllSpawned Heavy4 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector_Warmup } } } WaveSpawn { Name Ball WaitForAllSpawned Scout TotalCurrency 100 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { Name Shortshop WaitForAllSpawned Heavy5 TotalCurrency 200 TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Scout_Shortstop } } } WaveSpawn { Name Blast WaitForAllSpawned Heavy5 TotalCurrency 200 TotalCount 35 MaxActive 5 SpawnCount 5 WaitBeforeStarting 25 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Soldier_RocketPush EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } } } WaveSpawn { Name Ironpush WaitForAllSpawned Blast TotalCurrency 400 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Heavy_SuperIronFist_Airblast Item "war head" } } } WaveSpawn { Name HC1 WaitForAllSpawned Ironpush TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Heavy_Expert_Crit EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } } } WaveSpawn { Name HC2 WaitForAllSpawned HC1 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Heavyweapons_Deflector Attributes "AlwaysCrit" } } } WaveSpawn { Name HC3 WaitForAllSpawned HC2 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Heavyweapons_HealOnKill_Deflector Attributes "AlwaysCrit" } } } WaveSpawn { Name HC4 WaitForAllSpawned HC3 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Heavyweapons_Deflector_Pusher Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllSpawned Heavy5 TotalCurrency 0 TotalCount 100 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name Scout2 WaitForAllSpawned HC4 TotalCurrency 200 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Name "Giant Armored Sandman Scout" Template T_TFBot_Giant_Scout_Baseball_Armored } TFBot { Template T_TFBot_Giant_Scout Tag "bot_squad_member" } TFBot { Template T_TFBot_Original_Giant_Scout_FAN Tag "bot_squad_member" } } } WaveSpawn { Name Scout3 WaitForAllSpawned Scout2 TotalCurrency 400 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { WeaponRestrictions PrimaryOnly Template T_TFBot_Ultimate_Giant_Scout_Fast } TFBot { Template T_TFBot_Giant_Scout_FAN Tag "bot_squad_member" } TFBot { Name "Giant Bonk Scout" WeaponRestrictions PrimaryOnly Template T_TFBot_Giant_Scout_Bonk Tag "bot_squad_member" } TFBot { Template T_TFBot_Giant_Scout Tag "bot_squad_member" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Giant TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Chief_Heavyweapons_HealOnKill ClassIcon heavy_deflector_healonkill_giant Health 30000 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert Item "The Tungsten Toque" Item "Deflector" MaxVisionRange 1600 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 4000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.6 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" Tag bot_giant ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert Item "The Tungsten Toque" Item "Deflector" MaxVisionRange 1600 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 4000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.6 "override footstep sound set" 2 } } } } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } } } WaveSpawn { TotalCurrency 200 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { WeaponRestrictions PrimaryOnly Template T_TFBot_Ultimate_Giant_Scout_Fast } TFBot { Template T_TFBot_Giant_Scout_FAN Tag "bot_squad_member" } } } WaveSpawn { Name Classic WaitForAllSpawned Giant TotalCurrency 200 TotalCount 40 MaxActive 4 SpawnCount 4 WaitBeforeStarting 60 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Soldier_Normal_DirectHit_Crit EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name Soldier1 WaitForAllSpawned Classic TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Soldier_Hard Attributes "AlwaysCrit" EventChangeAttributes { Default { Attributes "AlwaysCrit" } RevertGateBotsBehavior { Attributes "AlwaysCrit" } } } } } WaveSpawn { Name Soldier2 WaitForAllSpawned Soldier1 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Soldier_RocketShotgun_Expert Attributes "AlwaysCrit" EventChangeAttributes { Default { Attributes "AlwaysCrit" } RevertGateBotsBehavior { Attributes "AlwaysCrit" } } } } } WaveSpawn { Name Soldier3 WaitForAllSpawned Soldier2 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Soldier_RocketPush Attributes "AlwaysCrit" EventChangeAttributes { Default { Attributes "AlwaysCrit" } RevertGateBotsBehavior { Attributes "AlwaysCrit" } } } } } WaveSpawn { Name Support1 WaitForAllSpawned Giant TotalCurrency 0 TotalCount 5000 MaxActive 60 SpawnCount 15 WaitBeforeStarting 60 WaitBetweenSpawns 5 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Heavyweapons_Deflector Tag "bot_squad_member" } TFBot { Template T_TFBot_Pyro_Flaregun Tag "bot_squad_member" } TFBot { Template T_TFGateBot_Soldier_Hard EventChangeAttributes { Default { Tag "bot_squad_member" } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Demo_Burst_Normal EventChangeAttributes { Default { Tag "bot_squad_member" } RevertGateBotsBehavior { } } } TFBot { Name "Bonk Scout" Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name SentryB WaitForAllSpawned Soldier3 TotalCurrency 0 TotalCount 20 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_SentryBuster Tag "bot_sentrybuster" } } } WaveSpawn { Name Final WaitForAllSpawned SentryB TotalCurrency 1000 TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Chief_Heavyweapons_OverHealOnKill Tag nav_prefer_gate1_flank Tag bot_gatebot } TFBot { Template T_TFBot_Giant_Medic_VacBullet Tag "bot_squad_member" } TFBot { Template T_TFBot_Giant_Medic_VacBlast Tag "bot_squad_member" } TFBot { Template T_TFBot_Giant_Medic_VacFire Tag "bot_squad_member" } TFBot { Template T_TFBot_Giant_Medic_Uber Tag "bot_squad_member" } TFBot { Template T_TFBot_Giant_Medic_Kritz Tag "bot_squad_member" } TFBot { Template T_TFBot_Giant_Medic_Regen Tag "bot_squad_member" } } } } } //This file has been generated by http://mvm.tf