#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop WaveSchedule { StartingCurrency 3000 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 8 Advanced 1 // MISSION: Sentry Buster Mission { Objective DestroySentries Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster Tag bot_sentrybuster } } // Sniper - wave 1 Mission { Objective Sniper InitialCooldown 40 Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 85 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 4000 } } Mission { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 100 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 4000 } } // Sniper - wave 2 Mission { Objective Sniper InitialCooldown 100 Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 100 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper } } Mission { Objective Sniper InitialCooldown 100 Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 100 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper } } // Spy - wave 2 Mission { Objective Spy InitialCooldown 60 Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 85 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } // Sniper - wave 3 Mission { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 4000 } } Mission { Objective Sniper InitialCooldown 40 Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 4000 } } // Sniper - wave 4 Mission { Objective Sniper InitialCooldown 120 Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 4000 } } // Sniper - wave 5 Mission { Objective Sniper InitialCooldown 120 Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 4000 } } Mission { Objective Sniper InitialCooldown 200 Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 4000 } } // Spy - wave 5 Mission { Objective Spy InitialCooldown 15 Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } // Sniper - wave 6 Mission { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 4000 } } Mission { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 4000 } } // Spy - wave 6 Mission { Objective Spy InitialCooldown 25 Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } // SUPPORT MIX WaveSpawn { TotalCurrency 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 20 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 30 WaitBeforeStarting 1 Support 1 TFBot { Class Scout WeaponRestrictions MeleeOnly ClassIcon scout_bat_nys } } WaveSpawn // scouts melee support { TotalCurrency 75 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 20 WaitBeforeStarting 120 Support 1 TFBot { Class Scout WeaponRestrictions MeleeOnly ClassIcon scout_bat_nys } } // BAB MAIN FORCE WaveSpawn // scouts - melee GATEBOT { TotalCurrency 100 Name "w1_scouts_melee" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 16 MaxActive 10 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 0 Randomspawn 1 TFBot { Template T_TFGateBot_Scout_Melee ClassIcon scout_bat_nys } } WaveSpawn // Soldiers GATEBOT { TotalCurrency 100 WaitForAllSpawned "w1_scouts_melee" Name "w1_soldier_gatebot" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 24 MaxActive 12 SpawnCount 12 WaitBetweenSpawns 0 WaitBeforeStarting 5 RandomSpawn 1 TFBot { Template T_TFGateBot_Soldier_Normal } } WaveSpawn // Scout { TotalCurrency 200 WaitForAllSpawned "w1_soldier_gatebot" Name "w1_scout_upper" Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 16 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 10 RandomSpawn 1 TFBot { Class Scout Skill Easy MaxVisionRange 800 } } WaveSpawn // demo samurai { TotalCurrency 50 WaitForAllDead "w1_scout_upper" Name "w1_demo_ninjas" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Randomspawn 1 TFBot { Template T_TFBot_Demoman_Samurai Tag bot_giant } } WaveSpawn // demo samurai { TotalCurrency 50 WaitForAllDead "w1_scout_upper" Name "w1_demo_ninjas" Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 8 Randomspawn 1 TFBot { Template T_TFBot_Demoman_Samurai Tag bot_giant } } WaveSpawn // scout GATEBOT { TotalCurrency 50 WaitForAllSpawned "w1_demo_ninjas" Name "w1_scout_gatebot2" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 2 WaitBeforeStarting 20 Randomspawn 1 TFBot { Template T_TFGateBot_Scout_Melee ClassIcon scout_bat_nys } } WaveSpawn // soldier giant { TotalCurrency 350 WaitForAllDead "w1_scout_gatebot2" Name "w1_giant_soldier_uber" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 5 Randomspawn 1 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload ClassIcon soldier_spammer //soldier_spammer_crit Tag bot_giant } } WaveSpawn // scouts support finale { TotalCurrency 0 WaitForAllDead "w1_scout_gatebot2" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 20 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 1 Support Limited TFBot { Class Scout WeaponRestrictions MeleeOnly ClassIcon scout_bat_nys } } // EE MAIN FORCE WaveSpawn // Scout sandman - main (push out flag) { TotalCurrency 25 Name "w1_scouts_starter" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 //spawnbot_main2_giants TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Tag bot_giant Attributes AlwaysCrit } } WaveSpawn // Heavy family - main GATEBOT { TotalCurrency 150 Name "w1_heavy_shotgun" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 10 WaitBeforeStarting 10 RandomSpawn 1 TFBot { Template T_TFGateBot_Heavyweapons_Shotgun } } WaveSpawn // Scout sandman GIANT - upper { TotalCurrency 100 WaitForAllDead "w1_scouts_starter" Name "w1_scouts_gatebot_main" Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 //spawnbot_main2_giants TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 15 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Tag bot_giant Attributes AlwaysCrit } } WaveSpawn // Pyro Giants + uber - main GATEBOT { TotalCurrency 100 WaitForAllDead "w1_heavy_shotgun" Name "w1_pyro_giants" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 //spawnbot_main2_giants TotalCount 15 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 18 WaitBeforeStarting 0 Squad { FormationSize 500 TFBot { Template T_TFGateBot_Giant_Pyro_AlwaysFire } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn // huntsman - upper { TotalCurrency 100 WaitForAllDead "w1_heavy_shotgun" Name "w1_huntsman_upper" Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 3 WaitBeforeStarting 20 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // Super scout { TotalCurrency 100 WaitForAllDead "w1_huntsman_upper" Name "w1_super_scouts" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 //spawnbot_main2_giants TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 8 WaitBeforeStarting 2 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn // Pyro expert GATEBOT { TotalCurrency 100 WaitForAllDead "w1_huntsman_upper" Name "w1_pyro_gatebot" Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 0 WaitBeforeStarting 15 RandomSpawn 1 TFBot { Template T_TFGateBot_Pyro_Expert } } WaveSpawn // Soldiers GATEBOT { TotalCurrency 100 WaitForAllDead "w1_super_scouts" Name "w1_soldier_gatebot" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 24 MaxActive 12 SpawnCount 12 WaitBetweenSpawns 0 WaitBeforeStarting 5 RandomSpawn 1 TFBot { Template T_TFGateBot_Soldier_Normal } } WaveSpawn // Huntsman + Pyro squad { TotalCurrency 250 WaitForAllDead "w1_soldier_gatebot" Name "w1_final_push" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 54 MaxActive 18 SpawnCount 3 WaitBetweenSpawns 2 WaitBeforeStarting 5 Squad { TFBot { Class Pyro Skill Normal WeaponRestrictions PrimaryOnly //Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Sniper_Huntsman Tag bot_squad_member } TFBot { Template T_TFBot_Sniper_Huntsman Tag bot_squad_member } } } //MM MAIN FORCE WaveSpawn // shotgun scouts - normal GATEBOT { TotalCurrency 50 Name "w1_scouts_shotgun" WaitForAllDead "w1_final_push" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 16 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 0 Randomspawn 1 TFBot { Template T_TFGateBot_Scout_Normal } } WaveSpawn // shotgun scouts { TotalCurrency 50 Name "w1_scouts_shotgun" WaitForAllDead "w1_final_push" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 16 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 0 Randomspawn 1 TFBot { Class Scout Skill Easy MaxVisionRange 1300 } } WaveSpawn // demo samurai { TotalCurrency 100 WaitForAllDead "w1_scouts_shotgun" Name "w1_demo_ninjas" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 0 Randomspawn 1 TFBot { Template T_TFBot_Demoman_Samurai Tag bot_giant } } WaveSpawn // demo samurai { TotalCurrency 100 WaitForAllDead "w1_scouts_shotgun" Name "w1_demo_ninjas" Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 8 Randomspawn 1 TFBot { Template T_TFBot_Demoman_Samurai Tag bot_giant } } WaveSpawn // Soldiers giant + uber - GATEBOT { TotalCurrency 75 WaitForAllDead "w1_demo_ninjas" Name "w1_soldiers_giant" Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 14 WaitBeforeStarting 0 Squad { TFBot { Template T_TFGateBot_giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn // Samurai to support giant soldiers { TotalCurrency 25 WaitForAllDead "w1_demo_ninjas" Name "w1_soldiers_giant" Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 0 WaitBeforeStarting 10 RandomSpawn 1 TFBot { Template T_TFBot_Demoman_Samurai Tag bot_giant } } WaveSpawn // soldier { TotalCurrency 100 WaitForAllDead "w1_soldiers_giant" Name "w1_soldier_group" Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 10 RandomSpawn 1 TFBot { Class Soldier Skill Hard } } WaveSpawn // soldier giant GATEBOT { TotalCurrency 50 WaitForAllSpawned "w1_soldier_group" Name "w1_giant_soldier_pyro" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 17 WaitBeforeStarting 20 Randomspawn 1 TFBot { Template T_TFGateBot_giant_Soldier_Spammer_Reload } } WaveSpawn // soldier giant uber { TotalCurrency 300 WaitForAllDead "w1_giant_soldier_pyro" Name "w1_giant_soldier_uber" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 26 MaxActive 13 SpawnCount 13 WaitBetweenSpawns 0 WaitBeforeStarting 15 Randomspawn 1 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload ClassIcon soldier_spammer_crit Attributes AlwaysCrit Tag bot_giant } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn // spy support for soldier { TotalCurrency 100 WaitForAllSpawned "w1_giant_soldier_uber" Name "w1_spies" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 30 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 3 Randomspawn 1 Support Limited TFBot { Class Spy Skill Normal Attributes IgnoreFlag } } WaveSpawn // scouts melee support { TotalCurrency 0 WaitForAllSpawned "w1_soldier_group" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 8 WaitBeforeStarting 15 Support Limited TFBot { Class Scout WeaponRestrictions MeleeOnly ClassIcon scout_bat_nys } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn // scouts melee support - MISSION { TotalCurrency 250 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 50 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 18 WaitBeforeStarting 70 Support 1 TFBot { Class Scout WeaponRestrictions MeleeOnly ClassIcon scout_bat_nys } } // BAB Main force WaveSpawn // heavy fist - main { TotalCurrency 100 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn // demomen easy - main { Name "w2_demo_grenades" TotalCurrency 100 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 24 MaxActive 14 SpawnCount 4 WaitBetweenSpawns 3 WaitBeforeStarting 22 RandomSpawn 1 TFBot { Class Demoman Skill Easy MaxVisionRange 1000 } } WaveSpawn // demomen GATEBOT - upper { Name "w2_demo_grenades" TotalCurrency 100 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 12 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 0 WaitBeforeStarting 30 RandomSpawn 1 TFBot { Template T_TFGateBot_Demoman_Easy } } WaveSpawn // huntsman { TotalCurrency 100 WaitForAllDead "w2_demo_grenades" Name "w2_pyro_huntsman" Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 //spawnbot_main2_giants TotalCount 40 MaxActive 14 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 3 RandomSpawn 1 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // huntsman { TotalCurrency 100 WaitForAllDead "w2_demo_grenades" Name "w2_pyro_huntsman" Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 //spawnbot_main2_giants TotalCount 12 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 3 RandomSpawn 1 TFBot { Template T_TFGateBot_Pyro_AlwaysFireWeapon } } WaveSpawn // FAN giant GATEBOT { WaitForAllDead "w2_pyro_huntsman" Name "w2_fan_scout_giant" TotalCurrency 100 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 6 RandomSpawn 1 TFBot { Template T_TFGateBot_Giant_Scout_FAN Tag bot_giant } } WaveSpawn // giant Pyro - final { WaitForAllDead "w2_pyro_huntsman" Name "w2_giant_pyro" TotalCurrency 100 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 35 WaitBeforeStarting 10 Randomspawn 1 TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon Tag bot_giant } } WaveSpawn // scouts melee support final { WaitForAllDead "w2_pyro_huntsman" TotalCurrency 100 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 40 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 6 WaitBeforeStarting 0 Support Limited TFBot { Class Scout WeaponRestrictions MeleeOnly ClassIcon scout_bat_nys } } //EE main force WaveSpawn // Demoknight { TotalCurrency 200 Name "w2_demoknight" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 7 WaitBeforeStarting 0 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn // huntsman mini-giant crit + medic - upper { TotalCurrency 100 Name "w2_huntsman_crit_uber" Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 12 WaitBeforeStarting 10 RandomSpawn 1 Squad { TFBot { Template T_TFGateBot_Sniper_Huntsman_Spammer_Crit ClassIcon sniper_bow_multi } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // Giant heavy heater GATEBOT { TotalCurrency 100 WaitForAllDead "w2_demoknight" Name "w2_heater_giant" Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 //spawnbot_main2_giants TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 28 WaitBeforeStarting 15 TFBot { Template T_TFGateBot_Giant_Heavyweapons_Heater } } WaveSpawn // rush flaregun GATEBOT { TotalCurrency 100 WaitForAllDead "w2_demoknight" Name "w2_flaregun_sandman_rush" Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 5 WaitBeforeStarting 15 RandomSpawn 1 TFBot { Template T_TFBot_Pyro_Flaregun Attributes AlwaysCrit } } WaveSpawn // Shotgun-Rocket soldiers GATEBOT { TotalCurrency 50 WaitForAllDead "w2_heater_giant" Name "w2_rocket_shotgun2" Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 38 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 0 WaitBeforeStarting 3 RandomSpawn 1 TFBot { Template T_TFBot_Soldier_RocketShotgun Skill Hard } } WaveSpawn // Demoknight { TotalCurrency 100 WaitForAllDead "w2_heater_giant" Name "w2_demoknight2" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 8 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn // Rocket shotgun Giant GATEBOT + Sniper huntsman { TotalCurrency 100 WaitForAllDead "w2_demoknight2" Name "w2_shotgun_soldier_gatebot" Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 //spawnbot_main2_giants TotalCount 6 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 20 WaitBeforeStarting 3 RandomSpawn 1 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFGateBot_Sniper_Huntsman_Spammer_Crit ClassIcon sniper_bow_multi Tag bot_giant Tag bot_squad_member } TFBot { Template T_TFGateBot_Sniper_Huntsman_Spammer_Crit ClassIcon sniper_bow_multi Tag bot_giant Tag bot_squad_member } } } WaveSpawn // heater giant heavy FINAL { TotalCurrency 33 //100 WaitForAllDead "w2_shotgun_soldier_gatebot" Name "w2_heater_giant_final" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 18 WaitBeforeStarting 10 Squad { TFBot { Template T_TFbot_Heavyweapons_Heater } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn // Baseball support FINAL { TotalCurrency 100 WaitForAllDead "w2_shotgun_soldier_gatebot" Name "w2_final_scouts" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 40 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 2 Support Limited TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } //MM main force WaveSpawn // heavy fist - main { WaitForAllDead "w2_heater_giant_final" TotalCurrency 50 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Heavyweapons_Fist Attributes AlwaysCrit } } WaveSpawn // demomen Normal - main { WaitForAllDead "w2_heater_giant_final" Name "w2_demo_grenades" TotalCurrency 100 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 12 WaitBeforeStarting 22 RandomSpawn 1 TFBot { Class Demoman Skill Normal } } WaveSpawn // demomen GATEBOT - upper { WaitForAllDead "w2_heater_giant_final" Name "w2_demo_grenades_gatebot" TotalCurrency 100 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 35 RandomSpawn 1 TFBot { Template T_TFGateBot_Demoman_Hard } } WaveSpawn // spy support { WaitForAllDead "w2_heater_giant_final" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCurrency 0 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 7 Randomspawn 1 Support Limited TFBot { Class Spy } } WaveSpawn // FAN giants { WaitForAllDead "w2_demo_grenades" Name "w2_fan_scout_giant" TotalCurrency 25 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 7 WaitBeforeStarting 10 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Scout_FAN Tag bot_giant } } WaveSpawn // heavy fist - upper { WaitForAllDead "w2_fan_scout_giant" Name "w2_heavy_fist_train2" TotalCurrency 100 Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 0 Randomspawn 1 RandomChoice { TFBot { Template T_TFGateBot_Heavy_IronFist_Crit } } } WaveSpawn // pyro - main to support fist { WaitForAllDead "w2_fan_scout_giant" Name "w2_heavy_fist_train2" TotalCurrency 75 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 Randomspawn 1 RandomChoice { TFBot { Class Pyro Skill Normal } } } WaveSpawn // battalion GATEBOT clumps { WaitForAllDead "w2_heavy_fist_train2" Name "w2_pyro_soldier_squad" TotalCurrency 50 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 2 TFBot { Template T_TFGateBot_Soldier_Extended_Battalion_Hard } } WaveSpawn // battalion GATEBOT stream { WaitForAllDead "w2_pyro_soldier_squad" Name "w2_battalion_stream" TotalCurrency 100 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 18 MaxActive 18 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 5 TFBot { Template T_TFGateBot_Soldier_Extended_Battalion_Hard } } WaveSpawn // giant Pyro - final { WaitForAllDead "w2_battalion_stream" Name "w2_giant_pyro" TotalCurrency 200 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 8 WaitBeforeStarting 10 Randomspawn 1 TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon Attributes AlwaysCrit Tag bot_giant } } WaveSpawn // scouts melee support final { WaitForAllDead "w2_battalion_stream" TotalCurrency 100 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 15 RandomSpawn 1 Support Limited TFBot { Class Scout WeaponRestrictions MeleeOnly ClassIcon scout_bat_nys } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } // SUPPORT MIX WaveSpawn { TotalCurrency 100 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 30 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 15 WaitBeforeStarting 100 RandomSpawn 1 Support 1 TFBot { Class Scout WeaponRestrictions MeleeOnly ClassIcon scout_bat_nys } } WaveSpawn { TotalCurrency 100 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 30 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 15 WaitBeforeStarting 100 RandomSpawn 1 Support 1 TFBot { Class Scout WeaponRestrictions MeleeOnly ClassIcon scout_bat_nys } } WaveSpawn { TotalCurrency 50 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 20 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 30 WaitBeforeStarting 10 Support 1 TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } // BAB MAIN FORCE WaveSpawn // Small Jumping baseball { TotalCurrency 150 Name "w3_jumping_sandman" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 24 MaxActive 12 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Scout_Jumping_Sandman } } WaveSpawn // Heavyweapons { TotalCurrency 150 Name "w3_jumping_sandman" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 15 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 4 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn // FAN Scout giant - GATEBOT { TotalCurrency 100 Name "w3_super_scout_fan" Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 10 WaitBeforeStarting 25 TFBot { Template T_TFGateBot_Giant_Scout_FAN } } WaveSpawn // Heavy champs { TotalCurrency 150 WaitForAllSpawned "w3_jumping_sandman" Name "w3_champs" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 28 MaxActive 14 SpawnCount 2 WaitBetweenSpawns 3 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn // Giant soldier rocketpush GATEBOT { TotalCurrency 100 WaitForAllDead "w3_jumping_sandman" Name "w3_giant_demo_gatebot" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 0 Randomspawn 1 TFBot { Template T_TFGateBot_Giant_Soldier_RocketPush } } WaveSpawn // Giant demoman { TotalCurrency 150 WaitForAllDead "w3_giant_demo_gatebot" Name "w3_giant_demo" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 40 WaitBeforeStarting 0 Randomspawn 1 TFBot { Template T_TFBot_Giant_Soldier_RocketPush } } WaveSpawn // scouts melee support { TotalCurrency 100 WaitForAllDead "w3_champs" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 30 MaxActive 10 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 100 RandomSpawn 1 Support Limited TFBot { Class Scout WeaponRestrictions MeleeOnly ClassIcon scout_bat_nys } } // EE MAIN WaveSpawn // Engineer TELEPORT IN - support { Name "w3_engineer_support" TotalCurrency 50 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 0 WaitBeforeStarting 30 Support Limited TFBot { //Template T_TFBot_Engineer_Sentry_Battle Template T_TFBot_Engineer_Sentry_Battle_TeleIn Attributes IgnoreFlag } } WaveSpawn // scouts FAN starting { TotalCurrency 50 Name "w3_fan_scouts_start" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 36 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 0 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn // giant heavy + uber GATEBOT { TotalCurrency 50 Name "w3_giant_heavy_single" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 //spawnbot_main2_giants TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 3 TFBot { Template T_TFGateBot_Giant_Heavyweapons_Shotgun } } WaveSpawn // giant heavy + uber GATEBOT { TotalCurrency 0 Name "w3_giant_heavy_start" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 //spawnbot_main2_giants TotalCount 8 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 13 WaitBeforeStarting 40 Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn // Samurai { TotalCurrency 50 WaitForAllDead "w3_giant_heavy_start" Name "w3_samurai" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Demoman_Samurai Tag bot_giant } } WaveSpawn // Sandman GATEBOT - upper { TotalCurrency 100 WaitForAllDead "w3_giant_heavy_start" Name "w3_sandman_gatebot" Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 26 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 3 WaitBeforeStarting 10 RandomSpawn 1 TFBot { Template T_TFGateBot_Demoman_Normal } } WaveSpawn // Pyro expert GATEBOT - main { TotalCurrency 100 WaitForAllDead "w3_sandman_gatebot" Name "w3_pyro_main" Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 21 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 5 WaitBeforeStarting 5 RandomSpawn 1 TFBot { Template T_TFGateBot_Pyro_Expert } } WaveSpawn // scouts FAN { TotalCurrency 50 WaitForAllDead "w3_sandman_gatebot" Name "w3_fan_scouts_pyro" Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 TotalCount 48 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 4 WaitBeforeStarting 10 RandomSpawn 1 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn // giant heavy + uber GATEBOT { TotalCurrency 50 WaitForAllSpawned "w3_fan_scouts_pyro" Name "w3_giant_heavy_last_push_gate" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 //spawnbot_main2_giants TotalCount 8 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 16 WaitBeforeStarting 10 Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn // Pyro Easy - support heavy giant { TotalCurrency 100 WaitForAllDead "w3_pyro_main" Name "w3_giant_heavy_last_push_gate" Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 5 WaitBeforeStarting 5 RandomSpawn 1 TFBot { Class Pyro Skill Normal Attributes AlwaysCrit } } WaveSpawn // Rocketpush giant soldier { TotalCurrency 100 WaitForAllDead "w3_giant_heavy_last_push_gate" Name "w3_heavyshotgun_giant" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 //spawnbot_main2_giants TotalCount 21 MaxActive 7 SpawnCount 7 WaitBetweenSpawns 0 WaitBeforeStarting 10 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn // bonk scout support final { WaitForAllDead "w3_giant_heavy_last_push_gate" Name "w5_final_demo_rush" TotalCurrency 300 Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 5 WaitBeforeStarting 10 RandomSpawn 1 Support Limited TFBot { Template T_TFBot_Scout_Bonk } } // MM MAIN WaveSpawn // super scouts { TotalCurrency 150 Name "w3_super_scouts" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 5 WaitBeforeStarting 12 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Scout_Fast Tag bot_giant } } WaveSpawn // heavy GATEBOT hard { //WaitForAllSpawned "w3_super_scouts" Name "w3_heavy_main" TotalCurrency 50 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 16 MaxActive 16 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 12 RandomSpawn 1 TFBot { Template T_TFGateBot_Heavy_Hard } } WaveSpawn // concher normal { WaitForAllSpawned "w3_heavy_main" Name "w3_conch_rush" TotalCurrency 50 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 5 WaitBeforeStarting 12 RandomSpawn 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Normal } } WaveSpawn // FAN Scout giant - GATEBOT - upper { TotalCurrency 100 WaitForAllSpawned "w3_heavy_main" Name "w3_super_scouts_fan" Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 5 WaitBeforeStarting 18 RandomSpawn 1 TFBot { Template T_TFGateBot_Giant_Scout_FAN } } WaveSpawn // jumping sandman GIANT { TotalCurrency 150 WaitForAllDead "w3_heavy_main" Name "w3_jumping_sandman_giant" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Randomspawn 1 TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Attributes AlwaysCrit Tag bot_giant } } WaveSpawn // heavy GATEBOT hard { WaitForAllDead "w3_heavy_main" Name "w3_heavy_main_upper" TotalCurrency 100 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFGateBot_Heavy_Hard } } // WaveSpawn // FAN Scout giant - GATEBOT - upper // { // TotalCurrency 50 // WaitForAllDead "w3_conch_rush" // Name "w3_super_scouts_fan2" // Where spawnbot_upper0 // Where spawnbot_main1 // Where spawnbot_main2 // TotalCount 2 // MaxActive 2 // SpawnCount 1 // WaitBetweenSpawns 4 // WaitBeforeStarting 18 // RandomSpawn 1 // TFBot // { // Template T_TFGateBot_Giant_Scout_FAN // } // } WaveSpawn // Giant demoman + GATEBOT { TotalCurrency 50 WaitForAllDead "w3_heavy_main_upper" Name "w3_giant_demo_gatebot" Where spawnbot_main0_squad Where spawnbot_main1 Where spawnbot_main2 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 26 WaitBeforeStarting 8 Randomspawn 1 Squad { TFBot { Template T_TFGateBot_Giant_Demo_Burst ClassIcon demo_burst_crit } } } WaveSpawn // Heavy champs { TotalCurrency 50 WaitForAllDead "w3_heavy_main_upper" Name "w3_champs" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 36 MaxActive 18 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 10 RandomSpawn 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn // Heavy always crit + conch GATEBOT { TotalCurrency 100 WaitForAllDead "w3_giant_demo_gatebot" Name "w3_heavy_crit" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 6 WaitBeforeStarting 2 Squad { TFBot { Template T_TFGateBot_Heavy_Normal_Crit } TFBot { Template T_TFGateBot_Heavy_Normal_Crit } TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal } TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal } TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal } } } WaveSpawn // jumping sandman GIANT { TotalCurrency 50 WaitForAllDead "w3_heavy_crit" Name "w3_jumping_sandman_giant_finale" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 20 Randomspawn 1 TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Attributes AlwaysCrit Tag bot_giant } } WaveSpawn // Soldier { WaitForAllDead "w3_heavy_crit" Name "w3_soldier_finale" TotalCurrency 50 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 4 RandomSpawn 1 Support Limited TFBot { Class Soldier Skill Normal } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } // SUPPORT MIX WaveSpawn { TotalCurrency 100 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 20 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 15 WaitBeforeStarting 70 Support 1 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { TotalCurrency 50 Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 20 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 18 WaitBeforeStarting 20 Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes IgnoreFlag } } WaveSpawn // support - expert pyro { TotalCurrency 100 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 40 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 15 WaitBeforeStarting 0 Support 1 TFBot { Class Pyro Skill Expert ClassIcon pyro_reflect_daan ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "mult airblast refire time" 0.001 } } } WaveSpawn // FAN support - bomb runner { TotalCurrency 100 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 20 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 15 WaitBeforeStarting 70 Support 1 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn // Engineer support { TotalCurrency 50 Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 20 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 20 WaitBeforeStarting 20 Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes IgnoreFlag } } // BAB Main WaveSpawn // BOSS slow spam soldier - BOSS - GATEBOT { TotalCurrency 50 Name "w4_boss_soldier_giant" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 32 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFGateBot_Giant_Soldier_SlowBarrage } } WaveSpawn // Pyro (giant support) { TotalCurrency 100 Name "w4_pyro_giant_support" Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 4 WaitBeforeStarting 10 TFBot { Class Pyro Skill Easy } } WaveSpawn // Pyro GATEBOT { TotalCurrency 100 WaitForAllDead "w4_boss_soldier_giant" Name "w4_pyro_uber" Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 28 MaxActive 14 SpawnCount 7 WaitBetweenSpawns 5 WaitBeforeStarting 3 TFBot { Template T_TFGateBot_Pyro_Normal } } WaveSpawn // FAN scout clump { TotalCurrency 100 WaitForAllDead "w4_boss_soldier_giant" Name "w4_fan_clump" Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 14 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 8 TFBot { Template T_TFBot_Scout_FAN Skill Normal MaxVisionRange 800 } } WaveSpawn // Heavy giant GATEBOT { TotalCurrency 100 WaitForAllDead "w4_fan_clump" Name "w4_dual_heavy_battalion" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 38 WaitBeforeStarting 7 RandomSpawn 1 Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons_Heater } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } } } WaveSpawn // FAN scout supports giants { TotalCurrency 100 WaitForAllSpawned "w4_fan_clump" Name "w4_fan_clump2" Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 3 WaitBeforeStarting 0 TFBot { Template T_TFBot_Scout_FAN Skill Easy MaxVisionRange 800 } } WaveSpawn // BOSS slow spam soldier - BOSS - final { TotalCurrency 100 WaitForAllDead "w4_fan_clump2" Name "w4_boss_soldier_giant_final" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 40 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } WaveSpawn // BOSS slow spam soldier - BOSS - final { TotalCurrency 100 WaitForAllDead "w4_fan_clump2" Name "w4_fina_heavy_support" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 20 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 3 WaitBeforeStarting 0 RandomSpawn 1 Support Limited TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } // MM MAIN FORCE WaveSpawn // demoman burst - main { TotalCurrency 100 Name "w4_demo_burst_start1" Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Demo_Burst Attributes AlwaysCrit } } WaveSpawn // demoman burst - upper { TotalCurrency 50 Name "w4_demo_burst_start1" Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 10 RandomSpawn 1 TFBot { Template T_TFGateBot_Demo_Burst_Normal_Crit Attributes AlwaysCrit } } WaveSpawn // Giant soldier + giant medic GATEBOT { TotalCurrency 200 WaitForAllSpawned "w4_demo_burst_start1" Name "w4_soldier_giant_crit_slow" Where spawnbot_main0_squad Where spawnbot_main1 Where spawnbot_main2 //spawnbot_main2_giants TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 33 WaitBeforeStarting 10 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_SlowCritBarrage ClassIcon soldier_barrage_crit } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_squad_member Tag bot_giant } } } WaveSpawn // heavy - upper { TotalCurrency 50 WaitForAllSpawned "w4_soldier_giant_crit_slow" Name "w4_demo_burst_start2" Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 20 RandomSpawn 1 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn // Samurai demo { TotalCurrency 100 WaitForAllDead "w4_soldier_giant_crit_slow" Name "w4_samurai_slow" Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 6 WaitBeforeStarting 2 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Demoman_Samurai Tag bot_giant } } } WaveSpawn // demoman group { TotalCurrency 100 WaitForAllDead "w4_samurai_slow" Name "w4_demoman2" Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 32 MaxActive 16 SpawnCount 16 WaitBetweenSpawns 0 WaitBeforeStarting 1 RandomSpawn 1 TFBot { Template T_TFGateBot_Demo_Burst_Normal_Crit } } WaveSpawn // scout giant { TotalCurrency 50 WaitForAllSpawned "w4_demoman2" Name "w4_demoburst_scout_giant" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 //spawnbot_main2_giants TotalCount 2 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 1 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Scout_FAN Tag bot_giant } } WaveSpawn // scout giant { TotalCurrency 50 WaitForAllSpawned "w4_demoman2" Name "w4_demoburst_scout_giant" Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 //spawnbot_main2_giants TotalCount 2 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 1 RandomSpawn 1 TFBot { Template T_TFGateBot_Giant_Scout_FAN Tag bot_giant } } WaveSpawn // GIANT demo burst { TotalCurrency 100 WaitForAllDead "w4_demoman2" Name "w4_demoburst_scout_giant" Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 //spawnbot_main2_giants TotalCount 12 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 15 WaitBeforeStarting 0 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Tag bot_giant Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn // scout giant { TotalCurrency 150 WaitForAllDead "w4_demoburst_scout_giant" Name "w4_final_scout_push" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 //spawnbot_main2_giants TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Scout_FAN Tag bot_giant } } // MM MAIN WaveSpawn // BOSS slow crit soldier - BOSS - GATEBOT { TotalCurrency 150 Name "w4_boss_soldier_giant" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFGateBot_Chief_Soldier_SlowCritBarrage ClassIcon soldier_barrage_crit } } WaveSpawn // fan scout GIANT - upper { TotalCurrency 50 WaitForAllSpawned "w4_boss_soldier_giant" Name "w4_scout_fan_upper" Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 3 WaitBeforeStarting 37 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Scout_FAN Tag bot_giant } } WaveSpawn // Pyro Expert + quick fix { TotalCurrency 100 WaitForAllDead "w4_scout_fan_upper" Name "w4_pyro_uber" Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 30 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 6 WaitBeforeStarting 8 Squad { TFBot { Template T_TFGateBot_Pyro_Hard } TFBot { Template T_TFBot_Medic_QuickFix Tag bot_squad_member } TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal Tag bot_squad_member } } } WaveSpawn // FAN scout clump { TotalCurrency 50 WaitForAllDead "w4_pyro_uber" Name "w4_fan_clump1" Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 36 MaxActive 18 SpawnCount 18 WaitBetweenSpawns 0 WaitBeforeStarting 3 TFBot { Template T_TFBot_Scout_FAN Skill Hard MaxVisionRange 1600 ClassIcon scout_fan_giant_crit Attributes AlwaysCrit } } WaveSpawn // Heavy giant deflector GATEBOT + Battalion { TotalCurrency 200 WaitForAllDead "w4_fan_clump1" Name "w4_dual_heavy_battalion" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 18 //previously 27 WaitBeforeStarting 5 RandomSpawn 1 Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons_Heater } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_squad_member Tag bot_giant } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert Tag bot_squad_member } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert Tag bot_squad_member } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert Tag bot_squad_member } } } WaveSpawn // Slow barrage finale { TotalCurrency 100 WaitForAllDead "w4_dual_heavy_battalion" Name "w4_fan_scout_bombrush" Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 35 WaitBeforeStarting 5 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes AlwaysCrit ClassIcon soldier_barrage_crit } } WaveSpawn // FAN scout support for boss { TotalCurrency 50 WaitForAllDead "w4_dual_heavy_battalion" Name "w4_final" Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 0 RandomSpawn 1 Support Limited TFBot { Template T_TFBot_Scout_FAN } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } // Support pack WaveSpawn { TotalCurrency 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 30 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 20 WaitBeforeStarting 50 Support 1 TFBot { Template T_TFBot_Scout_FAN Skill Expert } } WaveSpawn { TotalCurrency 100 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 20 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 15 WaitBeforeStarting 10 Support 1 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { TotalCurrency 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 30 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 6 WaitBeforeStarting 200 Support 1 TFBot { Template T_TFBot_Scout_FAN Skill Expert } } // BAB MAIN WaveSpawn // Chief rocketpush { Name "w5_chief_rocketpush" TotalCurrency 200 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 0 Randomspawn 1 TFBot { Template T_TFBot_Chief_Soldier_RocketPush Tag bot_giant Health 35000 } } WaveSpawn // conch soldiers { WaitForAllDead "w5_chief_rocketpush" Name "w5_many_soldier_conch" TotalCurrency 100 Where spawnbot_main0_squad Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 13 WaitBeforeStarting 6 RandomSpawn 1 TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal } } WaveSpawn // airblast fist { WaitForAllDead "w5_chief_rocketpush" Name "w5_many_soldier_conch" TotalCurrency 100 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 13 WaitBeforeStarting 8 RandomSpawn 1 TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } WaveSpawn // giant burst demo { WaitForAllDead "w5_many_soldier_conch" Name "w5_burst_demo" TotalCurrency 100 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 8 RandomSpawn 1 TFBot { Template T_TFGateBot_Giant_Demo_Burst ClassIcon demo_burst_crit } } WaveSpawn // champ fast { WaitForAllDead "w5_many_soldier_conch" Name "w5_burst_demo" TotalCurrency 100 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 8 RandomSpawn 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn // conch soldiers { WaitForAllDead "w5_burst_demo" Name "w5_soldier_final" TotalCurrency 100 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 4 WaitBeforeStarting 8 RandomSpawn 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Easy } } WaveSpawn // heavy giant final { WaitForAllSpawned "w5_soldier_final" Name "w5_final_heavy" TotalCurrency 100 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 40 WaitBeforeStarting 8 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn // Support demoknight { WaitForAllDead "w5_soldier_final" Name "w5_final_support" TotalCurrency 100 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 3 WaitBeforeStarting 0 Support Limited RandomSpawn 1 TFBot { Template T_TFBot_Demoman_Knight } } // EE MAIN FORCE WaveSpawn // Super FAN scout - main { TotalCurrency 100 Name "w5_fan_giant_start0" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 //spawnbot_main2_giants TotalCount 10 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 6 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Scout_FAN Tag bot_giant } } WaveSpawn // Sandman GIANT scout - upper { TotalCurrency 200 WaitForAllDead "w5_fan_giant_start0" Name "w5_fan_giant_start1" Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 6 WaitBeforeStarting 1 TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes AlwaysCrit Tag bot_giant } } WaveSpawn // Soldier GIANT black box large wave { TotalCurrency 500 WaitForAllSpawned "w5_fan_giant_start1" Name "w5_rocketshotgun_giant_regen" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 //spawnbot_main2_giants TotalCount 10 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 11 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFGateBot_Giant_Soldier_RocketShotgun } } WaveSpawn // Shortstop scouts { TotalCurrency 100 WaitForAllDead "w5_rocketshotgun_giant_regen" Name "w5_rocketpush_shortstop" Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 20 TFBot { Template T_TFBot_Scout_Shortstop Skill Easy Attributes AlwaysCrit } } WaveSpawn // push soldiers { TotalCurrency 100 WaitForAllDead "w5_rocketshotgun_giant_regen" Name "w5_rocketpush_shortstop" Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 6 WaitBeforeStarting 4 TFBot { Template T_TFBot_Soldier_RocketPush ClassIcon soldier_libertylauncher_crit } } WaveSpawn // Ironfist GATEBOT - cooldown { TotalCurrency 200 WaitForAllDead "w5_rocketpush_shortstop" Name "w5_giant_fist_cooldown" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 7 WaitBeforeStarting 0 TFBot { Template T_TFGateBot_Heavy_IronFist_Crit //ClassIcon heavy_steelfist_crit } } WaveSpawn // Heavy crit GATEBOT { TotalCurrency 100 WaitForAllDead "w5_giant_fist_cooldown" Name "w5_heavy_crit_gatebot0" Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 18 MaxActive 18 SpawnCount 18 WaitBetweenSpawns 0 WaitBeforeStarting 1 TFBot { Template T_TFGateBot_Heavy_Expert_Crit } } WaveSpawn // Heavy crit GATEBOT { TotalCurrency 100 WaitForAllDead "w5_heavy_crit_gatebot0" Name "w5_heavy_crit_gatebot1" Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 18 MaxActive 18 SpawnCount 18 WaitBetweenSpawns 0 WaitBeforeStarting 1 TFBot { Template T_TFGateBot_Heavy_Expert_Crit } } WaveSpawn // Giant baseball scout { TotalCurrency 100 WaitForAllSpawned "w5_heavy_crit_gatebot1" Name "w5_giant_scout_baseball" Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 //spawnbot_main2_giants TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 8 TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Tag bot_giant } } WaveSpawn // Heavy crit GATEBOT { TotalCurrency 100 WaitForAllDead "w5_heavy_crit_gatebot1" Name "w5_heavy_crit_gatebot2" Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 18 MaxActive 18 SpawnCount 18 WaitBetweenSpawns 0 WaitBeforeStarting 1 TFBot { Template T_TFGateBot_Heavy_Expert_Crit } } WaveSpawn // Super FAN scout { TotalCurrency 100 WaitForAllSpawned "w5_heavy_crit_gatebot2" Name "w5_giant_fan_scout" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 //spawnbot_main2_giants TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 8 WaitBeforeStarting 5 TFBot { Template T_TFBot_Giant_Scout_FAN Tag bot_giant } } WaveSpawn // Bonk scout giant - finale { TotalCurrency 200 WaitForAllDead "w5_giant_fan_scout" Name "w5_giant_fan_scout_finale" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 //spawnbot_main2_giants TotalCount 8 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 15 TFBot { Template T_TFBot_Giant_Scout_Bonk Tag bot_giant } } // MM MAIN FORCE WaveSpawn // Chief rocketpush { Name "w5_chief_rocketpush" TotalCurrency 250 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 0 Randomspawn 1 TFBot { Template T_TFBot_Chief_Soldier_RocketPush Tag bot_giant Health 58000 } } WaveSpawn // conch soldiers crit { WaitForAllDead "w5_chief_rocketpush" Name "w5_many_soldier_crit" TotalCurrency 100 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 36 MaxActive 18 SpawnCount 3 WaitBetweenSpawns 2.5 WaitBeforeStarting 0 RandomSpawn 1 Squad { TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal_Crit } TFBot { Template T_TFGateBot_Soldier_Normal } TFBot { Template T_TFGateBot_Soldier_Normal } } } WaveSpawn // Heavy Iron Fist GATEBOT { WaitForAllDead "w5_chief_rocketpush" Name "w5_many_soldier_crit" TotalCurrency 50 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 6 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFGateBot_Heavy_IronFist_Crit //ClassIcon heavy_steelfist_crit } } WaveSpawn // spammer { TotalCurrency 50 WaitForAllDead "w5_many_soldier_crit" Name "w5_heavy_demo_heavy0" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 4 RandomSpawn 1 TFBot { Template T_TFGateBot_Giant_Demo_Burst ClassIcon demo_burst_crit } } WaveSpawn // heavy weapons { TotalCurrency 50 WaitForAllDead "w5_many_soldier_crit" Name "w5_heavy_demo_heavy0" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 16 MaxActive 16 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 10 RandomSpawn 1 TFBot { Class Heavy Skill Hard ClassIcon heavy_crit //Forced icon stack. pain. } } WaveSpawn // spammer CRIT GATEBOT { TotalCurrency 50 WaitForAllDead "w5_heavy_demo_heavy0" Name "w5_heavy_demo_heavy1" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 3 RandomSpawn 1 TFBot { Template T_TFGateBot_Giant_Demo_Burst_Crit Attributes AlwaysCrit ClassIcon demo_burst_crit } } WaveSpawn // heavy weapons CRIT { TotalCurrency 50 WaitForAllDead "w5_heavy_demo_heavy0" Name "w5_heavy_demo_heavy1" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 16 MaxActive 16 SpawnCount 8 WaitBetweenSpawns 0 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Class Heavy Skill Hard Attributes AlwaysCrit ClassIcon heavy_crit } } WaveSpawn // spammer + conch + giant medic FINALE { TotalCurrency 100 WaitForAllDead "w5_heavy_demo_heavy1" Name "w5_heavy_demo2" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 50 WaitBeforeStarting 15 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit ClassIcon demo_burst_crit } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_squad_member } TFBot { Template T_TFBot_Soldier_Extended_Concheror Tag bot_squad_member Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Extended_Concheror Tag bot_squad_member Attributes AlwaysCrit } } } WaveSpawn // Final Engineer { WaitForAllDead "w5_heavy_demo_heavy1" Name "w5_final_engie_rush" TotalCurrency 50 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 50 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 10 Randomspawn 1 Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes IgnoreFlag } } WaveSpawn // Final demoman easy rush { WaitForAllDead "w5_heavy_demo_heavy1" Name "w5_final_demo_rush" TotalCurrency 50 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 50 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 Randomspawn 1 Support Limited TFBot { Class Demoman Skill Easy } } WaveSpawn // Final heavy normal rush { WaitForAllDead "w5_heavy_demo_heavy1" Name "w5_final_heavy_rush" TotalCurrency 50 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 50 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 Randomspawn 1 Support Limited TFBot { Class Heavy Skill Normal } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_centerpath_relay Action Trigger } //SUPPORT MIX WaveSpawn { TotalCurrency 100 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 30 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 20 WaitBeforeStarting 70 Randomspawn 1 Support 1 TFBot { Template T_TFBot_Scout_FAN Attributes AlwaysCrit } } WaveSpawn // heavy crit support { TotalCurrency 50 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 20 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 15 WaitBeforeStarting 45 Support 1 TFBot { Class Heavyweapons Skill Normal Attributes AlwaysCrit } } WaveSpawn // scout FAN support { TotalCurrency 75 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 30 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 70 Randomspawn 1 Support 1 TFBot { Template T_TFBot_Scout_FAN } } // BAB MAIN WaveSpawn // Giant Spammer soldier reload { TotalCurrency 100 Name "w6_giant_soldier_spammer" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 26 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFGateBot_Giant_Soldier_Spammer_Reload Tag bot_giant } } WaveSpawn // scouts { TotalCurrency 100 Name "w6_crit_scouts" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 30 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 0 TFBot { class Scout Skill Easy MaxVisionRange 700 } } WaveSpawn // Heavyweapons { TotalCurrency 100 Name "w6_crit_scouts" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 14 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 5 WaitBeforeStarting 0 TFBot { class Heavyweapons Skill Easy MaxVisionRange 1000 } } WaveSpawn // pyro upper { TotalCurrency 100 Name "w6_crit_scouts" Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 30 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TFBot { class Pyro Skill Easy } } WaveSpawn // Giant heavy minigun rush GATEBOT { TotalCurrency 100 WaitForAllDead "w6_giant_soldier_spammer" Name "w6_giant_heavy_minigun_demo" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 30 WaitBeforeStarting 0 TFBot { Template T_TFGateBot_Giant_Heavyweapons_Heater } } WaveSpawn // demo burst { TotalCurrency 100 WaitForAllDead "w6_giant_soldier_spammer" Name "w6_burst_demo" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 24 MaxActive 7 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TFBot { Template T_TFBot_Demo_Burst Skill Normal } } WaveSpawn // soldier giant medics { TotalCurrency 100 WaitForAllDead "w6_burst_demo" Name "w6_giant_soldier_uber" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 7 MaxActive 7 SpawnCount 7 WaitBetweenSpawns 0 WaitBeforeStarting 35 Randomspawn 1 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes AlwaysCrit ClassIcon soldier_spammer Tag bot_giant } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } } } WaveSpawn // Demoknights { TotalCurrency 100 WaitForAllDead "w6_burst_demo" Name "w6_demoknight" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 400 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 0 Support Limited TFBot { Template T_TFBot_Demoman_Knight } } // EE MAIN FORCE WaveSpawn // CHIEF heavy { TotalCurrency 250 Name "w6_chief_heavy_conch" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFGateBot_Chief_Heavyweapons_HealOnKill Tag bot_giant Health 60000 } } WaveSpawn // conch bomb pushers { TotalCurrency 250 Name "w6_chief_heavy_conch" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 10 WaitBeforeStarting 10 RandomSpawn 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror ClassIcon soldier_banner_trio_lite } } WaveSpawn // GATEBOT scout { TotalCurrency 250 Name "w6_scout_gatebot" Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 42 RandomSpawn 1 TFBot { Template T_TFGateBot_Giant_Scout_FAN } } WaveSpawn // Direct hit soldiers + uber CRIT GATEBOT { TotalCurrency 50 WaitForAllDead "w6_chief_heavy_conch" Name "w6_directhit_uber" Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 40 MaxActive 18 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 1 Squad { TFBot { Template T_TFGateBot_Soldier_Normal_DirectHit_Crit ClassIcon soldier_directhit_lite } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn // engineer to support giant heavy { TotalCurrency 50 WaitForAllDead "w6_directhit_uber" Name "w6_engineer" Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 15 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Battle } } WaveSpawn // GATEBOT giant heavy push { TotalCurrency 100 WaitForAllDead "w6_directhit_uber" Name "w6_gatebot_giant_heavy" Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 8 WaitBeforeStarting 0 TFBot { Template T_TFGateBot_Giant_Heavyweapons_HealOnKill Attributes AlwaysCrit //ClassIcon heavy_deflector_healonkill_crit Tag bot_giant } } WaveSpawn // Final giant heavy push { TotalCurrency 100 WaitForAllDead "w6_gatebot_giant_heavy" Name "w6_final_heavy" Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill Attributes AlwaysCrit //ClassIcon heavy_deflector_healonkill_crit Tag bot_giant } } WaveSpawn // Scout support { TotalCurrency 100 WaitForAllDead "w6_directhit_uber" Name "w6_scout_support" Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TotalCount 33 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 0 WaitBeforeStarting 0 Support Limited TFBot { Class Scout Skill Normal WeaponRestrictions MeleeOnly ClassIcon scout_bat_nys Attributes AlwaysCrit } } // MM MAIN FORCE WaveSpawn // Fist rush 0 { TotalCurrency 160 Name "w6_fist_rush0" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 1.5 WaitBeforeStarting 5 TFBot { Template T_TFGateBot_Heavy_IronFist_Airblast //ClassIcon heavy_steelfist_pusher } } WaveSpawn // Fist rush 0 - upper { TotalCurrency 150 Name "w6_fist_rush0" Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 1.5 WaitBeforeStarting 5 TFBot { Template T_TFGateBot_Heavy_IronFist_Airblast //ClassIcon heavy_steelfist_pusher } } WaveSpawn // Giant soldier Spammer crit { TotalCurrency 50 Name "w6_giant_soldier_conch_spammer" Where spawnbot_main0_squad Where spawnbot_main1 Where spawnbot_main2 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 12 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFGateBot_Giant_Soldier_Spammer_Crit } } WaveSpawn // Giant pyro upper { TotalCurrency 50 Name "w6_giant_soldier_conch_spammer" Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 16 WaitBeforeStarting 18 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Pyro Tag bot_giant } } WaveSpawn // FAN Scouts GATEBOT { TotalCurrency 50 WaitForAllDead "w6_giant_soldier_conch_spammer" Name "w6_fan_scouts_heavy" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 6 WaitBeforeStarting 4 TFBot { Template T_TFGateBot_Scout_FAN_Crit ClassIcon scout_fan_giant_crit } } WaveSpawn // Battalion soldier { TotalCurrency 50 WaitForAllDead "w6_giant_soldier_conch_spammer" Name "w6_soldier_battalion" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 12 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 3 WaitBeforeStarting 4 TFBot { Template T_TFBot_Soldier_Extended_Battalion ClassIcon soldier_banner_trio_lite } } WaveSpawn // Airblast fist { TotalCurrency 50 WaitForAllDead "w6_giant_soldier_conch_spammer" Name "w6_fan_scouts_heavy" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 10 WaitBeforeStarting 0 TFBot { Template T_TFBot_Heavy_IronFist_Airblast //ClassIcon heavy_steelfist_pusher Tag bot_giant } } WaveSpawn // Giant soldier Spammer crit { TotalCurrency 50 WaitForAllSpawned "w6_fan_scouts_heavy" Name "w6_giant_spammer_final" Where spawnbot_main0_squad Where spawnbot_main1 Where spawnbot_main2 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 8 WaitBeforeStarting 10 RandomSpawn 1 TFBot { Template T_TFGateBot_Giant_Soldier_Spammer_Crit } } WaveSpawn // Giant heal soldier + medic { TotalCurrency 50 WaitForAllDead "w6_giant_spammer_final" Name "w6_giant_conch_medic" Where spawnbot_main0_squad Where spawnbot_main1 Where spawnbot_main2 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 40 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_squad_member Tag bot_giant } } } WaveSpawn // Huntsman { TotalCurrency 50 WaitForAllDead "w6_fan_scouts_heavy" Name "w6_huntsman" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 20 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 7 WaitBeforeStarting 0 Support Limited TFBot { Template T_TFBot_Sniper_Huntsman Skill Easy Attributes AlwaysCrit } } WaveSpawn // Demoknights { TotalCurrency 200 WaitForAllDead "w6_fan_scouts_heavy" Name "w6_demoknight" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 50 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 3 WaitBeforeStarting 0 Support Limited TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } } } }