#base robot_gatebot_modular.pop #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_gatebot.pop #base robot_click_giant.pop #base robot_hole.pop population { StartingCurrency 800 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Templates { } Mission { Objective DestroySentries Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 BeginAtWave 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 25 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Sniper Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Acid } } Mission { Objective Sniper Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 10 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Magnetic } } Mission { Objective Spy Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Ninja } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}this mission made by PYR0" } WaveSpawn // every robot Tag bot_giant { Name w1_demo TotalCurrency 120 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Tag "bot_giant" } } } WaveSpawn { Name w1_pyro TotalCurrency 160 TotalCount 32 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFGateBot_Pyro_Hard Tag "bot_giant" } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 8 WaitForAllSpawned w1_demo Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert Tag "bot_giant" } } } WaveSpawn { TotalCurrency 0 TotalCount 6 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 45 WaitForAllDead w1_demo Where spawnbot_main0 Where spawnbot_main1 Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } } } WaveSpawn { TotalCurrency 160 TotalCount 32 MaxActive 16 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 11 WaitForAllDead w1_pyro Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Soldier_Normal Skill Expert Tag "bot_giant" } } } WaveSpawn { TotalCurrency 60 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 WaitForAllDead w1_demo Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy Tag "bot_giant" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{yellow}게이트가 점령{blue}되면 지원 로봇이 교체됩니다" } WaveSpawn // every robot Tag bot_giant { Name 1550$ TotalCurrency 260 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Spammer_Reload Name "Giant Burst Fire Soldier" } TFBot { Template T_TFBot_Medic_Shield_Quickfix Tag bot_squad_member Tag bot_giant } } } WaveSpawn { Name w2_super TotalCurrency 80 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast Tag "bot_giant" } } } WaveSpawn { Name w2_0Acap TotalCurrency 0 TotalCount 99 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_upper0 Where spawnbot_upper1 Support 1 Squad { TFBot { Template T_TFBot_Scout_Fast AddTemplate GatebotScout } } } WaveSpawn { Name w2_0Acap TotalCurrency 0 TotalCount 99 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 45 Where spawnbot_main0 Where spawnbot_main1 Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } } } WaveSpawn { Name w2_Bcap TotalCurrency 0 TotalCount 99 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_upper2 Support 1 Squad { TFBot { ClassIcon heavy_crit Health 300 Name Heavyweapons Class Heavyweapons Skill Normal } } } WaveSpawn { Name w2_penebow TotalCurrency 120 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Normal AddTemplate GatebotSniper } } } WaveSpawn { Name w2_flare TotalCurrency 120 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFGateBot_Pyro_Flaregun Tag "bot_giant" } } } WaveSpawn { Name w2_pyro TotalCurrency 40 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 20 WaitForAllSpawned w2_penebow Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Tag "bot_giant" } } } WaveSpawn { Name w2_pyro_2 TotalCurrency 40 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 WaitForAllSpawned w2_penebow Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Tag "bot_giant" } } } WaveSpawn { Name w2_heavy TotalCurrency 70 TotalCount 14 MaxActive 14 SpawnCount 7 WaitBeforeStarting 8 WaitBetweenSpawns 10 WaitForAllDead w2_penebow Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { ClassIcon heavy Health 300 Name Heavyweapons Class Heavyweapons Skill Expert Tag "bot_giant" } } } WaveSpawn { Name w2_heavy TotalCurrency 70 TotalCount 14 MaxActive 14 SpawnCount 7 WaitBeforeStarting 11 WaitBetweenSpawns 10 WaitForAllDead w2_penebow Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { ClassIcon heavy Health 300 Name Heavyweapons Class Heavyweapons Skill Expert Tag "bot_giant" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{yellow}게이트가 점령{blue}되면 지원 로봇이 교체됩니다" } WaveSpawn // every robot Tag bot_giant, need buff { Name 2450$ TotalCurrency 120 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag "bot_giant" } TFBot { Template T_TFBot_Giant_Medic Tag bot_squad_member Tag bot_giant } } } WaveSpawn { Name w3_0Acap // direct hit TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot_upper0 Where spawnbot_upper1 Support 1 Squad { TFBot { Template T_TFGateBot_Soldier_Direct Tag "bot_giant" } } } WaveSpawn { Name w3_0Acap2 // direct hit TotalCurrency 0 TotalCount 99 MaxActive 6 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 30 WaitForAllDead w3_0Acap Where spawnbot_upper0 Where spawnbot_upper1 Support 1 Squad { TFBot { Template T_TFGateBot_Soldier_Direct Tag "bot_giant" } } } WaveSpawn { Name w3_Bcap TotalCurrency 90 TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_main2 Support 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name w3_Bcap_2 TotalCurrency 0 TotalCount 99 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 WaitForAllDead w3_Bcap Where spawnbot_main2 Support 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name w3_demoknight TotalCurrency 100 TotalCount 20 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Demoknight_Mittens Tag "bot_giant" } } } WaveSpawn { Name w3_smg TotalCurrency 120 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Class Sniper Name "SMGman" ClassIcon sniper_smg EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank Tag bot_giant BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Sniper" Skill Expert WeaponRestrictions SecondaryOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 } Skill Expert WeaponRestrictions SecondaryOnly } } } } } WaveSpawn { Name w3_backburner TotalCurrency 310 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 25 WaitForAllDead 2450$ Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Pyro_Backburner Tag "bot_giant" } TFBot { Template T_TFBot_Giant_Sniper_SMG_Critboost Tag "bot_giant" } } } WaveSpawn { Name w3_fan TotalCurrency 80 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 8 WaitForAllDead 2450$ Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Scout_FAN Attributes "AlwaysCrit" Tag "bot_giant" } } } WaveSpawn { Name w3_fan TotalCurrency 80 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 8 WaitForAllDead 2450$ Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFGateBot_Scout_FAN Tag "bot_giant" } } } WaveSpawn { Name w3_engi TotalCurrency 0 TotalCount 99 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 35 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{yellow}게이트가 점령{blue}되면 지원 로봇이 교체됩니다" } WaveSpawn // every robot Tag bot_giant { Name 3600$ TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main0 Squad { TFBot { Class Heavyweapons Name "Giant Heal-On-Kill Heavy" Health 70000 Scale 1.8 ClassIcon heavy_deflector_healonkill EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes "IgnoreFlag" Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert Item "The Tungsten Toque" Item "Deflector" MaxVisionRange 1600 Attributes "UseBossHealthBar" WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 "attack projectiles" 2 "heal on kill" 8000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.5 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" Tag bot_giant ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert Item "The Tungsten Toque" Item "Deflector" MaxVisionRange 1600 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 "attack projectiles" 2 "heal on kill" 8000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.5 "override footstep sound set" 2 } } } } } } WaveSpawn { Name w4_0Acap TotalCurrency 60 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Support 1 Squad { TFBot { Template T_TFGateBot_Scout_FAN_Pusher Tag "bot_giant" } } } WaveSpawn { Name w4_0Acap_2 TotalCurrency 0 TotalCount 99 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead w4_0Acap Where spawnbot_main0 Where spawnbot_main1 Support 1 Squad { TFBot { Template T_TFGateBot_Scout_FAN_Pusher Tag "bot_giant" } } } WaveSpawn { Name w4_Bcap TotalCurrency 0 TotalCount 99 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot_main2 Support 1 Squad { TFBot { Template T_TFBot_Pyro_Dragon_Hard } } } WaveSpawn { Name w4_heavy TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Expert Tag "bot_giant" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4_marker TotalCurrency 480 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 WaitForAllDead 3600$ Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Marker Tag "bot_giant" } } } WaveSpawn { Name w4_conch TotalCurrency 210 TotalCount 7 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 25 WaitForAllDead 3600$ Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Conch Attributes "AlwaysCrit" Tag "bot_giant" } } } WaveSpawn { Name w4_freeze TotalCurrency 100 TotalCount 20 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead 3600$ Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Pyro_Slow Tag "bot_giant" } } } WaveSpawn { Name w4_freeze_2 TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 WaitForAllDead w4_freeze Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Pyro_Slow Tag "bot_giant" } } } WaveSpawn { Name w4_hyper // hyper demoknight TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 8 WaitBetweenSpawns 0 WaitForAllDead w4_conch Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Demo_Chargeknight Attributes "AlwaysCrit" Tag "bot_giant" } } } WaveSpawn { Name w4_engi TotalCurrency 0 TotalCount 99 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{yellow}게이트가 점령{blue}되면 지원 로봇이 교체됩니다" } WaveSpawn { Name 5000$ TotalCurrency 160 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Pyro_Heal } TFBot { Template T_TFBot_Giant_Medic_Blinking Tag bot_squad_member Tag bot_giant } } } WaveSpawn { Name w5_0Acap TotalCurrency 80 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot_upper0 Where spawnbot_upper1 Support 1 Squad { TFBot { Template T_TFGateBot_Sniper_Huntsman_Penetration Attributes "AlwaysCrit" Tag "bot_giant" } } } WaveSpawn { Name w5_0Acap_2 TotalCurrency 0 TotalCount 99 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 20 WaitForAllDead w5_0Acap Where spawnbot_upper0 Where spawnbot_upper1 Support 1 Squad { TFBot { Template T_TFGateBot_Sniper_Huntsman_Penetration Attributes "AlwaysCrit" Tag "bot_giant" } } } WaveSpawn { Name w5_Bcap TotalCurrency 80 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot_main2 Support 1 Squad { TFBot { Template T_TFBot_Soldier_Spammer_Backup Tag "bot_giant" } } } WaveSpawn { Name w5_Bcap_2 TotalCurrency 0 TotalCount 99 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 20 WaitForAllDead w5_Bcap Where spawnbot_main2 Support 1 Squad { TFBot { Template T_TFBot_Soldier_Spammer_Backup Tag "bot_giant" } } } WaveSpawn { Name w5_pyro TotalCurrency 160 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 15 WaitForAllSpawned 5000$ Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Pyro_Heal } } } WaveSpawn { Name w5_scatter TotalCurrency 200 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 WaitForAllSpawned w5_pyro Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter Attributes "AlwaysCrit" Tag "bot_giant" } } } WaveSpawn { Name w5_scatter TotalCurrency 200 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 WaitForAllSpawned w5_pyro Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_BurstFire Attributes "AlwaysCrit" Tag "bot_giant" } } } WaveSpawn { Name w5_short TotalCurrency 288 TotalCount 48 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Scout_Milk_Hard Skill Expert Tag "bot_giant" } } } WaveSpawn { Name w5_short_2 TotalCurrency 96 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Scout_Shortstop ClassIcon scout_shortstop_giant Skill Expert Attributes "AlwaysCrit" Tag "bot_giant" } } } WaveSpawn { Name w5_gold TotalCurrency 72 TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllDead w5_short Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Heavy_Brassbeast Attributes "AlwaysCrit" Skill Expert Tag "bot_giant" } TFBot { Template T_TFBot_Medic_Shield_Extended Tag bot_squad_member Tag bot_giant } TFBot { Template T_TFBot_Medic_Shield_Extended Tag bot_squad_member Tag bot_giant } } } WaveSpawn { Name w5_gold_2 TotalCurrency 192 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0 WaitForAllDead w5_short Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Heavy_Brassbeast Attributes "AlwaysCrit" Tag "bot_giant" } } } WaveSpawn { Name w5_crit TotalCurrency 90 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 15 WaitForAllDead w5_gold_2 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Pyro_Crit Tag "bot_giant" } } } WaveSpawn { Name w5_super TotalCurrency 160 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 8 WaitForAllDead w5_scatter Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast_Bonk_Expert Tag "bot_giant" } } } WaveSpawn { Name w5_engi TotalCurrency 22 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } } } WaveSpawn { Name w5_engi TotalCurrency 0 TotalCount 99 MaxActive 2 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 30 WaitForAllDead w5_engi Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{yellow}게이트가 점령{blue}되면 지원 로봇이 교체됩니다" } WaveSpawn { Name 6900$ TotalCurrency 300 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Heavy_Penetration Attributes "AlwaysCrit" } TFBot { Template T_TFGateBot_Giant_Heavy_Healonhit Attributes "AlwaysCrit" } } } WaveSpawn { Name w6_gatebot TotalCurrency 320 TotalCount 40 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Demo_Paintrain_Armored WeaponRestrictions MeleeOnly AddTemplate GateBotDemoman } } } WaveSpawn { Name 6900$ TotalCurrency 300 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Giant_Soldier_Tankbuster Attributes "AlwaysCrit" Tag "bot_giant" } TFBot { Template T_TFBot_Giant_Pyro_Gaspasser_Explove Attributes "AlwaysCrit" Tag "bot_giant" } } } WaveSpawn { Name 6900$ TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Spammer Tag "bot_giant" } } } WaveSpawn { Name w6_boss TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 WaitForAllDead 6900$ Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { ClassIcon soldier_spammer_homing Health 70000 Scale 1.8 Name "Chief Homing Soldier" Class Soldier RocketCustomParticle eyeboss_projectile EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank Tag bot_giant BehaviorModifiers push Attributes "IgnoreFlag" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Item "the concheror" ItemAttributes { ItemName "tf_weapon_rocketlauncher" "faster reload rate" -2 "fire rate bonus" 0.3 "damage bonus" 1.25 "heal on hit for rapidfire" 200 "speed_boost_on_kill" 5 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.1 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" 0.5 "no self blast dmg" 1 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.75 TurnPower 100 MaxAimError 120 } } RevertGateBotsBehavior { Tag bot_gatebot Tag nav_prefer_gate1_flank Tag bot_giant BehaviorModifiers push Attributes "IgnoreFlag" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Item "the concheror" ItemAttributes { ItemName "tf_weapon_rocketlauncher" "faster reload rate" -2 "fire rate bonus" 0.3 "damage bonus" 1.5 "heal on hit for rapidfire" 200 "speed_boost_on_kill" 5 "mod rage on hit bonus" 10001 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.1 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" 0.5 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.75 TurnPower 100 MaxAimError 120 } } } } } } WaveSpawn { Name w6_0Acap TotalCurrency 0 TotalCount 99 MaxActive 8 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 WaitForAllSpawned w6_boss Where spawnbot_upper0 Where spawnbot_upper1 Support 1 Squad { TFBot { Template T_TFBot_Scout_FastFire Attributes "AlwaysCrit" AddTemplate GatebotScout } } } WaveSpawn { Name w6_ABcap TotalCurrency 0 TotalCount 99 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main1 Where spawnbot_main2 Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn_FastBuild } } } WaveSpawn { Name w6_Bcap TotalCurrency 0 TotalCount 99 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_main2 Support 1 Squad { TFBot { Template T_TFBot_Pyro_Dragon_Hard Skill Expert } } } WaveSpawn { Name w6_Bcap TotalCurrency 0 TotalCount 99 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_upper2 Support 1 Squad { TFBot { Template T_TFBot_Pyro_Dragon_Hard Skill Expert } } } WaveSpawn { Name w6_boss_support TotalCurrency 0 TotalCount 99 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllSpawned w6_boss Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Support 1 Squad { TFBot { Template T_TFBot_Soldier_Direct_Spammer AddTemplate GateBotSoldier } } } WaveSpawn { Name w6_boss_support TotalCurrency 0 TotalCount 99 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllSpawned w6_boss Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Support 1 Squad { TFBot { Template T_TFBot_Soldier_Direct_Spammer AddTemplate GateBotSoldier } } } WaveSpawn { Name w6_boss_support TotalCurrency 0 TotalCount 99 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 WaitForAllSpawned w6_boss Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn_FastBuild } } } } }