#base robot_giant.pop #base robot_standard.pop #base rotating_shield.pop #base robot_tank_small_turret.pop //Made By Lassie <3, and BoomH3adShotMF, this mission was realized entirely under the purpose of going to contribute to TF2Cloud and MvM X-Treme to make MvM a better and more enjoyable experience //Thank you for playing or using this popfile on this server, if you do please site let people who made this mission WaveSchedule { StartingCurrency 0 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom 0 MaxSpectators 5 MaxRedPlayers 8 AllowMultipleSappers 1 AllowBombBuffsForPlayerCarriers 1 BonusRatioHalf 0.50 BonusRatioFull 0.75 FixedBuybacks 1 BuybacksPerWave 10 DeathPenalty 10 SniperHideLasers 1 RobotLimit 22 BotsRandomCrit 1 SniperAllowHeadshots 1 ImprovedAirblast 1 BotTeleportUberDuration 2 DefaultMiniBossScale 1.5 VacNumCharges 4 DoubleDonkWindow 5 AllowJoinTeamBlue 1 AllowJoinTeamBlueMax 4 RespawnWaveTimeBlue 3 FixedRespawnWaveTimeBlue 1 BluHumanFlagCapture 1 BluHumanFlagPickup 1 BluHumanInfiniteAmmo 0 BluHumanInfiniteCloak 1 BluHumanTeleportOnSpawn 1 AllowBluPlayerReanimators 1 BluHumanSpawnNoShoot 1 BluHumanSpawnProtection 1 BotsUsePlayerTeleporters 1 NoRomevisionCosmetics 1 BluPlayersAreRobots 1 RedPlayersAreRobots 0 CustomEyeParticle "eye_powerup_red_lvl_3" WaveStartCountdown 10 FixSetCustomModelInput 1 FixHuntsmanDamageBonus 1 PrecacheSound "shellfie.wav" PrecacheSound "split_n_splat.wav" PrecacheSound "big_bad_boss.wav" PrecacheSound "ink_or_sink.wav" PrecacheSound "god.wav" PrecacheModel "models/bots/boss_bot/mystery_machine.mdl" PrecacheModel "models/bots/boss_bot/mystery_bomb.mdl" PrecacheSound "boss_warning_colonel_french.mp3" PrecacheGeneric "materials/lasiemm/mm.vtf" PrecacheGeneric "materials/lasiemm/mm.vmt" PrecacheGeneric "materials/models/props_frontline/tank_cart_1.vmt" PrecacheGeneric "materials/models/props_frontline/tank_cart_1.vtf" PrecacheGeneric "materials/models/props_frontline/tank_cart_1_shark.vtf" PrecacheGeneric "materials/models/props_frontline/tank_cart_1_shark.vmt" PrecacheGeneric "materials/models/props_frontline/tank_cart_1_illum.vtf" PrecacheGeneric "materials/models/props_frontline/tank_cart_2_illum.vtf" PrecacheGeneric "materials/models/props_frontline/tank_cart_2.vmt" PrecacheGeneric "materials/models/props_frontline/tank_cart_2.vtf" PrecacheModel "models/weapons/c_models/c_csgo_awp/c_csgoawp.dx80.vtx" PrecacheModel "models/weapons/c_models/c_csgo_awp/c_csgoawp.dx90.vtx" PrecacheModel "models/weapons/c_models/c_csgo_awp/c_csgoawp.mdl" PrecacheModel "models/weapons/c_models/c_csgo_awp/c_csgoawp.sw.vtx" PrecacheModel "models/weapons/c_models/c_csgo_awp/c_csgoawp.vvd" PrecacheGeneric "materials/lassiesniper/sniper_01.vmt" PrecacheGeneric "materials/lassiesniper/sniper_d.vtf" PrecacheGeneric "materials/lassiesniper/sniper_e.vtf" PrecacheGeneric "materials/lassiesniper/sniper_n.vtf" PrecacheModel "models/bomb/models/props_td/atom_bomb.dx80.vtx" PrecacheModel "models/bomb/models/props_td/atom_bomb.dx90.vtx" PrecacheModel "models/bomb/models/props_td/atom_bomb.mdl" PrecacheModel "models/bomb/models/props_td/atom_bomb.sw.vtx" PrecacheModel "models/bomb/models/props_td/atom_bomb.vvd" PrecacheGeneric "materials/lassiebomb/material1.vmt" PrecacheGeneric "materials/lassiebomb/material1.vtf" PrecacheGeneric "materials/lassiebomb/shell1.vmt" PrecacheGeneric "materials/lassiebomb/shell1.vtf" PrecacheGeneric "materials/lassiebomb/shell2.vmt" PrecacheGeneric "materials/lassiebomb/shell2.vtf" PrecacheGeneric "materials/lassiebomb/shell3.vmt" PrecacheGeneric "materials/lassiebomb/shell3.vtf" PrecacheGeneric "materials/hud/leaderboard_class_heavy_steelfist_chilli.vmt" ClassLimit { Heavyweapons 2 Medic 2 Sniper 1 Soldier 2 Scout 1 Demoman 1 Pyro 2 Engineer 2 Spy 1 } PointTemplates { Music_Logic { NoFixup 1 ambient_generic { "targetname" "wartime" "health" "10" "message" "shellfie.wav" "radius" "99999" "spawnflags" 49 } logic_relay { "targetname" "startmusic_relay" "OnTrigger" "wartime,PlaySound,0,0,-1" } logic_relay { "targetname" "stopmusic_relay" "OnTrigger" "wartime,Volume,0,0,-1" } logic_relay { "targetname" "music_loop_logic" "spawnflags" "2" "OnTrigger" "wartime,PlaySound,0,0,-1" "OnTrigger" "!self,Trigger,,268,-1" //put length of the music instead of X } logic_relay { "targetname" "startmusic_loop_relay" "OnTrigger" "music_loop_logic,Trigger,,0,-1" } logic_relay { "targetname" "stopmusic_loop_relay" "OnTrigger" "music_loop_logic,CancelPending,0,0,-1" "OnTrigger" "wartime,Volume,0,0,-1" } } Sound_Warning { NoFixup 1 ambient_generic { "targetname" "warning_co" "health" "10" "message" "boss_warning_colonel_french.mp3" "radius" "99999" "spawnflags" 49 } logic_relay { "targetname" "startsound_relayw" "OnTrigger" "warning_co,PlaySound,0,0,-1" } logic_relay { "targetname" "stopsound_relayw" "OnTrigger" "warning_co,Volume,0,0,-1" } } Music_Tank { NoFixup 1 ambient_generic { "targetname" "goofy" "health" "10" "message" "split_n_splat.wav" "radius" "99999" "spawnflags" 49 } logic_relay { "targetname" "startmusic_relay" "OnTrigger" "goofy,PlaySound,0,0,-1" } logic_relay { "targetname" "stopmusic_relay" "OnTrigger" "goofy,Volume,0,0,-1" } logic_relay { "targetname" "music_loop_logic_t" "spawnflags" "2" "OnTrigger" "goofy,PlaySound,0,0,-1" "OnTrigger" "!self,Trigger,,106,-1" //put length of the music instead of X } logic_relay { "targetname" "startt_music_loop_relay" "OnTrigger" "music_loop_logic_t,Trigger,,0,-1" } logic_relay { "targetname" "stopt_music_loop_relay" "OnTrigger" "music_loop_logic_t,CancelPending,0,0,-1" "OnTrigger" "goofy,Volume,0,0,-1" } } Music_Attacker { NoFixup 1 ambient_generic { "targetname" "attacker" "health" "10" "message" "ink_or_sink.wav" "radius" "99999" "spawnflags" 49 } logic_relay { "targetname" "startmusic_relay" "OnTrigger" "attacker,PlaySound,0,0,-1" } logic_relay { "targetname" "stopmusic_relay" "OnTrigger" "attacker,Volume,0,0,-1" } logic_relay { "targetname" "music_loop_logic_ta" "spawnflags" "2" "OnTrigger" "attacker,PlaySound,0,0,-1" "OnTrigger" "!self,Trigger,,32,-1" //put length of the music instead of X } logic_relay { "targetname" "startta_music_loop_relay" "OnTrigger" "music_loop_logic_ta,Trigger,,0,-1" } logic_relay { "targetname" "stopta_music_loop_relay" "OnTrigger" "music_loop_logic_ta,CancelPending,0,0,-1" "OnTrigger" "attacker,Volume,0,0,-1" } } Music_MiniBoss { NoFixup 1 ambient_generic { "targetname" "minib" "health" "10" "message" "mbbattle.mp3" "radius" "99999" "spawnflags" 49 } logic_relay { "targetname" "startmusic_relay" "OnTrigger" "minib,PlaySound,0,0,-1" } logic_relay { "targetname" "stopmusic_relay" "OnTrigger" "minib,Volume,0,0,-1" } logic_relay { "targetname" "music_loop_logic_mb" "spawnflags" "2" "OnTrigger" "minib,PlaySound,0,0,-1" "OnTrigger" "!self,Trigger,,120,-1" //put length of the music instead of X } logic_relay { "targetname" "startmb_music_loop_relay" "OnTrigger" "music_loop_logic_mb,Trigger,,0,-1" } logic_relay { "targetname" "stopmb_music_loop_relay" "OnTrigger" "music_loop_logic_mb,CancelPending,0,0,-1" "OnTrigger" "minib,Volume,0,0,-1" } } Music_Boss { NoFixup 1 ambient_generic { "targetname" "bossbattlecool" "health" "10" "message" "big_bad_boss.wav" "radius" "99999" "spawnflags" 49 } logic_relay { "targetname" "startmusic_relay" "OnTrigger" "bossbattlecool,PlaySound,0,0,-1" } logic_relay { "targetname" "stopmusic_relay" "OnTrigger" "bossbattlecool,Volume,0,0,-1" } logic_relay { "targetname" "music_loop_logic_b" "spawnflags" "2" "OnTrigger" "bossbattlecool,PlaySound,0,0,-1" "OnTrigger" "!self,Trigger,,100,-1" //put length of the music instead of X } logic_relay { "targetname" "startb_music_loop_relay" "OnTrigger" "music_loop_logic_b,Trigger,,0,-1" } logic_relay { "targetname" "stopb_music_loop_relay" "OnTrigger" "music_loop_logic_b,CancelPending,0,0,-1" "OnTrigger" "bossbattlecool,Volume,0,0,-1" } } } SpawnTemplate Music_Logic SpawnTemplate Music_Tank SpawnTemplate Music_Attacker SpawnTemplate Music_MiniBoss SpawnTemplate Music_Boss SpawnTemplate Sound_Warning Mission { Objective Sniper Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 20 CooldownTime 20 DesiredCount 3 TFBot { Health 160 ClassIcon sniper_tiago Class Sniper Name "Hunter" Skill Expert Item "the awper hand" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 1 CooldownTime 20 DesiredCount 1 TFBot { ClassIcon spy_red_g Health 55 Name "Killer Joke" Template T_TFBot_Spy Attributes "AlwaysCrit" ItemAttributes { ItemName "festive ambassador" "damage bonus" 1000 } ItemAttributes { ItemName "golden frying pan" "damage bonus" 1000 } Item "festive ambassador" Item "golden frying pan" Item "the u-clank-a" } } Mission { Objective DestroySentries Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 1 CooldownTime 20 DesiredCount 1 TFBot { Health 5001 Name "Explodion" //your worst nightmare Skill Expert Template T_TFBot_SentryBuster Attributes "AlwaysCrit" ItemAttributes { ItemName "friendly item" "damage bonus" 1000 "move speed bonus" 2 "damage force reduction" "airblast vulnerability multiplier" 0.5 "cannot be backstabbed" "override footstep sound set" 7 } Item "friendly item" Item "the ullapool caber" } } Wave { CustomWaveNumber 1 Explanation { Line "{green}Mission realized by Lassie and BoomH3adShotMF and the MvM X-Treme Team" Line "{white}Big Invasion ahead" } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } //PersonAttributes //{ //PersonName "Teen Lolo" //"cringe penalty" 100000 //} ItemAttributes { ItemAttributes "the awper hand" "custom item model" "models/weapons/c_models/c_csgo_awp/c_csgoawp.mdl" } ItemAttributes { ItemName "The Black Box" "clip size bonus" 1.25 "mod projectile heat seek power" 360 "mod projectile heat aim error" 100 "mod projectile heat aim time" 10 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 1 } ItemAttributes { ItemName "The Bazaar Bargain" "Set DamageType Ignite" 1 } ItemAttributes { ItemName "The Beggar's Bazooka" "reload time increased" 3 "fire rate bonus" 0.5 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 60 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 "projectile speed increased" 1.5 "clip size penalty" 0.25 } ItemAttributes { ItemName "Rocket Jumper" "reload time decreased" 0.000000000001 "fire rate bonus" 0.00000000000001 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 60 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 "projectile speed increased" 15 "clip size bonus" 20 "maxammo primary increased" 20 } ItemAttributes { ItemName "the iron bomber" "blast radius increased" 2 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "blast radius increased" 1.25 "reload time increased" 1.25 "clip size bonus" 1.5 } ItemAttributes { ItemName "The Cow Mangler 5000" "blast radius increased" 1.75 "reload time decreased" 0.75 "clip size penalty" 0.25 "damage bonus" 1.25 "projectile speed increased" 1.60 "Set DamageType Ignite" 1 } ItemAttributes { ItemName "The Direct Hit" "projectile speed decreased" 0.01 "damage bonus" 7.5 "blast radius increased" 10 "reload time decreased" 10 } ItemAttributes { ItemName "The Original" "projectile speed decreased" 0.05 "damage bonus" 1.5 "blast radius increased" 1.5 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 60 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 "fire rate bonus" 0.00000000000001 "clip size penalty" 0.25 "reload rate decreased" 0.25 } ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 5 } ItemAttributes { ItemName "tomislav" "fire rate bonus" 0.5 "damage bonus" 2 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size penalty" 0.75 "damage bonus" 1.50 "mod projectile heat seek power" 360 "mod projectile heat aim error" 100 "mod projectile heat aim time" 10 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0.75 "is australium item" 1 "projectile speed increased" 1.50 } ItemAttributes { ItemName "the liberty launcher" "damage penalty" 0.75 "fire rate penalty" 1.2 "reload time decreased" 0.8 "mod projectile heat seek power" 360 "mod projectile heat aim error" 100 "mod projectile heat aim time" 0.75 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0.30 "is australium item" 1 "projectile speed increased" 5 "maxammo primary increased" 20 } ItemAttributes { ItemName "The Reserve Shooter" "damage bonus" 20 "clip size penalty" 0.2 "reload time increased" 1.5 "fire rate penalty" 1.5 } ItemAttributes { ItemName "The Scottish Resistance" "damage penalty" 0.5 "fire rate bonus" 0.8 "reload time decreased" 2 "maxammo primary increased" 5 "clip size bonus" 1.5 } ItemAttributes { ItemName "the Air Strike" "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 0.5 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 } ItemAttributes { ItemName "the sydney sleeper" "add give health to teammate on hit" 60 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "mult crit when health is below percent" 1.1 "stun on damage" 3 } ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.001 "Set DamageType Ignite" 1 } ItemAttributes { ItemName "necro smasher" "damage bonus" 10 "fire rate bonus" 0.5 } InitWaveOutput { Target stopmusic_loop_relay Action Trigger } WaveSpawn { FirstSpawnOutput { Target stopmusic_loop_relay Action Trigger } } WaveSpawn { Name "W1Aa" TotalCount 1 SpawnCount 1 MaxActive 1 TotalCurrency 0 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main0 FirstSpawnOutput { Target startmusic_loop_relay Action Trigger } TFBot { ClassIcon scout_alt Health 100 Name "musicbox starter" Class Scout Skill Normal WeaponRestrictions "MeleeOnly" } } WaveSpawn { Name "W1Ab" TotalCurrency 100 TotalCount 50 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitForAllDead "W1Aa" WaitBetweenSpawns 1 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 TFBot { ClassIcon demo_burst Health 175 Name "The Bomber" Class Demoman Skill Hard BehaviorModifiers Push Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "the tide turner" Item "the brown bomber" Item "the scotsman's stove pipe" Item "osx item" } } WaveSpawn { Name "W1Ab" TotalCurrency 100 TotalCount 90 MaxActive 36 SpawnCount 9 WaitBeforeStarting 0 WaitForAllDead "W1Aa" WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { ClassIcon sniper_jarate Name "Super Jarate" Health 100 Class Sniper Skill Expert WeaponRestrictions "SecondaryOnly" ItemAttributes { ItemName "Jarate" "reload time increased" 0.01 "fire rate bonus" 0.1 } Item "Jarate" Item "The Bushman" } TFBot { ClassIcon pyro Name "PyroManiac" Health 200 Class Pyro Skill Hard Item "The Back Burner" Item "Firewall Helmet" } TFBot { ClassIcon heavy Name "Big Killer" Health 455 Class HeavyWeapons Skill Expert Item "Nathascha" Item "Officer's Ushanka" CharacterAttributes { "ring of fire while aiming" 50 "ragdolls become ash" 1 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } } } } WaveSpawn { Name "W1Ab" TotalCurrency 90 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitForAllDead "W1Aa" WaitBetweenSpawns 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { ClassIcon sniper_jarate Name "Super Jarate" Health 100 Class Sniper Skill Expert WeaponRestrictions "SecondaryOnly" ItemAttributes { ItemName "Jarate" "reload time increased" 0.01 "fire rate bonus" 0.1 } Item "Jarate" Item "Trophy Belt" } TFBot { ClassIcon pyro Name "PyroManiac" Health 200 Class Pyro Skill Hard Item "The Phlogistinator" Item "Firewall Helmet" } TFBot { ClassIcon heavy_heater Name "Heater-Heavy" Health 455 Class HeavyWeapons Skill Expert Item "The Huo Long Heatmaker" Item "Officer's Ushanka" CharacterAttributes { "ring of fire while aiming" 50 "ragdolls become ash" 1 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } } } } WaveSpawn { Name "W1B" TotalCurrency 120 TotalCount 60 MaxActive 30 SpawnCount 6 WaitBeforeStarting 0 WaitForAllDead "W1Ab" WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo Name "Bomber Bot" Health 175 Class Demoman Skill Expert Item "Dynamite Abs" Item "Head Banger" Item "The Iron Bomber" } TFBot { ClassIcon scout Name "FanClub Member Scout" Health 130 Class Scout Skill Expert Item "The Soda Popper" Item "The Batter's Helmet" } TFBot { ClassIcon soldier_libertylauncher Name "Burst Soldier" Health 220 Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "The Liberty Launcher" "damage bonus" 1.2 "reload time decreased" 0.1 "clip size bonus" 10 } Item "The Liberty Launcher" Item "The Crack Pot" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 TurnPower 50 MaxAimError 90 } } } } WaveSpawn { Name "W1C" TotalCurrency 500 TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitForAllDead "W1B" WaitBetweenSpawns 1 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { ClassIcon heavy_deflector Name "Mega Gunsmann" Attributes "MiniBoss" Health 5000 Class Heavyweapons Skill Expert Scale 1.5 Item "The Iron Curtain" Item "Heavy Heating" } TFBot { ClassIcon medic_uber Name "Zap-Medic" Health 350 Class Medic Skill Expert Item "Medic Monarch" Item "The Kritzkrieg" } TFBot { ClassIcon sniper_tiago Name "Johnny-Panther" Health 500 Class Sniper Skill Expert Item "The Hunstman" Item "Bushman" } } } WaveSpawn { Name "W1C" TotalCurrency 125 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitForAllDead "W1B" WaitBetweenSpawns 2 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 TFBot { ClassIcon heavy_alt Health 1750 Class Heavyweapons Attributes "MiniBoss" Skill Expert Scale 1.3 Item "The Fists Of Steel" Item "The Carl" } } WaveSpawn { Name "W1C" TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 1 WaitBeforeStarting 15 WaitForAllDead "W1B" WaitBetweenSpawns 2 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { ClassIcon heavy_steelfist Health 1500 Class Heavyweapons Skill Expert Scale 1.3 Item "The Fists Of Steel" Item "The Carl" } } } Wave { CustomWaveNumber 1 Explanation { Line "{green}Mission realized by Lassie and BoomH3adShotMF and the MvM X-Treme Team" Line "{blue}Go you blu goons, attack red base!" Line "{red}This is the last attack of -Alter-.co, after this they will never come back!" } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } //PersonAttributes //{ //PersonName "Teen Lolo" //"cringe penalty" 100000 //} ItemAttributes { ItemAttributes "the awper hand" "custom item model" "models/weapons/c_models/c_csgo_awp/c_csgoawp.mdl" } ItemAttributes { ItemName "The Black Box" "clip size bonus" 1.25 "mod projectile heat seek power" 360 "mod projectile heat aim error" 100 "mod projectile heat aim time" 10 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 1 } ItemAttributes { ItemName "The Bazaar Bargain" "Set DamageType Ignite" 1 } ItemAttributes { ItemName "The Beggar's Bazooka" "reload time increased" 3 "fire rate bonus" 0.5 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 60 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 "projectile speed increased" 1.5 "clip size penalty" 0.25 } ItemAttributes { ItemName "Rocket Jumper" "reload time decreased" 0.000000000001 "fire rate bonus" 0.00000000000001 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 60 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 "projectile speed increased" 15 "clip size bonus" 20 "maxammo primary increased" 20 } ItemAttributes { ItemName "the iron bomber" "blast radius increased" 2 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "blast radius increased" 1.25 "reload time increased" 1.25 "clip size bonus" 1.5 } ItemAttributes { ItemName "The Cow Mangler 5000" "blast radius increased" 1.75 "reload time decreased" 0.75 "clip size penalty" 0.25 "damage bonus" 1.25 "projectile speed increased" 1.60 "Set DamageType Ignite" 1 } ItemAttributes { ItemName "The Direct Hit" "projectile speed decreased" 0.01 "damage bonus" 7.5 "blast radius increased" 10 "reload time decreased" 10 } ItemAttributes { ItemName "The Original" "projectile speed decreased" 0.05 "damage bonus" 1.5 "blast radius increased" 1.5 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 60 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 "fire rate bonus" 0.00000000000001 "clip size penalty" 0.25 "reload rate decreased" 0.25 } ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 5 } ItemAttributes { ItemName "tomislav" "fire rate bonus" 0.5 "damage bonus" 2 } ItemAttributes { ItemName "brass beast" "fire rate bonus" 0.7 "damage bonus" 5 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size penalty" 0.75 "damage bonus" 1.50 "mod projectile heat seek power" 360 "mod projectile heat aim error" 100 "mod projectile heat aim time" 10 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0.75 "is australium item" 1 "projectile speed increased" 1.50 } ItemAttributes { ItemName "the liberty launcher" "damage penalty" 0.75 "fire rate penalty" 1.2 "reload time decreased" 0.8 "mod projectile heat seek power" 360 "mod projectile heat aim error" 100 "mod projectile heat aim time" 0.75 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0.30 "is australium item" 1 "projectile speed increased" 5 "maxammo primary increased" 20 } ItemAttributes { ItemName "The Reserve Shooter" "damage bonus" 20 "clip size penalty" 0.2 "reload time increased" 1.5 "fire rate penalty" 1.5 } ItemAttributes { ItemName "The Scottish Resistance" "damage penalty" 0.5 "fire rate bonus" 0.8 "reload time decreased" 2 "maxammo primary increased" 5 "clip size bonus" 1.5 } ItemAttributes { ItemName "the Air Strike" "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 0.5 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 } ItemAttributes { ItemName "the sydney sleeper" "add give health to teammate on hit" 60 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "mult crit when health is below percent" 1.1 "stun on damage" 3 } ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.001 "Set DamageType Ignite" 1 } ItemAttributes { ItemName "necro smasher" "damage bonus" 10 "fire rate bonus" 0.5 } InitWaveOutput { Target stopmusic_loop_relay Action Trigger } WaveSpawn { FirstSpawnOutput { Target stoptmusic_loop_relay Action Trigger } } WaveSpawn { FirstSpawnOutput { Target startt_music_loop_relay Action Trigger } } WaveSpawn { Name "W2A" TotalCurrency 150 TotalCount 90 MaxActive 36 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { ClassIcon heavy_shotgun Name "Fire Squad Leader" Health 500 Class Soldier Skill Expert WeaponRestrictions "SecondaryOnly" Attributes "AlwaysCrit" Item "The Stainless Pot" } TFBot { ClassIcon pyro Name "Fire Squad Member" Health 375 Class Pyro Skill Hard WeaponRestrictions "SecondaryOnly" Item "Firewall Helmet" } TFBot { ClassIcon heavy Name "Fire Squad Heavy-Bolted Member" Health 450 Class HeavyWeapons Skill Expert WeaponRestrictions "SecondaryOnly" Item "The Family Business" Item "Patriot Peak" } } } WaveSpawn { Name "W2A" TotalCurrency 150 TotalCount 36 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { ClassIcon heavy_shotgun Name "Fire Squad Leader" Health 500 Class Soldier Skill Expert WeaponRestrictions "SecondaryOnly" Attributes "AlwaysCrit" Item "The Stainless Pot" } TFBot { ClassIcon pyro Name "Fire Squad Member" Health 375 Class Pyro Skill Hard WeaponRestrictions "SecondaryOnly" Item "Firewall Helmet" } TFBot { ClassIcon heavy Name "Fire Squad Heavy-Bolted Member" Health 450 Class HeavyWeapons Skill Expert WeaponRestrictions "SecondaryOnly" Item "The Family Business" Item "Patriot Peak" } } } WaveSpawn { Name "W2B" TotalCurrency 150 TotalCount 36 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitForAllDead "W2A" WaitBetweenSpawns 5 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { ClassIcon heavy_heater Name "Mr. Cleaner" Health 5500 Class Heavyweapons Skill Expert Attributes "AlwaysCrit" Item "The u-clank-a" } TFBot { ClassIcon medic_uber Name "Reinforced-Medic" Health 400 Class Medic Skill Hard Item "Berlin Brain Bowl" Item "Bunnyhopper's Ballisitcs Vest" } TFBot { ClassIcon heavy Name "Heavy-Bolted Trooper" Health 475 Class HeavyWeapons Skill Expert WeaponRestrictions "SecondaryOnly" Item "The Family Business" Item "Patriot Peak" } } } } }