#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 8 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Objective Sniper Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective DestroySentries Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main1 BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 40 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster Tag bot_sentrybuster } } Mission { Objective Engineer Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main1 BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 1200 + 100 (1300)" StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_centerpath_relay Action Trigger } WaveSpawn { Name w1_carry TotalCurrency 50 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 120 WaitBetweenSpawns 0 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { Name w1_wave01 TotalCurrency 200 TotalCount 16 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag "bot_giant" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_support01 TotalCurrency 175 TotalCount 48 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { ClassIcon shotgun Health 200 Name "Shotgun Soldier" Class Soldier EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions SecondaryOnly } RevertGateBotsBehavior { Skill Expert WeaponRestrictions SecondaryOnly Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } } WaveSpawn { Name w1_wave02 WaitForAllDead w1_wave01 TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 TFBot { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_giant Health 5000 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } RevertGateBotsBehavior { Skill Expert Tag bot_giant WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } } WaveSpawn { Name w1_wave02 WaitForAllDead w1_wave01 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Giant_Heavyweapons Tag "bot_giant" } } WaveSpawn { Name w1_wave02 WaitForAllDead w1_support01 TotalCurrency 200 TotalCount 36 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFGateBot_Demoman_Hard } } WaveSpawn { Name w1_wave03 WaitForAllDead w1_wave02 TotalCurrency 300 TotalCount 40 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Easy } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 2700 + 200 (2900)" StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name w2_carry TotalCurrency 50 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { Name w2_wave01 TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 TFBot { Template T_TFGateBot_Scout_FAN } } WaveSpawn { Name w2_wave01 TotalCurrency 200 TotalCount 42 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name w2_giantfan TotalCurrency 150 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TFBot { Template T_TFBot_Giant_Scout_FAN Tag "bot_giant" } } WaveSpawn { Name w2_wave02 WaitForAllDead w2_wave01 TotalCurrency 200 TotalCount 20 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Class Demoman ClassIcon demoknight_giant Name "Giant Demoknight" Health 3300 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Demoman" Skill Expert Item "Prince Tavish's Crown" Item "The Chargin' Targe" Item "The Eyelander" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } RevertGateBotsBehavior { Skill Expert Tag bot_giant Item "Prince Tavish's Crown" Item "The Chargin' Targe" Item "The Eyelander" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } } WaveSpawn { Name w2_spy WaitForAllDead w2_wave01 TotalCurrency 0 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TFBot { ClassIcon spy Health 125 Name Spy Class Spy Skill Expert } } WaveSpawn { Name w2_wave03 WaitForAllDead w2_wave02 TotalCurrency 300 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFGateBot_Pyro_Flaregun } TFBot { Template T_TFGateBot_Pyro_Flaregun } } } WaveSpawn { Name w2_wave04 WaitForAllDead w2_wave03 TotalCurrency 300 TotalCount 24 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Tag "bot_giant" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2_lastsupport WaitForAllDead w2_wave03 TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Scout_Melee } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 4100 + 300 (4100)" StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name w3_carry TotalCurrency 50 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } WaveSpawn { Name w3_wave01 TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Heavy_Shotgun_Burst Tag "bot_giant" } TFBot { Template T_TFBot_Medic_Shield_Quickfix } } } WaveSpawn { Name w3_wave01 TotalCurrency 100 TotalCount 64 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFGateBot_Heavy_Hard } } WaveSpawn { Name w3_engi01 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn Attributes IgnoreFlag } } WaveSpawn { Name w3_wave02 WaitForAllDead w3_wave01 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 TFBot { Template T_TFBot_Demoman_Samurai Tag "bot_giant" } } WaveSpawn { Name w3_wave03 WaitForAllSpawned w3_wave02 TotalCurrency 200 TotalCount 60 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Demo_Burst_Normal } TFBot { Template T_TFBot_Medic } TFBot { Class Soldier Name "Extended Buff Soldier" ClassIcon soldier_buff EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Skill Expert Attributes "AlwaysCrit" Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "increase buff duration" 9.0 } } RevertGateBotsBehavior { Skill Expert Attributes "AlwaysCrit" Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "increase buff duration" 9.0 } Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } } } WaveSpawn { Name w3_battalion WaitForAllDead w3_wave02 TotalCurrency 100 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 15 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion Tag "bot_giant" Attributes "AlwaysCrit" } } WaveSpawn { Name w3_wave04 WaitForAllDead w3_wave03 TotalCurrency 300 TotalCount 54 MaxActive 18 SpawnCount 18 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { ClassIcon soldier_normal_crit Health 200 Name "Crit Soldier" Class Soldier EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.6 "damage bonus" 2.0 } } RevertGateBotsBehavior { Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.6 "damage bonus" 2.0 } Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } } WaveSpawn { Name w3_engi02 WaitForAllDead w3_wave02 TotalCurrency 50 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn Attributes IgnoreFlag } } WaveSpawn { Name w3_wave05 WaitForAllDead w3_wave04 TotalCurrency 300 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Tag "bot_giant" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w3_lastsupport WaitForAllDead w3_wave04 TotalCurrency 50 TotalCount 50 MaxActive 14 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Normal } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 6000 + 400 (6400)" StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name w4_carry TotalCurrency 50 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Pyro_Backburner Skill Expert } } WaveSpawn { Name w4_wave01 TotalCurrency 150 TotalCount 48 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFGateBot_Demo_Burst_Normal_Crit } } WaveSpawn { Name w4_superscout01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TFBot { Template T_TFBot_Giant_Scout_Fast_Expert Tag "bot_giant" } } WaveSpawn { Name w4_wave02 WaitForAllDead w4_wave01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Spammer_Hyper Tag "bot_giant" } } } WaveSpawn { Name w4_wave03 WaitForAllDead w4_wave02 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons_HealOnKill } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended_Quickheal } } } WaveSpawn { Name w4_wave03 WaitForAllDead w4_wave02 TotalCurrency 200 TotalCount 36 MaxActive 8 SpawnCount 8 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } WaveSpawn { Name w4_superscout02 WaitForAllDead w4_wave03 TotalCurrency 200 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast_Expert } } } WaveSpawn { Name w4_gatepush_fanscout WaitForAllDead w4_wave03 TotalCurrency 200 TotalCount 12 MaxActive 8 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 5 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Scout_FAN } } } WaveSpawn { Name w4_wave04 WaitForAllDead w4_wave03 TotalCurrency 300 TotalCount 60 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 RandomChoice { TFBot { Template T_TFBot_Scout_FastFire } TFBot { Template T_TFBot_Scout_FastFire } TFBot { ClassIcon scout Health 125 Name "Rapid Fire Scout" Class Scout EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" Skill Expert ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 0.5 "faster reload rate" -0.8 } } RevertGateBotsBehavior { Skill Expert Item "MvM GateBot Light Scout" ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 0.5 "faster reload rate" -0.8 } ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } } } WaveSpawn { Name w4_wave05 WaitForAllDead w4_wave04 TotalCurrency 100 TotalCount 40 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { ClassIcon heavy_heater Health 300 Name "Crit Flame Heavy" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Skill Expert MaxVisionRange 1200 Attributes "AlwaysCrit" ItemAttributes { ItemName "the huo long heatmaker" "ring of fire while aiming" 50 "ragdolls become ash" 1 "set damagetype ignite" 1 "damage bonus" 1.5 } Item "the huo long heatmaker" Item "the bunsen brave" Item "MvM GateBot Light Heavy" } RevertGateBotsBehavior { Skill Expert MaxVisionRange 1200 Attributes "AlwaysCrit" Item "the huo long heatmaker" Item "the bunsen brave" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } ItemAttributes { ItemName "the huo long heatmaker" "ring of fire while aiming" 50 "ragdolls become ash" 1 "set damagetype ignite" 1 "damage bonus" 1.5 } } } } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4_wave06 WaitForAllDead w4_wave05 TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 10 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Tag "bot_giant" Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4_wave06 WaitForAllDead w4_wave05 TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 7800 + 500 (8300)" StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name w5_carry TotalCurrency 50 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Soldier_Direct_Spammer } } WaveSpawn { Name w5_wave01 TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Giant_Scout_Blaster_Hyper Tag "bot_giant" } } WaveSpawn { Name w5_wave01 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 TFBot { ClassIcon scout_publicenemy_giant Health 1600 Name "Giant Public Enemy Scout" Class Scout EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Scout" Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "baby face's blaster" "bullets per shot bonus" 6 "scattergun has knockback" 5 "damage bonus" 2.0 "faster reload rate" -0.8 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 1.3 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "dillinger's duffel" Item "the fed-fightin' fedora" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "baby face's blaster" "bullets per shot bonus" 6 "scattergun has knockback" 5 "damage bonus" 2.0 "faster reload rate" -0.8 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 1.3 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "dillinger's duffel" Item "the fed-fightin' fedora" Tag bot_giant Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } } WaveSpawn { Name w5_support01 TotalCurrency 50 TotalCount 30 MaxActive 20 SpawnCount 5 WaitBeforeStarting 40 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Scout_Sandman_FastCharge Skill Expert Attributes "AlwaysCrit" } } WaveSpawn { Name w5_wave02 WaitForAllDead w5_wave01 TotalCurrency 300 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 11 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w5_support02 WaitForAllDead w5_support01 TotalCurrency 100 TotalCount 60 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Demo_Loch_Burst } } WaveSpawn { Name w5_wave03 WaitForAllDead w5_wave02 TotalCurrency 200 TotalCount 52 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { ClassIcon heavy_hunter Health 300 Name "Heavy Killer" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_hwg "faster reload rate" 3.0 "fire rate bonus" 3.0 "bullets per shot bonus" 10 } Item "the apparatchik's apparel" Item "the outdoorsman" Item "the family business" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_hwg "faster reload rate" 3.0 "fire rate bonus" 3.0 "bullets per shot bonus" 10 } Item "the apparatchik's apparel" Item "the outdoorsman" Item "the family business" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } } WaveSpawn { Name w5_wave03 WaitForAllDead w5_wave02 TotalCurrency 100 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Heavy_Juggernaut_Minigun Tag "bot_giant" } } WaveSpawn { Name w5_wave04 WaitForAllDead w5_wave03 TotalCurrency 300 TotalCount 60 MaxActive 15 SpawnCount 15 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 TFBot { ClassIcon heavy_heater Health 300 Name "Crit Flame Heavy" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Skill Expert MaxVisionRange 1200 Attributes "AlwaysCrit" ItemAttributes { ItemName "the huo long heatmaker" "ring of fire while aiming" 50 "ragdolls become ash" 1 "set damagetype ignite" 1 "damage bonus" 1.5 } Item "the huo long heatmaker" Item "the bunsen brave" Item "MvM GateBot Light Heavy" } RevertGateBotsBehavior { Skill Expert MaxVisionRange 1200 Attributes "AlwaysCrit" Item "the huo long heatmaker" Item "the bunsen brave" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } ItemAttributes { ItemName "the huo long heatmaker" "ring of fire while aiming" 50 "ragdolls become ash" 1 "set damagetype ignite" 1 "damage bonus" 1.5 } } } } } WaveSpawn { Name w5_giantsoldier WaitForAllDead w5_wave03 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Soldier_Scatter Tag "bot_giant" } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn { Name w5_wave05 WaitForAllDead w5_wave04 TotalCurrency 200 TotalCount 24 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Tag "bot_giant" } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 9000 + 500 (9500)" StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name w6_carry TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Scout_Hyper } } WaveSpawn { Name w6_boss TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Chief_Soldier Tag "bot_giant" } } WaveSpawn { Name w6_uberrush TotalCurrency 200 TotalCount 40 MaxActive 16 SpawnCount 8 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Demo_Burst_Hyper BehaviorModifiers Push Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "mvm gatebot light demoman" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w6_gatepush TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 TFBot { ClassIcon scout_fan_giant Health 1600 Name "Giant Force-A-Pusher" Class Scout EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Scout" Attributes "AlwaysCrit" Skill Expert MaxVisionRange 1200 Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 5 "fire rate bonus" 0.5 "scattergun knockback mult" 10 "weapon spread bonus" 0.4 "faster reload rate" 0.75 } CharacterAttributes { "move speed bonus" 2.0 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the force-a-nature" Item "the bolt boy" Item "flipped trilby" } RevertGateBotsBehavior { Attributes "AlwaysCrit" Skill Expert MaxVisionRange 1200 Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 5 "fire rate bonus" 0.5 "scattergun knockback mult" 10 "weapon spread bonus" 0.4 "faster reload rate" 0.75 } CharacterAttributes { "move speed bonus" 2.0 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the force-a-nature" Item "the bolt boy" Item "flipped trilby" Tag bot_giant Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } } WaveSpawn { Name w6_wave01 WaitForAllDead w6_boss TotalCurrency 300 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 20 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { ClassIcon soldier_rocketrain_hyper_giant Health 4200 Name "Giant Hyper Scatter Soldier" Class Soldier EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "blood botkiller rocket launcher mk.i" "faster reload rate" 0.4 "fire rate bonus" 0.001 "clip size upgrade atomic" 12.0 "projectile spread angle penalty" 3 "damage bonus" 2.0 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed bonus" 0.5 } Item "blood botkiller rocket launcher mk.i" Item "the cross-comm crash helmet" } RevertGateBotsBehavior { Tag bot_giant Skill Expert Item "blood botkiller rocket launcher mk.i" Item "the cross-comm crash helmet" WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "blood botkiller rocket launcher mk.i" "faster reload rate" 0.4 "fire rate bonus" 0.001 "clip size upgrade atomic" 12.0 "projectile spread angle penalty" 3 "damage bonus" 2.0 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed bonus" 0.5 } Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w6_wave02 WaitForAllDead w6_wave01 TotalCurrency 300 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 20 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter_Hyper Tag "bot_giant" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w6_support WaitForAllDead w6_uberrush TotalCurrency 100 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Heavy_Deflector_Healonkill Attributes "AlwaysCrit" } } } }