//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 30 Advanced 1 Templates { } Mission { Objective Spy Where spawnbot_mission_spy InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_centerpath_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 3 Where spawnbot_main0_squad Squad { TFBot { Name "Archer" Template T_TFBot_Sniper_Huntsman Tag "bot_squad_member" } TFBot { Name "Pusher" Template T_TFBot_Scout_FAN } } } WaveSpawn { TotalCurrency 300 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_main0_squad Squad { TFBot { Name "Flamer" Template T_TFBot_Scout_SunStick } TFBot { Name "Bonker" Template T_TFBot_Scout_Melee } TFBot { Name "Fisher" Template T_TFBot_Scout_Fish } } } WaveSpawn { TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 13 Where spawnbot_main0 Squad { TFBot { Name "Fixbot-3000" Template T_TFBot_Medic_QuickFix } TFBot { Health 1200 Name "Prototype-L" Template T_TFBot_Giant_Soldier ItemAttributes { ItemName "tf_weapon_rocketlauncher" "damage penalty" 0.10 } Item "stainless pot" } } } WaveSpawn { TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 3 Where spawnbot_upper0 Squad { TFBot { Name "Pain Enforcer" Template T_TFGateBot_Heavyweapons_Shotgun } TFBot { Name "Gate Knocker" Template T_TFGateBot_Soldier_Easy } } } WaveSpawn { TotalCurrency 50 TotalCount 20 MaxActive 20 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_main0 TFBot { Name "Assassin" Template T_TFBot_Spy } } WaveSpawn { TotalCurrency 10 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_main0_squad TFBot { Name "Crisper" Template T_TFGateBot_Pyro_Normal } } WaveSpawn { TotalCurrency 200 TotalCount 20 MaxActive 5 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_upper0 TFBot { Name "Baseballer" Template T_TFBot_Scout_Sandman } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 TFBot { Health 7500 Name "Shredder" Template T_TFBot_Giant_Heavyweapons_BrassBeast Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" } } WaveSpawn { TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_main0 TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_centerpath_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 15 Where spawnbot_main0 Squad { TFBot { Health 1200 Name "Prototype-L" Template T_TFBot_Giant_Soldier } TFBot { Health 2000 Name "Prototype-LG" Template T_TFGateBot_Giant_Soldier } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_main0 TFBot { Health 1000 Name "Kage" Template T_TFBot_Demoman_Samurai } } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 TFBot { Health 6000 Name "Prototype-H" Template T_TFBot_Giant_Heavyweapons_Shotgun Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "UseBossHealthBar" } } WaveSpawn { TotalCurrency 150 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 TFBot { Health 2000 Name "Bullseye Archer" Template T_TFBot_Sniper_Huntsman_Spammer } } WaveSpawn { TotalCurrency 200 TotalCount 4 MaxActive 1 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_main0 TFBot { Health 3500 Name "Prototype-Knight" Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 TFBot { Health 10000 Name "Knockout Chieftan" Template T_TFBot_Giant_Boxing_Heavy Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "UseBossHealthBar" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_centerpath_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 100 MaxActive 10 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 2 Where spawnbot_main0 TFBot { Health 250 Name "Cavarly" Template T_TFBot_Scout_Melee Tag "bot_gatebot" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" CharacterAttributes { "move speed bonus" 0.7 } } } WaveSpawn { TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot_main0 Squad { TFBot { Name "Iron Boxer" Template T_TFBot_Heavyweapons_Fist } TFBot { Name "Boxer Champ" Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Name "Nimble Boxer" Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Name "Friendly BOxer" Template T_TFBot_Heavyweapons_Gnome } } } WaveSpawn { TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_main0 Squad { TFBot { Health 3500 Name "Rapid Fire Giant Heavy" Template T_TFBot_Giant_Heavyweapons ItemAttributes { ItemName "tf_weapon_minigun" "fire rate bonus" 1.4 } } TFBot { Health 2000 Name "Uberhealer" Template T_TFBot_Giant_Medic ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 1.3 } } } } WaveSpawn { TotalCurrency 100 TotalCount 40 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot_main0_squad Squad { TFBot { Name "Berserker" Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Name "Vampire" Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { TotalCurrency 100 TotalCount 54 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot_upper0 Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { Name "Frontline Piercer" Template T_TFBot_Scout_Shortstop } TFBot { Name "Bonker" Template T_TFBot_Scout_Melee } } } WaveSpawn { TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 14 Where spawnbot_upper0 Squad { TFBot { Name "Pushover" Template T_TFGateBot_Giant_Scout_FAN } TFBot { Name "Phloger" Template T_TFGateBot_Pyro_Normal } TFBot { Name "Bun Burner" Template T_TFGateBot_Pyro_Normal } TFBot { Name "Igniter" Template T_TFGateBot_Pyro_Normal } } } WaveSpawn { TotalCurrency 400 TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_main0 Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { Name "Damage Burster" Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Name "Fisher" Template T_TFBot_Scout_Fish } } } WaveSpawn { TotalCurrency 400 TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot_main0 TFBot { ClassIcon scout Health 125 Name "Distractor" Class Scout Skill Normal } } WaveSpawn { TotalCurrency 200 TotalCount 100 MaxActive 4 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Spy } } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Health 10000 Name "Commander Burst" Template T_TFGateBot_Giant_Soldier_BurstFire } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_centerpath_relay Action Trigger } WaveSpawn { TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot_main0 TFBot { Health 100000 Name "Captain Punch Mk. IV" Template T_TFBot_Chief_Gauntlet Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "tf_weapon_shotgun_hwg" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "warrior's spirit" "damage bonus" 50 } ItemAttributes { ItemName "war head" "attach particle effect" 32 "set item tint RGB" 12073019 } CharacterAttributes { "move speed bonus" 0.1 } Item "warrior's spirit" Item "large luchadore" } } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_main0 TFBot { Name "Iron Boxer" Template T_TFBot_Heavyweapons_Fist } } } }