// This is an edit of Empire Escalation from MVM // Edit from 5/22/23 from me, LogoThePizzaPie (Steam ID: 76561197996607575) // re-edit from 5.23.31 and 6.23.1 // Empire Electrodynamics #base robot_custom_logo_update.pop #base robot_custom_logo_update2.pop #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1900 RespawnWaveTime 8 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Objective DestroySentries Where spawnbot CooldownTime 30 TFBot { Template T_TFBot_SentryBuster Tag "bot_sentrybuster" } } Mission { Objective Sniper Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 85 DesiredCount 2 TFBot { Name Sniper MaxVisionRange 4000 Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 85 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 120 CooldownTime 45 DesiredCount 2 TFBot { Name Sniper MaxVisionRange 4000 Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 20 DesiredCount 2 TFBot { Name Sniper MaxVisionRange 4000 Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Checkpoint Yes Sound Announcer.IncomingMob StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 75 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 Where spawnbot_main1 Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { Name "Giant Armored Sandman" Template T_TFBot_Giant_Scout_Baseball_Armored Tag "bot_giant" Tag "bot_gatebot" Attributes "AlwaysCrit" } } } WaveSpawn { Name 1_1 WaitForAllDead 1 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Where spawnbot_main1 Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { Name "Giant Armored Sandman" Template T_TFBot_Giant_Scout_Baseball_Armored Tag "bot_giant" Tag "bot_gatebot" Attributes "AlwaysCrit" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 70 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name 2-2 WaitForAllDead 1 TotalCurrency 30 TotalCount 25 MaxActive 11 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Scout_Normal } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main2 Where spawnbot_upper1 Squad { TFBot { ClassIcon demoman Health 175 Name Demoman Class Demoman Skill Normal } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 150 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main2 Where spawnbot_upper1 Squad { TFBot { Template T_TFBot_Soldier_Giant_Normal_Blackbox_Buster } } } WaveSpawn { Name 3-2 WaitForAllSpawned 2 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 3 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } } } WaveSpawn { Name 3_wait WaitForAllSpawned 3 WaitForAllDead 2 TotalCurrency 75 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 4 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Name "Giant Armored Sandman" Template T_TFBot_Giant_Scout_Baseball_Armored Tag "bot_giant" Tag "bot_gatebot" Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 125 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Pyro } } } WaveSpawn { WaitForAllSpawned 2-2 TotalCurrency 25 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 3.5 Where spawnbot_main0_squad Where spawnbot_main1 Where spawnbot_upper2 Squad { TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal } } } WaveSpawn { WaitForAllSpawned 2 TotalCurrency 25 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { WaitForAllSpawned 2-2 TotalCurrency 150 TotalCount 15 MaxActive 9 SpawnCount 5 WaitBeforeStarting 2.5 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Soldier_Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 60 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { TotalCount 11 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Name "Giant Heal-on-Kill Soldier" // done through by hand-to-hand ClassIcon soldier_heal_giant Health 4500 Item "the tungsten toque" Template T_TFBot_Giant_Soldier Attributes AlwaysCrit ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "accuracy scales damage" 2.75 "damage bonus" 1.5 "clip size upgrade atomic" 2 "fire rate bonus" 1.5 "projectile spread angle penalty" 3 "heal on kill" 4500 } } } } WaveSpawn { TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Pyro_Expert Attributes AlwaysCrit } } } WaveSpawn { Name w2_demoknight TotalCurrency 200 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Soldier_Mining_Equalizer } } } WaveSpawn { Name w2_huntsman_crit_uber TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 12 RandomSpawn 1 Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Sniper_Huntsman_Spammer_Crit } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w2_heater_giant WaitForAllSpawned w2_demoknight TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 28 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Heavy_Giant_Flame_Hyper_2 } } } WaveSpawn { Name w2_flaregun_sandman_rush WaitForAllDead w2_demoknight TotalCurrency 100 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 5 RandomSpawn 1 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { ClassIcon pyro_scorch Template T_TFBot_ScorchShot } } } WaveSpawn { Name w2_rocket_shotgun2 WaitForAllDead w2_heater_giant TotalCurrency 50 TotalCount 38 MaxActive 8 SpawnCount 8 WaitBeforeStarting 3 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Name "Buff Box Soldier" ClassIcon soldier_blackbox_buff Template T_TFBot_Soldier_RocketShotgun Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the buff banner" } } } WaveSpawn { Name w2_demoknight2 WaitForAllDead w2_heater_giant TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name w2_shotgun_soldier_gatebot WaitForAllDead w2_demoknight2 TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 20 RandomSpawn 1 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Soldier_Giant_Normal_Blackbox_Buster } TFBot { Template T_TFGateBot_Sniper_Huntsman_Spammer_Crit } TFBot { Template T_TFGateBot_Sniper_Huntsman_Spammer_Crit } } } WaveSpawn { Name w2_heater_giant_final WaitForAllDead w2_shotgun_soldier_gatebot TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 18 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Heavy_Giant_Flame } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w2_final_scouts WaitForAllDead w2_shotgun_soldier_gatebot TotalCurrency 100 TotalCount 40 MaxActive 2 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 1 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Scout_Sandman } } } } Wave { WaitWhenDone 65 Checkpoint Yes Sound Announcer.IncomingMob StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Scout_Sandman } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 4.5 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Giant_Pyro_Powerjack } } } WaveSpawn { Name 1-2 WaitForAllSpawned 1 TotalCurrency 50 TotalCount 22 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 5 Where spawnbot_main0_squad Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Sniper_Huntsman Tag "bot_gatebot" ItemAttributes { ItemName "the huntsman" "damage bonus" 1.5 } Item "mvm gatebot light sniper" } } } WaveSpawn { Name 1-2_WAITDEAD WaitForAllDead 1 TotalCurrency 120 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Pyro_Powerjack } } } WaveSpawn { Name 2 WaitForAllDead 1-2_WAITDEAD TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 Where spawnbot_main2 Where spawnbot_upper0 Where spawnbot_upper1 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror_Upgraded Tag "bot_giant" Tag "bot_gatebot" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name 2 WaitForAllDead 1-2_WAITDEAD TotalCurrency 25 TotalCount 18 MaxActive 12 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 12 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Heavy_Expert_Crit } } } WaveSpawn { Name 2 WaitForAllDead 1-2_WAITDEAD TotalCurrency 25 TotalCount 25 MaxActive 8 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFGateBot_Demoman_Spammer_HardCrit } } } WaveSpawn { Name 2-wait WaitForAllSpawned 2 WaitForAllDead 1-2_WAITDEAD TotalCurrency 55 TotalCount 3 MaxActive 2 SpawnCount 2 WaitBeforeStarting 2 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Pyro_Furious_Dragon } } } WaveSpawn { Name 3 WaitForAllDead 2-wait TotalCurrency 75 TotalCount 30 MaxActive 11 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name 3-2 WaitForAllSpawned 3 WaitForAllDead 2-wait TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror_Upgraded } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name 3 WaitForAllSpawned 2-wait TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Heavy_Giant_Flame_Hyper } } } WaveSpawn { Name wait1 WaitForAllSpawned 1-2_WAITDEAD TotalCurrency 50 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_main1 Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { Template T_TFBot_Demo_LochnLoad } } } WaveSpawn { Name wait2 WaitForAllSpawned 2 TotalCurrency 50 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Charged_Soldier Tag "bot_gatebot" } } } } Wave { WaitWhenDone 65 Checkpoint Yes Sound Announcer.IncomingMob StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 25 TotalCount 19 MaxActive 9 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { Template T_TFGateBot_Heavy_Expert_Crit } } } WaveSpawn { Name 1-2 TotalCurrency 225 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Health 20000 Scale 2 Template T_TFBot_Soldier_Giant_Nuke_Spammer Attributes "AlwaysCrit" } TFBot { Health 7500 Template T_TFBot_Giant_Medic_Regen Attributes "UseBossHealthBar" } } } WaveSpawn { Name 1-2 TotalCurrency 50 TotalCount 45 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 3.5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFGateBot_Scout_FAN_Crit } } } WaveSpawn { Name 1w WaitForAllSpawned 1 TotalCurrency 25 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name 2 WaitForAllDead 1w TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector_Airblast } } } WaveSpawn { Name 2 WaitForAllDead 1w TotalCurrency 25 TotalCount 32 MaxActive 16 SpawnCount 16 WaitBeforeStarting 1 WaitBetweenSpawns 15 Where spawnbot_main2 Where spawnbot_upper0 Where spawnbot_upper1 Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name 2 WaitForAllDead 1w TotalCurrency 100 TotalCount 27 MaxActive 11 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Name "Fireaxe Jumper Pyro" Template T_TFBot_Pyro_Melee Tag "bot_gatebot" Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 CharacterAttributes { "increased jump height" 2 } Item "brigade helm" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Demoman_Samurai } TFBot { Template T_TFBot_Demoman_Samurai } TFBot { Template T_TFBot_Demoman_Samurai } TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name 3-2 WaitForAllSpawned 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 8 MaxActive 3 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Pyro_Furious_Dragon Attributes AlwaysCrit } } } WaveSpawn { Name 3-2 WaitForAllSpawned 3 WaitForAllDead 2 TotalCurrency 50 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 5 Where spawnbot_main1 Where spawnbot_upper0 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Sniper_InstantFlame_Huntsman_NormalCrit } } } WaveSpawn { Name 3-3 WaitForAllSpawned 3 TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 10 WaitBeforeStarting 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Heavyweapons_Deflector_Pusher Attributes "AlwaysCrit" } } } WaveSpawn { Name background_group WaitForAllDead 2 TotalCurrency 100 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFGateBot_Giant_Scout_FAN } } } } Wave { WaitWhenDone 65 Checkpoint Yes Sound Announcer.IncomingMob StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name w5_fan_giant_start0 TotalCurrency 100 TotalCount 10 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Scout_FAN Tag "bot_giant" } } } WaveSpawn { Name w5_fan_giant_start1 WaitForAllDead w5_fan_giant_start0 TotalCurrency 200 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 6 Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge Tag "bot_giant" Attributes "AlwaysCrit" } } } WaveSpawn { Name w5_rocketshotgun_giant_regen WaitForAllSpawned w5_fan_giant_start1 TotalCurrency 500 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 11 RandomSpawn 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Soldier_Giant_Normal_Blackbox_Buster } } } WaveSpawn { Name w5_rocketpush_shortstop WaitForAllDead w5_rocketshotgun_giant_regen TotalCurrency 100 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Scout_Shortstop Attributes "AlwaysCrit" } } } WaveSpawn { Name w5_rocketpush_shortstop WaitForAllDead w5_rocketshotgun_giant_regen TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name w5_giant_fist_cooldown WaitForAllDead w5_rocketpush_shortstop TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Heavy_IronFist_Crit } } } WaveSpawn { Name w5_heavy_crit_gatebot0 WaitForAllDead w5_giant_fist_cooldown TotalCurrency 100 TotalCount 18 MaxActive 18 SpawnCount 18 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Heavy_Expert_Crit } } } WaveSpawn { Name w5_heavy_crit_gatebot1 WaitForAllDead w5_heavy_crit_gatebot0 TotalCurrency 100 TotalCount 18 MaxActive 18 SpawnCount 18 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Heavy_Expert_Crit } } } WaveSpawn { Name w5_giant_scout_baseball WaitForAllSpawned w5_heavy_crit_gatebot1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Name "Giant Armored Sandman" Template T_TFBot_Giant_Scout_Baseball_Armored Tag "bot_giant" } } } WaveSpawn { Name w5_heavy_crit_gatebot2 WaitForAllDead w5_heavy_crit_gatebot1 TotalCurrency 100 TotalCount 18 MaxActive 18 SpawnCount 18 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Heavy_Expert_Crit } } } WaveSpawn { Name w5_giant_fan_scout WaitForAllSpawned w5_heavy_crit_gatebot2 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Scout_FAN Tag "bot_giant" } } } WaveSpawn { Name w5_giant_fan_scout_finale WaitForAllDead w5_giant_fan_scout TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk Tag "bot_giant" } } } } Wave { WaitWhenDone 65 Checkpoint Yes Sound Announcer.IncomingMob StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name bossgroup TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { ClassIcon heavy_deflector_healonkill_hyper_chief Name "Chief Hyper Healer Heavy" Template T_TFBot_Chief_Heavyweapons_HealOnKill_Improved Tag "bot_giant" Tag "bot_gatebot" ItemAttributes { ItemName deflector "damage bonus" 2 "minigun spinup time increased" 2 "weapon spread bonus" 0.75 "fire rate bonus" 1.25 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 } } } } WaveSpawn { Name bossgroup2 TotalCurrency 50 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot_main1_slow Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { Name "Giant Armored Sandman" Template T_TFBot_Giant_Scout_Baseball_Armored Tag "bot_giant" Tag "bot_gatebot" Attributes "AlwaysCrit" } } } WaveSpawn { Name bossgroup2 TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot_main0 Where spawnbot_main2 Where spawnbot_upper1 Squad { TFBot { Template T_TFBot_Giant_Scout_FAN_Upgraded } } } WaveSpawn { Name bossgroup2wait WaitForAllSpawned bossgroup2 TotalCurrency 500 TotalCount 6 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot_main2 Where spawnbot_upper0 Where spawnbot_upper1 Squad { TFBot { Name "Giant Armored Sandman" Template T_TFBot_Giant_Scout_Baseball_Armored Tag "bot_giant" Tag "bot_gatebot" Attributes "AlwaysCrit" } } } WaveSpawn { Name bossgroup3 WaitForAllDead bossgroup2wait TotalCurrency 100 TotalCount 55 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 5.5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Demoknight_Smaurai_Mini } } } WaveSpawn { Name bossgroup3 WaitForAllDead bossgroup2wait TotalCurrency 150 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Name "Giant Heal-on-Kill Soldier" // done through by hand-to-hand ClassIcon soldier_heal_giant Health 4500 Item "the tungsten toque" Template T_TFBot_Giant_Soldier Attributes AlwaysCrit ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "accuracy scales damage" 2.75 "damage bonus" 1.5 "clip size upgrade atomic" 2 "fire rate bonus" 1.5 "faster reload rate" 0.75 "projectile spread angle penalty" 3 "heal on kill" 4500 } } } } WaveSpawn { WaitForAllSpawned bossgroup2wait TotalCurrency 200 TotalCount 9 MaxActive 3 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Pyro_Furious_Dragon Attributes AlwaysCrit } } } WaveSpawn { Name 2 WaitForAllDead bossgroup TotalCurrency 75 TotalCount 30 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_upper2 Squad { TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal_Crit } } } WaveSpawn { Name 2 WaitForAllDead bossgroup TotalCurrency 75 TotalCount 30 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Soldier_Normal_DirectHit_Crit } } } WaveSpawn { Name 2 WaitForAllDead bossgroup TotalCurrency 50 TotalCount 35 MaxActive 12 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_main0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFGateBot_Scout_FAN_Crit } } } WaveSpawn { Name 2 WaitForAllDead bossgroup TotalCurrency 75 TotalCount 40 MaxActive 8 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { ClassIcon shotgun Name "Shotgun Pyro" Template T_TFGateBot_Pyro_AlwaysFireWeapon WeaponRestrictions SecondaryOnly Attributes AlwaysCrit ItemAttributes { ItemName TF_WEAPON_SHOTGUN_PYRO "fire rate bonus" 0.5 } } } } WaveSpawn { Name anotherpairofbosses_final WaitForAllDead 2 TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Where spawnbot_main0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Chief_Demo_Atomic_Improved CharacterAttributes { "move speed bonus" 0.3 } } } } WaveSpawn { Name anotherpairofbosses_final2 WaitForAllDead anotherpairofbosses_final TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 Where spawnbot_main0 Where spawnbot_upper1 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Chief_Pyro_Furious_Dragon_HealOnKill } } } WaveSpawn { WaitForAllSpawned 2 TotalCurrency 0 TotalCount 60 MaxActive 8 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 25 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { ClassIcon pyro_scorch Template T_TFBot_ScorchShot ItemAttributes { ItemName "the scorch shot" "damage causes airblast" 1 } } } } } }