//ADVANCED "MANNHATTAN": CIRCUIT BREAKER //By Y o o v y https://steamcommunity.com/profiles/76561198017198600/ #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop WaveSchedule { RobotLimit 26 PrecacheModel "models/bots/sniper_boss/bot_sniper_boss.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage1.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage2.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage3.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage_explode.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_explode.mdl" ExtraTankPath //Blimp #1 { Name blimp Node "2009 -2536 750" Node "2034 -2216 750" Node "1823 -1646 750" Node "-1171 -1600 750" Node "-1124 -689 750" Node "-19 644 750" Node "-30 1350 750" } StartingCurrency 900 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { } Wave //WAVE 1 $900 { WaitWhenDone 60 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_centerpath_relay Action Trigger } WaveSpawn { Name W1_01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFGateBot_Soldier_Normal } } WaveSpawn { Name W1_01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFGateBot_Demoman_Normal } } } Wave { WaitWhenDone 60 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_centerpath_relay Action Trigger } WaveSpawn { Name blimp TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 FirstSpawnWarningSound "ambient_mp3/alarms/doomsday_lift_alarm.mp3" WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank //BLIMP { Health 500 Speed 80 DisableSmokestack 1 Classicon blimp2_lite Skin 1 MaxTurnRate 30 Model "models/bots/boss_bot/boss_blimp.mdl" Gravity 0 DisableTracks 1 ReplaceModelCollisions 1 DisableChildModels 1 EngineLoopSound "npc\combine_gunship\dropship_engine_distant_loop1.wav" PingSound "npc\combine_gunship\ping_search.wav" Name "blimpboss" StartingPathTrackNode "blimp_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { WaitWhenDone 60 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_centerpath_relay Action Trigger } } Wave { WaitWhenDone 60 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_centerpath_relay Action Trigger } } Wave { WaitWhenDone 60 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_centerpath_relay Action Trigger } } Wave { WaitWhenDone 60 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_centerpath_relay Action Trigger } } Wave { WaitWhenDone 60 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_centerpath_relay Action Trigger } } Wave { WaitWhenDone 60 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_centerpath_relay Action Trigger } } }