//This variant of the telebuster has multiple engineer teleport to hints. //It's advived to move the sentry gun the moment it spawns in. #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 20 AddSentryBusterWhenKillCountExceeds 1 Templates { T_TFBot_Tele_Buster { ClassIcon sentry_buster Health 2000 Name Tele-Buster Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "TeleportToHint" //Used to teleport near the bomb Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 1.75 "damage force reduction" 0.66 "airblast vulnerability multiplier" 0.66 "override footstep sound set" 7 "cannot be backstabbed" 1 } Item "the ullapool caber" Item "the cool breeze" Item "antlers" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Tele_Buster } } Mission //Assists robots to the bomb. { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 15 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 9999999999 //This robot won't spawn in after this ammount of time has passed. WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 //Endless robots to keep the sentry busters coming. Where spawnbot TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly } } } }