#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_wonders.pop population { AddSentryBusterWhenKillCountExceeds 15 AddSentryBusterWhenDamageDealtExceeds 15000 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 2 StartingCurrency 1500 Templates { T_TFBot_Soldier_Boss_Titanium { ClassIcon soldier_titanium_armour WeaponRestrictions PrimaryOnly Scale 1.9 Health 10000 Skill Expert Name "Titanium Guardian" Class Soldier Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "projectile spread angle penalty" 4 "fire rate bonus" 0.45 "faster reload rate" 0.65 "projectile speed increased" 1.85 "clip size upgrade atomic" 4 "Blast radius increased" 1.5 "is australium item" 1 "item style override" 1 } CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0 "damage force reduction" 0 "dmg taken from bullets reduced" 0.122 "dmg taken from fire reduced" 0.1 "dmg taken from crit reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 0.25 "move speed penalty" 0.35 "rage giving scale" 0.2 } Item "the eliminators safeguard" Item "upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "big steel jaw of summer fun" Item "the mantreads" } T_TFBot_Demo_Boss_Destroyer { ClassIcon boss_destroyer WeaponRestrictions PrimaryOnly Scale 1.9 Health 150000 Skill Expert Name "Destroyer of Cities" Class Demoman Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "upgradeable TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.06 "faster reload rate" -1 "clip size upgrade atomic" 96 "projectile spread angle penalty" 6 "blast radius increased" 1.25 "fuse bonus" 0.5 "custom projectile model" "models/workshop/weapons/c_models/c_kingmaker_sticky/w_kingmaker_stickybomb.mdl" "projectile speed increased" 1.25 "is australium item" 1 "item style override" 1 } CharacterAttributes { "override footstep sound set" 2 "airblast vulnerability multiplier" 0 "damage force reduction" 0 "rage giving scale" 0.1 "move speed penalty" 0.3 "blast dmg to self increased" 0.25 } Item "shin shredders" Item "upgradeable TF_WEAPON_GRENADELAUNCHER" Item "corona australis" Item "the dark age defender" Item "big steel jaw of summer fun" } } Mission { DesiredCount 1 CooldownTime 30 InitialCooldown 30 RunForThisManyWaves 1 BeginAtWave 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Where spawnbot_upper0 Where spawnbot_upper2 Objective DestroySentries TFBot { Template T_TFBot_SentryBuster } } Mission { DesiredCount 2 CooldownTime 30 InitialCooldown 30 BeginAtWave 1 RunForThisManyWaves 2 Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 Where spawnbot_upper0 Where spawnbot_upper2 Objective Sniper TFBot { Template T_TFBot_Sniper } } Mission { DesiredCount 2 CooldownTime 30 InitialCooldown 30 RunForThisManyWaves 1 BeginAtWave 2 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Where spawnbot_upper0 Where spawnbot_upper2 Objective Spy TFBot { Template T_TFBot_Spy } } Mission { DesiredCount 3 CooldownTime 30 InitialCooldown 30 RunForThisManyWaves 1 BeginAtWave 3 Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 Where spawnbot_upper0 Where spawnbot_upper2 TFBot { Template T_TFBot_Sniper } } Mission { DesiredCount 1 CooldownTime 30 InitialCooldown 30 RunForThisManyWaves 1 BeginAtWave 2 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Where spawnbot_upper0 Where spawnbot_upper2 Objective Engineer TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Attributes "TeleportToHint" } } Mission { DesiredCount 2 CooldownTime 30 InitialCooldown 30 RunForThisManyWaves 1 BeginAtWave 3 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Where spawnbot_upper0 Where spawnbot_upper2 Objective Engineer TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes "TeleportToHint" } } Wave { Checkpoint Yes WaitWhenDone 65 StartWaveOutput { Action Trigger Target wave_start_relay } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name dememo WaitBetweenSpawns 10 WaitBeforeStarting 0 SpawnCount 6 MaxActive 6 TotalCount 24 TotalCurrency 100 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { Name rapidfire WaitBetweenSpawns 10 WaitBeforeStarting 5 SpawnCount 1 MaxActive 1 TotalCount 4 TotalCurrency 100 Where spawnbot_main1 Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Spammer } } } WaveSpawn { Name hebbies WaitBetweenSpawns 10 WaitBeforeStarting 0 SpawnCount 4 MaxActive 4 TotalCount 16 TotalCurrency 100 WaitForAllSpawned dememo Where spawnbot_main1 Where spawnbot_main2 Where spawnbot_upper0 Where spawnbot_upper2 Squad { TFBot { ClassIcon heavy Health 300 Skill Normal Name Heavy Class HeavyWeapons } } } WaveSpawn { Name burstmed WaitBetweenSpawns 10 WaitBeforeStarting 0 SpawnCount 4 MaxActive 4 TotalCount 8 TotalCurrency 100 WaitForAllDead rapidfire Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag "bot_giant" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name fanrush WaitBetweenSpawns 10 WaitBeforeStarting 0 SpawnCount 10 MaxActive 10 TotalCount 40 TotalCurrency 100 WaitForAllDead dememo Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Scout_FAN } } } WaveSpawn { Name healboxers WaitBetweenSpawns 10 WaitBeforeStarting 0 SpawnCount 5 MaxActive 5 TotalCount 20 TotalCurrency 100 WaitForAllDead hebbies Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name gianthebby WaitBetweenSpawns 10 WaitBeforeStarting 10 SpawnCount 2 MaxActive 2 TotalCount 2 TotalCurrency 200 WaitForAllDead burstmed Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag "bot_giant" } TFBot { Template T_TFBot_Giant_Medic_Regen Tag "bot_giant" } } } WaveSpawn { Name hebbygate WaitBetweenSpawns 10 WaitBeforeStarting 0 SpawnCount 5 MaxActive 5 TotalCount 20 TotalCurrency 100 WaitForAllSpawned gianthebby Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Heavy_Hard } } } WaveSpawn { Name giantcritsoldier WaitBetweenSpawns 10 WaitBeforeStarting 5 SpawnCount 2 MaxActive 2 TotalCount 6 TotalCurrency 100 WaitForAllDead gianthebby Where spawnbot_main1 Where spawnbot_main2 Where spawnbot_main0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit Tag "bot_giant" } } } WaveSpawn { Name DFmed WaitBetweenSpawns 10 WaitBeforeStarting 0 SpawnCount 5 MaxActive 5 TotalCount 20 TotalCurrency 100 WaitForAllDead gianthebby Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Pyro_Fury } } } WaveSpawn { Name giantbanners WaitBetweenSpawns 10 WaitBeforeStarting 10 SpawnCount 5 MaxActive 5 TotalCount 10 TotalCurrency 100 WaitForAllSpawned giantcritsoldier Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner Tag "bot_giant" ItemAttributes { ItemName "the buff banner" "deploy time decreased" 0.5 } } TFBot { Template T_TFBot_Demoman } TFBot { Template T_TFBot_Demoman } TFBot { Template T_TFBot_Demoman } TFBot { Template T_TFBot_Demoman } } } WaveSpawn { Name giantbanners WaitBetweenSpawns 10 WaitBeforeStarting 10 SpawnCount 5 MaxActive 5 TotalCount 10 TotalCurrency 100 WaitForAllSpawned giantcritsoldier Where spawnbot_main1 Where spawnbot_main2 Where spawnbot_upper0 Where spawnbot_upper2 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Tag "bot_giant" ItemAttributes { ItemName "the concheror" "deploy time decreased" 0.5 } } TFBot { Template T_TFBot_Soldier_RocketShotgun } TFBot { Template T_TFBot_Soldier_RocketShotgun } TFBot { Template T_TFBot_Soldier_RocketShotgun } TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name burst WaitBetweenSpawns 10 WaitBeforeStarting 10 SpawnCount 5 MaxActive 5 TotalCount 20 TotalCurrency 100 WaitForAllDead DFmed Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name bombrunner TotalCurrency 0 TotalCount 50 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { //ClassIcon scout_bombrunner WeaponRestrictions MeleeOnly //Health 125 Skill Easy //Name "Bomb Runner" Class Scout } } } } Wave { Checkpoint Yes WaitWhenDone 65 StartWaveOutput { Action Trigger Target wave_start_relay } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name titaniumguardian WaitBetweenSpawns 10 WaitBeforeStarting 0 SpawnCount 1 MaxActive 1 TotalCount 1 TotalCurrency 200 Where spawnbot_main0 Squad { TFBot { Template T_TFBot_Soldier_Boss_Titanium } } } WaveSpawn { Name overdrive WaitBetweenSpawns 10 WaitBeforeStarting 10 SpawnCount 8 MaxActive 8 TotalCount 8 TotalCurrency 100 WaitForAllSpawned titaniumguardian Where spawnbot_main1 Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { Template T_TFGateBot_Giant_Scout_FAN } } } WaveSpawn { Name burstdemo WaitBetweenSpawns 10 WaitBeforeStarting 5 SpawnCount 7 MaxActive 7 TotalCount 28 TotalCurrency 100 WaitForAllDead titaniumguardian Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name giantshotgun WaitBetweenSpawns 20 WaitBeforeStarting 5 SpawnCount 4 MaxActive 12 TotalCount 12 TotalCurrency 100 WaitForAllDead titaniumguardian Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { Name flashflood WaitBetweenSpawns 10 WaitBeforeStarting 0 SpawnCount 5 MaxActive 5 TotalCount 25 TotalCurrency 100 WaitForAllSpawned giantshotgun Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner ItemAttributes { ItemName "the buff banner" "deploy time decreased" 0.5 } } TFBot { Template T_TFBot_Soldier_Extended_Concheror ItemAttributes { ItemName "the concheror" "deploy time decreased" 0.5 } } TFBot { Template T_TFBot_Soldier_Extended_Battalion ItemAttributes { ItemName "the battalion's backup" "deploy time decreased" 0.5 } } } } WaveSpawn { Name giantgatecrasher WaitBetweenSpawns 10 WaitBeforeStarting 5 SpawnCount 3 MaxActive 9 TotalCount 9 TotalCurrency 100 WaitForAllDead giantshotgun Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name APshotgun WaitBetweenSpawns 10 WaitBeforeStarting 0 SpawnCount 5 MaxActive 5 TotalCount 20 TotalCurrency 100 WaitForAllDead flashflood Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Heavy_Shotgun_AP } } } WaveSpawn { Name megahealers WaitBetweenSpawns 10 WaitBeforeStarting 5 SpawnCount 1 MaxActive 1 TotalCount 2 TotalCurrency 200 WaitForAllDead giantgatecrasher Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Tag "bot_giant" } } } WaveSpawn { Name giantblasters WaitBetweenSpawns 10 WaitBeforeStarting 5 SpawnCount 1 MaxActive 1 TotalCount 2 TotalCurrency 200 WaitForAllDead giantgatecrasher Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_RocketPush } } } WaveSpawn { Name gatling WaitBetweenSpawns 10 WaitBeforeStarting 5 SpawnCount 6 MaxActive 6 TotalCount 6 TotalCurrency 200 WaitForAllDead giantblasters FirstSpawnWarningSound "mvmthemes\Stormbreather_Summon.wav" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Heavy_MiniBoss_Gatling } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi } } } WaveSpawn { Name flammwerfer WaitBetweenSpawns 10 WaitBeforeStarting 0 SpawnCount 8 MaxActive 8 TotalCount 24 TotalCurrency 100 WaitForAllDead megahealers Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Skill Expert Template T_TFBot_Pyro } } } WaveSpawn { Name bombrunner TotalCurrency 0 TotalCount 50 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { //ClassIcon scout_bombrunner WeaponRestrictions MeleeOnly //Health 125 Skill Easy //Name "Bomb Runner" Class Scout } } } } Wave { Checkpoint Yes WaitWhenDone 65 StartWaveOutput { Action Trigger Target wave_start_relay } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name hailfire WaitBetweenSpawns 10 WaitBeforeStarting 0 SpawnCount 1 MaxActive 2 TotalCount 2 TotalCurrency 100 Where spawnbot_main1 Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { Template T_TFGateBot_Heavy_Giant_Firesprayer } } } WaveSpawn { Name critsoldier WaitBetweenSpawns 10 WaitBeforeStarting 0 SpawnCount 7 MaxActive 7 TotalCount 35 TotalCurrency 100 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { ClassIcon soldier Health 200 Skill Expert Name Soldier Class Soldier Attributes "AlwaysCrit" } } } WaveSpawn { Name fancritgate WaitBetweenSpawns 10 WaitBeforeStarting 0 SpawnCount 5 MaxActive 5 TotalCount 20 TotalCurrency 100 WaitForAllSpawned hailfire Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { Template T_TFGateBot_Scout_FAN_Crit } } } WaveSpawn { Name HoKsoldier WaitBetweenSpawns 10 WaitBeforeStarting 10 SpawnCount 8 MaxActive 8 TotalCount 8 TotalCurrency 100 WaitForAllDead hailfire Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Soldier_Burstfire_HoK Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Soldier_RocketShotgun } TFBot { Template T_TFBot_Soldier_RocketShotgun } TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name gateburst WaitBetweenSpawns 10 WaitBeforeStarting 0 SpawnCount 2 MaxActive 2 TotalCount 4 TotalCurrency 100 WaitForAllDead HoKsoldier Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_BurstFire } } } WaveSpawn { Name gateburst WaitBetweenSpawns 10 WaitBeforeStarting 0 SpawnCount 2 MaxActive 2 TotalCount 4 TotalCurrency 100 WaitForAllDead HoKsoldier Where spawnbot_main1 Where spawnbot_main2 Where spawnbot_upper0 Where spawnbot_upper2 Squad { TFBot { Template T_TFGateBot_Giant_Demo_Burst } } } WaveSpawn { Name hebbycrit WaitBetweenSpawns 10 WaitBeforeStarting 10 SpawnCount 5 MaxActive 5 TotalCount 25 TotalCurrency 100 WaitForAllDead HoKsoldier Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { ClassIcon heavy Health 300 Skill Expert Name Heavy Class HeavyWeapons Attributes "AlwaysCrit" Item "tomislav" } } } WaveSpawn { Name HoKhebby WaitBetweenSpawns 10 WaitBeforeStarting 10 SpawnCount 1 MaxActive 2 TotalCount 2 TotalCurrency 100 WaitForAllDead gateburst Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill Item "Deflector" Tag "bot_giant" } } } WaveSpawn { Name bannersquad WaitBetweenSpawns 10 WaitBeforeStarting 0 SpawnCount 6 MaxActive 6 TotalCount 36 TotalCurrency 100 WaitForAllSpawned HoKhebby Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner ItemAttributes { ItemName "the buff banner" "deploy time decreased" 0.5 } } TFBot { Template T_TFBot_Soldier_Extended_Concheror ItemAttributes { ItemName "the concheror" "deploy time decreased" 0.5 } } TFBot { Template T_TFBot_Soldier_Extended_Battalion ItemAttributes { ItemName "the battalion's backup" "deploy time decreased" 0.5 } } } } WaveSpawn { Name shottanks WaitBetweenSpawns 10 WaitBeforeStarting 10 SpawnCount 1 MaxActive 1 TotalCount 2 TotalCurrency 100 WaitForAllSpawned HoKhebby Where spawnbot_main1 Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { Template T_TFBot_Heavy_Shotgun_Tank } } } WaveSpawn { Name finaleA WaitBetweenSpawns 10 WaitBeforeStarting 10 SpawnCount 1 MaxActive 5 TotalCount 5 TotalCurrency 100 WaitForAllDead HoKhebby Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Demo_Giant_Bomber_Shotgun } } } WaveSpawn { Name finaleA WaitBetweenSpawns 10 WaitBeforeStarting 10 SpawnCount 6 MaxActive 6 TotalCount 30 TotalCurrency 100 WaitForAllDead HoKhebby Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { Template T_TFBot_Demo_Loch_Frag Attributes "AlwaysCrit" } } } WaveSpawn { Name finaleB WaitBetweenSpawns 10 WaitBeforeStarting 10 SpawnCount 1 MaxActive 4 TotalCount 4 TotalCurrency 100 WaitForAllDead finaleA Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag "bot_giant" Attributes "AlwaysCrit" } } } WaveSpawn { Name finaleB WaitBetweenSpawns 10 WaitBeforeStarting 10 SpawnCount 8 MaxActive 8 TotalCount 32 TotalCurrency 100 WaitForAllDead finaleA Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Where spawnbot_upper0 Squad { TFBot { Template T_TFBot_Heavy_Shotgun_AP Attributes "AlwaysCrit" } } } WaveSpawn { Name bombrunner TotalCurrency 0 TotalCount 50 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { //ClassIcon scout_bombrunner WeaponRestrictions MeleeOnly //Health 125 Skill Easy //Name "Bomb Runner" Class Scout } } } } Wave { Checkpoint Yes WaitWhenDone 65 StartWaveOutput { Action Trigger Target wave_start_relay } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name finaleboss WaitBetweenSpawns 10 WaitBeforeStarting 6 SpawnCount 1 MaxActive 1 TotalCount 1 TotalCurrency 500 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 StartWaveWarningSound "mvmthemes\Destroyer_Summon.wav" FirstSpawnWarningSound "mvmthemes\EndOfTheWorld.mp3" Squad { TFBot { Template T_TFBot_Demo_Boss_Destroyer } } } } }