//This file has been generated by http://mvm.tf
//Copy this file in your tf/scripts/population folder
#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop

//last updated: 09.05.2021
population
{
    LuaScriptFile "scripts/scale_dif_modified.lua"
	StartingCurrency	4000
	RespawnWaveTime	1
	CanBotsAttackWhileInSpawnRoom	no
	FixedRespawnWaveTime	Yes
	Advanced	1
	Templates
	{
		Kritz_Medic
		{
			ClassIcon	medic
			Health	150
			Name	"Kritz Medic"
			Class	Medic
			Skill	Hard
			WeaponRestrictions	SecondaryOnly
			Attributes	"SpawnWithFullCharge"
			Attributes	"AlwaysCrit"
			ItemAttributes
			{
				ItemName	"the kritzkrieg"
				"ubercharge rate bonus"	100
				"uber duration bonus"	100
			}
			CharacterAttributes
			{
				"heal rate bonus"	4
				"bot medic uber health threshold"	200
			}
			Item	"the kritzkrieg"
			Item	"dec2014 surgeon's shako"
		}
		Giant_kritz_medic
		{
			ClassIcon	medic_giant
			Health	4500
			Name	"Giant kritz medic"
			Class	Medic
			Skill	Hard
			WeaponRestrictions	SecondaryOnly
			Attributes	"AlwaysCrit"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"the kritzkrieg"
				"ubercharge rate bonus"	150
				"uber duration bonus"	150
			}
			CharacterAttributes
			{
				"heal rate bonus"	200
				"bot medic uber health threshold"	5000
				"move speed bonus"	0.5
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.6
			}
			Item	"the kritzkrieg"
			Item	"dec2014 surgeon's shako"
		}
		Democannon
		{
			ClassIcon	demo
			Health	175
			Name	Democannon
			Class	Demoman
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	"the loose cannon"
				"damage bonus"	2
				"fire rate bonus"	2
				"Projectile speed increased"	1.5
				"grenade launcher mortar mode"	0
				"Blast radius increased"	1.25
			}
			Item	"the loose cannon"
			Item	"the buccaneer's bicorne"
			Item	"a whiff of the old brimstone"
		}
		Better_buff_soldier
		{
			ClassIcon	soldier
			Health	200
			Name	"Better buff soldier"
			Class	Soldier
			Skill	Expert
			Attributes	"SpawnWithFullCharge"
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	"the direct hit"
				"damage bonus"	1.5
				"Projectile speed increased"	1.75
			}
			CharacterAttributes
			{
				"increase buff duration"	9
			}
			Item	"the direct hit"
			Item	"the buff banner"
			Item	"defiant spartan"
		}
		Better_battalion_soldier
		{
			ClassIcon	soldier
			Health	200
			Name	"Better battalion soldier"
			Class	Soldier
			Skill	Expert
			Attributes	"SpawnWithFullCharge"
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	"the liberty launcher"
				"fire rate bonus"	0.0001
				"damage causes airblast"	1
				"projectile spread angle penalty"	1.5
				"damage bonus"	0.5
				"faster reload rate"	1.25
			}
			CharacterAttributes
			{
				"increase buff duration"	9
			}
			Item	"the liberty launcher"
			Item	"the battalion's backup"
			Item	"the grenadier's softcap"
		}
		Better_Conch_soldier
		{
			ClassIcon	soldier
			Health	200
			Name	"Better Conch soldier"
			Class	Soldier
			Skill	Normal
			Attributes	"SpawnWithFullCharge"
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	"the black box"
				"Blast radius increased"	1.15
				"fire rate bonus"	0.8
			}
			CharacterAttributes
			{
				"increase buff duration"	9
			}
			Item	"the black box"
			Item	"the concheror"
			Item	"the powdered practitioner"
		}
		Giant_strike_soldier
		{
			ClassIcon	soldier_crit
			Health	3800
			Name	"Giant strike soldier"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"AlwaysCrit"
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			Attributes	"AlwaysFireWeapon"
			ItemAttributes
			{
				ItemName	"the direct hit"
				"fire rate bonus"	0.0001
				"clip size upgrade atomic"	2
				"faster reload rate"	0.65
				"projectile spread angle penalty"	1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
			}
			Item	"the direct hit"
			Item	"soldier's stash"
		}
		Demoman
		{
			ClassIcon	demo
			Health	175
			Name	Demoman
			Class	Demoman
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
		}
		Blimp_easy
		{
			ClassIcon	special_blimp
			Health	20000
			Name	Blimp
			Scale	1.9
			Class	Soldier
			Skill	Expert
			Attributes	"DisableDodge"
			Attributes	"MiniBoss"
			Attributes	"UseBossHealthBar"
			Attributes	"IgnoreEnemies"
			ItemAttributes
			{
				ItemName	"the air strike"
				"damage penalty"	0
				"fire rate penalty"	1000
			}
			ItemAttributes
			{
				ItemName	tf_weapon_shovel
				"damage penalty"	0
				"fire rate penalty"	1000
			}
			CharacterAttributes
			{
				"move speed bonus"	0.33
				"damage force reduction"	0
				"airblast vulnerability multiplier"	0.00001
				"airblast vertical vulnerability multiplier"	0.00001
				"override footstep sound set"	3
				"rage giving scale"	0.25
				"head scale"	0.01
				"torso scale"	0.65
				"voice pitch scale"	0
				"hand scale"	6
				"cancel falling damage"	1
				"cannot be backstabbed"	1
				"increased jump height"	0.01
			}
			Item	"the air strike"
			Item	"the gunboats"
		}
		Blimp_medium
		{
			ClassIcon	special_blimp
			Health	30000
			Name	Blimp
			Scale	1.9
			Class	Soldier
			Skill	Expert
			Attributes	"DisableDodge"
			Attributes	"MiniBoss"
			Attributes	"UseBossHealthBar"
			Attributes	"IgnoreEnemies"
			ItemAttributes
			{
				ItemName	"the air strike"
				"damage penalty"	0
				"fire rate penalty"	1000
			}
			ItemAttributes
			{
				ItemName	tf_weapon_shovel
				"damage penalty"	0
				"fire rate penalty"	1000
			}
			CharacterAttributes
			{
				"move speed bonus"	0.33
				"damage force reduction"	0
				"airblast vulnerability multiplier"	0.00001
				"airblast vertical vulnerability multiplier"	0.00001
				"override footstep sound set"	3
				"rage giving scale"	0.25
				"head scale"	0.01
				"torso scale"	0.65
				"voice pitch scale"	0
				"hand scale"	6
				"cancel falling damage"	1
				"cannot be backstabbed"	1
				"increased jump height"	0.01
			}
			Item	"the air strike"
			Item	"the gunboats"
		}
		Blimp_hard
		{
			ClassIcon	special_blimp
			Health	40000
			Name	Blimp
			Scale	1.9
			Class	Soldier
			Skill	Expert
			Attributes	"DisableDodge"
			Attributes	"MiniBoss"
			Attributes	"UseBossHealthBar"
			Attributes	"IgnoreEnemies"
			ItemAttributes
			{
				ItemName	"the air strike"
				"damage penalty"	0
				"fire rate penalty"	1000
			}
			ItemAttributes
			{
				ItemName	tf_weapon_shovel
				"damage penalty"	0
				"fire rate penalty"	1000
			}
			CharacterAttributes
			{
				"move speed bonus"	0.33
				"damage force reduction"	0
				"airblast vulnerability multiplier"	0.00001
				"airblast vertical vulnerability multiplier"	0.00001
				"override footstep sound set"	3
				"rage giving scale"	0.25
				"head scale"	0.01
				"torso scale"	0.65
				"voice pitch scale"	0
				"hand scale"	6
				"cancel falling damage"	1
				"cannot be backstabbed"	1
				"increased jump height"	0.01
			}
			Item	"the air strike"
			Item	"the gunboats"
		}
		Blimp_final
		{
			ClassIcon	special_blimp
			Health	60000
			Name	Blimp
			Scale	1.9
			Class	Soldier
			Skill	Expert
			Attributes	"DisableDodge"
			Attributes	"MiniBoss"
			Attributes	"UseBossHealthBar"
			Attributes	"IgnoreEnemies"
			ItemAttributes
			{
				ItemName	"the air strike"
				"damage penalty"	0
				"fire rate penalty"	1000
			}
			ItemAttributes
			{
				ItemName	tf_weapon_shovel
				"damage penalty"	0
				"fire rate penalty"	1000
			}
			CharacterAttributes
			{
				"move speed bonus"	0.33
				"damage force reduction"	0
				"airblast vulnerability multiplier"	0.00001
				"airblast vertical vulnerability multiplier"	0.00001
				"override footstep sound set"	3
				"rage giving scale"	0.25
				"head scale"	0.01
				"torso scale"	0.65
				"voice pitch scale"	0
				"hand scale"	8
				"cancel falling damage"	1
				"cannot be backstabbed"	1
				"increased jump height"	0.01
			}
			Item	"the air strike"
			Item	"the gunboats"
		}
		Imposter_Spy
		{
			ClassIcon	spy
			Health	125
			Name	"Imposter Spy"
			Class	Spy
			Skill	Expert
			Attributes	"IgnoreFlag"
			ItemAttributes
			{
				ItemName	"the enforcer"
				"damage bonus"	1.25
				"fire rate bonus"	1.2
			}
			Item	"the enforcer"
			Item	"your eternal reward"
			Item	"backbiter's billycock"
		}
		Cow_Soldier
		{
			ClassIcon	sniper
			Health	200
			Name	"Cow Mangler Soldier"
			Class	Soldier
			Skill	Expert
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	"the cow mangler 5000"
				"damage bonus"	1.1112
				"Projectile speed increased"	2.0
				"rocket specialist"	1
			}
			ItemAttributes
			{
				ItemName	"the disciplinary action"
				"damage penalty"	1
				"provide on active"	1
				"move speed bonus"	1.25
				"melee attack rate bonus"	0.8
			}
			Item	"the cow mangler 5000"
			Item	"the disciplinary action"
			Item	"lord cockswain's novelty mutton chops and pipe"
			Item	"dr. grordbort's crest"
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot_main0
		Where	spawnbot_main1
		Where	spawnbot_main2
		BeginAtWave	1
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	40
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper0
		Where	spawnbot_mission_sniper1
		Where	spawnbot_upper2
		BeginAtWave	1
		RunForThisManyWaves	1
		InitialCooldown	90
		CooldownTime	60
		DesiredCount	2
		TFBot
		{
			Template	Cow_Soldier
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	1
		RunForThisManyWaves	1
		InitialCooldown	45
		CooldownTime	80
		DesiredCount	3
		TFBot
		{
			Template	Imposter_Spy
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	wave01a
			TotalCurrency	400
			TotalCount	40
			MaxActive	15
			SpawnCount	2
			WaitBeforeStarting	1
			WaitBetweenSpawns	1
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					ClassIcon	heavy
					Health	300
					Name	HeavyWeapons
					Class	HeavyWeapons
					Skill	Hard
				}
			}
		}
		WaveSpawn
		{
			Name	wave01c
			TotalCurrency	250
			TotalCount	48
			MaxActive	16
			SpawnCount	8
			WaitBeforeStarting	30
			WaitBetweenSpawns	8
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	wave01d
			WaitForAllDead	wave01a
			TotalCurrency	600
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	0
			FirstSpawnWarningSound	"mvm/mvm_tank_horn.wav"
			DoneWarningSound  "mvm/mvm_tank_explode.wav"
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template	Blimp_easy
				}
			}
		}
		WaveSpawn
		{
			Name	wave01b
			TotalCurrency	250
			TotalCount	4
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	5
			Where	spawnbot_upper0
			Where	spawnbot_main1
			Where	spawnbot_upper2
			Squad
			{
				TFBot
				{
					ClassIcon	scout_fan
					Health	1200
					Name	"Giant Force-A-Nature Scout"
					Class	Scout
					EventChangeAttributes
					{
						Default
						{
							Skill	Hard
							MaxVisionRange	1200
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_giant"
							Tag	"bot_gatebot"
							Tag	"nav_prefer_gate1_flank"
							Attributes	"AlwaysCrit"
							Attributes	"HoldFireUntilFullReload"
							Attributes	"MiniBoss"
							Attributes	"IgnoreFlag"
							BehaviorModifiers push
							ItemAttributes
							{
								ItemName	"the force-a-nature"
								"bullets per shot bonus"	2
								"faster reload rate"	1.7
								"scattergun knockback mult"	6
								"damage penalty"	0.35
								"weapon spread bonus"	0.4
							}
							Item	"the force-a-nature"
							Item	"mvm gatebot light scout"
							Item	"the bolt boy"
						}
						RevertGateBotsBehavior
						{
							Skill	Hard
							MaxVisionRange	1200
							WeaponRestrictions	PrimaryOnly
							Attributes	"AlwaysCrit"
							Attributes	"HoldFireUntilFullReload"
							Attributes	"MiniBoss"
							BehaviorModifiers push
							ItemAttributes
							{
								ItemName	"the force-a-nature"
								"damage penalty"	0.35
								"bullets per shot bonus"	2
								"faster reload rate"	1.7
								"scattergun knockback mult"	6
								"weapon spread bonus"	0.4
							}
							ItemAttributes
							{
								ItemName	"mvm gatebot light scout"
								"item style override"	1
							}
							Item	"the force-a-nature"
							Item	"mvm gatebot light scout"
							Item	"the bolt boy"
						}
					}
				}
			}
		}
		WaveSpawn
		{
			Name	wave02a
			WaitForAllDead	wave01d
			TotalCurrency	300
			TotalCount	60
			MaxActive	12
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	1.5
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template	Demoman
				}
				TFBot
				{
					ClassIcon	medic
					Health	150
					Name	Medic
					Class	Medic
					Skill	Easy
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	"the quick-fix"
						"ubercharge rate bonus"	0.01
					}
					CharacterAttributes
					{
						"heal rate bonus"	5
					}
					Item	"the quick-fix"
				}
			}
		}
		WaveSpawn
		{
			Name	wave02b
			WaitForAllDead	wave01d
			TotalCurrency	200
			TotalCount	20
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	20
			WaitBetweenSpawns	3
			Where	spawnbot_upper0
			Where	spawnbot_main1
			Where	spawnbot_upper2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Shotgun
					ClassIcon	heavy
				}
			}
		}
		WaveSpawn
		{
			Name	wave02c
			WaitForAllDead	wave02a
			TotalCurrency	200
			TotalCount	40
			MaxActive	20
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	4
			Where	spawnbot_main0
			Where	spawnbot_upper0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Where	spawnbot_upper2
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	"Crit-A-Cola Scout"
					Class	Scout
					Skill	Hard
					Attributes	"HoldFireUntilFullReload"
					BehaviorModifiers mobber
					ItemAttributes
					{
						ItemName	"scout mtg hat"
						"set item tint RGB"	8208497
					}
					Item	"the soda popper"
					Item	"crit-a-cola"
					Item	"scout mtg hat"
				}
			}
		}
		WaveSpawn
		{
			Name	wave02d
			WaitForAllDead	wave02a
			TotalCurrency	200
			TotalCount	8
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	2
			Where	spawnbot_upper0
			Where	spawnbot_main1
			Where	spawnbot_upper2
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_giant
					Health	3000
					Name	"Giant Pyro"
					Class	Pyro
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_giant"
							Tag	"bot_gatebot"
							Tag	"nav_prefer_gate1_flank"
							Attributes	"MiniBoss"
							Attributes	"IgnoreFlag"
							BehaviorModifiers push
							CharacterAttributes
							{
								"move speed bonus"	0.5
								"damage force reduction"	0.6
								"airblast vulnerability multiplier"	0.6
								"override footstep sound set"	6
							}
							Item	"mvm gatebot light pyro"
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Attributes	"MiniBoss"
							BehaviorModifiers push
							ItemAttributes
							{
								ItemName	"mvm gatebot light pyro"
								"item style override"	1
							}
							CharacterAttributes
							{
								"move speed bonus"	0.5
								"damage force reduction"	0.6
								"airblast vulnerability multiplier"	0.6
								"override footstep sound set"	6
							}
							Item	"mvm gatebot light pyro"
						}
					}
				}
			}
		}
		WaveSpawn
		{
			Name	wave03a
			WaitForAllDead	wave02c
			TotalCurrency	0
			TotalCount	30
			MaxActive	10
			SpawnCount	3
			WaitBeforeStarting	10
			WaitBetweenSpawns	2
			Where	spawnbot_main0
			Where	spawnbot_upper0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Where	spawnbot_upper2
			Squad
			{
				TFBot
				{
					Template	Democannon
				}
			}
		}
		WaveSpawn
		{
			Name	wave03b
			WaitForAllDead	wave02d
			TotalCurrency	200
			TotalCount	24
			MaxActive	10
			SpawnCount	4
			WaitBeforeStarting	15
			WaitBetweenSpawns	1
			Where	spawnbot_upper0
			Where	spawnbot_main1
			Where	spawnbot_upper2
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_giant
					Health	3800
					Name	"Giant Soldier"
					Class	Soldier
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_giant"
							Tag	"bot_gatebot"
							Tag	"nav_prefer_gate1_flank"
							Attributes	"HoldFireUntilFullReload"
							Attributes	"IgnoreFlag"
							Attributes	"MiniBoss"
							BehaviorModifiers push
							CharacterAttributes
							{
								"move speed bonus"	0.5
								"damage force reduction"	0.4
								"airblast vulnerability multiplier"	0.4
								"override footstep sound set"	3
							}
							Item	"mvm gatebot light soldier"
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Attributes	"HoldFireUntilFullReload"
							Attributes	"MiniBoss"
							BehaviorModifiers push
							ItemAttributes
							{
								ItemName	"mvm gatebot light soldier"
								"item style override"	1
							}
							CharacterAttributes
							{
								"move speed bonus"	0.5
								"damage force reduction"	0.4
								"airblast vulnerability multiplier"	0.4
								"override footstep sound set"	3
							}
							Item	"mvm gatebot light soldier"
						}
					}
				}
				TFBot
				{
					Template	Kritz_Medic
				}
				TFBot
				{
					Template	Kritz_Medic
				}
				TFBot
				{
					Template	Kritz_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	wave03c
			WaitForAllDead	wave02d
			TotalCurrency	0
			TotalCount	32
			MaxActive	14
			SpawnCount	4
			WaitBeforeStarting	18
			WaitBetweenSpawns	4
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Concheror
					ClassIcon	soldier
				}
			}
		}
		WaveSpawn
		{
			Name	wave03d
			WaitForAllDead	wave03a
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	8
			WaitBetweenSpawns	0
			FirstSpawnWarningSound	"mvm/mvm_tank_horn.wav"
			DoneWarningSound  "mvm/mvm_tank_explode.wav"
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template	Blimp_medium
				}
			}
		}
		WaveSpawn
		{
			Name	wave03e
			WaitForAllSpawned	wave03d
			TotalCurrency	150
			TotalCount	15
			MaxActive	15
			SpawnCount	3
			WaitBeforeStarting	8
			WaitBetweenSpawns	0.5
			Where	spawnbot_upper0
			Where	spawnbot_main1
			Where	spawnbot_upper2
			Squad
			{
				TFBot
				{
					ClassIcon	heavy
					Health	300
					Name	HeavyWeapons
					Class	HeavyWeapons
					EventChangeAttributes
					{
						Default
						{
							Skill	Hard
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_gatebot"
							Tag	"nav_prefer_gate1_flank"
							Attributes	"AlwaysCrit"
							Attributes	"IgnoreFlag"
							BehaviorModifiers push
							ItemAttributes
							{
								ItemName	tf_weapon_minigun
								"damage bonus"	1.5
							}
							Item	"mvm gatebot light heavy"
						}
						RevertGateBotsBehavior
						{
							Skill	Hard
							WeaponRestrictions	PrimaryOnly
							Attributes	"AlwaysCrit"
							BehaviorModifiers push
							ItemAttributes
							{
								ItemName	tf_weapon_minigun
								"damage bonus"	1.5
							}
							ItemAttributes
							{
								ItemName	"mvm gatebot light heavy"
								"item style override"	1
							}
							Item	"mvm gatebot light heavy"
						}
					}
				}
			}
		}
		WaveSpawn
		{
			Name	wave04a
			WaitForAllDead	wave03d
			TotalCurrency	500
			TotalCount	25
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	0.5
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demoman
				}
			}
		}
		WaveSpawn
		{
			Name	wave04b
			WaitForAllDead	wave03d
			TotalCurrency	0
			TotalCount	30
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	3
			Where	spawnbot_upper0
			Where	spawnbot_main1
			Where	spawnbot_upper2
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	Pyro
					Class	Pyro
					EventChangeAttributes
					{
						Default
						{
							Skill	Hard
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_gatebot"
							Tag	"nav_prefer_gate1_flank"
							Attributes	"IgnoreFlag"
							BehaviorModifiers push
							Item	"mvm gatebot light pyro"
						}
						RevertGateBotsBehavior
						{
							Skill	Hard
							WeaponRestrictions	PrimaryOnly
							BehaviorModifiers push
							ItemAttributes
							{
								ItemName	"mvm gatebot light pyro"
								"item style override"	1
							}
							Item	"mvm gatebot light pyro"
						}
					}
				}
			}
		}
		WaveSpawn
		{
			Name	wave04c
			WaitForAllDead	wave03d
			TotalCurrency	450
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	45
			WaitBetweenSpawns	0
			FirstSpawnWarningSound	"mvm/mvm_tank_horn.wav"
			DoneWarningSound  "mvm/mvm_tank_explode.wav"
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template	Blimp_easy
				}
			}
		}
		WaveSpawn
		{
			Name	wave04d
			WaitForAllDead	wave04c
			TotalCurrency	400
			TotalCount	4
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	1
			Where	spawnbot_main0
			Where	spawnbot_upper0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Fast
				}
			}
		}
		WaveSpawn
		{
			Name	wave04e
			WaitForAllDead	wave04b
			TotalCurrency	0
			TotalCount	40
			MaxActive	10
			SpawnCount	10
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Battalion
					ClassIcon	soldier
				}
				TFBot
				{
					ClassIcon	medic_uber
					Health	150
					Name	"Uber Medic"
					Class	Medic
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Attributes	"SpawnWithFullCharge"
					ItemAttributes
					{
						ItemName	tf_weapon_medigun
						"ubercharge rate bonus"	2
					}
					CharacterAttributes
					{
						"heal rate bonus"	5
					}
				}
			}
		}
		WaveSpawn
		{
			Name	wave05a
			WaitForAllDead	wave04e
			TotalCurrency	150
			TotalCount	14
			MaxActive	14
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	3
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template	Giant_strike_soldier
				}
				TFBot
				{
					ClassIcon	medic_uber
					Health	150
					Name	"Uber Medic"
					Class	Medic
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Attributes	"SpawnWithFullCharge"
					ItemAttributes
					{
						ItemName	tf_weapon_medigun
						"ubercharge rate bonus"	2
					}
					CharacterAttributes
					{
						"heal rate bonus"	5
					}
				}
			}
		}
		WaveSpawn
		{
			Name	wave05b
			WaitForAllSpawned	wave05a
			TotalCurrency	0
			TotalCount	4
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	3
			WaitBetweenSpawns	0
			Where	spawnbot_upper0
			Where	spawnbot_main1
			Where	spawnbot_upper2
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_deflector
					Health	5000
					Name	"Giant Deflector Heavy"
					Class	HeavyWeapons
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							MaxVisionRange	1200
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_giant"
							Tag	"bot_gatebot"
							Tag	"nav_prefer_gate1_flank"
							Attributes	"AlwaysCrit"
							Attributes	"MiniBoss"
							Attributes	"IgnoreFlag"
							BehaviorModifiers push
							ItemAttributes
							{
								ItemName	deflector
								"damage bonus"	1.5
								"attack projectiles"	1
							}
							ItemAttributes
							{
								ItemName	"the u-clank-a"
								"set item tint RGB"	15185211
							}
							CharacterAttributes
							{
								"move speed bonus"	0.5
								"damage force reduction"	0.3
								"airblast vulnerability multiplier"	0.3
								"override footstep sound set"	2
							}
							Item	"deflector"
							Item	"the u-clank-a"
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							MaxVisionRange	1200
							WeaponRestrictions	PrimaryOnly
							Attributes	"AlwaysCrit"
							Attributes	"MiniBoss"
							BehaviorModifiers push
							ItemAttributes
							{
								ItemName	tf_weapon_minigun
								"damage bonus"	1.5
								"attack projectiles"	1
							}
							CharacterAttributes
							{
								"override footstep sound set"	2
								"move speed bonus"	0.5
								"damage force reduction"	0.3
								"airblast vulnerability multiplier"	0.3
							}
							Item	"the u-clank-a"
						}
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic
					BehaviorModifiers push
				}
			}
		}
		WaveSpawn
		{
			Name	wave05c
			WaitForAllDead	wave05a
			TotalCurrency	350
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	2
			WaitBetweenSpawns	0
			FirstSpawnWarningSound	"mvm/mvm_tank_horn.wav"
			DoneWarningSound  "mvm/mvm_tank_explode.wav"
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template	Blimp_hard
				}
			}
		}
		WaveSpawn
		{
			Name	wave05d
			WaitForAllDead	wave05a
			TotalCurrency	0
			TotalCount	45
			MaxActive	18
			SpawnCount	1
			WaitBeforeStarting	7
			WaitBetweenSpawns	1.5
			Where	spawnbot_main0
			Where	spawnbot_upper0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Where	spawnbot_upper2
			Squad
			{
				TFBot
				{
					ClassIcon	sniper_bow
					Health	125
					Name	"Expert Bowman"
					Class	Sniper
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	"the fortified compound"
						"bleeding duration"	4
						"Projectile speed increased"	1.25
						"damage bonus"	0.5
					}
					CharacterAttributes
					{
						"move speed bonus"	1.2
					}
					Item	"the fortified compound"
					Item	"larrikin robin"
					Item	"the crocodile smile"
				}
			}
		}
		WaveSpawn
		{
			Name	wave05e
			WaitForAllDead	wave05c
			TotalCurrency	400
			TotalCount	4
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	6.5
			FirstSpawnWarningSound	"mvm/mvm_tank_horn.wav"
			DoneWarningSound  "mvm/mvm_tank_explode.wav"
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template	Blimp_easy
				}
			}
		}
		WaveSpawn
		{
			Name	wave05f
			WaitForAllDead	wave05d
			TotalCurrency	0
			TotalCount	69
			MaxActive	18
			SpawnCount	5
			WaitBeforeStarting	20
			WaitBetweenSpawns	5
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					ClassIcon	spy
					Health	125
					Name	"Cold Spy"
					Class	Spy
					Skill	Hard
					Attributes	"IgnoreFlag"
					ItemAttributes
					{
						ItemName	l'etranger
						"fire rate bonus"	0.1
						"weapon spread bonus"	0.25
						"faster reload rate"	2.1
						"clip size bonus upgrade"	4
					}
					ItemAttributes
					{
						ItemName	"the spy-cicle"
						"provide on active"	1
						"health regen"	3
						"move speed bonus"	1.1
						"max health additive bonus"	15
					}
					Item	"l'etranger"
					Item	"the spy-cicle"
					Item	"the brown bomber"
					Item	"the merc's muffler"
				}
			}
		}
		WaveSpawn
		{
			Name	wave06a
			WaitForAllDead	wave05e
			TotalCurrency	1300
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	25
			WaitBetweenSpawns	0
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_giant
					Health	55000
					Name	"Australium Heavy"
					Scale	1.9
					Class	HeavyWeapons
					Skill	Expert
					MaxVisionRange	1600
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	tf_weapon_minigun
						"is australium item"	1
						"item style override"	1
						"turn to gold"	1
						"damage bonus"	2.3
						"heal on kill"	1000
					}
					ItemAttributes
					{
						ItemName	"capone's capper"
						"attach particle effect"	17
						"attach particle effect static"	17
						"set item tint RGB"	15185211
					}
					ItemAttributes
					{
						ItemName	"security shades"
						"set item tint RGB"	15185211
						"set item tint RGB 2"	15185211
					}
					CharacterAttributes
					{
						"move speed bonus"	0.45
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.3
						"airblast vertical vulnerability multiplier"	0.1
						"override footstep sound set"	2
						"rage giving scale"	0.33
					}
					Item	"capone's capper"
					Item	"security shades"
				}
			}
		}
		WaveSpawn
		{
			Name	wave06b
			WaitForAllDead	wave05e
			TotalCurrency	1000
			TotalCount	50
			MaxActive	20
			SpawnCount	2
			WaitBeforeStarting	105
			WaitBetweenSpawns	1
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					ClassIcon	heavy
					Health	300
					Name	HeavyWeapons
					Class	HeavyWeapons
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	"gold botkiller minigun mk.ii"
						"critboost on kill"	2
						"heal on kill"	60
						"minicritboost on kill"	5
					}
					ItemAttributes
					{
						ItemName	"l4d hat"
						"set item tint RGB"	15185211
					}
					Item	"gold botkiller minigun mk.ii"
					Item	"l4d hat"
				}
			}
		}
		WaveSpawn
		{
			Name	wave06c
			WaitForAllDead	wave06b
			TotalCurrency	300
			TotalCount	35
			MaxActive	20
			SpawnCount	2
			WaitBeforeStarting	2
			WaitBetweenSpawns	1
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	"Burst Fire Soldier"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Attributes	"HoldFireUntilFullReload"
					ItemAttributes
					{
						ItemName	"silver botkiller rocket launcher mk.i"
						"fire rate bonus"	0.01
						"projectile spread angle penalty"	2
						"clip size bonus upgrade"	2
						"faster reload rate"	1.2
						"Projectile speed increased"	1.4
						"apply z velocity on damage"	-50
					}
					Item	"silver botkiller rocket launcher mk.i"
					Item	"stahlhelm"
				}
			}
		}
		WaveSpawn
		{
			Name	wave06d
			WaitForAllDead	wave06c
			TotalCurrency	0
			TotalCount	30
			MaxActive	20
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	1
			FirstSpawnWarningSound   "vo/mvm/mght/scout_mvm_m_incoming02.mp3"
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Fast
				}
			}
		}
		WaveSpawn
		{
			Name	wave06e
			WaitForAllDead	wave06d
			TotalCurrency	250
			TotalCount	50
			MaxActive	10
			SpawnCount	10
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot_main0
			Where	spawnbot_upper0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Where	spawnbot_upper2
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	"Expert Soldier"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Attributes	"HoldFireUntilFullReload"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"fire rate bonus"	0.5
						"faster reload rate"	0.5
					}
					CharacterAttributes
					{
						"move speed bonus"	1.3
					}
					Item	"exquisite rack"
				}
			}
		}
		WaveSpawn
		{
			Name	wave06f
			WaitForAllDead	wave06d
			TotalCurrency	200
			TotalCount	40
			MaxActive	10
			SpawnCount	10
			WaitBeforeStarting	12
			WaitBetweenSpawns	10
			Where	spawnbot_main0
			Where	spawnbot_upper0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Where	spawnbot_upper2
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	"Bonk FaN Scout"
					Class	Scout
					Skill	Hard
					Attributes	"HoldFireUntilFullReload"
					ItemAttributes
					{
						ItemName	"the force-a-nature"
						"bullets per shot bonus"	2
						"scattergun knockback mult"	0.5
						"crit vs stunned players"	1
						"weapon spread bonus"	0.9
					}
					Item	"the force-a-nature"
					Item	"bonk! atomic punch"
					Item	"bonk helm"
					Item	"the bolt boy"
				}
			}
		}
		WaveSpawn
		{
			Name	wave07a
			WaitForAllDead	wave06e
			TotalCurrency	650
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	0
			FirstSpawnWarningSound	"mvm/mvm_tank_horn.wav"
			DoneWarningSound  "mvm/mvm_tank_explode.wav"
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template	Blimp_final
				}
			}
		}
		WaveSpawn
		{
			Name	wave07b
			WaitForAllDead	wave06e
			TotalCurrency	500
			TotalCount	24
			MaxActive	15
			SpawnCount	6
			WaitBeforeStarting	20
			WaitBetweenSpawns	6
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Deflector
				}
				TFBot
				{
					Template	Better_buff_soldier
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	Better_battalion_soldier
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	Better_Conch_soldier
					Tag	"bot_squad_member"
				}
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	"Expert Pyro"
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_squad_member"
					ItemAttributes
					{
						ItemName	"gold botkiller flame thrower mk.ii"
					}
					CharacterAttributes
					{
						"move speed bonus"	1.6
					}
					Item	"gold botkiller flame thrower mk.ii"
					Item	"firewall helmet"
				}
				TFBot
				{
					ClassIcon	medic
					Health	150
					Name	"BigHeal Medic"
					Class	Medic
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					Attributes	"SpawnWithFullCharge"
					CharacterAttributes
					{
						"heal rate bonus"	10
						"bot medic uber health threshold"	145
					}
					Item	"the quick-fix"
					Item	"the surgeon's stahlhelm"
				}
			}
		}
		WaveSpawn
		{
			Name	wave07c
			WaitForAllDead	wave06e
			TotalCurrency	0
			TotalCount	50
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	80
			WaitBetweenSpawns	1
			Where	spawnbot_upper0
			Where	spawnbot_main1
			Where	spawnbot_upper2
			Squad
			{
				TFBot
				{
					ClassIcon	demo
					Health	175
					Name	"Expert Demo"
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Attributes	"HoldFireUntilFullReload"
					ItemAttributes
					{
						ItemName	tf_weapon_grenadelauncher
						"Projectile speed increased"	2
						"fire rate bonus"	0.9
						"faster reload rate"	0.001
					}
					CharacterAttributes
					{
						"move speed bonus"	1.3
					}
					Item	"voodoo juju"
				}
			}
		}
		WaveSpawn
		{
			Name	wave07d
			WaitForAllDead	wave07c
			TotalCurrency	0
			TotalCount	42
			MaxActive	14
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					ClassIcon	heavy
					Health	300
					Name	"Expert Heavy"
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	tf_weapon_minigun
						"weapon spread bonus"	0.85
					}
					Item	"the gridiron guardian"
				}
				TFBot
				{
					ClassIcon	medic_uber
					Health	150
					Name	"Expert Uber Medic"
					Class	Medic
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					Attributes	"SpawnWithFullCharge"
					ItemAttributes
					{
						ItemName	tf_weapon_medigun
						"ubercharge rate bonus"	3.5
					}
					CharacterAttributes
					{
						"move speed bonus"	3
						"cannot pick up intelligence"	1
						"heal rate bonus"	5
					}
					Item	"the virus doctor"
				}
			}
		}
		WaveSpawn
		{
			Name	wave07e
			WaitForAllDead	wave07d
			TotalCurrency	400
			TotalCount	20
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	2
			WaitBetweenSpawns	6
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_giant
					Health	3800
					Name	"Giant Spam Soldier"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	"the original"
						"fire rate bonus"	0.35
						"projectile spread angle penalty"	1
						"clip size bonus upgrade"	96
						"faster reload rate"	0.0001
						"Projectile speed increased"	1.3
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
					}
					Item	"the original"
					Item	"steel shako"
					Item	"the deus specs"
				}
				TFBot
				{
					Template	Giant_kritz_medic
				}
			}
		}
		WaveSpawn
		{
			Name	wave07f
			WaitForAllDead	wave07d
			TotalCurrency	0
			TotalCount	30
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	7
			WaitBetweenSpawns	6
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					ClassIcon	heavy
					Health	300
					Name	"Pull-in Heavy"
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	tomislav
						"damage penalty"	0.25
						"fire rate bonus"	0.5
						"apply look velocity on damage"	-50
					}
					CharacterAttributes
					{
						"move speed bonus"	1.15
					}
					Item	"tomislav"
					Item	"dragonborn helmet"
				}
			}
		}
		WaveSpawn
		{
			Name	wave07g
			WaitForAllDead	wave07e
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	0
			FirstSpawnWarningSound   "ui/gamestartup15.mp3"
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_sergeant_crits
					Health	75000
					Name	"Ultra Soldier"
					Scale	1.9
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	"the original"
						"damage bonus"	4
						"clip size upgrade atomic"	4
						"fire rate bonus"	0.0001
						"projectile spread angle penalty"	10
						"faster reload rate"	0.75
						"Projectile speed increased"	1.35
						"Blast radius increased"	1.2
						"use large smoke explosion"	1
						"damage causes airblast"	1
						"self dmg push force increased"	0.00001
						"blast dmg to self increased"	0.00001
					}
					ItemAttributes
					{
						ItemName	"tyrant's helm"
						"set item tint RGB"	12073019
						"attach particle effect"	47
						"attach particle effect static"	47
					}
					CharacterAttributes
					{
						"move speed bonus"	0.4
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.3
						"airblast vertical vulnerability multiplier"	0.1
						"override footstep sound set"	3
						"rage giving scale"	0.15
						"increased jump height"	0.6
					}
					Item	"the original"
					Item	"tyrant's helm"
					Item	"the viking braider"
				}
			}
		}
	}
}
//This file has been generated by http://mvm.tf
