#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	900
	RespawnWaveTime	1
	CanBotsAttackWhileInSpawnRoom	no
	AddSentryBusterWhenDamageDealtExceeds	2000
	AddSentryBusterWhenKillCountExceeds	18
	Advanced	1
	BodyPartScaleSpeed 35  
	AllowBotExtraSlots 1  
    SendBotsToSpectatorImmediately 1  
    ExtraBotSlotsNoDeathcam 1  
    RobotLimit 26  
	SentryHintBombForwardRange 500   // How far in front of the bomb the engineer can teleport in (default: 0)
	SentryHintBombBackwardRange 5000   // How far behind the bomb the engineer can teleport in (default: 3000)
	ItemAttributes	 
	{
			ItemName	"the back scatter"
			"provide on active"	1
			"minicrits become crits"	1
			"bullets per shot bonus" 2
	}
	ItemAttributes	 
	{
			ItemName	"the flying guillotine"
			"special item description" "Faster firerate and more dmg"
			"provide on active"	1
			"dmg penalty vs players"	2
			"critboost on kill"	2
			"effect bar recharge rate increased"	.01
			"fire rate bonus"	.6
	}
	ItemAttributes	 
	{
			ItemName	"the c.a.p.p.e.r"
			"override projectile type"	2
			"switch from wep deploy time decreased" .1
			"faster reload rate"	2.25
			"rocket specialist"	1
			"damage bonus" 1.5
			"blast dmg to self increased" .5
	}
	ItemAttributes	 
	{
			ItemName	"the direct hit"
			"provide on active"	1
			"damage penalty" 2
	}
	ItemAttributes	 
	{
			ItemName	"rocket jumper"
			"special item description" "Fly"
			"faster reload rate" -9
			"mult rocketjump deploy time" .01
	}
	ItemAttributes	 
	{
			ItemName	"the righteous bison"
			"provide on active"	1
			"special item description" "Crit on kill, more dmg, fire and reload speed"
			"dmg penalty vs players"	1.5
			"fire rate penalty HIDDEN" .75
			"projectile penetration"	1
			"critboost on kill"	3
			"single wep holster time increased" .1
			"single wep deploy time increased" .1
	}
	ItemAttributes	 
	{
			ItemName	"the degreaser"
			"special item description" "Airblaster"
			"mult airblast refire time"	1.1
			"minicrits become crits"	1
			"airblast vertical pushback scale" .5
			"deflection size multiplier" 1.45
			"weapon burn time reduced"	.1
			"weapon burn dmg reduced"	.8
			"airblast_pushback_no_stun" 1
			"airblast_pushback_no_viewpunch" 1
	}
	ItemAttributes	 
	{
			ItemName	"the detonator"
			"special item description" "Can be used to jump and attack!"
			"provide on active"	1
			"self dmg push force decreased"	3
			"dmg from ranged reduced"	.5
			"cancel falling damage"	1
			"fire rate bonus"	.3
			"Projectile speed decreased"	.75
			"damage bonus"	3
			"ragdolls become ash"	1
			"single wep holster time increased" .1
			"single wep deploy time increased" .1
			"cannot be upgraded"	1	 
			"allow bunny hop" 1
	}
	ItemAttributes	 
	{
			ItemName	"sharpened volcano fragment"
			"special item description" "Mobility and high afterburn"
			"provide on active" 1
			"damage penalty" .1
			"weapon burn dmg increased"	5
			"move speed bonus"	1.1
			"increased air control"	9999
			"cancel falling damage"	1
			"single wep holster time increased" .1
			"single wep deploy time increased" .1
			"allow bunny hop" 1
	}
	ItemAttributes	 
	{
			ItemName	"the axtinguisher"
			"special item description" "High dmg vs burning"
			"provide on active" 1
			"mult crit dmg" 2
	}
	ItemAttributes	 
	{
			ItemName	"the loch-n-load"
			"special item description" "Explodes on Impact, higher base damage"
			"grenade explode on impact" 1
			"projectile no deflect" 1
			"clip size penalty" .45
			"damage penalty" 1.3
			"grenade not explode on impact" 1
			"sticky air burst mode" 0
	}
	ItemAttributes	 
	{
			ItemName	"the iron bomber"
			"special item description" "Boing!"
			"grenade bounce speed" .95
			"grenade bounce speed xy" .95
			"grenade no bounce" 0
			"grenade bounce damage" 0.5
			"fuse bonus" 2
	}
	ItemAttributes	 
	{
			ItemName	"the loose cannon"
			"provide on active"	1
			"minicrits become crits" 1
	}
	ItemAttributes	 
	{
			ItemName	"stickybomb jumper"
			"faster reload rate"	-9
	}
	ItemAttributes	 
	{
			ItemName	"the quickiebomb launcher"
			"special item description" "Artillery Cannon, Stickies fizzle after 6 seconds"
			"stickybomb charge rate"	.01
			"stickybomb fizzle time" 6
	}
	ItemAttributes	 
	{
			ItemName	"the tide turner"
			"special item description" "CHARRGGGEEEE"
			"charge time increased" 33
	}
	ItemAttributes	 
	{
			ItemName	"tomislav"
			"special item description" "Heavy is Sniper! ...is good"
			"aiming movespeed decreased"	2
			"weapon spread bonus"	.5
	}
	ItemAttributes	 
	{
			ItemName	"warrior's spirit"
			"special item description" "More dmg, heal on hit and knockback immunity"
			"provide on active"	1
			"damage force reduction"	.01
			"airblast vulnerability multiplier"	.01
			"airblast vertical vulnerability multiplier"	.1
			"heal on hit for rapidfire" 50
			"damage bonus"	2.5
			"dmg taken increased"	.85
	}
	ItemAttributes	 
	{
			ItemName	"the crusader's crossbow"
			"special item description" "Homing"
			"projectile penetration"	1
			"mod projectile heat seek power" 30
			"mod projectile heat aim time" 5
			"mod projectile heat aim error" 360
			"mod projectile heat aim start time" 0
			"projectile trail particle" eyeboss_projectile
			"allow bunny hop" 1
	}
	ItemAttributes	 
	{
			ItemName	"the vita-saw"
			"special item description" "Stun enemies. Long Recharge. Inject them with Brainrot"
			"slow enemy on hit major" 2
			"fire rate penalty"	20
			"stun on hit" 3
			"damage bonus" 2.5
			"hit self on miss" 1
	}
	ItemAttributes	 
	{
			ItemName	"the overdose"
			"special item description" "Speed boost for everyone!"
			"provide on active"	1
			"move speed bonus" 1.5
			"add attributes when active" "move speed bonus|1.5"
			"radial cond" 650
			"single wep holster time increased" .1
			"single wep deploy time increased" .1
	}
	ItemAttributes	 
	{
			ItemName	"the southern hospitality"
			"special item description" "Rocket Sentry"
			"mult sentry rocket ammo" 99
			"mvm sentry ammo" .05
			"build small sentries" 1
			"mod sentry cost" .01
			"engineer sentry build rate multiplier"	9999
			"engy sentry damage bonus"	1.5
			"engy sentry fire rate increased"	.0001
			"mult firerocket rate" .3
			"sentry rapid fire" .0001
			"engy sentry radius increased"	2
			"single wep holster time increased" .1
			"single wep deploy time increased" .1
			"mult sentry rocket projectile speed" 1.1
			"rocket specialist"	4
			"fire rate bonus" 3
			"bleeding duration"	99
			"mark for death"	1
			"repair rate decreased" .5
			"engy building health bonus" 2
			"building instant upgrade" 1
			"upgrade rate decrease" 9000
			"cannot be upgraded"	0	 
			"allow bunny hop" 1
	}
	ItemAttributes	 
	{
			ItemName	"the eureka effect"
			"special item description" "Support Wrench"
			"teleport instead of die" 1
			"single wep holster time increased" .1
			"single wep deploy time increased" .1
			"allow bunny hop" 1
			"mult teleporter recharge rate" .2
			"mult dispenser rate" 3
			"gesture speed increase" 2
	}
	ItemAttributes	 
	{
			ItemName	"the gunslinger"
			"special item description" "Sniper Minisentry"
			"engy sentry damage bonus"	8
			"engy sentry fire rate increased"	16
			"engy sentry radius increased"	1.5
			"engy building health bonus"	2
			"mod wrench builds minisentry"	1
			"damage bonus"	5
			"fire rate penalty"	2
			"minicritboost on kill"	999
			"single wep holster time increased" .1
			"single wep deploy time increased" .1
	}
	ItemAttributes	 
	{
			ItemName	"the machina"
			"special item description" "Heavy charge damage"
			"single wep holster time increased" .1
			"single wep deploy time increased" .1
			"provide on active"	1
			"aiming movespeed decreased"	.01
			"aiming no flinch"	1
			"sniper full charge damage bonus" 2
			
	}
	ItemAttributes	 
	{
			ItemName	"the spy-cicle"
			"special item description" "Utility Knive"
			"single wep holster time increased" .1
			"single wep deploy time increased" .1
			"fire retardant" 1
			"allow bunny hop" 1
			"always allow cloak" 1
			"always allow disguise" 1
			"teleport instead of die" 1
	}
	ItemAttributes	 
	{
			ItemName	"the big earner"
			"special item description" "Long ass arms!"
			"melee range multiplier"	6
			"allow bunny hop" 1
	}
	ItemAttributes	 
	{
			ItemName	"the red-tape recorder"
			"special item description" "Health leech and more Sapper health"
			"sapper damage leaches health" 35
			"sapper health bonus" 2
	}
	ItemAttributes	 
	{
			ItemName	"the ambassador"
			"headshot damage increase" 6
	}
	ItemAttributes	 
	{
			ItemName	"shooting star"
			"ragdolls become ash"	0
			"ragdolls plasma effect"	1
	}
	ItemAttributes	 
	{
			ItemName	"necro smasher"
			"special item description" "Hit to CAR!"	
			"allow bunny hop" 1
			"self add cond on hit" 82
			"self add cond on hit duration" 500
	}
	ItemAttributes	 
	{
			ItemName	"tyrantium helmet"
			"use robot voice" 1
			"voice pitch scale"	.85
	}
	Templates
	{
		T_TFBot_Frienvy
		{
					ClassIcon	heavy_sandvich2_nys
					Health	300
					Name	"Friendvy T"
					Class	HeavyWeapons
					Skill	Normal
					StripItemSlot 0
					StripItemSlot 2
					Item	"the sandvich"
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	"the sandvich"
						"lunchbox adds minicrits"	1
						"is_passive_weapon" 1
						"charge recharge rate increased" .2
						"mult_item_meter_charge_rate" .2
					}
					ItemAttributes
					{
						ItemName	tf_weapon_fists
						"damage penalty"	0
					}
					CharacterAttributes
					{
						"dmg taken increased"	.01
						"move speed penalty"	.3
						"health regen"	300
						"rage giving scale"	9
						"cannot be backstabbed" 1
						"cannot pick up intelligence" 1
						"ignored by enemy sentries" 1
					}
		}
		T_TFBot_Frienvy2
		{
					ClassIcon	heavy_sandvich2_nys
					Health	300
					Name	"Friendvy2"
					Class	HeavyWeapons
					Skill	Normal
					Item	"tomislav"
					Item	"the sandvich"
					Item	"tough guy's toque"
					Attributes	"DisableDodge"
					ItemAttributes
					{
						ItemName	tf_weapon_fists
						"damage penalty"	-3
						"fire rate penalty"	2
					}
					CharacterAttributes
					{
						"dmg taken increased"	.01
						"move speed penalty"	.2
						"health regen"	300
						"rage giving scale"	9
						"cannot be backstabbed" 1
						"cannot pick up intelligence" 1
						"ignored by enemy sentries" 1
					}
		}				
		mesag
		{
				Health 1
				Scale	.1
				Skill	Easy
				Name "F"
				BehaviorModifiers	Push
				Template	T_TFBot_Scout_Melee
				Attributes	DisableDodge
				Attributes	MiniBoss
				CharacterAttributes
				{
						"health regen"	-1
						"move speed bonus"	3
						"increased air control"	9999
						"voice pitch scale"	99
				}
		}
		T_TFBot_Buster_Proximity
		{
				ClassIcon	sentry_buster
				Health	5500
				Name	"Self Buster"
				Class	Demoman
				Skill Expert
				Attributes	SpawnWithFullCharge
				Attributes	DisableDodge
				Attributes	MiniBoss
				Attributes	IgnoreFlag
				Tag bot_sentrybuster
				Item	"the ullapool caber"
				Item	"explosive mind"
				Item	"eotl_demo_dynamite"
				ItemAttributes
				{
					ItemName	"eotl_demo_dynamite"
					"attach particle effect" 3223
				}
				ItemAttributes
				{
					ItemName	"the ullapool caber"
					"provide on active"	1
					"health regen" -5500
					"attach particle effect" 3042
				}
				CharacterAttributes
				{
					"move speed bonus" 5
					"damage bonus" .1
					"fire rate bonus" 3
					"override footstep sound set"	7
					"damage force reduction"	.01
					"airblast vulnerability multiplier"	.01
					"airblast vertical vulnerability multiplier"	.1
					"cannot be backstabbed"	1
					"gesture speed increase" .001
					"head scale" 2
				}
				WeaponSwitch
				{
					Type "Primary"
					MaxTargetRange 9999
					MinTargetRange 250
					Delay 0.1
					Repeats 0
					Cooldown 0
					IfSeeTarget 0
				}
				WeaponSwitch
				{
					Type "Melee"
					MaxTargetRange 240
					MinTargetRange 1
					Delay 0.2
					Repeats 0
					Cooldown 0
					IfSeeTarget 1
				}
		}
		T_TFBot_Scout_Mittens
		{
					ClassIcon	scout_bat_mittens_blu_sgt
					Health	65
					Name	"Mittens Scout"
					Class	Scout
					Skill	Hard
					Scale	.85
					WeaponRestrictions	MeleeOnly
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Item	"festive holy mackerel"
					Item	"the b.m.o.c."
					CharacterAttributes
					{
						"crit forces victim to laugh"	1
						"crit does no damage"	1
						"turn to gold"	1
						"ragdolls plasma effect"	1
						"voice pitch scale"	1.4
						"move speed bonus" 1.25
						"hand scale" .9
					}
		}
		T_TFGateBot_Scout_Expert
		{
					ClassIcon	scout
					Name	Scout
					Class	Scout
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	bot_gatebot
							Attributes	DisableDodge
							Attributes	IgnoreFlag
							Item	"mvm gatebot light scout"
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Attributes	DisableDodge
							ItemAttributes
							{
								ItemName	"mvm gatebot light scout"
								"item style override"	1
							}
							Item	"mvm gatebot light scout"
						}
					}
		}
		T_TFGateBot_Giant_Scout_Sandman_Armored
		{
					ClassIcon	scout_stun_giant_armored
					Health	3000
					Name	"Giant Armored Sandman"
					Class	Scout
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	MeleeOnly
							Tag bot_gatebot
							Tag bot_sentrybuster
							Tag bot_giant
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes	IgnoreFlag
							Item	"the sandman"
							Item	"batter's helmet"
							ItemAttributes
							{
								ItemName	"batter's helmet"
								"set item tint RGB"	15185211
							}
							CharacterAttributes
							{
								"move speed bonus"	.75
								"damage force reduction"	.5
								"effect bar recharge rate increased"	.05
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.4
								"override footstep sound set"	5
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	MeleeOnly
							Tag	bot_sentrybuster
							Attributes	DisableDodge
							Attributes	MiniBoss
							Item	"the sandman"
							Item	"batter's helmet"
							ItemAttributes
							{
								ItemName	"batter's helmet"
								"set item tint RGB"	8289918
							}
							CharacterAttributes
							{
								"move speed bonus"	.75
								"damage force reduction"	.5
								"effect bar recharge rate increased"	.05
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.4
								"override footstep sound set"	5
							}
						}
					}		
		}
		T_TFGateBot_Giant_Scout_Sandman_Armored_Crit
		{
					ClassIcon	scout_stun_giant_armored
					Health	3000
					Name	"Giant Armored Sandman"
					Class	Scout
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	MeleeOnly
							Tag bot_gatebot
							Tag bot_sentrybuster
							Tag bot_giant
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes	IgnoreFlag
							Attributes AlwaysCrit
							Item	"the sandman"
							Item	"batter's helmet"
							ItemAttributes
							{
								ItemName	"batter's helmet"
								"set item tint RGB"	15185211
							}
							CharacterAttributes
							{
								"move speed bonus"	.75
								"damage force reduction"	.5
								"effect bar recharge rate increased"	.05
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.4
								"override footstep sound set"	5
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	MeleeOnly
							Tag	bot_sentrybuster
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes AlwaysCrit
							Item	"the sandman"
							Item	"batter's helmet"
							ItemAttributes
							{
								ItemName	"batter's helmet"
								"set item tint RGB"	8289918
							}
							CharacterAttributes
							{
								"move speed bonus"	.75
								"damage force reduction"	.5
								"effect bar recharge rate increased"	.05
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.4
								"override footstep sound set"	5
							}
						}
					}		
		}
		T_TFBot_Giant_Jumping_Sandman
		{
					ClassIcon	scout_jumping
					Health	1200
					AutoJumpMin	5
					AutoJumpMax	5
					Name	"Giant Jumping Sandman"
					Class	Scout
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Tag bot_sentrybuster
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	AutoJump
					Attributes	AlwaysCrit
					Item	"the sandman"
					Item	"the flight of the monarch"
					Item	"the Hanger-On Hood"
					CharacterAttributes
					{
						"increased jump height"	2
						"damage bonus"	2
						"override footstep sound set"	5
						"damage force reduction"	.5
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.6
						"effect bar recharge rate increased"	.1
						"head scale" 1.5
						"cancel falling damage"	1
					}
		}
		T_TFGateBot_Giant_Scout_Bonk_Cruel
		{
					ClassIcon	scout_bonk
					Health	1600
					Name	"Giant Bonk Scout"
					Class	Scout
					EventChangeAttributes
					{
						Default
						{
							Skill	Hard
							BehaviorModifiers	Push
							WeaponRestrictions	MeleeOnly
							Tag	bot_giant
							Tag	bot_gatebot
							Tag bot_sentrybuster
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes	IgnoreFlag
							Item	"bonk! atomic punch"
							Item	"bonk helm"
							ItemAttributes
							{
								ItemName	"bonk helm"
								"set item tint RGB"	15185211
							}
							CharacterAttributes
							{
								"override footstep sound set"	5
								"damage force reduction"	.5
								"airblast vulnerability multiplier"	.2
								"airblast vertical vulnerability multiplier"	.5
								"effect bar recharge rate increased"	.55
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Hard
							WeaponRestrictions	MeleeOnly
							Tag	bot_giant
							Attributes	DisableDodge
							Attributes	MiniBoss									
							Item	"bonk! atomic punch"
							Item	"bonk helm"
							ItemAttributes
							{
								ItemName	tf_weapon_bat
								"set item tint RGB"	8289918
							}
							CharacterAttributes
							{
								"override footstep sound set"	5
								"damage force reduction"	.5
								"airblast vulnerability multiplier"	.2
								"airblast vertical vulnerability multiplier"	.5
								"effect bar recharge rate increased"	.55
							}
						}
					}
		}
		T_TFBot_Giant_Scout_Jogger_Naut 
		{
					ClassIcon	scout_stun_giant_armored
					Health	4200
					Name	"Joggernaut Sandman Scout"
					Class	Scout
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Tag bot_sentrybuster
					Attributes	MiniBoss
					Attributes	DisableDodge
					Attributes	UseBossHealthBar
					Item	"the sandman"
					Item	"Fortunate Son"
					Item	"the dark age defender"
					Item 	"sole saviors"
					ItemAttributes
					{
						ItemName	"the sandman"
						"apply z velocity on damage"	500
						"apply look velocity on damage"	1600
						"fire rate bonus"	2
						"dmg bonus vs buildings"	3
						"damage bonus"	1.5
						"effect bar recharge rate increased"	.1
						"max pipebombs increased"	4
						"attach particle effect"	702
					}
					CharacterAttributes
					{
						"move speed bonus"	.66
						"override footstep sound set"	5
						"damage force reduction"	.3
						"airblast vulnerability multiplier"	.5
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.8
						"dmg from ranged reduced"	.7
						"dmg from melee increased"	2
						"dmg taken from crit increased"	.5
						"health regen" 40
					}
		}
		T_TFBot_Soldier_Barrage_Small
		{
					ClassIcon	soldier_barrage
					Name	"Barrage Soldier"
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	HoldFireUntilFullReload
					Item	"the gunboats"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"fire rate bonus"	.2
						"Projectile speed increased"	.4
						"faster reload rate"	.8
						"clip size bonus"	2
						"projectile spread angle penalty"	3
					}
		}
		T_TFBot_Soldier_Bison
		{
					ClassIcon	soldier_bison
					Health	200
					Name	"Bison Soldier"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					Attributes	AlwaysCrit
					ItemAttributes
					{
						ItemName	"the righteous bison"
						"fire rate bonus"	.1
						"faster reload rate"	1.4
					}
					Item	"the righteous bison"
					Item	"tyrantium helmet"
		}
		T_TFGateBot_Soldier_Direct_Burst_Small
		{
					ClassIcon	soldier_directhit_spammer
					Name	"Direct Burst Soldier"
					Class	Soldier
					EventChangeAttributes
					{
						Default
						{
							Skill	Hard
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	bot_gatebot
							Attributes	HoldFireUntilFullReload
							Attributes	IgnoreFlag
							Item	"the gunboats"
							Item	"mvm gatebot light soldier"
							Item	"the direct hit"
							ItemAttributes
							{
								ItemName	"the direct hit"
								"fire rate bonus"	.001
								"clip size bonus"	.5
								"faster reload rate"	1.7
								"projectile spread angle penalty"	2
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Hard
							Attributes	HoldFireUntilFullReload
							Item	"the gunboats"
							Item	"mvm gatebot light soldier"
							Item	"the direct hit"
							ItemAttributes
							{
								ItemName	"the direct hit"
								"fire rate bonus"	.001
								"clip size bonus"	.5
								"faster reload rate"	1.7
								"projectile spread angle penalty"	2
							}
							ItemAttributes
							{
								ItemName	"mvm gatebot light soldier"
								"item style override"	1
							}
						}
					}
		}
		T_TFBot_Giant_Soldier_Direct_Spammer_Reload
		{
					ClassIcon	soldier_directhit_spammer
					WeaponRestrictions	PrimaryOnly
					Health	3800
					Skill	Expert
					Name	"Giant Direct Burst Soldier"
					Class	Soldier
					Attributes	HoldFireUntilFullReload
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"the direct hit"
					Item	"the mantreads"
					Item	"stainless pot"
					ItemAttributes
					{
						ItemName	"the direct hit"
						"damage bonus"	1.5
						"fire rate bonus"	.1
						"faster reload rate"	.6
						"clip size bonus"	2.25
					}
					CharacterAttributes
					{
						"move speed bonus"	.5
						"override footstep sound set"	3
						"damage force reduction"	.3
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
		}
		T_TFGateBot_Giant_Soldier_Battalion_Spammer_Reload
		{
				ClassIcon soldier_backup_burstfire_yoovy
				Health	4200
				Name	"Giant Burst Battalion Soldier"
				Class soldier
				EventChangeAttributes
				{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					Tag 	bot_giant
					Tag	bot_gatebot
					Tag bot_giant
					Attributes MiniBoss
					Attributes	SpawnWithFullCharge
					Attributes	HoldFireUntilFullReload
					Attributes	IgnoreFlag
					Attributes	DisableDodge
					Item	"MvM GateBot Light Soldier"
					Item	"the battalion's backup"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"faster reload rate"	.6
						"Projectile speed increased"	.65
						"fire rate bonus"	.1
						"clip size bonus"	2.25
					}
					ItemAttributes
					{
						ItemName	"the battalion's backup"
						"provide on active"	1
						"move speed bonus"	.2
						"dmg from ranged reduced"	.1
						"dmg from melee increased"	.1
					}
					CharacterAttributes
					{
						"move speed bonus"	.5
						"override footstep sound set"	3
						"damage force reduction"	.5
						"airblast vulnerability multiplier"	.1				
						"increase buff duration"	42
						"airblast vertical vulnerability multiplier"	.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					Tag bot_sentrybuster
					Attributes MiniBoss
					Attributes	SpawnWithFullCharge
					Attributes	HoldFireUntilFullReload
					Attributes	DisableDodge
					Item	"the battalion's backup"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						Itemname	"MvM GateBot Light Soldier"
						"item style override"	1
					}
					ItemAttributes
					{
							ItemName	tf_weapon_rocketlauncher
							"faster reload rate"	.6
							"Projectile speed increased"	.65
							"fire rate bonus"	.1
							"clip size bonus"	2.25
					}
					ItemAttributes
					{
						ItemName	"the battalion's backup"
						"provide on active"	1
						"move speed bonus"	.2
						"dmg from ranged reduced"	.1
						"dmg from melee increased"	.1
					}
					CharacterAttributes
					{
						"move speed bonus"	.5
						"override footstep sound set"	3
						"damage force reduction"	.5
						"airblast vulnerability multiplier"	.1				
						"increase buff duration"	42
						"airblast vertical vulnerability multiplier"	.5
					}
				}
			}
		}
		T_TFGateBot_Giant_Soldier_Conch_Spammer_Reload
		{
				ClassIcon soldier_conch_burstfire_yoovy
				Health	4200
				Name	"Giant Burst Conch Soldier"
				Class soldier
				EventChangeAttributes
				{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					Tag 	bot_giant
					Tag	bot_gatebot
					Tag bot_giant
					Attributes MiniBoss
					Attributes	SpawnWithFullCharge
					Attributes	HoldFireUntilFullReload
					Attributes	IgnoreFlag
					Attributes	DisableDodge
					Item	"MvM GateBot Light Soldier"
					Item	"the concheror"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"faster reload rate"	.6
						"Projectile speed increased"	.65
						"fire rate bonus"	.1
						"clip size bonus"	2.25
					}
					ItemAttributes
					{
						ItemName	"the concheror"
						"provide on active"	1
						"move speed bonus"	.2
						"dmg from ranged reduced"	.1
						"dmg from melee increased"	.1
					}
					CharacterAttributes
					{
						"move speed bonus"	.5
						"override footstep sound set"	3
						"damage force reduction"	.5
						"airblast vulnerability multiplier"	.1				
						"increase buff duration"	42
						"airblast vertical vulnerability multiplier"	.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					Tag bot_sentrybuster
					Attributes MiniBoss
					Attributes	SpawnWithFullCharge
					Attributes	HoldFireUntilFullReload
					Attributes	DisableDodge
					Item	"the concheror"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						Itemname	"MvM GateBot Light Soldier"
						"item style override"	1
					}
					ItemAttributes
					{
							ItemName	tf_weapon_rocketlauncher
							"faster reload rate"	.6
							"Projectile speed increased"	.65
							"fire rate bonus"	.1
							"clip size bonus"	2.25
					}
					ItemAttributes
					{
						ItemName	"the concheror"
						"provide on active"	1
						"move speed bonus"	.2
						"dmg from ranged reduced"	.1
						"dmg from melee increased"	.1
					}
					CharacterAttributes
					{
						"move speed bonus"	.5
						"override footstep sound set"	3
						"damage force reduction"	.5
						"airblast vulnerability multiplier"	.1				
						"increase buff duration"	42
						"airblast vertical vulnerability multiplier"	.5
					}
				}
			}
		}
		T_TFGateBot_Giant_Soldier_Spammer_Crit_C
		{
				ClassIcon	soldier_spammer
				Health	3800
				Name	"Giant Rapid Fire Soldier"
				Class	Soldier
				EventChangeAttributes
				{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag bot_sentrybuster
							Tag	bot_gatebot
							Tag bot_giant
							Tag	nav_prefer_gate1_flank
							Attributes	HoldFireUntilFullReload
							Item	"mvm gatebot light soldier"
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes AlwaysCrit
							Attributes	IgnoreFlag
							ItemAttributes
							{
								ItemName	tf_weapon_rocketlauncher
								"fire rate bonus"	.5
								"faster reload rate"	-9.0
								"Projectile speed increased"	.65
							}										
							CharacterAttributes
							{
								"move speed bonus"	.5
								"override footstep sound set"	3
								"damage force reduction"	.2
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.5
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag	bot_sentrybuster	
							Attributes	HoldFireUntilFullReload
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes AlwaysCrit
							Item	"mvm gatebot light soldier"
							ItemAttributes
							{
								ItemName	"mvm gatebot light soldier"
								"item style override"	1
							}
						ItemAttributes
						{
							ItemName	tf_weapon_rocketlauncher
							"fire rate bonus"	.5
							"faster reload rate"	-9.0
							"Projectile speed increased"	.65
						}											
						CharacterAttributes
						{
							"move speed bonus"	.5
							"override footstep sound set"	3
							"damage force reduction"	.2
							"airblast vulnerability multiplier"	.1
							"airblast vertical vulnerability multiplier"	.5
						}
					}
				}
		}
		T_TFBot_Giant_Soldier_Buff_Heal
		{
					ClassIcon	soldier_blackbox_buff_lite
					Health	4200
					Name	"Giant Buff Box Soldier"
					Class	Soldier
					Skill	Expert
					Tag bot_sentrybuster
					Attributes	SpawnWithFullCharge
					Attributes	HoldFireUntilFullReload
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"the black box"
					Item	"the buff banner"
					Item	"the grenadier's softcap"
					ItemAttributes
					{
						ItemName	"the black box"
						"damage penalty"	.45
						"fire rate bonus"	-9
						"faster reload rate"	1.6
						"Blast radius increased"	1.25
						"projectile spread angle penalty"	4
						"heal on hit for rapidfire"	1000
						"Projectile speed decreased"	.9
					}
					CharacterAttributes
					{
						"move speed bonus"	.5
						"override footstep sound set"	3
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
						"increase buff duration"	42
					}
		}
		T_TFBot_Giant_Soldier_Blast_Conch
		{
					ClassIcon	soldier_conch_blast_sgtc
					Health	4200
					Name	"Giant Blast Conch Soldier"
					Class	Soldier
					Skill	Expert
					Tag bot_sentrybuster
					Attributes	SpawnWithFullCharge
					Attributes	HoldFireUntilFullReload
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"the liberty launcher"
					Item	"the concheror"
					Item	"armored authority"
					ItemAttributes
					{
						ItemName	"the liberty launcher"
						"damage causes airblast"	1
						"clip size upgrade atomic"	5
						"fire rate bonus"	.25
						"faster reload rate"	.45
						"projectile spread angle penalty"	4
						"damage bonus"	.75
						"Blast radius increased"	1.2
					}
					CharacterAttributes
					{
						"move speed bonus"	.5
						"override footstep sound set"	3
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
						"increase buff duration"	42
					}
		}
		T_TFBot_Pyro_Phlog_Crit
		{
					ClassIcon	pyro_phlog_uber_sgtc
					Name	"Crit Phlog Pyro"
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	SpawnWithFullCharge
					Attributes	DisableDodge
					Item	"the phlogistinator"
					Item	"ghostly gibus"
					ItemAttributes
					{
						ItemName	"the phlogistinator"
						"airblast disabled"	0
					}
					CharacterAttributes
					{
						"bombinomicon effect on death"	1
						"gesture speed increase"	9
					}
		}
		T_TFBot_Pyro_Reflect
		{
						ClassIcon	pyro_reflector
						Name	"Reflector Pyro"
						Class	Pyro
						Skill	Expert
						WeaponRestrictions	PrimaryOnly
						Item	"the degreaser"
						Item	"traffic cone"
						ItemAttributes
						{
							ItemName	"the degreaser"
							"mult airblast refire time"	.1
							"minicrits become crits"	1
							"airblast pushback scale" 4
							"airblast vertical pushback scale" 2
							"deflection size multiplier" 1.1
							"weapon burn time reduced"	.1
							"weapon burn dmg reduced"	.5
							"airblast_pushback_no_stun" 1
							"airblast_pushback_no_viewpunch" 1
						}
		}
		T_TFBot_Pyro_Flog_Stealth
		{
					ClassIcon	pyro_d
					Health	175
					Name	"Stealth Force Flog"
					Class	Pyro
					Skill	Expert
					Attributes SpawnWithFullCharge
					WeaponRestrictions	PrimaryOnly
					Item	"the eliminators safeguard"
					Item	"the special eyes"
					Item	"the phlogistinator"
					ItemAttributes
					{
						ItemName	"the phlogistinator"
						"airblast disabled"	0
					}
					CharacterAttributes
					{
						"gesture speed increase"	.3
						"heal rate bonus"	5
						"taunt_attr_player_invis_percent" 1
					}	
		}
		T_TFGateBot_Giant_Pyro_Reflector
		{
					ClassIcon	pyro_reflect
					Health	3600
					Name	"Giant Reflector Pyro"
					Class	Pyro
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag bot_sentrybuster
							Tag	bot_gatebot
							Tag bot_giant
							Tag	nav_prefer_gate1_flank
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes IgnoreFlag
							Item	"the degreaser"
							Item	"mvm gatebot light pyro"
							ItemAttributes
							{
								ItemName	"the degreaser"
								"mult airblast refire time"	.1
								"minicrits become crits"	1
								"airblast pushback scale" 4
								"airblast vertical pushback scale" 2
								"deflection size multiplier" 1.35
								"weapon burn time reduced"	.1
								"weapon burn dmg reduced"	.5
								"airblast_pushback_no_stun" 1
								"airblast_pushback_no_viewpunch" 1
							}
							CharacterAttributes
							{
								"move speed bonus"	.5
								"override footstep sound set"	6
								"damage force reduction"	.2
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.4
								"health regen" 40
							}	
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag bot_sentrybuster
							Attributes	DisableDodge
							Attributes	MiniBoss
							Item	"the degreaser"
							Item	"mvm gatebot light pyro"
							ItemAttributes
							{
								ItemName	"the degreaser"
								"mult airblast refire time"	.1
								"minicrits become crits"	1
								"airblast pushback scale" 4
								"airblast vertical pushback scale" 2
								"deflection size multiplier" 1.35
								"weapon burn time reduced"	.1
								"weapon burn dmg reduced"	.5
								"airblast_pushback_no_stun" 1
								"airblast_pushback_no_viewpunch" 1
							}
							CharacterAttributes
							{
								"move speed bonus"	.5
								"override footstep sound set"	6
								"damage force reduction"	.2
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.4
								"health regen" 40
							}
							ItemAttributes
							{
								ItemName	"mvm gatebot light pyro"
								"item style override"	1
							}
						}
					}
		}
		T_TFGateBot_Giant_Pyro_Flarebarrage
		{
					ClassIcon	pyro_flare_rain_nys
					Health	3600
					Name	"Giant Flarebarrage Pyro"
					Class	Pyro
					EventChangeAttributes
					{
						Default
						{
							Skill	Easy
							BehaviorModifiers	Push
							WeaponRestrictions	SecondaryOnly
							Tag bot_sentrybuster
							Tag	bot_gatebot
							Tag bot_giant
							Tag	nav_prefer_gate1_flank
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes IgnoreFlag
							ItemAttributes
							{
								ItemName	"the scorch shot"
								"fire rate bonus"	.1
								"projectile spread angle penalty"	9
								"damage penalty"	2
								"Projectile speed increased"	.11
							}
							CharacterAttributes
							{
								"move speed bonus"	.5
								"override footstep sound set"	6
								"airblast vulnerability multiplier"	.1
								"damage force reduction"	.2
								"airblast vertical vulnerability multiplier"	.5
							}
							Item	"the scorch shot"
							Item	"mvm gatebot light pyro"
						}
						RevertGateBotsBehavior
						{
							Skill	Easy
							WeaponRestrictions	SecondaryOnly
							Tag bot_sentrybuster
							Attributes	DisableDodge
							Attributes	MiniBoss
							ItemAttributes
							{
								ItemName	"the scorch shot"
								"fire rate bonus"	.1
								"projectile spread angle penalty"	9
								"damage penalty"	2
								"Projectile speed increased"	.11
							}
							CharacterAttributes
							{
								"move speed bonus"	.5
								"override footstep sound set"	6
								"airblast vulnerability multiplier"	.1
								"damage force reduction"	.2
								"airblast vertical vulnerability multiplier"	.5
							}
							ItemAttributes
							{
								ItemName	"mvm gatebot light pyro"
								"item style override"	1
							}
							Item	"the scorch shot"
							Item	"mvm gatebot light pyro"
						}
					}
		}
		T_TFGateBot_Demo_Expert_Crit
		{
					ClassIcon	demo
					Health	175
					Name	Demoman
					Class	Demoman
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_gatebot"
							Attributes	AlwaysCrit
							Attributes	DisableDodge
							Attributes	IgnoreFlag
							Item	"mvm gatebot light demoman"
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Attributes	AlwaysCrit
							Attributes	DisableDodge
							ItemAttributes
							{
								ItemName	"mvm gatebot light demoman"
								"item style override"	1
							}
							Item	"mvm gatebot light demoman"
						}
					}
		}
		T_TFGateBot_Giant_Demo_Burst_C
		{
					ClassIcon	demo_burst
					Health	3600
					Name	"Giant Burst Fire Demo"
					Class	Demoman
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag bot_sentrybuster
							Tag	bot_gatebot
							Tag bot_giant
							Tag	nav_prefer_gate1_flank
							Attributes	HoldFireUntilFullReload
							Attributes	MiniBoss
							Attributes	IgnoreFlag
							Item	"mvm gatebot light demoman"
							ItemAttributes
							{
								ItemName	tf_weapon_grenadelauncher
								"clip size bonus"	2.75
								"fire rate bonus"	.1
								"faster reload rate"	.65
								"projectile spread angle penalty"	5
								"Projectile speed increased"	1.1
							}
							CharacterAttributes
							{
								"move speed bonus"	.5
								"override footstep sound set"	4
								"damage force reduction"	.1
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.5
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag	bot_sentrybuster
							Attributes	HoldFireUntilFullReload
							Attributes	MiniBoss
							Item	"mvm gatebot light demoman"
							ItemAttributes
							{
								ItemName	tf_weapon_grenadelauncher
								"clip size bonus"	2.75
								"fire rate bonus"	.1
								"faster reload rate"	.65
								"projectile spread angle penalty"	5
								"Projectile speed increased"	1.1
							}
							CharacterAttributes
							{
								"move speed bonus"	.5
								"override footstep sound set"	4
								"damage force reduction"	.1
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.5
							}
							ItemAttributes
							{
								ItemName	"mvm gatebot light demoman"
								"item style override"	1
							}
						}
					}
		}
		T_TFGateBot_Giant_Demo_Heal_Pill
		{
					ClassIcon	demo_burst_healonkill
					Health	3600
					Name	"Giant Heal-on-Pill Demoman"
					Class	Demoman
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag bot_sentrybuster
							Tag	bot_gatebot
							Tag bot_giant
							Tag	nav_prefer_gate1_flank
							WeaponRestrictions	PrimaryOnly
							Attributes	DisableDodge
							Attributes	MiniBoss
							Item	"the gunboats"
							Item	"mvm gatebot light demoman"
							ItemAttributes
							{
								ItemName	"mvm gatebot light demoman"
								"attach particle effect"	58
							}
							ItemAttributes
							{
								ItemName	tf_weapon_grenadelauncher
								"fire rate bonus"	.1
								"faster reload rate"	.9
								"clip size bonus"	4
								"projectile spread angle penalty"	2
								"fuse bonus"	1.5
								"heal on hit for rapidfire"	400
								"heal on kill"	3000
								"attach particle effect"	58
							}
							CharacterAttributes
							{
								"move speed bonus"	.35
								"override footstep sound set"	4
								"damage force reduction"	.1
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.5
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag bot_sentrybuster
							Attributes	DisableDodge
							Attributes	MiniBoss
							Item	"the gunboats"
							Item	"mvm gatebot light demoman"
							ItemAttributes
							{
								ItemName	"mvm gatebot light demoman"
								"item style override"	1
								"attach particle effect"	58
							}
							ItemAttributes
							{
								ItemName	tf_weapon_grenadelauncher
								"fire rate bonus"	.1
								"faster reload rate"	.9
								"clip size bonus"	4
								"projectile spread angle penalty"	2
								"fuse bonus"	1.5
								"heal on hit for rapidfire"	400
								"heal on kill"	3000
								"attach particle effect"	58
							}
							CharacterAttributes
							{
								"move speed bonus"	.35
								"override footstep sound set"	4
								"damage force reduction"	.1
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.5
							}
						}
					}
		}
		T_TFGateBot_Giant_Demo_Burst_Strong_Crit
		{
					ClassIcon	demo_burst
					Health	3600
					Name	"Giant Burst Fire Demo"
					Class	Demoman
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	bot_giant
							Tag	bot_gatebot						
							Attributes	HoldFireUntilFullReload
							Attributes	MiniBoss
							Attributes	IgnoreFlag
							Attributes	AlwaysCrit
							Item	"mvm gatebot light demoman"
							Item	"the gunboats"
							ItemAttributes
							{
									ItemName	tf_weapon_grenadelauncher
									"damage bonus"	2
									"fire rate bonus"	.2
									"clip size upgrade atomic"	7
									"faster reload rate"	.4
									"Projectile speed increased"	1.5
							}
							CharacterAttributes
							{
								"move speed bonus"	.5
								"override footstep sound set"	4
								"damage force reduction"	.3
								"airblast vulnerability multiplier"	.15
								"airblast vertical vulnerability multiplier"	.5
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag	bot_sentrybuster
							Attributes	HoldFireUntilFullReload
							Attributes	MiniBoss
							Attributes	AlwaysCrit
							Item	"mvm gatebot light demoman"
							Item	"the gunboats"
							ItemAttributes
							{
								ItemName	tf_weapon_grenadelauncher
								"damage bonus"	2
								"fire rate bonus"	.2
								"clip size upgrade atomic"	7
								"faster reload rate"	.4
								"Projectile speed increased"	1.5
							}
							CharacterAttributes
							{
								"move speed bonus"	.5
								"override footstep sound set"	4
								"damage force reduction"	.3
								"airblast vulnerability multiplier"	.15
								"airblast vertical vulnerability multiplier"	.5
							}
							ItemAttributes
							{
								ItemName "mvm gatebot light demoman"
								"item style override" 1
							}
						}
					}
		}
		T_TFBot_Heavy_Brassbeast_Crit
		{
					ClassIcon	heavy_brass_nys
					Name	"Crit Brassbeast Heavy"
					Class	HeavyWeapons
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Attributes	AlwaysCrit
					Item	"the brass beast"
					Item	"the eliminators safeguard"
					ItemAttributes
					{
						ItemName	"the brass beast"
						"minigun spinup time increased"	5
						"weapon spread bonus"	.85
						"aiming movespeed decreased"	.1
						"move speed bonus"	1.35
						"dmg from ranged reduced"	.9
						"ragdolls plasma effect"	1
					}
		}
		T_TFGateBot_Heavy_Brassbeast_Expert_Crit
		{
					ClassIcon	heavy_brass_nys
					Name	"Crit Brassbeast Heavy"
					Class	HeavyWeapons
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	bot_gatebot
							Attributes	AlwaysCrit
							Attributes	DisableDodge
							Attributes	IgnoreFlag
							Item	"the brass beast"
							Item	"mvm gatebot light heavy"	
							
							ItemAttributes
							{
								ItemName	"the brass beast"
								"minigun spinup time increased"	5
								"weapon spread bonus"	.85
								"aiming movespeed decreased"	.1
								"move speed bonus"	1.35
								"dmg from ranged reduced"	.9
								"ragdolls plasma effect"	1
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Attributes	AlwaysCrit
							Item	"the brass beast"
							Item	"mvm gatebot light heavy"
							
							ItemAttributes
							{
								ItemName	"the brass beast"
								"minigun spinup time increased"	5
								"weapon spread bonus"	.85
								"aiming movespeed decreased"	.1
								"move speed bonus"	1.35
								"dmg from ranged reduced"	.9
								"ragdolls plasma effect"	1
							}
							ItemAttributes
							{
								ItemName	"mvm gatebot light heavy"
								"item style override"	1
							}
						}
					}
		}
		T_TFBot_Giant_Heavy_Steelfist_Lunch
		{
					ClassIcon	heavy_steelfist_steak
					Health	5500
					Name	"Giant Steelunch Heavy"
					Class	Heavy
					Skill	Expert
					Tag bot_giant
					MaxVisionRange	1
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	AlwaysFireWeapon
					WeaponRestrictions	SecondaryOnly
					Item	"the buffalo steak sandvich"
					Item	"fists of steel"
					Item	"war head"
					Item	"the sandvich safe"
					ItemAttributes
					{
						ItemName	"the buffalo steak sandvich"
						"provide on active"	1
						"health regen"	250
					}
					ItemAttributes
					{
						ItemName	"fists of steel"
						"fire rate bonus"	.6
						"damage bonus"	1.1
					}
					CharacterAttributes
					{
						"move speed bonus"	.55
						"override footstep sound set"	2
						"damage force reduction"	.05
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"melee range multiplier"	1.1
						"health regen"	0
						"gesture speed increase"	.8
						"throwable recharge time"	.5
						"charge recharge rate increased"	.5
					}
		}
		T_TFBot_Giant_Heavy_Deflector_Push_Strong
		{
					ClassIcon	heavy_deflector_push
					Health	5500
					Name	"Giant Deflector Push Heavy"
					Class	HeavyWeapons
					Skill	Expert
					MaxVisionRange	1600
					WeaponRestrictions	PrimaryOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"deflector"
					Item	"the u-clank-a"
					Item	"the tyurtlenek"
					ItemAttributes
					{
							ItemName	"deflector"
							"damage bonus"	1.5
							"fire rate bonus"	.75
							"minigun spinup time decreased"	2
							"apply z velocity on damage"	80
							"apply look velocity on damage"	180
							"attach particle effect"	702
							"ragdolls plasma effect"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	.4
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.2
						"rage giving scale"	.5
						"override footstep sound set"	2
					}
		}
		T_TFGateBot_Giant_Heavy_Deflector_Push_Strong
		{
					ClassIcon	heavy_deflector_push
					Health	5500
					Name	"Giant Deflector Push Heavy"
					Class	HeavyWeapons
					EventChangeAttributes
					{
						Default
						{
						Skill	Expert
						MaxVisionRange	1600
						BehaviorModifiers	Push
						WeaponRestrictions	PrimaryOnly
						Tag bot_sentrybuster
						Tag	bot_gatebot
						Tag bot_giant
						Tag	nav_prefer_gate1_flank
						Attributes	DisableDodge
						Attributes	MiniBoss
						Attributes	IgnoreFlag
						Item	"deflector"
						Item	"the u-clank-a"
						Item	"mvm gatebot light heavy"
						Item	"the tyurtlenek"
						ItemAttributes
						{
								ItemName	"the tyurtlenek"
							"set item tint RGB"	15185211
						}
						ItemAttributes
						{
								ItemName	"deflector"
								"damage bonus"	1.5
								"fire rate bonus"	.75
								"minigun spinup time decreased"	2
								"apply z velocity on damage"	80
								"apply look velocity on damage"	180
								"attach particle effect"	702
								"ragdolls plasma effect"	1
						}
						CharacterAttributes
						{
							"move speed bonus"	.4
							"damage force reduction"	.1
							"airblast vulnerability multiplier"	.1
							"airblast vertical vulnerability multiplier"	.2
							"rage giving scale"	.8
							"override footstep sound set"	2
						}
					}
					RevertGateBotsBehavior
					{
						Skill	Expert
						MaxVisionRange	1600
						WeaponRestrictions	PrimaryOnly
						Tag	bot_sentrybuster									
						Attributes	DisableDodge
						Attributes	MiniBoss
						Item	"deflector"
						Item	"the u-clank-a"
						Item	"the tyurtlenek"
						ItemAttributes
						{
							ItemName	"the tyurtlenek"
							"set item tint RGB"	8289918
						}
						ItemAttributes
						{
								ItemName	"deflector"
								"damage bonus"	1.5
								"fire rate bonus"	.75
								"minigun spinup time decreased"	2
								"apply z velocity on damage"	80
								"apply look velocity on damage"	180
								"attach particle effect"	702
								"ragdolls plasma effect"	1
						}
						CharacterAttributes
						{
							"move speed bonus"	.4
							"damage force reduction"	.1
							"airblast vulnerability multiplier"	.1
							"airblast vertical vulnerability multiplier"	.2
							"rage giving scale"	.6
							"override footstep sound set"	2
						}
					}
				}
		}
		T_TFGateBot_Giant_Heavy_Deflector_Push_Strong_Crit
		{
					ClassIcon	heavy_deflector_push
					Health	5500
					Name	"Giant Deflector Push Heavy"
					Class	HeavyWeapons
					EventChangeAttributes
					{
						Default
						{
						Skill	Expert
						MaxVisionRange	1600
						BehaviorModifiers	Push
						WeaponRestrictions	PrimaryOnly
						Tag bot_sentrybuster
						Tag	bot_gatebot
						Tag bot_giant
						Tag	nav_prefer_gate1_flank
						Attributes	DisableDodge
						Attributes	MiniBoss
						Attributes	AlwaysCrit
						Attributes	IgnoreFlag
						Item	"deflector"
						Item	"the u-clank-a"
						Item	"mvm gatebot light heavy"
						Item	"the tyurtlenek"
						ItemAttributes
						{
								ItemName	"the tyurtlenek"
							"set item tint RGB"	15185211
						}
						ItemAttributes
						{
								ItemName	"deflector"
								"damage bonus"	1.5
								"fire rate bonus"	.75
								"minigun spinup time decreased"	2
								"apply z velocity on damage"	80
								"apply look velocity on damage"	180
								"attach particle effect"	702
								"ragdolls plasma effect"	1
						}
						CharacterAttributes
						{
							"move speed bonus"	.4
							"damage force reduction"	.1
							"airblast vulnerability multiplier"	.1
							"airblast vertical vulnerability multiplier"	.2
							"rage giving scale"	.8
							"override footstep sound set"	2
						}
					}
					RevertGateBotsBehavior
					{
						Skill	Expert
						MaxVisionRange	1600
						WeaponRestrictions	PrimaryOnly
						Tag	bot_sentrybuster									
						Attributes	DisableDodge
						Attributes	MiniBoss
						Attributes	AlwaysCrit
						Item	"deflector"
						Item	"the u-clank-a"
						Item	"the tyurtlenek"
						ItemAttributes
						{
							ItemName	"the tyurtlenek"
							"set item tint RGB"	8289918
						}
						ItemAttributes
						{
								ItemName	"deflector"
								"damage bonus"	1.5
								"fire rate bonus"	.75
								"minigun spinup time decreased"	2
								"apply z velocity on damage"	80
								"apply look velocity on damage"	180
								"attach particle effect"	702
								"ragdolls plasma effect"	1
						}
						CharacterAttributes
						{
							"move speed bonus"	.4
							"damage force reduction"	.1
							"airblast vulnerability multiplier"	.1
							"airblast vertical vulnerability multiplier"	.2
							"rage giving scale"	.6
							"override footstep sound set"	2
						}
					}
				}
		}
		T_TFBot_Giant_Heavy_Mittens
		{
						ClassIcon	heavy_mittens_blu2
						Health	5000
						Name	"Giant Heavy Mittens"
						Class	HeavyWeapons
						Skill	Expert
						WeaponRestrictions	MeleeOnly
						Tag	bot_sentrybuster
						Attributes	AlwaysCrit
						Attributes	MiniBoss
						Item	"the mantreads"
						Item	"the holiday punch"
						Item	"the b.m.o.c."
						Item	"the all-father"
						CharacterAttributes
						{
							"move speed bonus"	.7
							"override footstep sound set"	2
							"damage force reduction"	.3
							"airblast vulnerability multiplier"	.1
							"airblast vertical vulnerability multiplier"	4
							"increased jump height"	2.3
							"fire rate bonus"	.6
							"melee range multiplier"	1.1
							"dmg taken increased" .05 
							"dmg from melee increased" 20
							"dmg from ranged reduced" 20
							"boots falling stomp" 1	
							"increased air control"	9999
						}
		}
		T_TFBot_Giant_Engineer
		{
					ClassIcon	engineer
					Health	1600
					Name	"Giant Engineer"
					Class	Engineer
					Skill	Expert
					Tag bot_sentrybuster
					Attributes	DisableDodge
					Attributes	MiniBoss
					TeleportWhere spawnbot_upper0
					TeleportWhere spawnbot_upper1
					TeleportWhere spawnbot_upper2
					TeleportWhere spawnbot_main0
					TeleportWhere spawnbot_main1
					TeleportWhere spawnbot_main2
					ItemAttributes
					{
						ItemName	"tf_weapon_wrench"
						"kill forces attacker to laugh"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	.7
						"override footstep sound set"	4
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.2
						"airblast vertical vulnerability multiplier"	.5
						"engy sentry damage bonus"	3
						"engy sentry fire rate increased"	5
						"rocket specialist"	4
						"fire rate penalty"	3.3
						"engy building health bonus"	2.5
						"Repair rate increased"	2.5
						"cannot pick up intelligence"	1
					}
		}
		T_TFBot_Medic_Shield_QF
		{
					ClassIcon	medic_shield_ala
					Name	"Shield Quick-Fix Medic"
					Class	Medic
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Attributes	SpawnWithFullCharge
					Attributes ProjectileShield
					Attributes	IgnoreEnemies
					Item	"the quick-fix"
					Item	"das metalmeatencasen"
					Item	"das naggenvatcher"
					CharacterAttributes
					{
						"heal rate bonus"	10
						"generate rage on heal"	4
						"ubercharge rate bonus"	.01
						"uber duration bonus"	-7
						"generate rage on heal"	2
					}
		}
		T_TFBot_Medic_Shield_Uber
		{
					ClassIcon	medic_uber_shield_ala
					Health	150
					Name	"Shield Uber Medic"
					Class	Medic
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Attributes	SpawnWithFullCharge
					Attributes ProjectileShield
					Attributes	IgnoreEnemies
					Item	"das metalmeatencasen"
					Item	"das naggenvatcher"
					CharacterAttributes
					{
						"heal rate bonus"	10
						"uber duration bonus"	-3
						"ubercharge rate bonus"	5
						"generate rage on heal"	2
					}
		}
		T_TFBot_Giant_Medic_Uber
		{
					ClassIcon	medic_uber
					Health	4500
					Name	"Giant Uber Medic"
					Class	Medic
					Skill	Hard
					Tag bot_sentrybuster
					WeaponRestrictions	SecondaryOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					CharacterAttributes
					{
						"bot medic uber health threshold"	1500
						"heal rate bonus"	200
						"ubercharge rate bonus"	11
						"uber duration bonus"	-3
						"bot medic uber deploy delay duration"	3
						"move speed bonus"	.5
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.3
					}
		}
		T_TFBot_Giant_Medic_Shield_QF
		{
					ClassIcon	medic_shield_ala
					Health	4500
					Name	"Giant Shield Medic"
					Class	Medic
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Tag	bot_sentrybuster
					Attributes	SpawnWithFullCharge
					Attributes	MiniBoss
					Attributes ProjectileShield
					Attributes	IgnoreEnemies
					Item	"the quick-fix"
					Item	"das metalmeatencasen"
					CharacterAttributes
					{
						"move speed bonus"	.5
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.3
						"heal rate bonus"	1337
						"uber duration bonus"	-7.5
						"ubercharge rate bonus"	1
					}
		}
		T_TFBot_Giant_Medic_Shield_Uber
		{
					ClassIcon	medic_uber_shield_ala
					Health	4500
					Name	"Giant Shield Uber Medic"
					Class	Medic
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Tag	bot_sentrybuster
					Attributes	SpawnWithFullCharge
					Attributes	MiniBoss
					Attributes ProjectileShield
					Attributes	IgnoreEnemies
					Item	"das metalmeatencasen"
					Item	"das naggenvatcher"
					CharacterAttributes
					{
						"move speed bonus"	.5
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.3
						"heal rate bonus"	1337
						"uber duration bonus"	-3
						"ubercharge rate bonus"	11
						"bot medic uber health threshold" 1800
						"bot medic uber deploy delay duration"	3	
					}
		}
		T_TFBot_Medic_Bullet
		{
			ClassIcon	medic_vac_trio_nys
			Name	"Bullet Vac Medic"
			Class	Medic
			Skill	Expert
			Attributes	SpawnWithFullCharge
			Attributes	VaccinatorBullets
			Attributes	DisableDodge
			Attributes IgnoreFlag
			Item	"medic goggles"
			ItemAttributes
			{
				ItemName	"tf_weapon_medigun"
				"lunchbox adds minicrits"	3
				"heal rate bonus"	22
				"medigun bullet resist passive"	1
				"medigun bullet resist deployed"	1
				"medigun charge is resists"	3
				"uber duration bonus"	4
				"ubercharge rate bonus"	25
				"cannot pick up intelligence"	1
			}
			CharacterAttributes
			{
				"bot medic uber health threshold"	90000
			}
		}
		T_TFBot_Medic_Blast
		{
			ClassIcon	medic_vac_trio_nys
			Name	"Blast Vac Medic"
			Class	Medic
			Skill	Expert
			Attributes	SpawnWithFullCharge
			Attributes	VaccinatorBlast
			Attributes	DisableDodge
			Attributes IgnoreFlag
			Item	"medic goggles"
			ItemAttributes
			{
				ItemName	"tf_weapon_medigun"
				"lunchbox adds minicrits"	3
				"heal rate bonus"	22
				"medigun blast resist passive"	1
				"medigun blast resist deployed"	1
				"medigun charge is resists"	3
				"uber duration bonus"	4
				"ubercharge rate bonus" 25
				"cannot pick up intelligence"	1
			}
			CharacterAttributes
			{
				"bot medic uber health threshold"	9000
			}
		}
		T_TFBot_Medic_Fire
		{
			ClassIcon	medic_vac_trio_nys
			Name	"Fire Vac Medic"
			Class	Medic
			Skill	Expert
			Attributes	SpawnWithFullCharge
			Attributes	VaccinatorFire
			Attributes	DisableDodge
			Attributes IgnoreFlag
			Item	"medic goggles"
			ItemAttributes
			{
				ItemName	"tf_weapon_medigun"
				"lunchbox adds minicrits"	3
				"heal rate bonus"	22
				"medigun fire resist passive"	1
				"medigun fire resist deployed"	1
				"medigun charge is resists"	3
				"uber duration bonus"	4
				"ubercharge rate bonus"	25
				"cannot pick up intelligence"	1
			}
			CharacterAttributes
			{
				"bot medic uber health threshold"	9000
			}
		}
		T_TFBot_Giant_Medic_Bullet
		{
			ClassIcon	medic_vac_trio_nys
			Name	"Giant Bullet Vac Medic"
			Class	Medic
			Skill	Expert
			Health 4500
			Tag bot_sentrybuster
			Attributes	SpawnWithFullCharge
			Attributes	VaccinatorBullets
			Attributes	DisableDodge
			Attributes	MiniBoss
			Item	"medic goggles"
			ItemAttributes
			{
				ItemName	"tf_weapon_medigun"
				"lunchbox adds minicrits"	3
				"medigun bullet resist passive"		1
				"medigun bullet resist deployed"	1
				"medigun charge is resists"	3
				"uber duration bonus"	5
				"ubercharge rate bonus"	100
			}
			CharacterAttributes
			{
				"bot medic uber health threshold"	9000
				"heal rate bonus"	200
				"move speed bonus"	.5
				"damage force reduction"	.2
				"airblast vulnerability multiplier"	.1
				"airblast vertical vulnerability multiplier"	.3
			}
		}
		T_TFBot_Giant_Medic_Blast
		{
			ClassIcon	medic_vac_trio_nys
			Name	"Giant Blast Vac Medic"
			Class	Medic
			Skill	Expert
			Tag bot_sentrybuster
			Attributes	SpawnWithFullCharge
			Attributes	VaccinatorBlast
			Attributes	DisableDodge
			Attributes	MiniBoss
			Item	"medic goggles"
			ItemAttributes
			{
				ItemName	"tf_weapon_medigun"
				"lunchbox adds minicrits"	3
				"medigun blast resist passive"	1
				"medigun blast resist deployed"	1
				"medigun charge is resists"	3
				"uber duration bonus"	5
				"ubercharge rate bonus"	100
			}
			CharacterAttributes
			{
				"bot medic uber health threshold"	9000
				"heal rate bonus"	200
				"move speed bonus"	.5
				"damage force reduction"	.2
				"airblast vulnerability multiplier"	.1
				"airblast vertical vulnerability multiplier"	.3
			}
		}
		T_TFBot_Giant_Medic_Fire
		{
			ClassIcon	medic_vac_trio_nys
			Name	"Giant Fire Vac Medic"
			Class	Medic
			Skill	Expert
			Tag bot_sentrybuster
			Attributes	SpawnWithFullCharge
			Attributes	VaccinatorFire
			Attributes	DisableDodge
			Attributes	MiniBoss
			Item	"medic goggles"
			ItemAttributes
			{
				ItemName	"tf_weapon_medigun"
				"lunchbox adds minicrits"	3
				"medigun fire resist passive"	1
				"medigun fire resist deployed"	1
				"medigun charge is resists"	3
				"uber duration bonus"	5
				"ubercharge rate bonus"	100
			}
			CharacterAttributes
			{
				"bot medic uber health threshold"	9000
				"heal rate bonus"	200
				"move speed bonus"	.5
				"damage force reduction"	.2
				"airblast vulnerability multiplier"	.1
				"airblast vertical vulnerability multiplier"	.3
			}
		}
		T_TFBot_Sniper_Longbow
		{
					ClassIcon	sniper_longbow_sgtc
					Name	"Longbowman"
					Class Sniper
					Item	"larrikin robin"
					Item	"the huntsman"
					WeaponRestrictions	PrimaryOnly
					Skill	Hard
					ItemAttributes
					{
						ItemName	"the huntsman"
						"damage bonus"	1.1
						"Projectile range increased"	.75
						"projectile penetration"	1
						"headshot damage increase"	2
						"ragdolls plasma effect"	1
						"hand scale"	1.5
						"dmg bonus vs buildings"	2
					}
		}
		T_TFBot_Sniper_Huntsman_Spammer_C
		{
					ClassIcon	sniper_bow_multi
					Health	1200
					Name	"Rapid Fire Bowman"
					Scale	1.5
					Class	Sniper
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Tag bot_sentrybuster
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Item	"the huntsman"
					CharacterAttributes
					{
						"move speed bonus"	.85
						"head scale"	.85
						"damage force reduction"	.5
						"airblast vertical vulnerability multiplier"	.5
						"fire rate bonus" .6
					}
		}
		T_TFGateBot_Giant_Sniper_Huntsman_Spammer
		{
						ClassIcon	sniper_bow_multi
						Health	2200
						Name	"Giant Rapid Fire Bowman"
						Class	Sniper
						EventChangeAttributes
						{
							Default
							{
								Skill	Expert
								BehaviorModifiers	Push
								WeaponRestrictions	PrimaryOnly
								Tag bot_sentrybuster										
								Tag	bot_gatebot
								Attributes	MiniBoss
								Attributes	IgnoreFlag
								Item	"the huntsman"
								Item	"mvm gatebot light sniper"
								CharacterAttributes
								{
									"override footstep sound set"	4
									"damage force reduction"	.3
									"airblast vulnerability multiplier"	.1
									"airblast vertical vulnerability multiplier"	.5
									"fire rate bonus"	.25
									"move speed bonus"	.7
								}
							}
							RevertGateBotsBehavior
							{
								Skill	Expert
								WeaponRestrictions	PrimaryOnly
								Tag	bot_sentrybuster
								Attributes	MiniBoss
								Item	"the huntsman"
								Item	"mvm gatebot light sniper"
								CharacterAttributes
								{
									"override footstep sound set"	4
									"damage force reduction"	.3
									"airblast vulnerability multiplier"	.1
									"airblast vertical vulnerability multiplier"	.5
									"fire rate bonus"	.25
									"move speed bonus"	.7
								}
								ItemAttributes
								{
									ItemName	"mvm gatebot light sniper"
									"item style override"	1
								}
							}
			}
		}
		T_TFGateBot_Giant_Sniper_Huntsman_Spammer_Longbow
		{
						ClassIcon	sniper_bow_multi
						Health	2800
						Name	"Giant Rapid Longbowman"
						Class	Sniper
						EventChangeAttributes
						{
							Default
							{
								Skill	Expert
								BehaviorModifiers	Push
								WeaponRestrictions	PrimaryOnly
								Tag bot_sentrybuster										
								Tag	bot_gatebot
								Attributes	MiniBoss
								Attributes	IgnoreFlag
								Item	"the huntsman"
								Item	"mvm gatebot light sniper"
								Item	"the toowoomba tunic"
								ItemAttributes
								{
									"damage bonus"	1.5
									ItemName	"the huntsman"
									"fire rate bonus"	.2
									"dmg bonus vs buildings"	1.5
									"Projectile range increased"	.1
									"projectile penetration"	1
									"headshot damage increase"	3
								}
								CharacterAttributes
								{
									"move speed bonus"	.66
									"override footstep sound set"	4
									"damage force reduction"	.2
									"airblast vulnerability multiplier"	.1
									"airblast vertical vulnerability multiplier"	.5
								}
							}
							RevertGateBotsBehavior
							{
								Skill	Expert
								WeaponRestrictions	PrimaryOnly
								Tag	bot_sentrybuster
								Attributes	MiniBoss
								Item	"the huntsman"
								Item	"mvm gatebot light sniper"
								Item	"the toowoomba tunic"
								ItemAttributes
								{
									"damage bonus"	1.5
									ItemName	"the huntsman"
									"fire rate bonus"	.2
									"dmg bonus vs buildings"	1.5
									"Projectile range increased"	.1
									"projectile penetration"	1
									"headshot damage increase"	3
								}
								CharacterAttributes
								{
									"move speed bonus"	.66
									"override footstep sound set"	4
									"damage force reduction"	.2
									"airblast vulnerability multiplier"	.1
									"airblast vertical vulnerability multiplier"	.5
								}
								ItemAttributes
								{
									ItemName	"mvm gatebot light sniper"
									"item style override"	1
								}
							}
			}
		}
		T_TFBot_Giant_Sniper_Piss
		{
					ClassIcon	sniper_sydneysleeper
					Health	1600
					Name	"Giant Sydney Sniper"
					Class	Sniper
					Skill	Hard
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"the sydney sleeper"
					Item	"the self-aware beauty mark"
					Item	"the bushwacka"
					Item	"desert marauder"
					ItemAttributes
					{
						ItemName	"the sydney sleeper"
						"sniper charge per sec"	99
						"dmg bonus vs buildings"	2
						"applies snare effect"	.2
					}
					ItemAttributes
					{
						ItemName	"the self-aware beauty mark"
						"effect bar recharge rate increased"	.001
						"fire rate bonus"	.01
						"applies snare effect"	.2
						"is_passive_weapon" 1
						"projectile spread angle penalty"	22
					}
					ItemAttributes
					{
						ItemName	"the bushwacka"
						"provide on active"	1
						"move speed bonus"	1.5
						"fire rate bonus"	1.3
						"dmg bonus vs buildings"	3
						"melee range multiplier"	1.1
					}
					CharacterAttributes
					{
						"move speed bonus"	.66
						"damage force reduction"	.2
						"override footstep sound set"	4
						"airblast vulnerability multiplier"	.2
						"airblast vertical vulnerability multiplier"	.5
					}
		}
		T_TFBoss_Chief_Soldier_Selfdetonate_Joke
		{
					ClassIcon	sentry_buster
					Health	60000
					Name	"Major Hellbomb"
					Scale	1.8
					Class	Soldier
					Skill	Expert
					Tag bot_sentrybuster
					MaxVisionRange	300
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the beggar's bazooka"
					Item	"the concheror"
					Item	"Head Banger"
					Item	"Double Dynamite"
					ItemAttributes
					{
						ItemName	"the beggar's bazooka"
						"Blast radius increased"	4
						"use large smoke explosion"	1
						"damage bonus"	22
						"dmg penalty vs players"	2
						"faster reload rate"	5
						"Projectile speed decreased"	.01
						"damage causes airblast"	1
						"apply z velocity on damage"	-700
						"apply look velocity on damage"	-800
						"clip size upgrade atomic" -3
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"the concheror"
						"provide on active"	1
						"move speed bonus"	.1
						"health regen"	200
						"dmg taken increased"	.1
					}
					CharacterAttributes
					{
						"blast dmg to self increased"	9999
						"move speed bonus"	.6
						"health regen"	0
						"increase buff duration"	5
						"override footstep sound set"	7
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	2
						"cancel falling damage"	1
						"increased jump height" 2.5
						"rage giving scale"	.2
					}
		}
		T_TFBoss_Chief_Aftereffect_Bowman
		{
					ClassIcon	sniper_bow_multi_bleed_fire
					Health	55000
					Name	"Admiral Aftereffect"
					Scale	1.8
					Class	Sniper
					Skill	Expert
					Tag bot_sentrybuster
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					WeaponRestrictions PrimaryOnly
					MaxVisionRange 2200
					Item	"the huntsman"
					Item	"the self-aware beauty mark"
					Item	"dec2014 hunter_ushanka"
					Item	"silver bullets"
					ItemAttributes
					{
						ItemName	"the huntsman"
						"dmg penalty vs players"	2
						"dmg bonus vs buildings"	3
						"fire rate bonus"	.3
						"Set DamageType Ignite"	1
						"slow enemy on hit major"	3
						"mark for death"	1
						"bleeding duration"	15
						"damage bonus"	.01
						"projectile penetration"	1
						"ragdolls plasma effect"	1
						"turn to gold"	1
						"attach particle effect"	702
						"weapon burn dmg increased"	5
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"the self-aware beauty mark"
						"effect bar recharge rate increased"	.001
						"fire rate penalty"	15
						"applies snare effect"	.65
						"is_passive_weapon" 1
					}
					CharacterAttributes
					{
						"heal on hit for rapidfire"	50
						"move speed bonus"	.35
						"override footstep sound set"	4
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.1
					}
		}
		T_TFBoss_Chief_Soldier_Backshot_Heal
		{
					ClassIcon	soldier_blackbox_conch_lite
					Health	48000
					Name	"Brigadier Bigleech Backblast"
					Scale	1.7
					Class	Soldier
					EventChangeAttributes
					{
						Default
						{
							Skill	Easy
							BehaviorModifiers	Push
							Tag bot_sentrybuster
							Tag	bot_gatebot
							Tag bot_giant
							Tag nav_prefer_gate1_flank
							Attributes	SpawnWithFullCharge
							Attributes	HoldFireUntilFullReload
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes	UseBossHealthBar
							Attributes	IgnoreFlag
							Item	"the black box"
							Item	"the concheror"
							Item	"the smock surgeon"
							Item	"the surgeon's stahlhelm"
							ItemAttributes
							{
								ItemName	"the surgeon's stahlhelm"
								"set item tint RGB"	15185211
								"attach particle effect"	58
							}
							ItemAttributes
							{
								ItemName	"the black box"
								"fire rate bonus"	-9
								"faster reload rate"	.2
								"Projectile speed decreased"	-0.75
								"projectile spread angle penalty"	33
								"clip size bonus"	10
								"heal on kill"	8000
								"rocket specialist"	1
								"heal on hit for rapidfire"	1000
								"attach particle effect"	58
							}
							CharacterAttributes
							{
								"move speed bonus"	.28
								"override footstep sound set"	4
								"damage force reduction"	.1
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.4
								"rage giving scale"	.15
								"health regen"	80
								"increase buff duration"	42
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Easy
							Tag bot_sentrybuster
							Attributes	SpawnWithFullCharge
							Attributes	HoldFireUntilFullReload
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes	UseBossHealthBar
							Item	"the black box"
							Item	"the concheror"
							Item	"the smock surgeon"
							Item	"the surgeon's stahlhelm"
							ItemAttributes
							{
								ItemName	"the surgeon's stahlhelm"
								"set item tint RGB"	8289918
								"attach particle effect"	58
							}
							ItemAttributes
							{
								ItemName	"the black box"
								"fire rate bonus"	-9
								"faster reload rate"	.2
								"Projectile speed decreased"	-1
								"projectile spread angle penalty"	33
								"clip size bonus"	10
								"heal on kill"	8000
								"rocket specialist"	1
								"heal on hit for rapidfire"	1000
								"attach particle effect"	58
							}
							CharacterAttributes
							{
								"move speed bonus"	.28
								"override footstep sound set"	4
								"damage force reduction"	.1
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.4
								"rage giving scale"	.15
								"health regen"	80
								"increase buff duration"	42
							}
						}
					}
		}
		T_TFGateBoss_Chief_Soldier
		{
					ClassIcon	soldier_sergeant_crits
					Health	40000
					Name	"Sergeant Critz"
					Class	Soldier
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag bot_sentrybuster
							Tag	bot_gatebot
							Tag	nav_prefer_gate1_flank
							Attributes	AlwaysCrit
							Attributes	HoldFireUntilFullReload
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes	UseBossHealthBar
							Attributes	IgnoreFlag
							Item	"tyrant's helm"
							WeaponRestrictions	PrimaryOnly
							Tag	bot_sentrybuster								
							Attributes	AlwaysCrit
							Attributes	HoldFireUntilFullReload
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes	UseBossHealthBar
							Item	"tyrant's helm"
							ItemAttributes
							{
								ItemName	tf_weapon_rocketlauncher
								"damage bonus"	1.5
								"fire rate bonus"	.2
								"faster reload rate"	.4
								"Projectile speed increased"	1.3
								"clip size upgrade atomic"	7
							}
							ItemAttributes
							{
								ItemName	"tyrant's helm"
								"set item tint RGB"	15185211
							}
							CharacterAttributes
							{
								"move speed bonus"	.45
								"override footstep sound set"	3
								"damage force reduction"	.2
								"airblast vulnerability multiplier"	.01
								"airblast vertical vulnerability multiplier"	.1
								"health regen"	100
								"rage giving scale"	.3
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag	bot_sentrybuster								
							Attributes	AlwaysCrit
							Attributes	HoldFireUntilFullReload
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes	UseBossHealthBar
							Item	"tyrant's helm"
							ItemAttributes
							{
								ItemName	tf_weapon_rocketlauncher
								"damage bonus"	1.5
								"fire rate bonus"	.2
								"faster reload rate"	.4
								"Projectile speed increased"	1.3
								"clip size upgrade atomic"	7
							}
							ItemAttributes
							{
								ItemName	"tyrant's helm"
								"set item tint RGB"	8289918
							}
							CharacterAttributes
							{
								"move speed bonus"	.4
								"override footstep sound set"	3
								"damage force reduction"	.2
								"airblast vulnerability multiplier"	.01
								"airblast vertical vulnerability multiplier"	.1
								"health regen"	100
								"rage giving scale"	.3
							}
						}
					}
		}
		T_TFGateBoss_Chief_Demo_Blast
		{
					ClassIcon	demo_chief_loosecannon
					Health	40000
					Name	"Chief Blast Demo"
					Scale	1.8
					Class	Demoman
					EventChangeAttributes
					{
						Default
						{
							Skill	Hard
							MaxVisionRange	300
							BehaviorModifiers	Push
							Tag bot_sentrybuster
							Tag bot_giant
							Tag	bot_gatebot
							Attributes	DisableDodge
							Attributes UseBossHealthBar
							Attributes	MiniBoss
							Attributes	IgnoreFlag
							Item	"the loose cannon"
							Item	"mvm gatebot light demoman"
							ItemAttributes
							{
								ItemName	"the loose cannon"
								"grenade launcher mortar mode"	0
								"clip size bonus"	5
								"fire rate bonus"	.01
								"damage causes airblast"	1
								"apply z velocity on damage"	400
								"apply look velocity on damage"	1400
								"auto fires when full"	1
								"auto fires full clip all at once"	1
								"Blast radius increased"	1.2
								"minicrits become crits"	0
								"faster reload rate"	.4
								"fuse bonus" 1.5
								"projectile spread angle penalty"	4
								"dmg bonus vs buildings"	2
								"grenade damage reduction on world contact" 2
							}
							CharacterAttributes
							{
								"move speed bonus"	.24
								"override footstep sound set"	4
								"damage force reduction"	.1
								"airblast vulnerability multiplier"	.01
								"airblast vertical vulnerability multiplier"	.1
								"rage giving scale"	.15
								"health regen"	80
								"cancel falling damage"	1
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Hard
							MaxVisionRange	300
							Tag	bot_sentrybuster
							Attributes	DisableDodge
							Attributes UseBossHealthBar
							Attributes	MiniBoss
							Item	"the loose cannon"
							Item	"mvm gatebot light demoman"
							ItemAttributes
							{
								ItemName	"the loose cannon"
								"grenade launcher mortar mode"	0
								"clip size bonus"	5
								"fire rate bonus"	.01
								"damage causes airblast"	1
								"apply z velocity on damage"	400
								"apply look velocity on damage"	1400
								"auto fires when full"	1
								"auto fires full clip all at once"	1
								"Blast radius increased"	1.2
								"minicrits become crits"	0
								"faster reload rate"	.4
								"fuse bonus" 1.5
								"projectile spread angle penalty"	4
								"dmg bonus vs buildings"	2
								"grenade damage reduction on world contact" 2
							}
							CharacterAttributes
							{
								"move speed bonus"	.24
								"override footstep sound set"	4
								"damage force reduction"	.1
								"airblast vulnerability multiplier"	.01
								"airblast vertical vulnerability multiplier"	.1
								"rage giving scale"	.15
								"health regen"	80
								"cancel falling damage"	1
							}
							ItemAttributes
							{
								ItemName	"mvm gatebot light demoman"
								"item style override"	1
							}				
						}
					}
		}
		T_TFBoss_Chief_Soldier_Major_Critz
		{
					ClassIcon	soldier_major_crits
					Health	55000
					Name	"Major Critz"
					Scale	1.8
					Class	Soldier
					Skill	Expert
					Tag bot_sentrybuster
					Attributes	AlwaysCrit
					Attributes	HoldFireUntilFullReload
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the mantreads"
					Item	"full metal drill hat"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"damage bonus"	2
						"rocket specialist"	4
						"Projectile speed decreased"	.18
						"projectile spread angle penalty"	4
						"fire rate bonus"	.15
						"faster reload rate"	.25
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"clip size upgrade atomic" 26
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.3
						"override footstep sound set"	3
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.1
						"health regen"	200
						"increased jump height" 1.5
					}
		}
		T_TFBot_Chief_Demo_Nuke
		{
					ClassIcon	demo_atomic
					Health	50000
					Name	"Chief Nukesalot"
					Scale	1.8
					Class	Demoman
					Skill	Easy
					Tag bot_sentrybuster
					WeaponRestrictions	PrimaryOnly
					Attributes	AlwaysCrit
					Attributes	DisableDodge								
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the loose cannon"
					Item	"the black watch"
					ItemAttributes
					{
						ItemName	"the loose cannon"
						"grenade launcher mortar mode"	0
						"damage bonus"	2.0
						"dmg penalty vs players"	9.0
						"faster reload rate"	2.8
						"fire rate bonus"	2
						"Projectile speed increased"	.7
						"damage causes airblast"	1
						"apply look velocity on damage"	2000
						"clip size penalty"	.75
						"use large smoke explosion"	1
						"Blast radius increased"	2.0
						"dmg bonus vs buildings"	5
						"fuse bonus" 1.8
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
						"weapon never gib" 1
						"mult projectile scale" 1.5
					}
					CharacterAttributes
					{
						"move speed bonus"	.4
						"override footstep sound set"	4
						"damage force reduction"	.3
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.1
						"health regen"	80
						"cancel falling damage"	1
					}
		}
		T_TFGateBoss_Chief_Soldier_BurstAtomic
		{
				ClassIcon	soldier_atomic_sgtc
				Health	50000
				Name	"Sergeant Nukesalot"
				Scale	1.8
				Class	Soldier
				EventChangeAttributes
				{
				Default
				{
					BehaviorModifiers	Push
					Tag bot_sentrybuster
					Tag	bot_gatebot
					Tag	nav_prefer_gate1_flank
					Skill	Easy
					Attributes	AlwaysCrit
					Attributes	HoldFireUntilFullReload
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes	IgnoreFlag
					Item	"the air strike"
					Item	"the gunboats"
					Item	"fancy dress uniform"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"the air strike"
						"damage bonus"	9
						"fire rate bonus"	-1
						"faster reload rate"	1.8
						"Projectile speed decreased"	.25
						"dmg penalty vs players"	3
						"Blast radius increased"	2
						"use large smoke explosion"	1
						"projectile spread angle penalty"	2
						"damage causes airblast"	1
						"apply z velocity on damage"	500
						"apply look velocity on damage"	800
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
						"weapon never gib" 1
						"mult projectile scale" 1.5
					}
					CharacterAttributes
					{
						"move speed bonus"	.4
						"override footstep sound set"	3
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.1
						"health regen"	200
						"increased jump height" 1.5
						"cancel falling damage"	1
					}
				}
				RevertGateBotsBehavior
				{
					Tag bot_sentrybuster
					Skill	Easy
					Attributes	AlwaysCrit
					Attributes	HoldFireUntilFullReload
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the air strike"
					Item	"the gunboats"
					Item	"fancy dress uniform"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						Itemname	"MvM GateBot Light Soldier"
						"item style override"	1
					}
					ItemAttributes
					{
						ItemName	"the air strike"
						"damage bonus"	9
						"fire rate bonus"	-1
						"faster reload rate"	1.8
						"Projectile speed decreased"	.25
						"dmg penalty vs players"	3
						"Blast radius increased"	2
						"use large smoke explosion"	1
						"projectile spread angle penalty"	2
						"damage causes airblast"	1
						"apply z velocity on damage"	500
						"apply look velocity on damage"	800
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.4
						"override footstep sound set"	3
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.1
						"health regen"	200
						"increased jump height" 1.5
						"cancel falling damage"	1
					}
				}
			}
		}
		T_TFBoss_Scout_Bleedout
		{
					ClassIcon	scout_cleaver
					Health	50000
					AutoJumpMin	10
					AutoJumpMax	15
					Name	"The Bloodletter"
					Scale	1.8
					Class	Scout
					Skill	Expert
					Tag	bot_sentrybuster
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes	AutoJump
					Attributes	AirChargeOnly
					WeaponRestrictions SecondaryOnly
					Item	"the flying guillotine"
					Item	"the boston basher"
					Item	"Horrific Headsplitter"
					ItemAttributes
					{
						ItemName	"Horrific Headsplitter"
						"attach particle effect" 3100
					}
					ItemAttributes
					{
						ItemName	"the flying guillotine"
						"effect bar recharge rate increased"	-9
						"fire rate bonus"	.75
						"bleeding duration"	30
						"dmg penalty vs players"	6
						"damage causes airblast"	1
						"mark for death"	1	
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"the boston basher"
						"bleeding duration"	30
						"dmg bonus vs buildings"	9
						"dmg penalty vs players"	4
						"melee range multiplier"	1.2
						"mark for death"	1
						"increased air control"	99
						"fire rate penalty" 2
						"is_passive_weapon" 1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.58
						"override footstep sound set"	5
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.2
						"health regen"	200
						"increased jump height" 1.35
						"cancel falling damage"	1
					}
		}
		T_TFBoss_Cloud_Of_Death
			{
					ClassIcon	demoknight_headtaker_skull
					Health	10000
					Name	"Cloud of Death"
					Scale	0.45
					Class	Demoman
					Skill	Expert
					Tag bot_sentrybuster
					Attributes UseBossHealthBar
					Attributes MiniBoss
					Item	"ali baba's wee booties"
					Item	"the splendid screen"
					Item	"the horseless headless horseman's headtaker"
					Item	"spine-chilling skull"
					ItemAttributes
					{
						ItemName	"the horseless headless horseman's headtaker"
						"damage bonus"	4
						"melee range multiplier"	1.18
						"hand scale" 5
						"dmg bonus vs buildings"	3
						"attach particle effect" 3134 
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"ali baba's wee booties"
						"attach particle effect" 3134 
					}
					ItemAttributes
					{
						ItemName	"spine-chilling skull"
						"attach particle effect" 3129
					}
					CharacterAttributes
					{
						"move speed bonus"	.5
						"override footstep sound set"	4
						"damage force reduction"	.05
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"health regen"	250
						"charge recharge rate increased"	2
						"head scale" 3
						"cancel falling damage"	1
					}
			}
			T_TFBoss_Chief_Baller
			{
					ClassIcon	demo_chief_loosecannon
					Health	60000
					Name	"Blowlie"
					Scale	1.9
					Class	Demoman
					Skill	Hard
					MaxVisionRange	120
					WeaponRestrictions	PrimaryOnly
					Tag	bot_sentrybuster
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the Gaelic Golf Bag"
					Item 	"Tam O'Shanter"
					Item	"the loose cannon"
					Item	"the mantreads"
					ItemAttributes
					{
						ItemName	"the loose cannon"
						"grenade launcher mortar mode"	0
						"clip size bonus"	2
						"fire rate bonus"	.01
						"damage causes airblast"	1
						"apply z velocity on damage"	400
						"apply look velocity on damage"	1400
						"auto fires when full"	1
						"auto fires full clip all at once"	1
						"Blast radius increased"	1.2
						"minicrits become crits"	1
						"faster reload rate"	.25
						"fuse bonus" .025
						"projectile spread angle penalty"	2
						"dmg bonus vs buildings"	2
						"grenade damage reduction on world contact" 4
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.4
						"override footstep sound set"	4
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.1
						"health regen"	250
						"cancel falling damage"	1
					}
			}
			T_TFBoss_Scout_Fast
			{
					ClassIcon	scout_stun
					Health	10000
					Name	"Major League"
					Scale	1.8
					Class	Scout
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes AlwaysCrit
					Item	"bonk! atomic punch"
					Item	"the sandman"
					Item	"the boston boom-bringer"
					Item	"bonk boy"
					ItemAttributes
					{
						ItemName	"bonk! atomic punch"
						"provide on active"	1
						"health regen"	200
					}
					ItemAttributes
					{
						ItemName	"the sandman"
						"damage bonus"	5
						"melee range multiplier"	1.1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	2
						"override footstep sound set"	5
						"damage force reduction"	3
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	4
						"cancel falling damage"	1
						"effect bar recharge rate increased"	.39
						"increased air control"	99
						"increased jump height" 2
					}
			}
			T_TFBoss_Chief_Scout_Boston
			{
					ClassIcon	scout_bonk
					Health	40000
					Name	"Metropolic Menace"
					Scale	1.8
					Class	Scout
					Skill	Expert
					Tag	bot_sentrybuster
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the soda popper"
					Item	"bonk! atomic punch"
					Item	"The Corpse Carrier"
					Item	"remorseless raptor"
					ItemAttributes
					{
						ItemName	"the soda popper"
						"clip size bonus"	5
						"fire rate bonus"	.1
						"damage bonus" 1.15
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"bonk! atomic punch"
						"provide on active"	1
						"health regen"	500
					}
					CharacterAttributes
					{
						"move speed bonus"	.66
						"override footstep sound set"	5
						"damage force reduction"	.01
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	.1
						"cancel falling damage"	1
						"effect bar recharge rate increased"	.5
						"increased air control"	99
						"increased jump height" 2
					}
			}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_upper0
		Where	spawnbot_upper1
		Where	spawnbot_upper2
		BeginAtWave	2
		RunForThisManyWaves	1
		InitialCooldown	35
		CooldownTime	50
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Giant_Sniper_Piss
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_upper0
		Where	spawnbot_upper1
		Where	spawnbot_upper2
		BeginAtWave	4
		RunForThisManyWaves	1
		InitialCooldown	15
		CooldownTime	9999
		DesiredCount	5
		TFBot
		{
			Template	T_TFBot_Giant_Sniper_Piss
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_upper0
		Where	spawnbot_upper1
		Where	spawnbot_upper2
		BeginAtWave	5
		RunForThisManyWaves	1
		InitialCooldown	15
		CooldownTime	100
		DesiredCount	5
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot_main0
		Where	spawnbot_main1
		Where	spawnbot_main2
		Where	spawnbot_upper0
		Where	spawnbot_upper1
		Where	spawnbot_upper2
		BeginAtWave	1
		RunForThisManyWaves	6
		InitialCooldown	25
		CooldownTime	25
		DesiredCount	1
		RandomChoice
		{
			TFBot
			{
				Template	T_TFBot_SentryBuster
			}
			TFBot
			{
				Template	T_TFBot_SentryBuster
			}
			TFBot
			{
				Template T_TFBot_Buster_Proximity
			}
			TFBot
			{
				ClassIcon	sentry_buster
				Health	5500
				Name	"Stealth Force Buster"
				Class	Demoman
				WeaponRestrictions	SecondaryOnly
				Attributes	SpawnWithFullCharge
				Attributes	DisableDodge
				Attributes	MiniBoss
				Attributes	IgnoreFlag
				Attributes	SuppressFire
				MaxVisionRange 1
				Item	"the ullapool caber"
				Item	"The Battalion's Backup"
				Item	"scotch bonnet"
				CharacterAttributes
				{
					"move speed bonus"	5
					"override footstep sound set"	7
					"damage force reduction"	9
					"airblast vulnerability multiplier"	.01
					"airblast vertical vulnerability multiplier"	42
					"cannot be backstabbed"	1
					"increase buff duration"	42
					"gesture speed increase" .68
					"taunt_attr_player_invis_percent" 1
				}
			}
			TFBot
			{
				Class Spy
				Name "Spy Buster"
				Health	5500
				Scale 1.1
				Attributes	DisableDodge
				Attributes	MiniBoss
				CharacterAttributes
				{
					"move speed bonus"	.9
					"override footstep sound set"	1
					"damage force reduction"	.1
					"airblast vulnerability multiplier"	.01
					"airblast vertical vulnerability multiplier"	.1
					"cannot be backstabbed"	1
				}
			}
			TFBot
			{
				Class Spy
				Name "Sapping Buster"
				Health	5500
				Attributes	DisableDodge
				Attributes	MiniBoss
				Attributes	AlwaysFireWeapon
				WeaponRestrictions SecondaryOnly
				Item "Shadow Shroud"
				CharacterAttributes
				{
					"move speed bonus"	1
					"override footstep sound set"	1
					"damage force reduction"	.1
					"airblast vulnerability multiplier"	.01
					"airblast vertical vulnerability multiplier"	.1
					"cannot be backstabbed"	1
					"sapper damage penalty" .1
					"sapper health penalty" .1
					"cannot disguise" 1
					"head scale" 2
				}
			}
			TFBot
			{
				Name	"Mittens Buster"
				Template	T_TFBot_SentryBuster
				Attributes	AlwaysCrit
				Attributes	DisableDodge
				Attributes	AlwaysFireWeapon
				Health	1600
				Item	"festive eyelander"
				Item	"the b.m.o.c."
				ItemAttributes
				{
					ItemName	"festive eyelander"
					"crit forces victim to laugh"	1
					"crit does no damage"	1
				}
				CharacterAttributes
				{
					"move speed bonus"	1.3
				}
			}
			TFBot
			{
				ClassIcon	sentry_buster
				Health	5500
				Name	"Who Long Buster?"
				Class	Heavy
				Skill	Expert
				WeaponRestrictions	PrimaryOnly
				Attributes	DisableDodge
				Attributes	MiniBoss
				Attributes	AlwaysFireWeapon
				Tag bot_giant
				Item	"the huo long heatmaker"
				Item	"the bunsen brave"
				ItemAttributes
				{
						ItemName	"the bunsen brave"
						"attach particle effect"	1
				}
				ItemAttributes
				{
					ItemName	"the huo long heatmaker"
					"override projectile type"	29
					"weapon burn dmg reduced"	4
					"ragdolls plasma effect"	1
					"turn to gold"	1
				}
				CharacterAttributes
				{
					"override footstep sound set"	7
					"damage force reduction"	.5
					"airblast vulnerability multiplier"	.5
					"move speed bonus"	1.2
					"cannot be backstabbed"	1
					"voice pitch scale" 1.5
					"attach particle effect"	1
				}
			}
			TFBot
			{
					ClassIcon	sentry_buster
					Health	2500
					Name	"Jarate Buster"
					Class	Sniper
					Skill	Easy
					WeaponRestrictions	SecondaryOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	AlwaysFireWeapon
					Item	"the self-aware beauty mark"
					Item	"desert marauder"
					ItemAttributes
					{
						ItemName	"the self-aware beauty mark"
						"effect bar recharge rate increased"	.001
						"fire rate bonus"	2
						"applies snare effect"	.25
					}
					CharacterAttributes
					{
						"move speed penalty"	1
						"override footstep sound set"	7
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
						"cannot be backstabbed"	1
						"voice pitch scale" 1.5
					}
			}
			TFBot
			{
					ClassIcon	sentry_buster
					Health	2500
					Name	"Nut Buster"
					Class	Scout
					Skill	Easy
					WeaponRestrictions	SecondaryOnly
					Attributes	DisableDodge
					Attributes	AlwaysFireWeapon
					Attributes	MiniBoss
					Item	"mutated milk"
					Item	"the milkman"
					ItemAttributes
					{
						ItemName	"mutated milk"
						"effect bar recharge rate increased"	.001
						"fire rate bonus"	2
						"applies snare effect"	.25
					}
					CharacterAttributes
					{
						"move speed penalty"	.8
						"override footstep sound set"	7
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
						"cannot be backstabbed"	1
						"voice pitch scale" 1.5
					}
			}
			TFBot
			{
					ClassIcon	sentry_buster
					Health	2500
					Name	"Gas Buster"
					Class	Pyro
					Skill	Easy
					WeaponRestrictions	SecondaryOnly
					Tag bot_sentrybuster
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	AlwaysFireWeapon
					Item "The Gas Passer"
					Item	"the attendant"
					ItemAttributes
					{
						ItemName "The Gas Passer"
						"item_meter_charge_rate" .1
						"fire rate penalty" 2
						"applies snare effect"	.35
					}
					CharacterAttributes
					{
						"move speed penalty"	1
						"override footstep sound set"	7
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
						"cannot be backstabbed"	1
						"voice pitch scale" 1.5
						"head scale" 1.5
					}
			}
			TFBot
			{
					ClassIcon	sentry_buster
					Health	5500
					Name	"Stabbin` Buster"
					Class	Spy
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	AlwaysFireWeapon
					Tag bot_sentrybuster
					Item	"conniver's kunai"
					Item	"the dashin' hashshashin"
					ItemAttributes
					{ 
						ItemName	"conniver's kunai"
						"damage penalty"	.01
						"fire rate bonus"	.3
						"melee range multiplier" 1.11
					}	
					ItemAttributes
					{
						ItemName	"the dashin' hashshashin"
						"attach particle effect" 43
					}
					CharacterAttributes
					{
						"move speed penalty"	.75
						"override footstep sound set"	7
						"damage force reduction"	5
						"airblast vulnerability multiplier"	5
						"airblast vertical vulnerability multiplier"	5
						"cannot be backstabbed"	1
						"head scale" 2
					}
			}
			TFBot
			{
					ClassIcon	sentry_buster
					Health	2500
					Name	"Knight Buster"
					Class	Demoman
					Skill	Expert
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	AlwaysFireWeapon
					Item	"ali baba's wee booties"
					Item	"the splendid screen"
					Item	"the eyelander"
					Item	"the glasgow great helm"
					CharacterAttributes
					{
						"charge time increased"	2
						"charge recharge rate increased"	2
						"move speed penalty"	1.2
						"override footstep sound set"	7
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
						"cannot be backstabbed"	1
						"Attack not cancel charge" 1
					}
			}
			TFBot
			{
					ClassIcon	sentry_buster
					Health	10000
					Name	"Sentry BossTer"
					Scale	1.8
					Class	Demoman
					Skill	Easy
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes	AlwaysFireWeapon
					Item	"the iron bomber"
					Item	"the quickiebomb launcher"
					Item	"prince tavish's crown"
					ItemAttributes
					{
						ItemName	"the iron bomber"
						"dmg penalty vs players"	2
						"fuse bonus"	2
						"Blast radius decreased"	1.25
						"dmg bonus vs buildings"	5
						"projectile spread angle penalty"	2
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"the quickiebomb launcher"
						"dmg penalty vs players"	1.2
						"faster reload rate"	-9
						"fire rate penalty"	3
						"max pipebombs decreased"	-5
						"stickybomb charge rate"	.5
						"dmg bonus vs buildings"	5
						"projectile spread angle penalty"	2
						"is_passive_weapon" 1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"head scale"	3
						"override footstep sound set"	7
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	9
						"airblast vertical vulnerability multiplier"	1
						"health regen"	250
						"rage giving scale"	.1
						"cannot be backstabbed"	1
						"move speed penalty"	.3
						"voice pitch scale" 1.5
					}
			}
		}	
	}	
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target holograms_3way_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	25
			TotalCount	24
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	2
			WaitBetweenSpawns	2
			Where	spawnbot_upper0
			Where	spawnbot_upper1
			Where	spawnbot_upper2
			Squad
			{
				TFBot
				{
					Template T_TFGateBot_Scout_Expert
				}
				TFBot
				{
					Name	"Big-Heal Medic"
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	18
			MaxActive	12
			SpawnCount	6
			WaitBetweenSpawns	15
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Expert
					Attributes	DisableDodge
				}
				TFBot
				{
					Name	"Big-Heal Medic"
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	30
			MaxActive	15
			SpawnCount	3
			WaitBeforeStarting	1
			WaitBetweenSpawns	2
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			TFBot
			{
				Template	T_TFGateBot_Heavy_Normal
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	10
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	5
			WaitBetweenSpawns	24
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Where	spawnbot_upper0
			Support 1
			TFBot
			{
				Template	T_TFBot_Pyro_Flog_Stealth
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	3
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	1
			WaitBetweenSpawns	0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Where	spawnbot_upper0
			Support Limited
			TFBot
			{
				Template	T_TFBot_Frienvy
			}
		}
		WaveSpawn
		{
			Name	1w1
			TotalCurrency	150
			TotalCount	6
			WaitBeforeStarting	1
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template T_TFGateBot_Giant_Heavy_Deflector_Push_Strong
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Uber
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Uber
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Uber
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Uber
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Uber
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	1w1
			TotalCurrency	50
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	5
			WaitBetweenSpawns	11
			Where	spawnbot_upper0
			Where	spawnbot_upper1
			Where	spawnbot_upper2
			TFBot
			{
					Name	"Bonk Scout"
					Skill	Expert
					Template	T_TFBot_Scout_Bonk
					Attributes	AlwaysCrit
					Attributes	DisableDodge
			}
		}
		WaveSpawn
		{
			Name	1w2
			WaitForAllDead	1w1
			TotalCurrency	25
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	12
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			TFBot
			{
					Template T_TFGateBot_Giant_Soldier_Spammer_Crit_C
			}
		}
		WaveSpawn
		{
			Name	1w2
			WaitForAllDead	1w1
			TotalCurrency	25
			TotalCount	30
			MaxActive	16
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	3
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			TFBot
			{
					Skill	Normal
					Template	T_TFBot_Scout_Scattergun_SlowFire
					Attributes	DisableDodge
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	1w2
			TotalCurrency	50
			TotalCount	10
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			TFBot
			{
				Template	T_TFGateBot_Heavy_IronFist_Crit
			}
		}
		WaveSpawn
		{
			WaitForAllDead	1w2
			TotalCurrency	25
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Where	spawnbot_upper0
			Where	spawnbot_main1
			Where	spawnbot_main2
			TFBot
			{
					Template	T_TFBot_Giant_Soldier_Spammer
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Tag bot_sentrybuster
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	1w2
			TotalCurrency	100
			TotalCount	6
			WaitBeforeStarting	0
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Name	"Giant Heater Heavy"
					Template	T_TFBot_Heavyweapons_Heater
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Tag bot_sentrybuster
					ItemAttributes
					{
						ItemName	"the huo long heatmaker"
						"damage bonus"	1.2
						"ragdolls become ash"	1
						"weapon burn dmg increased"	5
						"damage bonus vs burning"	3
					}
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
					Item	"the bunsen brave"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Uber
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Uber
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Uber
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Uber
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Uber
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	33
			Support	1
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			TFBot
			{
					Template T_TFBot_Pyro_Reflect
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	10
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	5
			WaitBetweenSpawns	88
			Support	1
			Where	spawnbot_upper0
			Where	spawnbot_upper1
			Where	spawnbot_upper2
			TFBot
			{
					Template	T_TFBot_Engineer_Sentry_Teleporter			
					TeleportWhere spawnbot_upper0
					TeleportWhere spawnbot_upper1
					TeleportWhere spawnbot_upper2
					TeleportWhere spawnbot_main0
					TeleportWhere spawnbot_main1
					TeleportWhere spawnbot_main2
					CharacterAttributes
					{
						"cannot pick up intelligence"	1
					}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target holograms_3way_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	2w1
			TotalCurrency	125
			TotalCount	6
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	13
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Soldier_Blast_Conch
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Shield_Uber
				}
			}
		}
		WaveSpawn
		{
			Name	2w1
			TotalCurrency	100
			TotalCount	48
			MaxActive	16
			SpawnCount	4
			WaitBeforeStarting	2
			WaitBetweenSpawns	1
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			TFBot
			{
					Template T_TFGateBot_Soldier_Direct_Burst_Small
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	20
			MaxActive	20
			SpawnCount	4
			WaitBeforeStarting	12
			WaitBetweenSpawns	15
			Where	spawnbot_upper0
			Where	spawnbot_upper1
			Where	spawnbot_upper2
			Squad
			{
				TFBot
				{
					Template T_TFGateBot_Giant_Sniper_Huntsman_Spammer
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	2w1
			TotalCurrency	50
			TotalCount	8
			MaxActive	7
			SpawnCount	4
			WaitBeforeStarting	9
			Where	spawnbot_upper0
			Where	spawnbot_upper1
			Where	spawnbot_upper2
			Squad
			{
				TFBot
				{
					Template T_TFGateBot_Giant_Scout_Sandman_Armored_Crit
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	2w2
			WaitForAllDead	2w1
			TotalCurrency	100
			TotalCount	30
			MaxActive	15
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			TFBot
			{
					Template	T_TFBot_Demoman
			}
		}
		WaveSpawn
		{
			Name	2w2
			WaitForAllDead	2w1
			TotalCurrency	50
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			TFBot
			{
					Template T_TFBot_Giant_Scout_Jogger_Naut
					Attributes AlwaysCrit
			}
		}
		WaveSpawn
		{
			Name	2w3
			WaitForAllSpawned	2w2
			TotalCurrency	100
			TotalCount	30
			MaxActive	15
			SpawnCount	3
			WaitBeforeStarting	9
			WaitBetweenSpawns	1
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			TFBot
			{
				Template	T_TFGateBot_Pyro_Flaregun
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2w2
			TotalCurrency	50
			TotalCount	12
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	2
			WaitBetweenSpawns	2
			Where	spawnbot_upper0
			Where	spawnbot_upper1
			Where	spawnbot_upper2
			Squad
			{
				TFBot
				{
					Template T_TFGateBot_Giant_Pyro_Flarebarrage
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2w3
			TotalCurrency	50
			TotalCount	20
			MaxActive	20
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			Where	spawnbot_upper0
			Where	spawnbot_upper1
			Where	spawnbot_upper2
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Heavy_Mittens
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name m1
			WaitForAllDead	2w2
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			Where	spawnbot_upper0
			Where	spawnbot_upper1
			Where	spawnbot_upper2
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Name "Hmm, what boss do i give you..."
						Template	mesag
					}
					TFBot
					{
						Name "Hmm, what boss do i give you..."
						Template	mesag
					}
				}
			}
		}
		WaveSpawn
		{
			Name m2
			WaitForAllDead	m1
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			Where	spawnbot_upper0
			Where	spawnbot_upper1
			Where	spawnbot_upper2
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Name "Aaaah, i Know!"
						Template	mesag
					}
					TFBot
					{
						Name "Aaaah, i Know!"
						Template	mesag
					}
				}
			}
		}
		WaveSpawn
		{
			Name m3
			WaitForAllDead	m2
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			Where	spawnbot_upper0
			Where	spawnbot_upper1
			Where	spawnbot_upper2
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Name "Good ol´Major Hellbomb!"
						Template	mesag
					}
					TFBot
					{
						Name "Good ol´Major Hellbomb!"
						Template	mesag
					}
				}
			}
		}
		WaveSpawn
		{
			Name m4
			WaitForAllDead	m3
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			Where	spawnbot_upper0
			Where	spawnbot_upper1
			Where	spawnbot_upper2
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Name "Hmmmm...nahhh"
						Template	mesag
					}
					TFBot
					{
						Name "Hmmmm...nahhh"
						Template	mesag
					}
				}
			}
		}
		WaveSpawn
		{
			Name	2w4
			WaitForAllDead	2w3
			TotalCurrency	0
			TotalCount	1
			WaitBeforeStarting	0
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template T_TFBoss_Chief_Soldier_Selfdetonate_Joke
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2w4
			TotalCurrency	25
			TotalCount	4
			WaitBeforeStarting	0
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template T_TFBoss_Chief_Aftereffect_Bowman
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2w3
			TotalCurrency	0
			TotalCount	10
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	22
			WaitBetweenSpawns	2
			Support	1
			Where	spawnbot_upper0
			Where	spawnbot_upper1
			Where	spawnbot_upper2
			TFBot
			{
					Template	T_TFBot_Demoman_Knight
					Attributes	DisableDodge
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target holograms_3way_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	3w1
			TotalCurrency	125
			TotalCount	1
			WaitBeforeStarting	0
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			TFBot
			{
				ClassIcon soldier_libertylauncher_giant
				Template	T_TFBot_Chief_Soldier_RocketPush
				Health 50000
				Tag bot_sentrybuster
				CharacterAttributes
				{
					"airblast vulnerability multiplier"	.1
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	3
			MaxActive	3
			SpawnCount	2
			WaitBetweenSpawns	2
			WaitBeforeStarting	10
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Support 1
			TFBot
			{
				Template	T_TFBot_Demoman
				Skill Hard
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBetweenSpawns	9999
			WaitBeforeStarting	5
			Where	spawnbot_upper0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Support 1
			TFBot
			{
				Template	T_TFBot_Frienvy
			}
		}
		WaveSpawn
		{
			Name	3w1
			TotalCurrency	25
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	1
			WaitBetweenSpawns	0
			Where	spawnbot_upper0
			Where	spawnbot_upper1
			Where	spawnbot_upper2
			TFBot
			{
					Template T_TFGateBoss_Chief_Demo_Blast
			}
		}
		WaveSpawn
		{
			TotalCurrency	25
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	4
			WaitBetweenSpawns	0
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Soldier_Direct_Spammer_Reload
				}
				TFBot
				{
					Template T_TFBot_Giant_Medic_Fire
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	25
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	12
			WaitBetweenSpawns	0
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Soldier_Direct_Spammer_Reload
				}
				TFBot
				{
					Template T_TFBot_Giant_Medic_Blast
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	30
			WaitBetweenSpawns	0
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Soldier_Direct_Spammer_Reload
				}
				TFBot
				{
					Template T_TFBot_Giant_Medic_Bullet
				}
			}
		}
		WaveSpawn
		{
			Name	3w2
			WaitForAllDead	3w1
			TotalCurrency	150
			TotalCount	50
			MaxActive	16
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			TFBot
			{
					Template T_TFBot_Sniper_Longbow
					Attributes AlwaysCrit
			}
		}
		WaveSpawn
		{
			WaitForAllDead	3w1
			TotalCurrency	50
			TotalCount	100
			MaxActive	7
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot_upper0
			Where	spawnbot_upper1
			Where	spawnbot_upper2
			TFBot
			{
					Template T_TFBot_Scout_Mittens
			}
		}
		WaveSpawn
		{
			WaitForAllDead	3w1
			TotalCurrency	0
			TotalCount	10
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Support	1
			Where	spawnbot_upper0
			Where	spawnbot_upper1
			Where	spawnbot_upper2
			Squad
			{
				TFBot
				{
					Template T_TFBot_Medic_Shield_Uber
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	3w2
			TotalCurrency	25
			TotalCount	20
			MaxActive	20
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot_upper0
			Where	spawnbot_upper1
			Where	spawnbot_upper2
			Squad
			{
				TFBot
				{
					Template	T_TFGateBot_Soldier_RocketPush
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	3w3
			WaitForAllDead	3w2
			TotalCurrency	50
			TotalCount	20
			MaxActive	12
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot_upper0
			Where	spawnbot_upper1
			Where	spawnbot_upper2
			TFBot
			{
					Template T_TFGateBot_Giant_Demo_Burst_C
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	3w2
			TotalCurrency	100
			TotalCount	12
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	5
			WaitBetweenSpawns	1
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_RocketPush
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	3w4
			WaitForAllDead	3w3
			TotalCurrency	100
			TotalCount	1
			WaitBeforeStarting	0
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template T_TFBoss_Chief_Soldier_Backshot_Heal
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	3w3
			TotalCurrency	0
			TotalCount	20
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	8
			WaitBetweenSpawns	3
			Support	Limited
			Where	spawnbot_upper0
			Where	spawnbot_upper1
			Where	spawnbot_upper2
			TFBot
			{
					Template T_TFBot_Giant_Engineer
			}
		}
		WaveSpawn
		{
			WaitForAllDead	3w3
			TotalCurrency	50
			TotalCount	6
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	1
			WaitBetweenSpawns	3
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Soldier_Buff_Heal
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Shield_Uber
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	3w4
			TotalCurrency	50
			TotalCount	24
			MaxActive	11
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			TFBot
			{
					Template T_TFBot_Sniper_Huntsman_Spammer_C
			}
		}
		WaveSpawn
		{
			WaitForAllDead	3w4
			TotalCurrency	25
			TotalCount	12
			MaxActive	12
			SpawnCount	1
			WaitBeforeStarting	25
			WaitBetweenSpawns	4
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			TFBot
			{
					Template	T_TFBot_Giant_Jumping_Sandman
			}
		}
		WaveSpawn
		{
			WaitForAllDead	3w4
			TotalCurrency	25
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	33
			WaitBetweenSpawns	1
			Where	spawnbot_upper0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Soldier_Buff_Heal
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Shield_Uber
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	3w4
			TotalCurrency	75
			TotalCount	12
			MaxActive	12
			SpawnCount	1
			WaitBeforeStarting	25
			WaitBetweenSpawns	1
			Where	spawnbot_upper0
			Where	spawnbot_upper1
			Where	spawnbot_upper2
			TFBot
			{
					Template	T_TFBot_Giant_Heavyweapons_Shotgun
					Tag bot_sentrybuster
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target holograms_3way_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	4w1
			TotalCurrency	150
			TotalCount	1
			WaitBeforeStarting	1
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template T_TFGateBoss_Chief_Soldier
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	7
			MaxActive	7
			SpawnCount	7
			WaitBeforeStarting	11
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template T_TFGateBot_Giant_Soldier_Battalion_Spammer_Reload
				}
				TFBot
				{
					Template T_TFBot_Medic_Bullet
				}
				TFBot
				{
					Template T_TFBot_Medic_Bullet
				}
				TFBot
				{
					Template T_TFBot_Medic_Bullet
				}
				TFBot
				{
					Template T_TFBot_Medic_Bullet
				}
				TFBot
				{
					Template T_TFBot_Medic_Bullet
				}
				TFBot
				{
					Template T_TFBot_Medic_Bullet
				}
			}
		}
		WaveSpawn
		{
			Name	4w1
			TotalCurrency	50
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			Where	spawnbot_upper0
			Where	spawnbot_upper1
			Where	spawnbot_upper2
			TFBot
			{
					Template T_TFBoss_Chief_Soldier_Major_Critz
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	7
			MaxActive	7
			SpawnCount	7
			WaitBeforeStarting	22
			WaitBetweenSpawns	10
			Where	spawnbot_upper0
			Where	spawnbot_upper1
			Where	spawnbot_upper2
			Squad
			{
				TFBot
				{
					Template T_TFGateBot_Giant_Soldier_Conch_Spammer_Reload
				}
				TFBot
				{
					Template T_TFBot_Medic_Blast
				}
				TFBot
				{
					Template T_TFBot_Medic_Blast
				}
				TFBot
				{
					Template T_TFBot_Medic_Blast
				}
				TFBot
				{
					Template T_TFBot_Medic_Blast
				}
				TFBot
				{
					Template T_TFBot_Medic_Blast
				}
				TFBot
				{
					Template T_TFBot_Medic_Blast
				}
			}
		}
		WaveSpawn
		{
			Name	4w2
			WaitForAllDead	4w1
			TotalCurrency	100
			TotalCount	10
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	6
			Where	spawnbot_upper0
			Where	spawnbot_upper1
			Where	spawnbot_upper2
			TFBot
			{
					Template T_TFGateBot_Giant_Demo_Heal_Pill
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w1
			TotalCurrency	50
			TotalCount	24
			MaxActive	24
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	4
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template T_TFBot_Pyro_Phlog_Crit
				}
				TFBot
				{
					Template	T_TFBot_Medic_Shield_QF
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w1
			TotalCurrency	50
			TotalCount	50
			MaxActive	15
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	3
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			TFBot
			{
					Name	"Shotgun Heavy"
					Template	T_TFBot_Heavyweapons_Shotgun
					Attributes	AlwaysCrit
					Attributes	DisableDodge
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	10
			MaxActive	3
			SpawnCount	2
			WaitBeforeStarting	40
			WaitBetweenSpawns	27
			Support	1
			Where	spawnbot_upper0
			Where	spawnbot_upper1
			Where	spawnbot_upper2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Engineer_Sentry_Tele_Battle
					TeleportWhere spawnbot_upper0
					TeleportWhere spawnbot_upper1
					TeleportWhere spawnbot_upper2
					TeleportWhere spawnbot_main0
					TeleportWhere spawnbot_main1
					TeleportWhere spawnbot_main2
					Attributes	DisableDodge
					CharacterAttributes
					{
						"cannot pick up intelligence"	1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	4w3
			WaitForAllDead	4w2
			TotalCurrency	25
			TotalCount	2
			WaitBeforeStarting	0
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template T_TFBot_Chief_Demo_Nuke
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Shield_Uber
				}
			}
		}
		WaveSpawn
		{
			Name	4w3
			WaitForAllDead	4w2
			TotalCurrency	25
			TotalCount	2
			WaitBeforeStarting	0
			Where	spawnbot_upper0
			Where	spawnbot_upper1
			Where	spawnbot_upper2
			Squad
			{
				TFBot
				{
					Template T_TFGateBoss_Chief_Soldier_BurstAtomic
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Shield_Uber
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w2
			TotalCurrency	0
			TotalCount	10
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	27
			Support	1
			Where	spawnbot_upper0
			Where	spawnbot_upper1
			Where	spawnbot_upper2
			TFBot
			{
					Template T_TFBot_Soldier_Barrage_Small
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w2
			TotalCurrency	50
			TotalCount	5
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	22
			WaitBetweenSpawns	8
			Where	spawnbot_upper0
			Where	spawnbot_upper1
			Where	spawnbot_upper2
			TFBot
			{
					Template T_TFBot_Giant_Heavy_Steelfist_Lunch
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w3
			TotalCurrency	50
			TotalCount	10
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Support	1
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			TFBot
			{
					Template T_TFBot_Soldier_Bison
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w3
			TotalCurrency	0
			TotalCount	30
			MaxActive	15
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Support Limited
			Where	spawnbot_upper0
			Where	spawnbot_upper1
			Where	spawnbot_upper2
			TFBot
			{
					Template	T_TFBot_Engineer_Sentry_Tele_Battle
					TeleportWhere spawnbot_upper0
					TeleportWhere spawnbot_upper1
					TeleportWhere spawnbot_upper2
					TeleportWhere spawnbot_main0
					TeleportWhere spawnbot_main1
					TeleportWhere spawnbot_main2
			}
		}
		WaveSpawn
		{
			Name	4w4
			WaitForAllDead	4w3
			TotalCurrency	25
			TotalCount	9
			MaxActive	9
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	4
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Heavy_Deflector_Push_Strong
				}
			}
		}
		WaveSpawn
		{
			Name	4w4
			WaitForAllDead	4w3
			TotalCurrency	125
			TotalCount	30
			MaxActive	15
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			TFBot
			{
					Template	T_TFBot_Demo_Burst
					Attributes	DisableDodge
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	4w4
			TotalCurrency	25
			TotalCount	1
			WaitBeforeStarting	0
			Where	spawnbot_upper0
			Where	spawnbot_upper1
			Where	spawnbot_upper2
			Squad
			{
				TFBot
				{
					Template T_TFBoss_Cloud_Of_Death
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	4w4
			TotalCurrency	25
			TotalCount	1
			WaitBeforeStarting	0
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template T_TFBoss_Chief_Baller
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	5w1
			TotalCurrency	50
			TotalCount	14
			MaxActive	13
			SpawnCount	7
			WaitBeforeStarting	2
			WaitBetweenSpawns	0
			Where	spawnbot_upper0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template T_TFGateBot_Giant_Demo_Burst_Strong_Crit
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Shield_QF
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Shield_QF
				}
				TFBot
				{
					Template T_TFGateBot_Giant_Sniper_Huntsman_Spammer_Longbow
				}
				TFBot
				{
					Template T_TFGateBot_Giant_Sniper_Huntsman_Spammer_Longbow
				}
				TFBot
				{
					Template T_TFGateBot_Giant_Sniper_Huntsman_Spammer_Longbow
				}
				TFBot
				{
					Template T_TFGateBot_Giant_Sniper_Huntsman_Spammer_Longbow
				}
			}
		}
		WaveSpawn
		{
			Name	5w1
			TotalCurrency	50
			TotalCount	24
			MaxActive	18
			SpawnCount	6
			WaitBetweenSpawns	4
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Name	"Giant Heater Heavy"
					Template	T_TFBot_Heavyweapons_Heater
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Tag bot_sentrybuster
					ItemAttributes
					{
						ItemName	"the huo long heatmaker"
						"damage bonus"	1.2
						"ragdolls become ash"	1
						"weapon burn dmg increased"	5
						"damage bonus vs burning"	3
					}
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
					Item	"the bunsen brave"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Shield_QF
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Shield_QF
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Shield_QF
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Shield_QF
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Shield_QF
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	45
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	2
			WaitBetweenSpawns	2
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Support Limited
			TFBot
				{
					Template	T_TFBot_Soldier_Extended_Concheror
					Attributes AlwaysCrit
				}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	60
			MaxActive	5
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Battalion
					CharacterAttributes
					{
						"increase buff duration"	42
					}
				}
				TFBot
				{
					Name "Big-Heal Medic"
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			Name	5w2
			WaitForAllDead	5w1
			TotalCurrency	100
			TotalCount	40
			MaxActive	20
			SpawnCount	8
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot_upper0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template	T_TFGateBot_Soldier_Extended_Battalion_Hard
				}
				TFBot
				{
					Name "Big-Heal Medic"
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			Name	5w2
			WaitForAllDead	5w1
			TotalCurrency	100
			TotalCount	1
			WaitBeforeStarting	2
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			TFBot
			{
					Template T_TFBoss_Scout_Bleedout
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w1
			TotalCurrency	25
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	2
			WaitBetweenSpawns	8
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					ClassIcon	scout_milk
					Health	1600
					Name	"Giant Crit Milk Scout"
					Class	Scout
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	SecondaryOnly
					Tag	bot_sentrybuster
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes AlwaysCrit
					Item	"mad milk"
					Item	"the milkman"
					Item	"Fast Learner"
					ItemAttributes
					{
						ItemName	"mad milk"
						"applies snare effect"	.5
						"effect bar recharge rate increased"	.001
						"fire rate bonus"	3
					}
					CharacterAttributes
					{
						"move speed bonus"	1
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.2
						"airblast vertical vulnerability multiplier"	.4
						"override footstep sound set"	5
					}				
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w1
			TotalCurrency	25
			TotalCount	28
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	11
			WaitBetweenSpawns	7
			Where	spawnbot_upper0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template T_TFGateBot_Heavy_Brassbeast_Expert_Crit
				}
				TFBot
				{
					Template	T_TFBot_Medic_Shield_Uber
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w2
			TotalCurrency	100
			TotalCount	10
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	3
			WaitBetweenSpawns	2
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template	T_TFGateBot_Giant_Scout_Bonk_Cruel
				}
			}
		}
		WaveSpawn
		{
			Name	5w3
			WaitForAllDead	5w2
			TotalCurrency	100
			TotalCount	15
			MaxActive	15
			SpawnCount	1
			WaitBeforeStarting	3
			WaitBetweenSpawns	1
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template T_TFGateBot_Giant_Heavy_Deflector_Push_Strong_Crit
				}
			}
		}
		WaveSpawn
		{
			Name	5w3
			WaitForAllDead	5w2
			TotalCurrency	50
			TotalCount	18
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot_upper0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template T_TFGateBot_Giant_Pyro_Reflector
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Shield_QF
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Shield_QF
				}
				TFBot
				{
					Template	T_TFGateBot_Giant_Heavyweapons_Shotgun_Crit
				}
				TFBot
				{
					Template	T_TFGateBot_Giant_Heavyweapons_Shotgun_Crit
				}
				TFBot
				{
					Template	T_TFGateBot_Giant_Heavyweapons_Shotgun_Crit
				}
			}
		}
		WaveSpawn
		{
			Name	5w4
			WaitForAllSpawned	5w3
			TotalCurrency	25
			TotalCount	30
			MaxActive	5
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot_upper0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template T_TFGateBot_Demo_Expert_Crit
				}
			}
		}
		WaveSpawn
		{
			Name	5w4
			WaitForAllSpawned 5w3
			TotalCurrency	25
			TotalCount	70
			MaxActive	17
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template T_TFGateBot_Demo_Expert_Crit
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w2
			TotalCurrency	0
			TotalCount	40
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	4
			Support	Limited
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			TFBot
			{
					Skill	Expert
					Template	T_TFBot_Soldier_Extended_Concheror
					Attributes	DisableDodge
					CharacterAttributes
					{
						"increase buff duration"	42
					}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	5w4
			TotalCurrency	100
			TotalCount	30
			MaxActive	17
			SpawnCount	1
			WaitBetweenSpawns	1
			Where	spawnbot_upper0
			Where	spawnbot_main1
			Where	spawnbot_main2
			TFBot
			{
					Template T_TFBot_Giant_Heavy_Deflector_Push_Strong
					Attributes AlwaysCrit
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w2
			TotalCurrency	0
			TotalCount	30
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	40
			WaitBetweenSpawns	4
			Support	Limited
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			TFBot
			{
					Skill	Expert
					Template	T_TFBot_Soldier_Extended_Concheror
					Attributes AlwaysCrit
					Attributes	DisableDodge
					CharacterAttributes
					{
						"increase buff duration"	42
					}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w4
			TotalCurrency	0
			TotalCount	1
			WaitBeforeStarting	13
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			Squad
			{
				TFBot
				{
					Template T_TFBoss_Chief_Scout_Boston
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w4
			TotalCurrency	50
			TotalCount	1
			WaitBeforeStarting	4
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			TFBot
			{
					Template T_TFBoss_Scout_Fast
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	10
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	15
			Support	1
			Where	spawnbot_main0
			Where	spawnbot_main1
			Where	spawnbot_main2
			TFBot
			{
					Template	T_TFBot_Soldier_RocketPush
			}
		}
	}
}