#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 700 RespawnWaveTime 3 Advanced 1 CanBotsAttackWhileInSpawnRoom No ///////////////// //MISSIONS ///////////////// Mission { Objective DestroySentries InitialCooldown 5 Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 32 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper InitialCooldown 6 DesiredCount 12 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 160 TFBot { Template T_TFBot_Sniper Skill Expert } } Mission { Objective Spy InitialCooldown 48 DesiredCount 1 Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 16 TFBot { Template T_TFBot_Spy Skill Hard } } Mission { Objective Spy InitialCooldown 8 DesiredCount 4 Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 8 TFBot { Template T_TFBot_Spy Skill Easy } } Mission { Objective Sniper InitialCooldown 12 DesiredCount 4 Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 24 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Skill Hard } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Where spawnbot_right Name "wave1_a1" TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 5 TotalCurrency 150 TFBot { Class Soldier Skill Normal } } WaveSpawn { Where spawnbot_invasion RandomSpawn 1 Name "wave1_a1" TotalCount 16 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Class Heavy Skill Easy } } WaveSpawn { Where spawnbot_left Name "wave1_a2" TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 12 TotalCurrency 75 TFBot { Template T_TFBot_Giant_Scout_Bonk } } WaveSpawn { Where spawnbot_left WaitForAllSpawned "wave1_a1" Name "wave1_a3" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Where spawnbot_left WaitForAllSpawned "wave1_a3" Name "wave1_a4" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Where spawnbot_invasion RandomSpawn 1 WaitForAllSpawned "wave1_a3" Name "wave1_a4_sup" TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 75 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Where spawnbot_left WaitForAllSpawned "wave1_a4" Name "wave1_a5" TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 4 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Where spawnbot_invasion RandomSpawn 1 Name "wave1_a6" WaitForAllDead "wave1_a4_sup" TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 3 TotalCurrency 50 TFBot { Class Heavy Skill Normal } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Name "wave2_tank_1" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 12000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_invasion Name "wave2_a1" TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 6 TotalCurrency 75 RandomChoice { TFBot { Template T_TFBot_Demo_Burst Skill Normal } TFBot { Template T_TFBot_Demo_Burst Skill Easy } } } WaveSpawn { Name "wave2_tank_2" WaitForAllDead "wave2_tank_1" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 14000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_left WaitForAllDead "wave2_tank_1" Name "wave2_a2" TotalCount 24 MaxActive 8 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 1 TotalCurrency 75 TFBot { Class Pyro Skill Easy } } WaveSpawn { Where spawnbot_right WaitForAllDead "wave2_tank_1" Name "wave2_a2" TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Class Scout Skill Normal } } WaveSpawn { Where spawnbot_right RandomSpawn 1 WaitForAllSpawned "wave2_a2" Name "wave2_a3" TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 16 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Where spawnbot_upper WaitForAllSpawned "wave2_a3" Name "wave2_a4" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 0 TotalCurrency 75 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Where spawnbot_left WaitForAllSpawned "wave2_a3" Name "wave2_a4" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 0 TotalCurrency 75 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Where spawnbot_invasion WaitForAllDead "wave2_a3" Name "wave2_a2" TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Class Scout Skill Normal } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Where spawnbot_invasion Name "wave3_guys" TotalCount 25 MaxActive 2 SpawnCount 1 Support 1 WaitBeforeStarting 24 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Class Demoman Skill Normal } } WaveSpawn { Where spawnbot Name "wave3_a1" TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 12 TotalCurrency 75 TFBot { Template T_TFBot_Giant_Scout_Baseball Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "wave3_a2" WaitForAllSpawned "wave3_a1" TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 8 TotalCurrency 125 TFBot { Template T_TFBot_Giant_Scout_Baseball Attributes AlwaysCrit } } WaveSpawn { Where spawnbot_left Name "wave3_a3" TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 1 TotalCurrency 20 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { Where spawnbot_invasion Name "wave3_a4" WaitForAllSpawned "wave3_a3" TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 4 TotalCurrency 80 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { Where spawnbot Name "wave3_a5" WaitForAllDead "wave3_a2" TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 16 WaitBetweenSpawns 16 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Where spawnbot_invasion Name "wave3_a5" WaitForAllSpawned "wave3_a4" TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 4 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Where spawnbot Name "wave3_a5" WaitForAllDead "wave3_a2" TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 16 WaitBetweenSpawns 16 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Where spawnbot_invasion Name "wave3_a6" WaitForAllSpawned "wave3_a5" TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 6 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Name "wave4_tank_1" TotalCount 2 WaitBetweenSpawns 8 WaitBeforeStarting 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_giant Name "wave4_a1" TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 6 TotalCurrency 100 Squad { TFBot { Class Demoman Skill Normal } TFBot { Template T_TFBot_Medic_BigHeal Skill Expert } } } WaveSpawn { Where spawnbot_giant Name "wave4_a2" TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } } WaveSpawn { Where spawnbot_giant RandomSpawn 1 Name "wave4_a3" WaitForAllSpawned "wave4_a2" TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 4 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Medic_BigHeal Skill Expert } TFBot { Template T_TFBot_Medic_BigHeal Skill Expert } } } WaveSpawn { Where spawnbot_invasion RandomSpawn 1 Name "wave4_a3" WaitForAllSpawned "wave4_a2" TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 75 TFBot { Template T_TFBot_Pyro_Flaregun Skill Expert } } WaveSpawn { Where spawnbot_invasion RandomSpawn 1 Name "wave4_a3" WaitForAllSpawned "wave4_a2" TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 75 TFBot { Class Heavy Skill Normal } } WaveSpawn { Where spawnbot_giant Name "wave4_a5" WaitForAllSpawned "wave4_a3" TotalCount 16 MaxActive 16 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 6 TotalCurrency 75 Squad { TFBot { Class Demoman Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } } } WaveSpawn { Where spawnbot_giant Name "wave4_a6" WaitForAllSpawned "wave4_a3" TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 2 TotalCurrency 75 TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } } WaveSpawn { Where spawnbot_giant Name "wave4_a7" WaitForAllSpawned "wave4_a5" TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Name "wave5_tank_1" TotalCount 3 WaitBetweenSpawns 12 WaitBeforeStarting 0 TotalCurrency 300 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 12500 Speed 75 Name "boss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave5_tank_2" WaitForAllSpawned "wave5_tank_1" TotalCount 1 WaitBetweenSpawns 12 WaitBeforeStarting 12 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 17500 Speed 75 Skin 1 Name "boss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_invasion Name "wave5_a1" TotalCount 50 MaxActive 4 SpawnCount 1 Support 1 WaitBeforeStarting 12 WaitBetweenSpawns 4 TotalCurrency 250 TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat Attributes AlwaysCrit } } WaveSpawn { Where spawnbot_left Name "wave5_a1" TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Class Pyro Skill Expert Attributes AlwaysFireWeapon } } WaveSpawn { Where spawnbot_giant Name "wave5_a2" TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 24 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } } }