//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 10000 AddSentryBusterWhenKillCountExceeds 20 Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_right BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Name Backstabin' Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_right BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Name "Oaf-lookin' schtooner" Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_right BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Name "x10 Spy" Template T_TFBot_Spy ItemAttributes { ItemName tf_weapon_knife "fire rate bonus" 0.1 "damage penalty" 0.6 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 1000 MaxActive 25 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Bat Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 1200 TotalCount 69 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { Tank { Health 1200 Name Tank Speed 200 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 840 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { Name "What'dya think" Template T_TFBot_Scout_Fish } TFBot { Name "Of that Mr." Template T_TFBot_Scout_Melee Item "the boston basher" } } } WaveSpawn { TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 14 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Pajama wearing" Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "the shortstop" Item "pretty boy's pocket pistol" Item "frying pan" } } } WaveSpawn { Name basket TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_burstfire Health 200 Name Basket-face Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "the beggar's bazooka" Item "halloween mask - soldier" } } } WaveSpawn { WaitForAllSpawned basket TotalCurrency 125 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 17 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 175 Name "Slipper wielding" Class Demoman EventChangeAttributes { Default { Skill Hard Attributes "AlwaysCrit" Item "ali baba's wee booties" Item "the tide turner" Item "the ham shank" } RevertGateBotsBehavior { Skill Normal } } } TFBot { ClassIcon demoknight Health 225 Name "clype deep bachle" Class Demoman Skill Normal Item "ali baba's wee booties" Item "the tide turner" Item "nessie's nine iron" } } } WaveSpawn { Name Insult2 WaitForAllDead basket TotalCurrency 100 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 18 WaitBetweenSpawns 11 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name "gather uping" Class HeavyWeapons Skill Normal ItemAttributes { ItemName tf_weapon_minigun "damage penalty" 0.5 } } TFBot { ClassIcon heavyweapons Health 300 Name "blate maw" Class HeavyWeapons Skill Normal ItemAttributes { ItemName tf_weapon_minigun "damage penalty" 0.5 } } } } WaveSpawn { Name Insult3 WaitForAllDead Insult2 TotalCurrency 150 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 11 Where spawnbot Squad { TFBot { ClassIcon scout Health 1550 Name "blethering gomeril Jessie" Scale 1.6 Class Scout Skill Expert Attributes "MiniBoss" CharacterAttributes { "move speed penalty" 0.8 "airblast vulnerability multiplier" 0.6 } Item "the flying guillotine" } } } WaveSpawn { Name Insult5 WaitForAllSpawned Insult3 TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 3400 Name "Nyaff plookie shan" Scale 1.7 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" CharacterAttributes { "move speed penalty" 0.6 "airblast vulnerability multiplier" 0.3 } } TFBot { ClassIcon medic_uber Health 2500 Name Uberchargin' Scale 1.6 Class Medic Skill Expert Attributes "MiniBoss" CharacterAttributes { "move speed penalty" 0.7 "airblast vulnerability multiplier" 0.4 } Item "the blutsauger" Item "the solemn vow" } } } WaveSpawn { Name Insult4 WaitForAllDead Insult3 TotalCurrency 125 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon scout_shortstop Health 125 Name Milk-drinking Class Scout Skill Normal Item "the shortstop" Item "mad milk" } TFBot { ClassIcon scout_fan Health 125 Name "Soy-face shilpit" Class Scout Skill Normal ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 2 "damage penalty" 0.5 } Item "the force-a-nature" } } } WaveSpawn { WaitForAllSpawned Insult4 TotalCurrency 75 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Mim-moothed Class Pyro Skill Normal Item "the backburner" } } } WaveSpawn { WaitForAllDead Insult4 TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name "sniveling worm-eyed" Class Pyro Skill Normal Item "sight for sore eyes" } TFBot { ClassIcon demoman Health 175 Name "hotten blaugh" Class Demoman Skill Normal Attributes "AlwaysCrit" Item "tf birthday hat 2011" } } } WaveSpawn { Name Insult6 WaitForAllSpawned Insult5 WaitForAllDead Insult4 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_fan Health 8500 Name "vile stoochie" Scale 1.8 Class Scout Skill Normal Attributes "AlwaysCrit" Attributes "MiniBoss" CharacterAttributes { "move speed penalty" 0.2 "airblast vulnerability multiplier" 0.4 } Item "the force-a-nature" } TFBot { ClassIcon scout Health 2500 Name Scout Scale 1.6 Class Scout Skill Normal CharacterAttributes { "airblast vulnerability multiplier" 0.9 "move speed penalty" 0.8 } } } } WaveSpawn { WaitForAllDead Insult6 TotalCurrency 325 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 25000 Name "The Scottsman" Scale 1.9 Class Demoman Skill Normal Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the tide turner" "charge time increased" 3 "charge recharge rate increased" 3 } ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 2 } CharacterAttributes { "move speed penalty" 0.3 "airblast vulnerability multiplier" 0.1 "heal on kill" 1500 } Item "ali baba's wee booties" Item "the tide turner" Item "the scotsman's skullcutter" Item "prince tavish's crown" Item "the cool breeze" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 2000 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { Name "Product Placement" Template T_TFBot_Scout_Bonk } TFBot { Name "All new!!!" Template T_TFBot_Scout_Fish } } } WaveSpawn { TotalCurrency 75 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Crit a Cola!!!" Class Scout Skill Normal Item "crit-a-cola" } } } WaveSpawn { Name fan TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon scout_fan Health 3250 Name "Giant Force-a-Ten Scout" Scale 1.7 Class Scout Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 10 "reload time increased hidden" 3 "scattergun knockback mult" 5 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "move speed penalty" 0.2 } Item "the force-a-nature" } } } WaveSpawn { WaitForAllSpawned fan TotalCurrency 125 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Scout-B-Gone Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the direct hit" "damage bonus" 1.25 } Item "the direct hit" } } } WaveSpawn { Name x10 WaitForAllDead fan TotalCurrency 100 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_burst Health 175 Name "x10 Demoman" Class Demoman Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 10 "faster reload rate" 0.1 "projectile spread angle penalty" 10 "damage penalty" 0.7 } } } } WaveSpawn { WaitForAllDead x10 TotalCurrency 100 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon medic Health 150 Name "F2P Medic" Class Medic Skill Normal WeaponRestrictions PrimaryOnly Item "ghastly gibus 2011" } } } WaveSpawn { Name pocket WaitForAllDead x10 TotalCurrency 75 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } TFBot { Name "Pocket Medic" Template T_TFBot_Medic_QuickFix ItemAttributes { ItemName "the quick-fix" "ubercharge rate penalty" 5 } Item "dr's dapper topper" } } } WaveSpawn { Name blast WaitForAllSpawned pocket TotalCurrency 75 TotalCount 7 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 11 Where spawnbot Squad { TFBot { Name "Prepare to die." Template T_TFBot_Soldier_RocketPush ItemAttributes { ItemName "the liberty launcher" "clip size upgrade atomic" 5 } } } } WaveSpawn { Name mines WaitForAllSpawned blast TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 500 Name "Minecraft Soldier" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "the equalizer" Item "the top notch" } TFBot { ClassIcon soldier Health 500 Name "Minecraft Soldier" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "the escape plan" Item "the top notch" } } } WaveSpawn { WaitForAllDead blast TotalCurrency 450 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { ClassIcon soldier_crit Health 18000 Name "Merc-B-Gone Soldier" Scale 1.9 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the direct hit" "damage bonus" 2 "Projectile speed increased" 2 "Blast radius increased" 2 } CharacterAttributes { "move speed penalty" 0.4 "airblast vulnerability multiplier" 0.1 } Item "the direct hit" Item "the mantreads" } } } } } //This file has been generated by http://mvm.tf