//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_right BeginAtWave 3 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot_right BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 20 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Engineer Where spawnbot_right BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 Where spawnbot_right WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Health 125 Name "Christmas Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysFireWeapon" Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "the candy cane" Item "antlers" Item "merc's pride scarf" ItemAttributes { ItemName "the candy cane" "fire rate bonus" 2 } } } } WaveSpawn { Name Giant TotalCurrency 150 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 50 WaitBetweenSpawns 50 Squad { TFBot { Health 3000 Template T_TFBot_Giant_Heavyweapons_Shotgun } } } WaveSpawn { TotalCurrency 200 TotalCount 30 MaxActive 12 SpawnCount 6 Where spawnbot WaitBeforeStarting 60 WaitBetweenSpawns 15 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Pyro Item "the axtinguisher" Item "brigade helm" } TFBot { Template T_TFBot_ScorchShot_FastShot } } } WaveSpawn { WaitForAllSpawned Giant TotalCurrency 100 TotalCount 15 MaxActive 9 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Demoman_Knight Item "the splendid screen" } } } WaveSpawn { TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.9 "blast radius increased" 1.25 "fire rate penalty" 1.4 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 16 MaxActive 6 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { TotalCurrency 500 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 50 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Soldier Attributes "UseBossHealthBar" Item "the black box" ItemAttributes { ItemName "the black box" "Blast radius increased" 2.3 "use large smoke explosion" 1 "clip size penalty" 0.25 "fire rate penalty" 3 "damage bonus" 4 "reload time increased hidden" 1.5 "Projectile speed decreased" 0.3 } } TFBot { Template T_TFBot_Giant_Pyro_Pusher } } } WaveSpawn { TotalCurrency 200 TotalCount 28 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { TotalCurrency 150 TotalCount 20 MaxActive 10 SpawnCount 5 Where spawnbot_right WaitBeforeStarting 60 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Scout_Bonk } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 40 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Demo_Burst Item "prince tavish's crown" Item "the deadliest duckling" } } } WaveSpawn { TotalCurrency 300 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 60 Squad { Tank { Health 9200 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast } } } WaveSpawn { TotalCurrency 150 TotalCount 15 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 40 WaitBetweenSpawns 10 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 80 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Pyro_Flaregun ItemAttributes { ItemName "the flare gun" "clip size bonus" 8 "faster reload rate" 0.5 } } TFBot { Template T_TFBot_Pyro Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 5 Where spawnbot_right WaitBeforeStarting 70 WaitBetweenSpawns 10 Squad { TFBot { Health 300 Scale 1 Template T_TFBot_Heavy_IronFist_Airblast } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 36 MaxActive 12 SpawnCount 6 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 7 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 10 Squad { TFBot { Name "Fast Shotgun Heavy" Template T_TFBot_Heavyweapons_Shotgun CharacterAttributes { "move speed bonus" 2 } } } } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 10 Squad { TFBot { Health 4000 Template T_TFbot_Heavyweapons_Heater } } } WaveSpawn { TotalCurrency 300 TotalCount 4 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 60 WaitBetweenSpawns 16 Squad { TFBot { Template T_TFBot_Giant_Demoman } } } WaveSpawn { TotalCurrency 150 TotalCount 24 MaxActive 12 SpawnCount 3 Where spawnbot WaitBeforeStarting 80 WaitBetweenSpawns 3 Squad { TFBot { Name "Party Demoman" WeaponRestrictions PrimaryOnly Template T_TFBot_Demoman Attributes "AlwaysCrit" Item "tf birthday hat 2011" } } } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 10 Squad { Tank { Health 20000 Name Tank Speed 50 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 250 TotalCount 8 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Demoman ItemAttributes { ItemName tf_weapon_grenadelauncher "projectile spread angle penalty" 5 "clip size bonus" 1.5 } } } } WaveSpawn { TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 200 Name "Equalizer Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "the equalizer" } } } WaveSpawn { Name GPyro TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 40 Squad { TFBot { Template T_TFBot_Giant_Pyro } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 RandomSpawn 1 Squad { TFBot { Name "Fish Scout" Template T_TFBot_Scout_Fish } } } WaveSpawn { Name Heavies WaitForAllSpawned GPyro TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast } TFBot { Template T_TFBot_Giant_Heavyweapons_Natascha } } } WaveSpawn { WaitForAllSpawned Heavies TotalCurrency 200 TotalCount 50 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { WaitForAllSpawned Heavies TotalCurrency 100 TotalCount 21 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 40 WaitBetweenSpawns 10 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name Party WaitForAllSpawned Heavies TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 50 WaitBetweenSpawns 10 Squad { TFBot { Name "Fast Shotgun Heavy" Template T_TFBot_Heavyweapons_Shotgun CharacterAttributes { "move speed bonus" 2 } } TFBot { Name "Party Demoman" Template T_TFBot_Demoman Attributes "AlwaysCrit" Item "tf birthday hat 2011" } } } WaveSpawn { WaitForAllSpawned Party TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 10 Squad { TFBot { Health 200 Name "Flame Soldier" Class Soldier Skill Normal Attributes "HoldFireUntilFullReload" Item "the original" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" ItemAttributes { ItemName "the original" "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "blast radius increased" 1.25 "Set DamageType Ignite" 1 } } } } WaveSpawn { WaitForAllSpawned Party TotalCurrency 0 TotalCount 50 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Soldier_Buff_Banner } } } WaveSpawn { WaitForAllSpawned Party TotalCurrency 100 TotalCount 30 MaxActive 12 SpawnCount 6 Where spawnbot WaitBeforeStarting 40 WaitBetweenSpawns 10 Squad { TFBot { Health 500 Scale 1 Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { WaitForAllSpawned Party TotalCurrency 100 TotalCount 21 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 60 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name Final WaitForAllSpawned Party TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 75 WaitBetweenSpawns 10 Squad { TFBot { Health 19300 Template T_TFBot_Giant_Demo_Burst Attributes "UseBossHealthBar" } TFBot { Health 21700 Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes "UseBossHealthBar" } } } WaveSpawn { WaitForAllSpawned Final TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFBot_Pyro } } } } } //This file has been generated by http://mvm.tf