//This file has been generated by http://mvm.tf
//Copy this file in your tf/scripts/population folder
#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	800
	RespawnWaveTime	6
	CanBotsAttackWhileInSpawnRoom	no
	AddSentryBusterWhenDamageDealtExceeds	5000
	AddSentryBusterWhenKillCountExceeds	20
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot
		BeginAtWave	1
		RunForThisManyWaves	5
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_SentryBuster
			Attributes	"TeleportToHint"
		}
	}
	Templates
	{
		T_TFBot_Micro_SentryBuster
		{
			Health	250
			Name	"Micro Sentry Buster"
			Scale	0.75
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Item	"tf_weapon_grenadelauncher"
			Item	"tf_weapon_pipebomblauncher"
			Item	"the ullapool caber"
			CharacterAttributes
			{
				"move speed bonus"	4
				"override footstep sound set"	7
				"cannot be backstabbed"	0
				"Blast radius decreased"	0.25
			}
		}
		T_TFBot_Mini_SentryBuster
		{
			Health	500
			Name	"Mini Sentry Buster"
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Item	"tf_weapon_grenadelauncher"
			Item	"tf_weapon_pipebomblauncher"
			Item	"the ullapool caber"
			CharacterAttributes
			{
				"move speed bonus"	4
				"damage force reduction"	0.75
				"airblast vulnerability multiplier"	0.75
				"override footstep sound set"	7
				"cannot be backstabbed"	0
				"Blast radius decreased"	0.5
			}
		}
		T_TFGateBot_Scout_Normal
		{
			Health	125
			Name	Scout
			Class	Scout
			Skill	Normal
			Item	"tf_weapon_scattergun"
			Item	"tf_weapon_pistol_scout"
			Item	"tf_weapon_bat"
		}
		MVM_TF_Santa_Heavy
		{
			Health	300
			Name	"Santa Heavy"
			BehaviorModifiers	Mobber
			Class	HeavyWeapons
			Skill	Normal
			WeaponRestrictions	MeleeOnly
			Attributes	"AlwaysCrit"
			Item	"tf_weapon_minigun"
			Item	"tf_weapon_shotgun_hwg"
			Item	"the holiday punch"
			Item	"the b.m.o.c."
			Item	"the all-father"
			ItemAttributes
			{
				ItemName	"the b.m.o.c."
				"attach particle effect"	30
				"set item tint RGB"	12073019
			}
		}
		MVM_TF_Moonraker
		{
			Health	175
			Name	Moonraker
			Class	Pyro
			Skill	Normal
			WeaponRestrictions	MeleeOnly
			Item	"tf_weapon_flamethrower"
			Item	"the manmelter"
			Item	"the back scratcher"
			Item	"the bubble pipe"
			ItemAttributes
			{
				ItemName	"the manmelter"
				"override projectile type"	13
				"faster reload rate"	-1
				"fire rate bonus"	0.3
			}
			ItemAttributes
			{
				ItemName	"the bubble pipe"
				"attach particle effect"	32
			}
		}
		MVM_TF_Moonman
		{
			Health	175
			Name	Moonman
			Class	Pyro
			Skill	Normal
			WeaponRestrictions	SecondaryOnly
			Item	"tf_weapon_flamethrower"
			Item	"the manmelter"
			Item	"tf_weapon_fireaxe"
			Item	"the bubble pipe"
			ItemAttributes
			{
				ItemName	"the manmelter"
				"override projectile type"	13
				"faster reload rate"	-1
				"fire rate bonus"	0.3
				"SPELL: set item tint RGB"	4
			}
			ItemAttributes
			{
				ItemName	"the bubble pipe"
				"attach particle effect"	17
			}
		}
		MVM_TF_Pirate
		{
			Health	175
			Name	Pirate
			Class	Demoman
			Skill	Expert
			Item	"the loose cannon"
			Item	"the splendid screen"
			Item	"the scottish handshake"
			Item	"the buccaneer's bicorne"
			ItemAttributes
			{
				ItemName	"the buccaneer's bicorne"
				"attach particle effect"	8
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	30
			MaxActive	10
			SpawnCount	5
			Where	spawnbot
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Squad
			{
				TFBot
				{
					Health	250
					Name	"Critical Soviet"
					Class	HeavyWeapons
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysCrit"
					Item	"tf_weapon_minigun"
					Item	"tf_weapon_shotgun_hwg"
					Item	"tf_weapon_fists"
					Item	"officer's ushanka"
					Item	"the dictator"
					ItemAttributes
					{
						ItemName	tf_weapon_fists
						"damage bonus"	0.4
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	500
			TotalCount	10
			MaxActive	6
			SpawnCount	2
			Where	spawnbot
			WaitBeforeStarting	60
			WaitBetweenSpawns	15
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman_Spammer
					Attributes	"MiniBoss"
				}
				TFBot
				{
					Health	1400
					Template	T_TFBot_Demoman
					Attributes	"MiniBoss"
					CharacterAttributes
					{
						"move speed penalty"	0.65
					}
					ItemAttributes
					{
						ItemName	tf_weapon_grenadelauncher
						"fire rate bonus"	0.3
						"clip size bonus"	2
						"faster reload rate"	0.8
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	30
			MaxActive	10
			SpawnCount	5
			Where	spawnbot
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_RocketShotgun
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	30
			MaxActive	10
			SpawnCount	5
			Where	spawnbot_right
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Squad
			{
				TFBot
				{
					Health	125
					Name	Scout
					Class	Scout
					Skill	Normal
					Item	"tf_weapon_scattergun"
					Item	"tf_weapon_pistol_scout"
					Item	"tf_weapon_bat"
					ItemAttributes
					{
						ItemName	tf_weapon_scattergun
						"damage penalty"	0.8
					}
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	300
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			Where	spawnbot
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Squad
			{
				Tank
				{
					Health	10000
					Name	Tank
					Speed	150
					StartingPathTrackNode	boss_path_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	8
			MaxActive	2
			SpawnCount	2
			Where	spawnbot
			WaitBeforeStarting	40
			WaitBetweenSpawns	60
			Support	1
			Squad
			{
				Tank
				{
					Health	8000
					Name	Tank
					Speed	75
					StartingPathTrackNode	boss_path_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Demo_RapidFire
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			Where	spawnbot
			WaitBeforeStarting	30
			WaitBetweenSpawns	10
			Squad
			{
				TFBot
				{
					Health	175
					Name	"Party Demoman"
					Class	Demoman
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Item	"tf_weapon_grenadelauncher"
					Item	"tf_weapon_pipebomblauncher"
					Item	"tf_weapon_bottle"
					Item	"tf birthday hat 2011"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	80
			MaxActive	12
			SpawnCount	2
			Where	spawnbot
			WaitBeforeStarting	30
			WaitBetweenSpawns	5
			RandomSpawn	1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Melee
					Item	"ye oiled baker boy"
					CharacterAttributes
					{
						"move speed bonus"	1.5
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	4
			MaxActive	1
			SpawnCount	1
			Where	spawnbot
			WaitBeforeStarting	80
			WaitBetweenSpawns	30
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout
					Item	"world traveler"
					Item	"the macho mann"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	300
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			Where	spawnbot
			WaitBeforeStarting	180
			WaitBetweenSpawns	30
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	48
			MaxActive	24
			SpawnCount	12
			Where	spawnbot
			WaitBeforeStarting	0
			WaitBetweenSpawns	3
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Melee
					Attributes	"AlwaysCrit"
					CharacterAttributes
					{
						"move speed bonus"	1.6
					}
					ItemAttributes
					{
						ItemName	tf_weapon_bat
						"fire rate bonus"	1.8
					}
				}
				TFBot
				{
					Template	T_TFBot_Demoman
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			Where	spawnbot
			WaitBeforeStarting	20
			WaitBetweenSpawns	40
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			Where	spawnbot
			WaitBeforeStarting	60
			WaitBetweenSpawns	6
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			Where	spawnbot_right
			WaitBeforeStarting	60
			WaitBetweenSpawns	6
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Bonk
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	300
			TotalCount	72
			MaxActive	18
			SpawnCount	9
			Where	spawnbot
			WaitBeforeStarting	0
			WaitBetweenSpawns	6
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Shortstop
				}
				TFBot
				{
					Template	T_TFBot_Scout_FAN
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	"the force-a-nature"
						"bullets per shot bonus"	2
						"damage penalty"	0.8
					}
				}
				TFBot
				{
					Template	T_TFBot_Scout_Scattergun_SlowFire
				}
			}
		}
		WaveSpawn
		{
			Name	Giant
			TotalCurrency	600
			TotalCount	8
			MaxActive	8
			SpawnCount	4
			Where	spawnbot
			WaitBeforeStarting	50
			WaitBetweenSpawns	45
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	Giant
			TotalCurrency	100
			TotalCount	15
			MaxActive	6
			SpawnCount	3
			Where	spawnbot_right
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro_Flaregun
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	"the flare gun"
						"clip size bonus"	10
					}
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	20
			MaxActive	20
			SpawnCount	4
			Where	spawnbot
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Squad
			{
				TFBot
				{
					Health	1000
					Name	"Giant Crit Force-a-nature Scout"
					Scale	1.9
					Class	Scout
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Attributes	"MiniBoss"
					Item	"the force-a-nature"
					Item	"tf_weapon_pistol_scout"
					Item	"tf_weapon_bat"
					CharacterAttributes
					{
						"move speed penalty"	0.5
					}
					ItemAttributes
					{
						ItemName	"the force-a-nature"
						"faster reload rate"	2
						"bullets per shot bonus"	3
						"damage bonus"	1.2
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	60
			MaxActive	20
			SpawnCount	10
			Where	spawnbot
			WaitBeforeStarting	0
			WaitBetweenSpawns	12
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_FAN
					Item	"friendly item"
					ItemAttributes
					{
						ItemName	"the force-a-nature"
						"damage penalty"	0.3
					}
				}
			}
		}
		WaveSpawn
		{
			Name	tank
			TotalCurrency	200
			TotalCount	6
			MaxActive	6
			SpawnCount	2
			Where	spawnbot
			WaitBeforeStarting	60
			WaitBetweenSpawns	25
			Squad
			{
				Tank
				{
					Health	10000
					Name	Tank
					Speed	75
					StartingPathTrackNode	boss_path_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Pyro
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	50
			MaxActive	20
			SpawnCount	10
			Where	spawnbot_right
			WaitBeforeStarting	60
			WaitBetweenSpawns	20
			Squad
			{
				TFBot
				{
					Health	300
					Name	"Fast Shotgun Heavy"
					Class	HeavyWeapons
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"tf_weapon_minigun"
					Item	"tf_weapon_shotgun_hwg"
					Item	"tf_weapon_fists"
					CharacterAttributes
					{
						"move speed bonus"	2.4
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	300
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			Where	spawnbot
			WaitBeforeStarting	60
			WaitBetweenSpawns	10
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demoman
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	tank
			TotalCurrency	200
			TotalCount	3
			MaxActive	3
			SpawnCount	3
			Where	spawnbot
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demoman
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	tank
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			Where	spawnbot
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Squad
			{
				Tank
				{
					Health	16000
					Name	Tank
					Speed	75
					Skin	1
					StartingPathTrackNode	boss_path_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
	}
}
//This file has been generated by http://mvm.tf