//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 750 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 85 TotalCount 22 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name Box TotalCurrency 45 TotalCount 18 MaxActive 6 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 10 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { WaitForAllDead Box TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 30 Squad { TFBot { Health 1600 Name "Giant Rapid Fire Bowman" Scale 1.7 ClassIcon sniper_bow_multi_giant WeaponRestrictions PrimaryOnly Template T_TFBot_Sniper_Huntsman_Spammer Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 } ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.2 "faster reload rate" 0.4 } } } } WaveSpawn { Name Pyro1 WaitForAllDead Box TotalCurrency 80 TotalCount 21 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Pyro } } } WaveSpawn { Name Demo1 WaitForAllDead Pyro1 TotalCurrency 55 TotalCount 12 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { WaitForAllDead Pyro1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 50 WaitBetweenSpawns 10 Squad { Tank { Health 7500 Name "Fast Tank" Speed 125 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name Heavy1 WaitForAllDead Pyro1 TotalCurrency 65 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 42 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { WaitForAllDead Pyro1 TotalCurrency 70 TotalCount 18 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 16 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { WaitForAllDead Box TotalCurrency 0 TotalCount 1000 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 10 Support 1 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Pyro1 TotalCurrency 40 TotalCount 18 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Pyro } } } WaveSpawn { TotalCurrency 80 TotalCount 40 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Name "Sunstick Scout" Template T_TFBot_Scout_Melee ClassIcon scout_sunstick Item "sun-on-a-stick" } } } WaveSpawn { Name Fists WaitForAllDead Pyro1 TotalCurrency 115 TotalCount 4 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Health 1400 Name "Powerful Steel Gauntlet" Scale 1.8 Template T_TFBot_Heavyweapons_Fist Attributes "MiniBoss" CharacterAttributes { "move speed penalty" 0.6 "airblast vulnerability multiplier" 0.5 } ItemAttributes { ItemName "fists of steel" "damage bonus" 2 } } } } WaveSpawn { WaitForAllDead Pyro1 TotalCurrency 40 TotalCount 20 MaxActive 8 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 3 RandomSpawn 1 Squad { TFBot { Health 175 Name "Backburner Pyro" Class Pyro Skill Normal ClassIcon pyro_backburner WeaponRestrictions PrimaryOnly Item "the backburner" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } } } WaveSpawn { Name Soldier1 WaitForAllDead Fists TotalCurrency 60 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 14 Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { WaitForAllSpawned Soldier1 TotalCurrency 65 TotalCount 27 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { WeaponRestrictions PrimaryOnly Template T_TFBot_Scout_Scattergun_SlowFire } } } WaveSpawn { Name Demo1 WaitForAllDead Soldier1 TotalCurrency 50 TotalCount 16 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 7 Squad { TFBot { Name "Party Demoman" WeaponRestrictions PrimaryOnly Template T_TFBot_Demoman Attributes "AlwaysCrit" Item "tf birthday hat 2011" } } } WaveSpawn { Name Heavy WaitForAllSpawned Demo1 TotalCurrency 50 TotalCount 10 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 300 Name Heavy Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { WaitForAllDead Demo1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Pyro } } } WaveSpawn { WaitForAllDead Demo1 TotalCurrency 0 TotalCount 100 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Demoman } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Heavy1 TotalCurrency 150 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 30 Squad { TFBot { Health 7500 Name "Igniter Heavy" Template T_TFbot_Heavyweapons_Heater ItemAttributes { ItemName "the huo long heatmaker" "Set DamageType Ignite" 1 } } } } WaveSpawn { WaitForAllSpawned Heavy1 TotalCurrency 85 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { Tank { Health 16500 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 65 TotalCount 21 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Squad { TFBot { Health 125 Name "Sunstick Scout" Class Scout ClassIcon scout_sunstick Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "sun-on-a-stick" } } } WaveSpawn { Name Pyro1 TotalCurrency 65 TotalCount 21 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Squad { TFBot { Name "Axe Pyro" ClassIcon pyro_axtinguisher WeaponRestrictions MeleeOnly Template T_TFBot_Pyro Item "the axtinguisher" Item "brigade helm" } } } WaveSpawn { Name Jarate WaitForAllSpawned Pyro1 WaitForAllDead Heavy1 TotalCurrency 25 TotalCount 10 MaxActive 10 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 Squad { TFBot { Name "Jarate Sniper" ClassIcon sniper_jarate WeaponRestrictions SecondaryOnly Template T_TFBot_Sniper_Sydney_Sleeper Item "jarate" ItemAttributes { ItemName jarate "effect bar recharge rate increased" 0.2 } } } } WaveSpawn { WaitForAllSpawned Jarate TotalCurrency 55 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { WaitForAllSpawned Jarate TotalCurrency 60 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } } WaveSpawn { WaitForAllSpawned Jarate TotalCurrency 50 TotalCount 14 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 8 Squad { TFBot { Health 300 Name Heavy Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { WaitForAllSpawned Jarate TotalCurrency 50 TotalCount 10 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { WaitForAllSpawned Jarate TotalCurrency 95 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 60 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Pyro } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Soldier TotalCurrency 70 TotalCount 14 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { Health 300 Name "Professional Blast Soldier" Scale 1.3 Template T_TFBot_Soldier_RocketPush ItemAttributes { ItemName "the liberty launcher" "clip size upgrade atomic" 5 "faster reload rate" 0.8 } } } } WaveSpawn { TotalCurrency 60 TotalCount 20 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Name "Party Demoman" Skill Hard WeaponRestrictions PrimaryOnly Template T_TFBot_Demoman Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Item "tf birthday hat 2011" ItemAttributes { ItemName tf_weapon_pipebomblauncher "max pipebombs decreased" -6 "fire rate bonus" 0.25 "faster reload rate" 0.25 } } } } WaveSpawn { WaitForAllDead Soldier TotalCurrency 45 TotalCount 21 MaxActive 9 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 7 RandomSpawn 1 Squad { TFBot { Name "Mad Milk Scout" Skill Hard WeaponRestrictions SecondaryOnly Template T_TFBot_Scout_Scattergun_SlowFire Item "mad milk" ItemAttributes { ItemName "mad milk" "effect bar recharge rate increased" 0.1 } } } } WaveSpawn { Name Heavy WaitForAllDead Soldier TotalCurrency 85 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 25 WaitBetweenSpawns 10 Squad { TFBot { Health 8000 Template T_TFBot_Giant_Heavyweapons_HealOnKill ItemAttributes { ItemName tf_weapon_minigun "heal on kill" 2500 } } } } WaveSpawn { WaitForAllDead Soldier TotalCurrency 55 TotalCount 12 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name Demo2 WaitForAllDead Heavy TotalCurrency 60 TotalCount 18 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Name "Party Demoman" Skill Hard WeaponRestrictions PrimaryOnly Template T_TFBot_Demoman Attributes "AlwaysCrit" Item "tf birthday hat 2011" } } } WaveSpawn { WaitForAllDead Heavy TotalCurrency 40 TotalCount 14 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Skill Expert Template T_TFBot_Pyro } } } WaveSpawn { WaitForAllDead Heavy TotalCurrency 40 TotalCount 14 MaxActive 4 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Name "Backburner Pyro" ClassIcon pyro_backburner Template T_TFBot_Pyro Item "the backburner" } } } WaveSpawn { WaitForAllDead Demo2 TotalCurrency 90 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFbot_Heavyweapons_Heater } } } WaveSpawn { WaitForAllDead Demo2 TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 10 Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead Demo2 TotalCurrency 0 TotalCount 1000 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { WaitForAllDead Demo2 TotalCurrency 85 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 40 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 65 TotalCount 21 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { TotalCurrency 65 TotalCount 21 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name Fan TotalCurrency 45 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 RandomSpawn 1 Squad { TFBot { Name "Fan-o-War Scout" Template T_TFBot_Scout_Melee ClassIcon scout_fanowar Item "the fan o'war" } } } WaveSpawn { Name Soldier1 WaitForAllSpawned Fan TotalCurrency 135 TotalCount 5 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 9 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } } WaveSpawn { Name Pyro WaitForAllSpawned Soldier1 TotalCurrency 100 TotalCount 28 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 4 RandomSpawn 1 Squad { TFBot { Name "Backburner Pyro" ClassIcon pyro_backburner Template T_TFBot_Pyro Item "the backburner" } } } WaveSpawn { WaitForAllSpawned Soldier1 TotalCurrency 65 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Name "Jarate Sniper" Skill Expert WeaponRestrictions SecondaryOnly Template T_TFBot_Sniper_Sydney_Sleeper Item "jarate" ClassIcon sniper_jarate ItemAttributes { ItemName jarate "effect bar recharge rate increased" 0.1 } } } } WaveSpawn { Name Demo1 WaitForAllDead Soldier1 TotalCurrency 85 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 25 Squad { TFBot { Name "Giant Party Demoman" Template T_TFBot_Giant_Demoman Attributes "AlwaysCrit" } } } WaveSpawn { Name Soldier2 WaitForAllSpawned Demo1 TotalCurrency 75 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 45 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.2 "fire rate bonus" 0.3 } } } } WaveSpawn { WaitForAllDead Demo1 TotalCurrency 15 TotalCount 10 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { WaitForAllDead Soldier1 TotalCurrency 0 TotalCount 1000 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 50 TotalCount 21 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name Heavy1 TotalCurrency 95 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Health 7500 Name "Igniter Heavy" Template T_TFbot_Heavyweapons_Heater ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1.5 "Set DamageType Ignite" 1 } } } } WaveSpawn { TotalCurrency 60 TotalCount 30 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 RandomSpawn 1 Squad { TFBot { Health 125 Name "Sunstick Scout" Class Scout ClassIcon scout_sunstick Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "sun-on-a-stick" } } } WaveSpawn { Name Soldier1 WaitForAllDead Heavy1 TotalCurrency 65 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } } WaveSpawn { Name Soldier2 WaitForAllDead Soldier1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFBot_Giant_Medic_Regen CharacterAttributes { "heal rate bonus" 50 } } } } WaveSpawn { WaitForAllSpawned Soldier1 TotalCurrency 35 TotalCount 15 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Name "Jarate Sniper" Skill Expert ClassIcon sniper_jarate WeaponRestrictions SecondaryOnly Template T_TFBot_Sniper_Sydney_Sleeper Item "jarate" ItemAttributes { ItemName jarate "effect bar recharge rate increased" 0.1 } } } } WaveSpawn { Name Tank WaitForAllSpawned Soldier2 TotalCurrency 115 TotalCount 4 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 30 Squad { Tank { Health 5000 Name "Fast Tank" Speed 125 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name Scout1 WaitForAllDead Soldier2 TotalCurrency 40 TotalCount 18 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Skill Hard Template T_TFBot_Scout_Scattergun_SlowFire } } } WaveSpawn { WaitForAllDead Soldier2 TotalCurrency 40 TotalCount 18 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Squad { TFBot { Name "Party Demoman" WeaponRestrictions PrimaryOnly Template T_TFBot_Demoman Attributes "AlwaysCrit" Item "tf birthday hat 2011" } } } WaveSpawn { WaitForAllDead Scout1 TotalCurrency 40 TotalCount 16 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Pyro ClassIcon pyro_backburner Item "the backburner" } } } WaveSpawn { WaitForAllSpawned Tank TotalCurrency 60 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 20000 Name "Incinerator Pyro" Template T_TFBot_Chief_Pyro Item "the phlogistinator" CharacterAttributes { "health regen" 0 } ItemAttributes { ItemName "the phlogistinator" "damage bonus" 10 } } } } WaveSpawn { WaitForAllDead Scout1 TotalCurrency 0 TotalCount 1000 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun ItemAttributes { ItemName "the black box" "damage bonus" 0.5 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 95 TotalCount 4 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror CharacterAttributes { "increase buff duration" 25.0 } } } } WaveSpawn { Name Demo1 TotalCurrency 145 TotalCount 6 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { TotalCurrency 55 TotalCount 30 MaxActive 12 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 300 Name Heavy Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { TotalCurrency 0 TotalCount 1000 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 RandomSpawn 1 Squad { TFBot { Name "Jarate Sniper" Skill Expert ClassIcon sniper_jarate WeaponRestrictions SecondaryOnly Template T_TFBot_Sniper_Sydney_Sleeper Item "jarate" ItemAttributes { ItemName jarate "effect bar recharge rate increased" 0.1 } } } } WaveSpawn { WaitForAllDead Demo1 TotalCurrency 60 TotalCount 24 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 9 Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { WaitForAllDead Demo1 TotalCurrency 45 TotalCount 18 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 11 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name Demo2 WaitForAllDead Demo1 TotalCurrency 30 TotalCount 10 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name Heavy1 WaitForAllDead Demo2 TotalCurrency 80 TotalCount 6 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast ClassIcon heavy_brass_nys_giant } TFBot { Template T_TFBot_Giant_Heavyweapons_Natascha ClassIcon heavy_natascha_nys_giant } TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { WaitForAllSpawned Heavy1 TotalCurrency 40 TotalCount 14 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Name "Party Demoman" WeaponRestrictions PrimaryOnly Template T_TFBot_Demoman Attributes "AlwaysCrit" Item "tf birthday hat 2011" } } } WaveSpawn { Name Soldier2 WaitForAllDead Heavy1 TotalCurrency 80 TotalCount 5 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } } WaveSpawn { WaitForAllSpawned Soldier2 TotalCurrency 70 TotalCount 36 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Squad { TFBot { Name "Backburner Pyro" ClassIcon pyro_backburner Template T_TFBot_Pyro Item "the backburner" } } } WaveSpawn { Name Heavy2 WaitForAllDead Soldier2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 75000 Name "Chief Igniter Heavy" Template T_TFbot_Heavyweapons_Heater Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.3 } ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1.5 "Set DamageType Ignite" 1 } } } } WaveSpawn { WaitForAllSpawned Heavy2 TotalCurrency 0 TotalCount 1000 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 RandomSpawn 1 Squad { TFBot { Skill Hard Template T_TFBot_Pyro_Flaregun } } } WaveSpawn { WaitForAllSpawned Heavy2 TotalCurrency 0 TotalCount 1000 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "the huntsman" "faster reload rate" 0.4 } } } } } } //This file has been generated by http://mvm.tf