//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 800 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot BeginAtWave 1 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_right BeginAtWave 3 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Scout1 TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Squad { TFBot { Skill Normal Template T_TFBot_Scout_Melee } } } WaveSpawn { Name Demo1 TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { Name Heavy1 WaitForAllSpawned Scout1 TotalCurrency 75 TotalCount 10 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } } WaveSpawn { WaitForAllSpawned Demo2 TotalCurrency 125 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { Name Demo2 WaitForAllDead Demo1 TotalCurrency 150 TotalCount 5 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name Demo3 TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { WaitForAllDead Demo2 TotalCurrency 0 TotalCount 1000 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllSpawned Demo3 TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Huntsman TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 14 Squad { TFBot { Health 3200 Name "Giant Rapid Fire Bowman" Scale 1.7 Attributes "MiniBoss" WeaponRestrictions PrimaryOnly Template T_TFBot_Sniper_Huntsman_Spammer CharacterAttributes { "airblast vulnerability multiplier" 0.5 "move speed penalty" 0.6 } ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.2 } } } } WaveSpawn { TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 4 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 9 RandomSpawn 1 Squad { TFBot { Name "Fan-o-War Scout" Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" Item "the fan o'war" } } } WaveSpawn { Name Soldier1 WaitForAllSpawned Huntsman TotalCurrency 150 TotalCount 25 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name Heavy1 WaitForAllSpawned Soldier1 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Name "Giant Uber Medic" ClassIcon Medic_uber WeaponRestrictions SecondaryOnly Template T_TFBot_Giant_Medic_Regen Item "tf_weapon_medigun" } } } WaveSpawn { WaitForAllSpawned Heavy1 TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 10 Squad { TFBot { Name "Phlogistinator Pyro" Template T_TFBot_Pyro Attributes "SpawnWithFullCharge" Item "the phlogistinator" } } } WaveSpawn { WaitForAllDead Heavy1 TotalCurrency 150 TotalCount 20 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 300 Name Heavy Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } TFBot { WeaponRestrictions SecondaryOnly Template T_TFBot_Medic } } } WaveSpawn { WaitForAllDead Heavy1 TotalCurrency 50 TotalCount 12 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { WaitForAllDead Heavy1 TotalCurrency 400 TotalCount 1000 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Scout_Bonk } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Pyro1 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Pyro } } } WaveSpawn { TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Name "Axe Pyro" WeaponRestrictions MeleeOnly Template T_TFBot_Pyro Item "the axtinguisher" } } } WaveSpawn { Name Demo1 TotalCurrency 150 TotalCount 32 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { WaitForAllSpawned Pyro1 TotalCurrency 75 TotalCount 16 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 75 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name Heavy1 WaitForAllDead Demo1 TotalCurrency 225 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 10 Squad { TFBot { Health 6000 Template T_TFBot_Giant_Heavyweapons_HealOnKill ItemAttributes { ItemName tf_weapon_minigun "heal on kill" 2000 } } } } WaveSpawn { WaitForAllSpawned Heavy1 TotalCurrency 75 TotalCount 15 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { Name "Jarate Sniper" WeaponRestrictions SecondaryOnly Template T_TFBot_Sniper_Sydney_Sleeper Item "jarate" ItemAttributes { ItemName jarate "effect bar recharge rate increased" 0.1 } } } } WaveSpawn { Name Soldier2 WaitForAllDead Heavy1 TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } } WaveSpawn { WaitForAllSpawned Soldier2 TotalCurrency 75 TotalCount 15 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Name "Jarate Sniper" WeaponRestrictions SecondaryOnly Template T_TFBot_Sniper_Sydney_Sleeper Item "jarate" ItemAttributes { ItemName jarate "effect bar recharge rate increased" 0.1 } } } } WaveSpawn { TotalCurrency 0 TotalCount 1000 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 Support 1 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Tank1 TotalCurrency 600 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 60 Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name Sand TotalCurrency 0 TotalCount 28 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { TotalCurrency 0 TotalCount 18 MaxActive 6 SpawnCount 6 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name Soldier1 WaitForAllSpawned Sand TotalCurrency 0 TotalCount 30 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name Demo1 WaitForAllSpawned Sand TotalCurrency 0 TotalCount 30 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name Flare WaitForAllDead Demo1 TotalCurrency 0 TotalCount 21 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 7 Squad { TFBot { Name "Flare Master" Skill Expert Template T_TFBot_Pyro_Flaregun ItemAttributes { ItemName "the flare gun" "damage bonus" 3 } } } } WaveSpawn { Name Heavy1 WaitForAllDead Soldier1 TotalCurrency 0 TotalCount 15 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 300 Name Heavy Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { Name Tank2 WaitForAllDead Heavy1 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { Tank { Health 30000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllSpawned Tank2 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Health 5000000 Name "Invincible Sir Nukesalot" Template T_TFBot_Chief_Demo_Atomic CharacterAttributes { "cannot pick up intelligence" 1 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name MercB TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 10 Squad { TFBot { Health 22000 Name "Merc-B-Gone Soldier" Template T_TFBot_Giant_Soldier_Crit Attributes "UseBossHealthBar" CharacterAttributes { "move speed penalty" 0.4 } Item "the direct hit" ItemAttributes { ItemName "the direct hit" "Projectile speed increased" 2 "damage bonus" 2 } } } } WaveSpawn { TotalCurrency 100 TotalCount 30 MaxActive 15 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name Heavy WaitForAllDead MercB TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name Soldier1 WaitForAllSpawned Heavy TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { WaitForAllSpawned Soldier1 TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Name "Rapid Fire Demo" Template T_TFBot_Demo_Burst ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.2 } } } } WaveSpawn { Name Fish WaitForAllDead Heavy TotalCurrency 25 TotalCount 25 MaxActive 15 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Scout_Fish } } } WaveSpawn { Name Knight WaitForAllDead Fish TotalCurrency 100 TotalCount 30 MaxActive 12 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name Soldier2 WaitForAllDead Knight TotalCurrency 175 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } } } WaveSpawn { Name Sniper WaitForAllDead Soldier2 TotalCurrency 150 TotalCount 30 MaxActive 15 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 125 Name "Jarate Sniper" Skill Expert WeaponRestrictions SecondaryOnly Template T_TFBot_Sniper_Sydney_Sleeper Item "jarate" CharacterAttributes { "effect bar recharge rate increased" 0.2 } } } } WaveSpawn { WaitForAllDead Soldier2 TotalCurrency 50 TotalCount 36 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { Name Bonk WaitForAllDead Soldier2 TotalCurrency 50 TotalCount 27 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { WaitForAllDead Bonk TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 10 Squad { TFBot { Health 55000 Template T_TFBot_Chief_Soldier_Extended_Concheror CharacterAttributes { "increase buff duration" 99.0 "move speed penalty" 0.4 } ItemAttributes { ItemName tf_weapon_rocketlauncher } } } } WaveSpawn { Name Buff WaitForAllDead Bonk TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name Bat WaitForAllSpawned Buff TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } } } WaveSpawn { WaitForAllDead Buff TotalCurrency 100 TotalCount 30 MaxActive 20 SpawnCount 10 Where spawnbot WaitBeforeStarting 45 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { WaitForAllSpawned Bonk TotalCurrency 0 TotalCount 1000 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Scout_Melee } } } } } //This file has been generated by http://mvm.tf