//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 800 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 36 MaxActive 12 SpawnCount 6 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Demoman } TFBot { Health 200 Name Soldier Class Soldier Skill Normal Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage penalty" 0.75 } } } } WaveSpawn { TotalCurrency 0 TotalCount 200 MaxActive 6 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 20 Support 1 Squad { TFBot { Health 125 Name "Pistol Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { Name Bonk TotalCurrency 50 TotalCount 20 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 25 WaitBetweenSpawns 8 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name Bowman WaitForAllSpawned Bonk TotalCurrency 200 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Attributes "MiniBoss" CharacterAttributes { "airblast vulnerability multiplier" 0.4 } } } } WaveSpawn { Name Pyro WaitForAllSpawned Bowman TotalCurrency 100 TotalCount 18 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Pyro Attributes "SpawnWithFullCharge" Item "the phlogistinator" } } } WaveSpawn { WaitForAllSpawned Bowman TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { WaitForAllDead Pyro TotalCurrency 150 TotalCount 10 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { Health 300 Name Heavy Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 21 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { TotalCurrency 150 TotalCount 20 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Health 200 Name "Infinite Ammo Soldier" Class Soldier Skill Normal Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.001 "damage penalty" 0.75 } } } } WaveSpawn { Name Scout TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Scout_Wrap_Assassin Item "a rather festive tree" ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 5 } } } } WaveSpawn { WaitForAllSpawned Scout TotalCurrency 0 TotalCount 200 MaxActive 4 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 25 Support 1 Squad { TFBot { Template T_TFBot_Scout_Melee } } } WaveSpawn { Name Sniper TotalCurrency 100 TotalCount 15 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Sniper Item "jarate" Item "the bushwacka" } } } WaveSpawn { Name Pyro WaitForAllSpawned Sniper TotalCurrency 250 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Giant_Medic ItemAttributes { ItemName "the quick-fix" "ubercharge rate penalty" -1 } } } } WaveSpawn { WaitForAllSpawned Pyro TotalCurrency 75 TotalCount 30 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFBot_Scout_Melee Item "the fan o'war" ItemAttributes { ItemName "the fan o'war" "fire rate bonus" 0.5 } } } } WaveSpawn { WaitForAllSpawned Pyro TotalCurrency 75 TotalCount 15 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { TotalCurrency 150 TotalCount 20 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFBot_Demoman Attributes "AlwaysCrit" Item "the loch-n-load" ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1 } } } } WaveSpawn { TotalCurrency 150 TotalCount 30 MaxActive 18 SpawnCount 6 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Soldier_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name Pyro TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 4 Where spawnbot WaitBeforeStarting 60 WaitBetweenSpawns 9 Squad { TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_Pyro_Flaregun } } } WaveSpawn { Name Tank WaitForAllSpawned Pyro TotalCurrency 350 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { Tank { Health 10500 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { WaitForAllSpawned Tank TotalCurrency 150 TotalCount 18 MaxActive 9 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 5 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Gnome } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 300 TotalCount 30 MaxActive 12 SpawnCount 6 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name Demo1 TotalCurrency 150 TotalCount 25 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { Name Demo2 WaitForAllSpawned Demo1 TotalCurrency 200 TotalCount 3 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { WaitForAllSpawned Demo2 TotalCurrency 250 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 Support 1 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Scout_Fish } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Heavy TotalCurrency 250 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Medic Attributes "MiniBoss" } } } WaveSpawn { WaitForAllDead Heavy TotalCurrency 0 TotalCount 100 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { WaitForAllDead Heavy TotalCurrency 150 TotalCount 28 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { Name "Party Demoman" Template T_TFBot_Demoman Attributes "AlwaysCrit" Item "tf birthday hat 2011" } } } WaveSpawn { Name Tank WaitForAllDead Heavy TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 10 Squad { Tank { Health 17500 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllSpawned Tank TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 300 Name Heavy Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { Name Soviet WaitForAllDead Tank TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 30 Squad { TFBot { Name "Giant Soviet" Template T_TFBot_Heavyweapons_Heavyweight_Champ Attributes "AlwaysCrit" Attributes "MiniBoss" Item "tf_weapon_fists" Item "officer's ushanka" Item "the dictator" CharacterAttributes { "move speed penalty" 0.4 "airblast vulnerability multiplier" 0.2 } } } } WaveSpawn { WaitForAllSpawned Soviet TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 30 Squad { TFBot { Health 23800 Name "Merc-B-Gone Soldier" Template T_TFBot_Giant_Soldier_Crit Attributes "UseBossHealthBar" Item "the direct hit" ItemAttributes { ItemName "the direct hit" "damage bonus" 1.4 } } } } } } //This file has been generated by http://mvm.tf