//Apocalyptic Assault by A+drew //Advanced Difficulty //Madhattan aka mannhattan event by damno/nuq #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 800 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no EventPopfile Halloween ForceHoliday 2 NoRomevisionCosmetics 1 ZombiesNoWave666 1 PrecacheModel "models/bots/boss_bot/boss_tank_gate.mdl" PrecacheModel "models/bots/boss_bot/boss_tank_gate_damage1.mdl" PrecacheModel "models/bots/boss_bot/boss_tank_gate_damage2.mdl" PrecacheModel "models/bots/boss_bot/boss_tank_gate_damage3.mdl" SpawnTemplate GateTankManager PointTemplates { GateTankManager { NoFixup 1 logic_relay { "StartDisabled" "1" "targetname" "setdefaultskinoff" "ontrigger" "gate_tank_boss,Skin,2,0,-1" "ontrigger" "gate_tank_finalboss,Skin,3,0,-1" } logic_auto { "onmapspawn" "boss_path_2_0,AddOutput,OnPass setdefaultskinoff:Trigger:0:0:-1,0,-1" "onmapspawn" "gate2_relay,AddOutput,OnTrigger setdefaultskinoff:Enable:0:0:-1,0,-1" "onmapspawn" "gate2_relay,AddOutput,OnTrigger gate_tank_boss:Skin:2:0:-1,0,-1" "onmapspawn" "gate2_relay,AddOutput,OnTrigger gate_tank_finalboss:Skin:3:0:-1,0,-1" "onmapspawn" "gate2_relay,AddOutput,OnTrigger spawnbot_main1:Disable:0:0:-1,0,-1" "onmapspawn" "reset_wave_relay,AddOutput,OnTrigger spawnbot_main1:Enable:0:0:-1,0,-1" "onmapspawn" "reset_wave_relay,AddOutput,OnTrigger setdefaultskinoff:Disable:0:0:-1,0,-1" } } } Mission { Objective DestroySentries Where spawnbot_main0_long Where spawnbot_main1_slow Where spawnbot_main2_long BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Tag bot_giant } } Mission { Objective Spy Where spawnbot_main0_long Where spawnbot_main1_slow Where spawnbot_main2_long BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 Where spawnbot_mission_sniper3 BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_main0_long Where spawnbot_main1_slow Where spawnbot_main2_long BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 Where spawnbot_mission_sniper3 BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_noreset_relay Action Trigger } InitWaveOutput { Target holograms_centerpath_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1a1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 18000 Name gate_tank_boss Speed 75 Model { Default "models/bots/boss_bot/boss_tank_gate.mdl" Damage1 "models/bots/boss_bot/boss_tank_gate_damage1.mdl" Damage2 "models/bots/boss_bot/boss_tank_gate_damage2.mdl" Damage3 "models/bots/boss_bot/boss_tank_gate_damage3.mdl" } StartingPathTrackNode "boss_path_2_0" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w1a TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot_main0_long Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name w1a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot_main0_long Where spawnbot_main1_flank Where spawnbot_main2_flank WaitBeforeStarting 5 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name w1b WaitForAllSpawned w1a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_main0_short Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 10 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Pyro Tag bot_giant } } WaveSpawn { Name w1b WaitForAllSpawned w1a TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot_main0_short Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 10 WaitBetweenSpawns 2 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name w1b WaitForAllSpawned w1a TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 1 Where spawnbot_upper0 Where spawnbot_main1_flank Where spawnbot_main2_flank WaitBeforeStarting 15 WaitBetweenSpawns 5 TFBot { Class Heavyweapons Name "Steel Gauntlet Pusher" ClassIcon heavy_steelfist_pusher Health 900 Scale 1.5 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "The carl" Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.5 } CharacterAttributes { "voice pitch scale" 0.5 } Item "MvM GateBot Light Heavy" WeaponRestrictions MeleeOnly Tag bot_giant Skill Expert } RevertGateBotsBehavior { Item "The carl" Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.5 } CharacterAttributes { "voice pitch scale" 0.5 } Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } WeaponRestrictions MeleeOnly Tag bot_giant Skill Expert } } } } WaveSpawn { Name w1c WaitForAllSpawned w1b TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Name "tank_boss" Speed 75 StartingPathTrackNode "boss_path_1_0" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w1c WaitForAllSpawned w1b TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_main0_short Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 10 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Giant_Soldier Tag bot_giant } } WaveSpawn { Name w1c WaitForAllSpawned w1b TotalCurrency 50 TotalCount 50 MaxActive 6 SpawnCount 2 Where spawnbot_main0_short Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 15 WaitBetweenSpawns 2 Support Limited TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_noreset_relay Action Trigger } InitWaveOutput { Target holograms_centerpath_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2a TotalCurrency 100 TotalCount 9 MaxActive 6 SpawnCount 3 Where spawnbot_main0_long Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Name "Giant Demoman" Template T_TFBot_Giant_Demo_RapidFire Tag bot_giant } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name w2a TotalCurrency 50 TotalCount 27 MaxActive 9 SpawnCount 3 Where spawnbot_main0_short Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 5 WaitBetweenSpawns 3 TFBot { Name "Deflector Pyro" Class Pyro Skill Hard ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast_destroy_projectile" 1 } } } WaveSpawn { Name w2a TotalCurrency 150 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot_upper0 Where spawnbot_main1_flank Where spawnbot_main2_flank WaitBeforeStarting 5 WaitBetweenSpawns 2 TFBot { Class Scout EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" Skill Hard MaxVisionRange 1300 } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } Skill Hard MaxVisionRange 1300 } } } } WaveSpawn { Name w2b WaitForAllSpawned w2a TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 Where spawnbot_main0_long Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 10 WaitBetweenSpawns 15 Squad { TFBot { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire Health 3800 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } TFBot { Name "Big-heal Medic" Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Name "Big-heal Medic" Template T_TFBot_Medic_BigHeal Tag bot_squad_member } } } WaveSpawn { Name w2b WaitForAllSpawned w2a TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 2 Where spawnbot_main0_short Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 10 WaitBetweenSpawns 2 TFBot { ClassIcon sniper_carbine Health 125 Name "Carbine Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "the cleaner's carbine" } } WaveSpawn { Name w2b WaitForAllSpawned w2a TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_upper0 Where spawnbot_main1_flank Where spawnbot_main2_flank WaitBeforeStarting 13 WaitBetweenSpawns 2 TFBot { Class Demoman EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Demoman" Skill Normal } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Normal } } } } WaveSpawn { Name w2c WaitForAllSpawned w2b TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_main0_long Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 10 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Scout_FAN Tag bot_giant } } WaveSpawn { Name w2c WaitForAllSpawned w2b TotalCurrency 50 TotalCount 50 MaxActive 6 SpawnCount 2 Where spawnbot_main0_short Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 10 WaitBetweenSpawns 2 Support Limited TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Dragon's Fury Pyro" Class Pyro Skill Normal Item "The Dragon's Fury" CharacterAttributes { "voice pitch scale" 0 } } } WaveSpawn { Name w2c WaitForAllSpawned w2b TotalCurrency 50 TotalCount 50 MaxActive 4 SpawnCount 2 Where spawnbot_main0_flank Where spawnbot_main1_flank Where spawnbot_main2_flank WaitBeforeStarting 12 WaitBetweenSpawns 10 Support Limited TFBot { Name Heavy Class HeavyWeapons Skill Easy } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_noreset_relay Action Trigger } InitWaveOutput { Target holograms_centerpath_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3a TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot_main0_long Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 12 TFBot { Class Heavyweapons Name "Giant Laser Heavy" ClassIcon heavy_atomic Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "the virtual viewfinder" Item "Iron Curtain" Tag bot_giant ItemAttributes { ItemName "Iron Curtain" "energy weapon penetration" 1 "dmg penalty vs players" 0.85 "override projectile type" 13 "ragdolls plasma effect" 1 "fire rate bonus" 1.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } WaveSpawn { Name w3a TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_main0_short Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 5 WaitBetweenSpawns 2 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name w3a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 Where spawnbot_upper0 Where spawnbot_main1_flank Where spawnbot_main2_flank WaitBeforeStarting 10 WaitBetweenSpawns 3 TFBot { Class Demoman Name "Burst Fire Demo" ClassIcon demo_burst EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Demoman" Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 } } } } } WaveSpawn { Name w3btt WaitForAllDead w3a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name gate_tank_boss Speed 75 Model { Default "models/bots/boss_bot/boss_tank_gate.mdl" Damage1 "models/bots/boss_bot/boss_tank_gate_damage1.mdl" Damage2 "models/bots/boss_bot/boss_tank_gate_damage2.mdl" Damage3 "models/bots/boss_bot/boss_tank_gate_damage3.mdl" } StartingPathTrackNode "boss_path_2_0" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3b WaitForAllSpawned w3a TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 2 Where spawnbot_main0_short Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 12 WaitBetweenSpawns 2 TFBot { WeaponRestrictions SecondaryOnly ClassIcon scout_pistol_nys Name "Pistol Scout" Class Scout Skill Easy } } WaveSpawn { Name w3b1 WaitForAllSpawned w3a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_main0_short Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 12 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag bot_giant } TFBot { ClassIcon medic_vac_trio_nys Class Medic Name "Bullet Vacc Medic" Skill Normal Health 150 Attributes SpawnWithFullCharge Attributes VaccinatorBullets Tag bot_squad_member ItemAttributes { ItemName "the vaccinator" "medigun charge is resists" 4 "ubercharge rate bonus" 100 //"uber duration bonus" 200 "medigun bullet resist passive" 0.1 "medigun bullet resist deployed" 0.75 } Item "Das Metalmeatencasen" ItemAttributes { ItemName "Das Metalmeatencasen" "attach particle effect" 3045 } CharacterAttributes { "heal rate bonus" 10 "bot medic uber health threshold" 9999 } Item "the vaccinator" } } } WaveSpawn { Name w3b2 WaitForAllSpawned w3b1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_main0_short Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 12 WaitBetweenSpawns 10 Squad { TFBot { ClassIcon demo_spammer Template T_TFBot_Giant_Demoman Tag bot_giant } TFBot { ClassIcon medic_vac_trio_nys Class Medic Name "Blast Vacc Medic" Skill Normal Health 150 Attributes SpawnWithFullCharge Attributes VaccinatorBlast Tag bot_squad_member ItemAttributes { ItemName "the vaccinator" "medigun charge is resists" 4 "ubercharge rate bonus" 100 //"uber duration bonus" 200 "medigun blast resist passive" 0.1 "medigun blast resist deployed" 0.75 } Item "Coldfront Carapace" ItemAttributes { ItemName "Coldfront Carapace" "attach particle effect" 3070 } CharacterAttributes { "heal rate bonus" 10 "bot medic uber health threshold" 9999 } Item "the vaccinator" } } } WaveSpawn { Name w3b3 WaitForAllSpawned w3b2 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_main0_short Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 14 WaitBetweenSpawns 10 Squad { TFBot { ClassIcon pyro_detonator_lite_spammer Name "Giant Rapid Flare Pyro" Template T_TFBot_Giant_Pyro_Flare_Spammer Attributes "AlwaysCrit" Tag bot_giant } TFBot { ClassIcon medic_vac_trio_nys Class Medic Name "Fire Vacc Medic" Skill Normal Health 150 Attributes SpawnWithFullCharge Attributes VaccinatorFire Tag bot_squad_member ItemAttributes { ItemName "the vaccinator" "medigun charge is resists" 4 "ubercharge rate bonus" 100 //"uber duration bonus" 200 "medigun fire resist passive" 0.1 "medigun fire resist deployed" 0.75 } Item "Vitals Vest" ItemAttributes { ItemName "Vitals Vest" "attach particle effect" 3042 } CharacterAttributes { "heal rate bonus" 10 "bot medic uber health threshold" 9999 } Item "the vaccinator" } } } WaveSpawn { Name w3c WaitForAllDead w3btt TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 4 Where spawnbot_main0_short Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Tag bot_giant } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name w3c WaitForAllDead w3b TotalCurrency 50 TotalCount 50 MaxActive 9 SpawnCount 3 Where spawnbot_main0_short Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Support Limited TFBot { Class Demoman Skill Normal } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_noreset_relay Action Trigger } InitWaveOutput { Target holograms_centerpath_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4a TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_main0_long Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Class Soldier Name "Giant Soldier" ClassIcon soldier_giant Health 3800 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Tag bot_giant Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Tag bot_giant Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } TFBot { ClassIcon medic_shield_qf Template T_TFBot_Medic_QuickFix Name "Shield Medic" Attributes "ProjectileShield" Attributes "SpawnWithFullCharge" Attributes "IgnoreEnemies" } } } WaveSpawn { Name w4a TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 2 Where spawnbot_main0_long Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name w4a TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot_upper0 Where spawnbot_main1_flank Where spawnbot_main2_flank WaitBeforeStarting 5 WaitBetweenSpawns 2 TFBot { Class Heavyweapons ClassIcon heavy_shotgun Name "Shotgun Heavy" EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Heavy" Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage penalty" 0.33 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage penalty" 0.33 } } } } } WaveSpawn { Name w4b WaitForAllSpawned w4a TotalCurrency 150 TotalCount 4 MaxActive 3 SpawnCount 1 Where spawnbot_main0_short Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 12 WaitBetweenSpawns 12 TFBot { Class Demoman Name "Giant Clusterbomb Demo" ClassIcon demo_clusterbomb Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Iron Bomber" Item "The Bomber Knight" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } Tag bot_giant } } WaveSpawn { Name w4b WaitForAllSpawned w4a TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 3 Where spawnbot_main0_short Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 10 WaitBetweenSpawns 2 TFBot { Name Heavy Class HeavyWeapons Skill Normal } } WaveSpawn { Name w4b WaitForAllDead w4a TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot_upper0 Where spawnbot_main1_flank Where spawnbot_main2_flank WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { Class Soldier Name "Extended Conch Soldier" ClassIcon soldier_conch EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "The Concheror" Item "MvM GateBot Light Soldier" Skill Hard Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "The Concheror" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Hard Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } } } } WaveSpawn { Name w4c WaitForAllSpawned w4b TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 2 Where spawnbot_main0_short Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 10 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit Tag bot_giant } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal Item "the surgeon's stahlhelm" } } } WaveSpawn { Name w4c WaitForAllSpawned w4b TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 Where spawnbot_main0_short Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 15 WaitBetweenSpawns 15 Squad { TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Giant Dragon's Fury Pyro" Template T_TFBot_Giant_Pyro Item "The Dragon's Fury" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal Item "the surgeon's stahlhelm" Tag bot_squad_member } } } WaveSpawn { Name w4c WaitForAllSpawned w4b TotalCurrency 150 TotalCount 50 MaxActive 8 SpawnCount 2 Where spawnbot_main0_short Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 10 WaitBetweenSpawns 2 Support Limited TFBot { ClassIcon scout_pop Name "Soda Popper Scout" Class Scout Skill Normal Item "the soda popper" Item "Bonk Helm" ItemAttributes { ItemName "Bonk Helm" "set item tint rgb" 8208497 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_noreset_relay Action Trigger } InitWaveOutput { Target holograms_centerpath_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5boss TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_main0_long WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnWarningSound mvm\giant_heavy\giant_heavy_entrance.wav TFBot { ClassIcon soldier_burstfire_spammer Health 30000 Name "Chief Turbo Booster Soldier" Class Soldier Scale 1.7 EventChangeAttributes { Default { Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" BehaviorModifiers push Attributes IgnoreFlag Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "powerhouse_rocketlauncher_shellshocker" Item "tyrant's helm" ItemAttributes { ItemName "powerhouse_rocketlauncher_shellshocker" "faster reload rate" -0.8 "fire rate bonus" 0.5 "fire rate bonus with reduced health" 0.3 "set_item_texture_wear" 0.2 } ItemAttributes { ItemName "tyrant's helm" "set item tint RGB" 15185211 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "Projectile speed increased" 0.65 "rage giving scale" 0.1 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "powerhouse_rocketlauncher_shellshocker" Item "tyrant's helm" ItemAttributes { ItemName "tyrant's helm" "set item tint RGB" 6773060 } ItemAttributes { ItemName "powerhouse_rocketlauncher_shellshocker" "faster reload rate" -0.8 "fire rate bonus" 0.5 "fire rate bonus with reduced health" 0.33 "set_item_texture_wear" 0.2 "attach particle effect" 704 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "Projectile speed increased" 0.65 "damage bonus" 1.5 "rage giving scale" 0.1 } } } } } WaveSpawn { Name w5boss TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 Where spawnbot_main0_long Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 13 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Scout_Baseball Tag bot_giant } } WaveSpawn { Name w5boss TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 Where spawnbot_main0_short Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 15 WaitBetweenSpawns 3 TFBot { ClassIcon pyro_phlog Name "Phlogistinator Pyro" Skill Normal Class Pyro Attributes "SpawnWithFullCharge" Item "the phlogistinator" Item "the person in the iron mask" Item "The Phlogistinator" ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 "increase buff duration" 6.2 "mod rage on hit bonus" 420 "mult airblast refire time" 0.01 } } } WaveSpawn { Name w5b WaitForAllDead w5boss TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name "tank_boss" Speed 75 StartingPathTrackNode "boss_path_1_0" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5b WaitForAllDead w5boss TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_main0_short Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Pyro Tag bot_giant } TFBot { Name "Giant Regen Medic" Template T_TFBot_Giant_Medic_Regen Tag bot_giant Tag bot_squad_member } } } WaveSpawn { Name w5b WaitForAllDead w5boss TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 2 Where spawnbot_main0_flank Where spawnbot_main1_flank Where spawnbot_main2_flank WaitBeforeStarting 5 WaitBetweenSpawns 2 TFBot { Class Demoman Name "Burst Fire Demo" ClassIcon demo_burst EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Demoman" Attributes AlwaysCrit Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Attributes AlwaysCrit Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 } } } } } WaveSpawn { Name w5c WaitForAllSpawned w5b TotalCurrency 150 TotalCount 12 MaxActive 8 SpawnCount 4 Where spawnbot_main0_short Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 10 WaitBetweenSpawns 13 Squad { TFBot { ClassIcon heavy_booster Health 5000 Name "Giant Crit-on-kill Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Item "Football Helmet" Item "warbird_minigun_butcherbird" ItemAttributes { ItemName "warbird_minigun_butcherbird" "damage bonus" 1.2 "attach particle effect" 703 "critboost on kill" 8 } ItemAttributes { ItemName "Football Helmet" "set item tint RGB" 49151 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 2 } } TFBot { ClassIcon medic_shield_lite Template T_TFBot_Medic_QuickFix Name "Shield Medic" Attributes "ProjectileShield" Attributes "SpawnWithFullCharge" Attributes "IgnoreEnemies" } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn { Name w5c WaitForAllSpawned w5b TotalCurrency 50 TotalCount 50 MaxActive 6 SpawnCount 3 Where spawnbot_main0_short Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 12 WaitBetweenSpawns 3 Support Limited TFBot { Name "Deflector Pyro" Class Pyro Skill Hard Attributes "AlwaysCrit" Item "The U-clank-a" ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast_destroy_projectile" 1 } } } WaveSpawn { Name w5c WaitForAllSpawned w5b TotalCurrency 50 TotalCount 50 MaxActive 4 SpawnCount 2 Where spawnbot_main0_flank Where spawnbot_main1_flank Where spawnbot_main2_flank WaitBeforeStarting 18 WaitBetweenSpawns 5 Support Limited TFBot { Template T_TFBot_Heavyweapons_Fist Tag bot_giant } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_noreset_relay Action Trigger } InitWaveOutput { Target holograms_centerpath_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6a1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name gate_tank_boss Speed 75 Model { Default "models/bots/boss_bot/boss_tank_gate.mdl" Damage1 "models/bots/boss_bot/boss_tank_gate_damage1.mdl" Damage2 "models/bots/boss_bot/boss_tank_gate_damage2.mdl" Damage3 "models/bots/boss_bot/boss_tank_gate_damage3.mdl" } StartingPathTrackNode "boss_path_2_0" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6a TotalCurrency 150 TotalCount 4 MaxActive 3 SpawnCount 1 Where spawnbot_main0_long Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 5 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Tag bot_giant Attributes "AlwaysCrit" } } WaveSpawn { Name w6a TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 2 Where spawnbot_main0_flank Where spawnbot_main1_flank Where spawnbot_main2_flank WaitBeforeStarting 8 WaitBetweenSpawns 2 TFBot { Class Soldier EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Skill Hard } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Hard } } } } WaveSpawn { Name w6b WaitForAllSpawned w6a TotalCurrency 150 TotalCount 9 MaxActive 6 SpawnCount 3 Where spawnbot_main0_short Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 12 WaitBetweenSpawns 12 Squad { TFBot { Class Demoman Name "Giant Samurai Demo" ClassIcon demoknight_samurai Skill Expert Health 3300 Scale 1.8 WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant Item "Ali Baba's Wee Booties" Item "The Splendid Screen" Item "The Half-Zatoichi" Item "Legendary Lid" ItemAttributes { ItemName "The Splendid Screen" "charge recharge rate increased" 2 "Attack not cancel charge" 1 } ItemAttributes { ItemName "The Half-Zatoichi" "honorbound" 0 "restore health on kill" 0 "heal on kill" 1500 "dmg bonus vs buildings" 2 "melee range multiplier" 1.2 } CharacterAttributes { "rage giving scale" 0.2 "move speed bonus" 0.4 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Name "Big-heal Medic" Template T_TFBot_Medic_BigHeal Tag bot_squad_member } } } WaveSpawn { Name w6b WaitForAllSpawned w6a TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_main0_short Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 13 WaitBetweenSpawns 2 TFBot { Name "Heavy" Skill Hard Class HeavyWeapons } } WaveSpawn { Name w6b WaitForAllSpawned w6a TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 Where spawnbot_upper0 Where spawnbot_main1_flank Where spawnbot_main2_flank WaitBeforeStarting 15 WaitBetweenSpawns 3 TFBot { Health 475 Scale 1.3 Class Scout ClassIcon scout_fan_armored Name "Armored Fan Scout" EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Scout" Skill Normal Item "The Force-a-Nature" Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } CharacterAttributes { "voice pitch scale" 0.5 } Attributes "AlwaysCrit" Skill Normal Tag bot_giant Item "The Force-a-Nature" } } } } WaveSpawn { Name w6c WaitForAllSpawned w6b TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name "tank_boss" Speed 75 Skin 1 StartingPathTrackNode "boss_path_1_0" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6c WaitForAllSpawned w6b TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_main0_short Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 15 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Tag bot_giant } TFBot { Name "Giant Quick Uber Medic" Class Medic Skill Expert Health 4000 Attributes MiniBoss Attributes SpawnWithFullCharge ClassIcon medic_uber_giant ItemAttributes { ItemName "tf_weapon_medigun" "heal rate bonus" 3 "ubercharge rate bonus" 4 "uber duration bonus" -2 } CharacterAttributes { "heal rate bonus" 200 "move speed bonus" 0.5 "damage force reduction" 0.00001 "bot medic uber health threshold" 200 "damage force reduction" 0 "force distribute currency on death" 1 } Tag bot_giant Tag bot_squad_member } } } WaveSpawn { Name w6c WaitForAllSpawned w6b TotalCurrency 50 TotalCount 50 MaxActive 8 SpawnCount 2 Where spawnbot_main0_short Where spawnbot_main1 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support Limited Squad { TFBot { Class Demoman Skill Normal Attributes "AlwaysCrit" } TFBot { Name "Big-heal Medic" Template T_TFBot_Medic_BigHeal Tag bot_squad_member } } } } }