#base robot_standard.pop #base robot_giant.pop #base robot_typicalcolors_weapons.pop WaveSchedule { StartingCurrency 2000 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 5 AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Advanced 1 CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v20.txt" Templates { } PointTemplates { moneybegone { logic_relay { "OnSpawn" "rp_simple_money,kill,,0,-1" "OnSpawn" "simple_money,kill,,0,-1" } } } SpawnTemplate "moneybegone" Wave { StartWaveOutput { Target rl_start Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where rb_0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Class Scout Skill Easy } } WaveSpawn { Where rb_1 TotalCount 10000 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 20000 Support 1 RandomChoice { TFBot { Class Scout ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Class Soldier ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Class Pyro ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Class Demoman ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Class Heavyweapons ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Class Medic ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Class Sniper ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } Action Sniper } TFBot { Template T_TFBot_Scout_FAN ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Soldier_Buff_Banner ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Pyro_Flaregun Item "Firewall Helmet" ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Heavyweapons_Shotgun Item "The Capo's Capper" ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Sniper_Huntsman Item "Larrikin Robin" ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_ScorchShot ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "Chieftain's Challenge" ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Medic_Vaccinator_Blast Item "The Vaccinator" Item "Self-Care" ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Medic_Vaccinator_Fire Item "The Vaccinator" Item "Practitioner's Processing Mask" Item "Platinum Pickelhaube" ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet Item "The Vaccinator" Item "The Physician's Protector" ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Scout_Shortstop Item "The Milkman" ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } Attributes Aggressive } } } WaveSpawn { Where rb_2 TotalCount 10000 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 20000 Support 1 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Battalion ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Soldier_RocketShotgun Item "Armored Authority" ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Item "Larrikin Robin" ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Demo_Burst Item "Scotsman's Stove Pipe" ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_ScorchShot_FastShot ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Name "SMG Sniper" Class Sniper ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } Health 125 Skill Normal Item "Upgradeable TF_WEAPON_SMG" Item "The Mutton Mann" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Upgradeable TF_WEAPON_SMG" "fire rate bonus" 0.75 } } TFBot { Template T_TFBot_Soldier_RocketPush Item "Jumper's Jeepcap" ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { ClassIcon random_lite Health 200 Name "Burstfire Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Item "the conquistador" Attributes HoldFireUntilFullReload ItemAttributes { ItemName tf_weapon_rocketlauncher "damage penalty" 0.8 "fire rate bonus" 0.001 "projectile spread angle penalty" 2 "faster reload rate" 0.75 } } } } WaveSpawn { Where rb_3 TotalCount 1000 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200000 Support 1 RandomChoice { TFBot { Template T_TFBot_Giant_Boxing_Heavy ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Giant_Pyro ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Giant_Soldier ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Giant_Pyro_Pusher ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Giant_Scout_FAN ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Giant_Demoman ClassIcon random_lite Skill Expert CharacterAttributes { "force distribute currency on death" 1 } } } } } }