// rb_1 => center spawn // rb_4 => left spawn #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 4000 RespawnWaveTime 10 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes // MISSION: Sentry Buster Mission { Objective DestroySentries Where rb_3 CooldownTime 30 RandomChoice { TFBot { Template T_TFBot_SentryBuster } TFBot { Class Demoman Name "Error Buster" Skill Expert Health 2500 Scale 0.5 Item "The Ullapool Caber" WeaponRestrictions PrimaryOnly ClassIcon sentry_buster Attributes MiniBoss Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 0.3 "damage bonus" 0.5 "fire rate bonus" 0.1 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "Reload time decreased" 0.01 "drop health pack on kill" 1 "mult charge turn control" 10.0 "charge time increased" 5 } } TFBot { Class Spy Name "Spy Buster" Skill Expert Health 2500 Scale 1.0 Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly ClassIcon spy_buster Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage bonus" 0.1 "fire rate bonus" 0.8 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "Reload time decreased" 0.01 } } TFBot { Class Demoman Name "Charger Buster" Skill Expert Health 2500 Item "The Ullapool Caber" Item "The Splendid Screen" WeaponRestrictions PrimaryOnly ClassIcon king_buster Attributes MiniBoss CharacterAttributes { "move speed bonus" 4 "damage bonus" 0.5 "fire rate bonus" 0.1 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "Reload time decreased" 0.01 "drop health pack on kill" 1 "charge recharge rate increased" 10.0 "mult charge turn control" 10.0 "charge time increased" 5 "no charge impact range" 1 } } } } // MISSION: Sniper Mission { Objective Sniper InitialCooldown 1 Where rb_3 BeginAtWave 2 CooldownTime 15 DesiredCount 2 RandomChoice { TFBot { Class Sniper Name "Accurately Sniper" Health 125 Skill Expert WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 1.5 "sniper charge per sec" 5.0 } } TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } TFBot { Class Sniper Name "Machine Sniper" Skill Expert Health 125 WeaponRestrictions PrimaryOnly Item "The Bazaar Bargain" Classicon sniper_bazaar Item "Your Worst Nightmare" CharacterAttributes { "move speed bonus" 1 "damage bonus" 0.4 "fire rate bonus" 0.07 "sniper charge per sec" 5.0 } } } } // MISSION: Spy Sapper Mission { Objective Spy InitialCooldown 30 Where rb_3 BeginAtWave 3 RunForThisManyWaves 30 CooldownTime 15 DesiredCount 2 TFBot { Class Spy Skill Expert } } // MISSION: Engineer Mission { Objective Engineer InitialCooldown 15 Where rb_3 BeginAtWave 4 RunForThisManyWaves 23 CooldownTime 20 DesiredCount 2 RandomChoice { TFBot { Class Engineer Name "Engineer" TeleportWhere rb_1 Skill Expert Health 500 } } } // WAVE 1 Wave { StartWaveOutput { Target rl_start Action trigger } DoneOutput { Target rl_finsih_1 Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1 TotalCount 70 MaxActive 9 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 3000 Randomchoice { TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Demoman } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill Normal Classicon sniper_smg WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy Classicon scout_pistol WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Template T_TFBot_Scout_Melee } TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_4 TotalCount 30 MaxActive 9 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 3000 Randomchoice { TFBot { Class Soldier Skill Normal Classicon heavy_shotgun WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Pyro Skill Normal Name "Shotgunner Pyro" WeaponRestrictions SecondaryOnly Classicon heavy_shotgun Item "Respectless Rubber Glove" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } } // WAVE 2 Wave { StartWaveOutput { Target rl_start_non Action trigger } DoneOutput { Target rl_finsih_2 Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 140 WaitBeforeStarting 30 Tank { Health 20000 Speed 75 Name "Tank" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target rl_tank Action Trigger } } } WaveSpawn { Where rb_1 TotalCount 80 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 3000 Randomchoice { TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Demoman } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Soldier Skill Normal Classicon heavy_shotgun WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Pyro Skill Normal Name "Shotgunner Pyro" WeaponRestrictions SecondaryOnly Classicon heavy_shotgun Item "Respectless Rubber Glove" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Where rb_4 TotalCount 50 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 2000 Randomchoice { TFBot { Class Sniper Skill Normal Classicon sniper_smg WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy Classicon scout_pistol WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Template T_TFBot_Scout_Melee } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill Normal Name "Hunter" Classicon sniper_bow WeaponRestrictions PrimaryOnly Item "Larrikin Robin" Item "The Huntsman" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Template T_TFBot_Scout_FAN } } } } // WAVE 3 // Strangely, there was another wave like this one, and it didn't work. Wave { StartWaveOutput { Target rl_start_non Action trigger } DoneOutput { Target rl_finsih_3 Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCurrency 2000 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 30 Tank { Health 40000 Speed 75 Name "Tank" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target rl_tank Action Trigger } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1 TotalCount 80 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 3600 Randomchoice { TFBot { Template T_TFBot_Medic } TFBot { Class Soldier Skill Normal Classicon heavy_shotgun WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill Normal Classicon sniper_smg attributes alwayscrit WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy Classicon scout_pistol attributes alwayscrit WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Pyro Skill Normal Name "Shotgunner Pyro" WeaponRestrictions SecondaryOnly Classicon heavy_shotgun Item "Respectless Rubber Glove" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill Normal Name "Hunter" Classicon sniper_bow WeaponRestrictions PrimaryOnly Item "Larrikin Robin" Item "The Huntsman" CharacterAttributes { "move speed bonus" 1.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_4 TotalCount 70 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 3400 Randomchoice { TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Demoman } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Scout_FAN attributes alwayscrit } TFBot { Template T_TFBot_Heavyweapons_Fist attributes alwayscrit } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Sandman_FastCharge attributes alwayscrit } } } } // WAVE 4 Wave { StartWaveOutput { Target rl_start_non Action trigger } DoneOutput { Target rl_finsih_4 Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCurrency 3000 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 30 Tank { Health 60000 Speed 75 Name "Tank" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target rl_tank Action Trigger } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1 TotalCount 70 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 1800 Randomchoice { TFBot { Template T_TFBot_Medic } TFBot { Class Medic Skill Easy Name "Critical Medic" Classicon medic_kritz Attributes SpawnWithFullCharge Item "The Kritzkrieg" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "overheal bonus" 10.0 } } TFBot { Class Soldier Skill Normal Classicon heavy_shotgun attributes alwayscrit WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill Normal Classicon sniper_smg attributes alwayscrit WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Pyro Skill Easy attributes alwayscrit WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Pyro Skill Normal attributes alwayscrit Name "Shotgunner Pyro" WeaponRestrictions SecondaryOnly Classicon heavy_shotgun Item "Respectless Rubber Glove" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Template T_TFBot_Heavyweapons_Shotgun attributes alwayscrit } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Class Sniper Skill Normal attributes alwayscrit Name "Hunter" Classicon sniper_bow WeaponRestrictions PrimaryOnly Item "Larrikin Robin" Item "The Huntsman" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Template T_TFBot_Heavyweapons_Fist attributes alwayscrit } TFBot { Class Pyro Skill Normal attributes alwayscrit Name "Detonator Pyro" Classicon pyro_detonator WeaponRestrictions SecondaryOnly Item "The Detonator" Item "Brigade Helm" CharacterAttributes { "move speed bonus" 1.0 "weapon burn dmg increased" 3.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_4 TotalCount 90 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 2200 Randomchoice { TFBot { Template T_TFBot_Scout_FAN attributes alwayscrit } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Sandman_FastCharge attributes alwayscrit } TFBot { Class Medic Skill Easy Name "Critical Medic" Classicon medic_kritz Attributes SpawnWithFullCharge Item "The Kritzkrieg" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "overheal bonus" 10.0 } } TFBot { Template T_TFBot_Medic } TFBot { Class Soldier Skill Easy attributes alwayscrit Name "Samurai Soldier" Classicon soldier_samurai_conch WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" Item "The Concheror" Item "Furious Fukaamigasa" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Demoman_Knight attributes alwayscrit } TFBot { Class Scout Skill Easy attributes alwayscrit Classicon scout_pistol WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Template T_TFBot_Scout_Melee attributes alwayscrit } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Template T_TFBot_Demoman } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } } } } // WAVE 5 Wave { StartWaveOutput { Target rl_start_5 Action trigger } DoneOutput { Target rl_finsih_5 Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1 TotalCount 30 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 2000 Randomchoice { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer attributes alwayscrit } TFBot { Class Medic Skill Expert Name "Giant Medic" Health 4500 Attributes MiniBoss Classicon medic_uber WeaponRestrictions SecondaryOnly Scale 2.0 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "ubercharge rate bonus" 2.0 "overheal bonus" 3.0 "heal rate bonus" 3.0 "health drain" 150 } } TFBot { Class Sniper Skill Hard Name "Giant Unzoom Shooter Sniper" Health 3000 Attributes MiniBoss Item "The Bazaar Bargain" Classicon sniper_bazaar Item "Your Worst Nightmare" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Scale 2.0 CharacterAttributes { "move speed bonus" 0.5 "fire rate bonus" 1.0 "damage bonus" 2.0 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "heal on kill" 3000 } } TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_4 TotalCount 20 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 1500 Randomchoice { TFBot { Template T_TFBot_Giant_Pyro_Pusher } TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored attributes alwayscrit } TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish attributes alwayscrit } TFBot { Class Heavyweapons Name "Giant Indiadan Heavy" Classicon heavy_warrior attributes alwayscrit Skill Easy Health 5000 Item "Warrior's Spirit" Item "Big Chief" Item "The All-Father" Attributes MiniBoss WeaponRestrictions MeleeOnly MaxVisionRange 1200 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } } // WAVE 6 Wave { StartWaveOutput { Target rl_start_non Action trigger } DoneOutput { Target rl_finsih_6 Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCurrency 3000 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 40 WaitBeforeStarting 80 Tank { Health 100000 Speed 75 Name "Tank" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target rl_tank Action Trigger } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1 TotalCount 80 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 4500 Randomchoice { TFBot { Template T_TFBot_Heavyweapons_Heater Attributes alwayscrit } TFBot { Class Sniper Skill Normal Name "Hunter" Classicon sniper_bow Attributes alwayscrit WeaponRestrictions PrimaryOnly Item "Larrikin Robin" Item "The Huntsman" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Template T_TFBot_Scout_FAN Attributes alwayscrit } TFBot { Class Pyro Skill Normal Name "Detonator Pyro" Classicon pyro_detonator Attributes alwayscrit WeaponRestrictions SecondaryOnly Item "The Detonator" Item "Brigade Helm" CharacterAttributes { "move speed bonus" 1.0 "weapon burn dmg increased" 3.0 } } TFBot { Class Medic Skill Expert Name "Giant Medic" Health 4500 Attributes MiniBoss Classicon medic_uber WeaponRestrictions SecondaryOnly Scale 2.0 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "ubercharge rate bonus" 2.0 "overheal bonus" 3.0 "heal rate bonus" 3.0 "health drain" 150 } } TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill Attributes alwayscrit } TFBot { Class Sniper Skill Hard Name "Giant Unzoom Shooter Sniper" Health 3000 Attributes MiniBoss Item "The Bazaar Bargain" Classicon sniper_bazaar Attributes alwayscrit Item "Your Worst Nightmare" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Scale 2.0 CharacterAttributes { "move speed bonus" 0.5 "fire rate bonus" 1.0 "damage bonus" 2.0 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "heal on kill" 3000 } } TFBot { Class Scout Skill Normal Name "Butcher" Classicon scout_guillotine Attributes alwayscrit WeaponRestrictions SecondaryOnly Item "The Flying Guillotine" Item "Horrific Headsplitter" Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 "fire rate bonus" 0.6 "effect bar recharge rate increased" 0.01 } } TFBot { Class Heavyweapons Name "Giant Indiadan Heavy" Classicon heavy_warrior Attributes alwayscrit Skill Easy Health 5000 Item "Warrior's Spirit" Item "Big Chief" Item "The All-Father" Attributes MiniBoss WeaponRestrictions MeleeOnly MaxVisionRange 1200 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { Template T_TFBot_Heavyweapons_Fist Attributes alwayscrit } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_4 TotalCount 80 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 4500 Randomchoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes alwayscrit } TFBot { Template T_TFBot_Soldier_Extended_Battalion Attributes alwayscrit } TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes alwayscrit } TFBot { Class Medic Skill Expert Name "Giant Medic" Health 4500 Attributes MiniBoss Classicon medic_uber WeaponRestrictions SecondaryOnly Scale 2.0 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "ubercharge rate bonus" 2.0 "overheal bonus" 3.0 "heal rate bonus" 3.0 "health drain" 150 } } TFBot { Template T_TFBot_Giant_Scout_FAN Attributes alwayscrit } TFBot { Template T_TFBot_Giant_Pyro Attributes alwayscrit } TFBot { Template T_TFBot_Giant_Demo_Burst Attributes alwayscrit } TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Attributes alwayscrit } TFBot { Class Scout Skill Easy Name "Milkman" Classicon scout_milk WeaponRestrictions SecondaryOnly Item "Mad Milk" Item "The Milkman" CharacterAttributes { "move speed bonus" 1.0 "effect bar recharge rate increased" 0.1 } } TFBot { Class Heavyweapons Skill Expert Health 50000 Scale 1.0 Item "The Soviet Gentleman" Name "Tank Heavy" Classicon heavy_tanky Attributes alwayscrit WeaponRestrictions MeleeOnly Item "Apoco-Fists" CharacterAttributes { "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 } } } } } // WAVE 7 Wave { StartWaveOutput { Target rl_start_non Action trigger } DoneOutput { Target rl_finsih_7 Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCurrency 5000 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 8 WaitBeforeStarting 1 Tank { Health 500000 Speed 75 Name "Tank" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target rl_tank Action Trigger } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1 TotalCount 85 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 5000 Randomchoice { TFBot { Class Scout Skill Easy Name "Tiny Scout" Item "The Shortstop" Classicon scout_shortstop Attributes alwayscrit Scale 0.5 Health 50 Attributes AutoJump AutoJumpMin 0.3 AutoJumpMax 2 CharacterAttributes { "damage bonus" 0.3 "increased jump height" 2.0 "melee bounds multiplier" 5.0 "melee range multiplier" 2.0 "move speed bonus" 1.25 "mod stun waist high airborne" 1 } } TFBot { Class Soldier Skill Expert Name "Tiny Soldier" Attributes alwayscrit WeaponRestrictions PrimaryOnly Scale 0.5 Health 100 ClassIcon soldier_libertylauncher Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } CharacterAttributes { "damage bonus" 0.3 "move speed bonus" 1.0 "damage causes airblast" 1 } } TFBot { Class Pyro Skill Expert Name "Tiny Pyro" Attributes alwayscrit WeaponRestrictions PrimaryOnly Scale 0.5 Health 100 CharacterAttributes { "damage bonus" 0.3 "move speed bonus" 1.0 "weapon burn dmg increased" 2.0 "weapon burn time increased" 3.0 } } TFBot { Class Demoman Name "Tiny Demoman" ClassIcon demo_burst Attributes alwayscrit Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Scale 0.5 Health 100 CharacterAttributes { "damage bonus" 0.3 "move speed bonus" 1.0 "bleeding duration" 5 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 //"Projectile speed increased" 1.1 } } TFBot { Class Heavyweapons Skill Normal Name "Tiny Heavy" Attributes alwayscrit ClassIcon heavy_deflector WeaponRestrictions PrimaryOnly Scale 0.5 Health 150 Item "The U-clank-a" Item "Deflector" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "damage bonus" 0.3 "move speed bonus" 1.0 "slow enemy on hit major" 5 } } TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes alwayscrit } TFBot { Template T_TFBot_Scout_Shortstop Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Class Pyro Skill Easy Attributes AlwaysCrit WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Template T_TFBot_Demoman_Samurai Attributes alwayscrit } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Attributes alwayscrit } TFBot { Class Pyro Skill Expert Health 175 WeaponRestrictions SecondaryOnly Name "Chaos" attributes alwayscrit Classicon pyro_shotgun Item "Pop-eyes" Item "The Reserve Shooter" CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 1.3 "bleeding duration" 90 "Set DamageType Ignite" 1 "weapon burn dmg increased" 1.5 "weapon burn time increased" 1.5 "reload time increased hidden" 0.1 "slow enemy on hit major" 19 "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 30 "damage all connected" 1 "turn to gold" 1 "mark for death" 1 "ragdolls become ash" 1 } } TFBot { Class Scout Skill Easy Name "Ant Scout" Classicon scout_xmas Scale 0.08 WeaponRestrictions MeleeOnly Item "The Big Elfin Deal" Item "The Bootie Time" Item "The Wrap Assassin" CharacterAttributes { "move speed bonus" 0.7 "effect bar recharge rate increased" 0.3 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_4 TotalCount 75 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 5000 Randomchoice { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Attributes alwayscrit } TFBot { Template T_TFBot_Demo_Burst Attributes alwayscrit } TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes alwayscrit } TFBot { Template T_TFBot_Soldier_RocketPush Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Attributes alwayscrit } TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Class Scout Skill Normal Name "Butcher" Attributes alwayscrit Classicon scout_guillotine WeaponRestrictions SecondaryOnly Item "The Flying Guillotine" Item "Horrific Headsplitter" Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 "fire rate bonus" 0.6 "effect bar recharge rate increased" 0.01 } } TFBot { Class Heavyweapons Skill Expert attributes alwayscrit Health 50000 Scale 1.0 Item "The Soviet Gentleman" Name "Tank Heavy" Classicon heavy_tanky WeaponRestrictions MeleeOnly Item "Apoco-Fists" CharacterAttributes { "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 } } TFBot { Class Scout Skill Easy Name "Faster Scout" Attributes alwayscrit Classicon scout_fish_mort Item "Ye olde baker boy" WeaponRestrictions MeleeOnly Item "The Holy Mackerel" CharacterAttributes { "move speed bonus" 4.0 } } TFBot { Class Soldier Skill Normal Health 200 WeaponRestrictions PrimaryOnly Name "Rocket Shotguner" attributes alwayscrit Classicon soldier_directhit_spammer Item "The Direct Hit" Item "The Valley Forge" Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 1.0 "fire rate bonus" 0.0001 "Reload time increased" 0.3 "no self blast dmg" 2 "projectile spread angle penalty" 7.0 } ItemAttributes { ItemName "The Direct Hit" "clip size penalty" 3.0 } } TFBot { Class Pyro Skill Normal Name "Pusher Pyro" Classicon pyro_flare attributes alwayscrit WeaponRestrictions SecondaryOnly Item "The Scorch Shot" Item "The DethKapp" CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 1.0 "fire rate bonus" 0.4 "reload time increased hidden" 0.3 } } } } } // WAVE 8 Wave { StartWaveOutput { Target rl_start_non Action trigger } DoneOutput { Target rl_finsih_8 Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCurrency 10000 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 25 Tank { Health 1000000 Speed 75 Name "Tank" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target rl_tank Action Trigger } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1 TotalCount 85 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 8000 Randomchoice { TFBot { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_deflector_healonkill Skill Expert Item "The Tungsten Toque" Item "Deflector" Health 70000 Scale 1.8 MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes alwayscrit ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 // "weapon spread bonus" 1 // "fire rate penalty" 4 "heal on kill" 8000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.9 "override footstep sound set" 2 } } TFBot { Class Demoman Name "Giant Rapid Fire Demo Chief" ClassIcon demo_giant Health 60000 Scale 1.9 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 2 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } TFBot { Class Heavyweapons Skill Expert WeaponRestrictions MeleeOnly Name "Captain Punch" ClassIcon heavy_chief Health 60000 Scale 1.9 Item "War Head" Item "Fists of Steel" Attributes MiniBoss Attributes alwayscrit ItemAttributes { ItemName "Fists of Steel" "fire rate bonus" 0.6 "damage bonus" 5 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } TFBot { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Sergeant Crits" ClassIcon soldier_sergeant_crits Health 60000 Scale 1.9 Item "Tyrant's Helm" Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } TFBot { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Major Crits" Item "Full Metal Drill Hat" ClassIcon soldier_major_crits Health 60000 Scale 1.9 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "Projectile speed increased" 0.4 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } TFBot { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" ClassIcon soldier_libertylauncher Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes alwayscrit Health 60000 Scale 1.8 Name "Chief Blast Soldier" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 1 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.4 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 // "Projectile speed increased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.15 } } TFBot { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Major Crits" Item "The Team Captain" Item "The Black Box" Item "Fancy Dress Uniform" Item "The Gunboats" ClassIcon soldier_sergeant_crits Health 40000 Scale 1.9 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "The Black Box" "damage bonus" 5 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 2 "Projectile speed increased" 1 } CharacterAttributes { "health regen" 1 "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } } TFBot { Class Scout Name "Major League" ClassIcon scout_stun_giant Skill Expert Health 10000 //Scale 1.9 Item "Genuine Cockfighter" Item "The Boston Boom-Bringer" Item "Summer Shades" Item "The Sandman" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes alwayscrit ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3.0 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } TFBot { Class Soldier Name "Chief Concheror Soldier" ClassIcon soldier_conch_giant Skill Expert Health 50000 Scale 1.8 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Attributes alwayscrit Item "The Concheror" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } TFBot { Class Soldier Skill Normal Health 200 WeaponRestrictions PrimaryOnly Name "Rocket Shotguner" Classicon soldier_directhit_spammer Item "The Direct Hit" Item "The Valley Forge" Attributes HoldFireUntilFullReload Attributes alwayscrit CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 1.0 "fire rate bonus" 0.0001 "Reload time increased" 0.3 "no self blast dmg" 2 "projectile spread angle penalty" 7.0 } ItemAttributes { ItemName "The Direct Hit" "clip size penalty" 3.0 } } TFBot { Class Scout Skill Expert Name "Flying Scout" Health 125 Item "The Atomizer" Classicon scout_atomizer_h WeaponRestrictions MeleeOnly Scale 1.0 Attributes AutoJump AutoJumpMin 0.35 AutoJumpMax 3 CharacterAttributes { "move speed bonus" 0.9 "fire rate bonus" 1.0 "damage penalty" 1.5 "boots falling stomp" 1 "increased jump height" 10.0 "no self blast dmg" 1 "health regen" 30 "air dash count" 3 "cancel falling damage" 1 } } TFBot { Class Scout Skill Expert Health 125 WeaponRestrictions MeleeOnly Name "Annoying Scout" Classicon scout_candyca_h Item "Mann Co. Online Cap" Attributes AutoJump AutoJumpMin 0.5 AutoJumpMax 0.5 Item "The Candy Cane" CharacterAttributes { "fire rate bonus" 0.4 "cannot pick up intelligence" 1 "move speed bonus" 4.0 "damage force reduction" 10.0 "critboost on kill" 15 "crit does no damage" 1 "crit forces victim to laugh" 1 "head scale" 10.0 "melee range multiplier" 3.0 "turn to gold" 1 "mod bat launches balls" 1 "effect bar recharge rate increased" 0.15 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_4 TotalCount 75 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 8000 Randomchoice { TFBot { Class Demoman Name "Sir Nukesalot" ClassIcon demo_giant Health 50000 Scale 1.9 Skill Expert WeaponRestrictions PrimaryOnly Item "The Loose Cannon" Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysFireWeapon Attributes AlwaysCrit ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate bonus" 2 "clip size penalty" 0.5 "Projectile speed increased" 0.8 "projectile spread angle penalty" 5 "damage bonus" 7 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } TFBot { Class Sniper Skill Hard Name "Unzoom Shooter Sniper Chief" Classicon sniper_bazaar Health 10000 Attributes MiniBoss Item "The Bazaar Bargain" Item "Your Worst Nightmare" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Scale 2.0 Attributes alwayscrit CharacterAttributes { "move speed bonus" 0.5 "fire rate bonus" 0.5 "damage bonus" 3.0 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "heal on kill" 10000 } } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Class Demoman Name "Major Bomber" ClassIcon demo_bomber Skill Normal Health 40000 Item "Prince Tavish's Crown" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 } CharacterAttributes { "health regen" 200 "move speed bonus" 0.32 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } TFBot { Class Demoman Skill Expert WeaponRestrictions MeleeOnly Name "Chief Tavish" ClassIcon demoknight_giant Health 55000 Scale 1.9 Item "Prince Tavish's Crown" Item "The Chargin' Targe" Item "The Eyelander" Item "Ali Baba's Wee Booties" Attributes MiniBoss Attributes alwayscrit ItemAttributes { ItemName "The Eyelander" "damage bonus" 5 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 500 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } TFBot { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Name "Chief Pyro" ClassIcon pyro_giant Health 55000 Scale 1.9 Attributes MiniBoss Attributes alwayscrit ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast pushback scale" 2.0 "damage bonus" 5 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 500 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } TFBot { Class Scout Name "Major League" ClassIcon scout_stun_giant Skill Expert Health 10000 //Scale 1.9 Item "Genuine Cockfighter" Item "The Boston Boom-Bringer" Item "Summer Shades" Item "The Sandman" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes alwayscrit ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3.0 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } TFBot { Class Pyro Skill Expert Health 175 WeaponRestrictions SecondaryOnly Name "Chaos" Classicon pyro_shotgun Item "Pop-eyes" Item "The Reserve Shooter" Attributes alwayscrit CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 1.3 "bleeding duration" 90 "Set DamageType Ignite" 1 "weapon burn dmg increased" 1.5 "weapon burn time increased" 1.5 "reload time increased hidden" 0.1 "slow enemy on hit major" 19 "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 30 "damage all connected" 1 "turn to gold" 1 "mark for death" 1 "ragdolls become ash" 1 } } TFBot { Class Pyro Skill Normal Name "Backburner" Classicon pyro_backburner WeaponRestrictions PrimaryOnly Item "Pyro's Beanie" Attributes AlwaysFireWeapon Item "The Backburner" CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 1.3 } } } } } // WAVE 9 Wave { StartWaveOutput { Target rl_start_9 Action trigger } DoneOutput { Target rl_finsih_9 Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCurrency 10000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 8 WaitBeforeStarting 1 Tank { Health 190000000 Speed 60 Skin 1 Name "Tank" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target rl_tank Action Trigger } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_4 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 3 TotalCurrency 1000 TFBot { Class Demoman Skill Expert Name "Upgraded Demoman" WeaponRestrictions PrimaryOnly Item "Loyalty Reward" ClassIcon upgraded Health 17500 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 250 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "cannot be backstabbed" 1 "fire rate bonus" 0.5 "Projectile speed increased" 1.0 "clip size upgrade atomic" 10 "faster reload rate" 0.4 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 3 TotalCurrency 1000 TFBot { Class Heavyweapons Skill Normal Name "Upgraded Heavy" WeaponRestrictions PrimaryOnly Item "Loyalty Reward" ClassIcon upgraded Health 30000 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 250 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "cannot be backstabbed" 1 "fire rate bonus" 0.4 "attack projectiles" 1 "projectile penetration" 1 "generate rage on damage" 10 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_4 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 3 TotalCurrency 1000 TFBot { Class Soldier Skill Expert Name "Upgraded Soldier" WeaponRestrictions PrimaryOnly Item "Loyalty Reward" ClassIcon upgraded Health 20000 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 250 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "cannot be backstabbed" 1 "fire rate bonus" 0.5 "Projectile speed increased" 1.0 "clip size upgrade atomic" 10 "faster reload rate" 0.4 "Projectile speed increased" 2.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_4 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 3 TotalCurrency 1000 TFBot { Class Pyro Skill Expert Name "Upgraded Pyro" WeaponRestrictions PrimaryOnly Item "Loyalty Reward" ClassIcon upgraded Health 17500 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 250 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "cannot be backstabbed" 1 "weapon burn dmg increased" 3.0 "weapon burn time increased" 3.0 "airblast pushback scale" 3.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 3 TotalCurrency 1000 TFBot { Class Scout Skill Expert Name "Upgraded Scout" WeaponRestrictions PrimaryOnly Item "Loyalty Reward" ClassIcon upgraded Health 12500 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 250 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "cannot be backstabbed" 1 "fire rate bonus" 0.4 "Reload time increased" 0.4 "projectile penetration" 1 "clip size penalty" 3.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 3 TotalCurrency 1000 TFBot { Class Spy Skill Expert Name "Upgraded Spy" Item "Loyalty Reward" ClassIcon upgraded Health 12500 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 250 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "cannot be backstabbed" 1 "critboost on kill" 4 "fire rate bonus" 0.4 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 3 TotalCurrency 1000 TFBot { Class Sniper Skill Expert Name "Upgraded Hunter Sniper" WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "Loyalty Reward" ClassIcon upgraded Health 12500 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 3.0 "health drain" 25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 250 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "cannot be backstabbed" 1 "bleeding duration" 15 "Reload time increased" 0.4 "revolver use hit locations" 1 "crit from behind" 1 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 3 TotalCurrency 1000 TFBot { Class Medic Skill Expert Name "Upgraded Medic" ClassIcon upgraded Item "Loyalty Reward" Health 15000 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 250 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "cannot be backstabbed" 1 "overheal bonus" 4.0 "heal rate bonus" 4.0 "ubercharge rate bonus" 3.0 "uber duration bonus" 15 "overheal decay bonus" 3.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 Support 1 TFBot { Class Scout Skill Easy Health 1000000 WeaponRestrictions PrimaryOnly } } } // WAVE 10 Wave { StartWaveOutput { Target rl_start_10 Action trigger } DoneOutput { Target rl_finsih_10 Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_2 TotalCount 1 MaxActive 1 Name "wave01" SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 1 TotalCurrency 500 TFBot { Class Heavyweapons Skill Expert Name "Spencer" Attributes MiniBoss Attributes UseBossHealthBar Health 1500000 Item "The Team Captain" Item "Large Luchadore" Attributes AlwaysFireWeapon Scale 1.0 ClassIcon newbe_reaper WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 5 "Health regen" 1000 "crit from behind" 1 "crit kill will gib" 1 "fire rate bonus" 0.3 "mark for death" 1 "dmg bonus vs buildings" 10.0 "minicrits become crits" 1 "crit forces victim to laugh" 1 "gesture speed increase" 4.0 "melee range multiplier" 5.0 "melee bounds multiplier" 3.0 "heal on kill" 300000 "heal on hit for rapidfire" 1500 "airblast vulnerability multiplier" -100 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_2_1 TotalCount 1 MaxActive 1 Name "wave02" WaitForAllDead "wave01" SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 1 TotalCurrency 500 TFBot { Class Heavyweapons Skill Expert Name "Spencer" Attributes MiniBoss Attributes UseBossHealthBar Health 2000000 Item "The Team Captain" Attributes AlwaysCrit Item "Large Luchadore" Attributes AlwaysFireWeapon Scale 1.0 ClassIcon newbe_reaper WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 10 "dmg bonus vs buildings" 10.0 "subtract victim medigun charge on hit" 100 "subtract victim cloak on hit" 100 "slow enemy on hit major" 20 "gesture speed increase" 2.0 "mod stun waist high airborne" 1 "fire rate bonus" 0.35 "damage causes airblast" 1 "Health regen" 1000 "melee range multiplier" 20.0 "melee bounds multiplier" 3.0 "heal on kill" 400000 "heal on hit for rapidfire" 3000 "airblast vulnerability multiplier" -100 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_2_1 TotalCount 1 MaxActive 1 Name "wave03" WaitForAllDead "wave02" SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 1 TotalCurrency 500 TFBot { Class Heavyweapons Skill Expert Name "Spencer" Attributes MiniBoss Attributes UseBossHealthBar Health 2500000 Item "The Team Captain" Item "Large Luchadore" Attributes HoldFireUntilFullReload ClassIcon newbe_reaper Scale 1.0 WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 "reload time increased hidden" 0.15 "Health regen" 5000 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "clip size penalty" 50.0 "fire rate bonus" 0.01 "damage bonus" 3000 "spread penalty" 6.0 "bullets per shot bonus" 10.0 "heal on kill" 250000 "damage causes airblast" 1 "heal on hit for rapidfire" 1000 "airblast vulnerability multiplier" -100 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_2_1 TotalCount 1 MaxActive 1 Name "wave04" WaitForAllDead "wave03" SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 1 TotalCurrency 500 TFBot { Class Heavyweapons Skill Expert Name "Spencer" Attributes MiniBoss Attributes UseBossHealthBar Health 3000000 Attributes AlwaysCrit Item "The Team Captain" Item "Large Luchadore" Attributes HoldFireUntilFullReload ClassIcon newbe_reaper Scale 1.0 WeaponRestrictions PrimaryOnly CharacterAttributes { "Health regen" 10000 "bullets per shot bonus" 5 "fire rate bonus" 0.1 "minigun spinup time decreased" 0.1 "damage bonus" 500 "move speed bonus" 1.0 "cannot pick up intelligence" 1 "dmg taken from blast increased" 3.0 "increased jump height" 2.0 "airblast vulnerability multiplier" -100 "heal on kill" 300000 "damage causes airblast" 1 "heal on hit for rapidfire" 1000 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 TFBot { Class Scout Skill Easy Health 1000000 WeaponRestrictions PrimaryOnly } } } }